∎ ETRAYA MODS ∎ (
etrayamods) wrote in
etrayalogs2024-12-21 05:15 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Entry tags:
- !mingle log,
- arcane: caitlyn kiramman,
- arcane: jayce talis,
- batman beyond: bruce wayne,
- batman wfa: jason todd,
- dimension 20: gorgug thistlespring,
- fe3h: yuri leclerc,
- have you seen my brother: chu wenshan,
- ice age: manny,
- jl gods and monsters: kirk langstrom,
- penny dreadful: vanessa ives,
- person of interest: sameen shaw,
- remnant 2: the custodian,
- the walking dead: brandon carver,
- ✘ blade of the immortal: asano rin
DECEMBER MINGLE
WHO: Everyone!
WHEN: December 21st - Early January
WHERE: Etraya
WHAT: Newcomers, a surprise gift from Tatianna, and a visitor!
NOTES\WARNINGS:
WHEN: December 21st - Early January
WHERE: Etraya
WHAT: Newcomers, a surprise gift from Tatianna, and a visitor!
NOTES\WARNINGS:
![]() ⏵ arrival ⏴ Welcome to Etraya! Arrival goes as expected - characters awaken on hospital beds and are offered an explanation of their situation: that they have arrived in the city of Etraya, and they are their world's only hope. They are welcome to wander the hospital if they would like to - the upper floors are mostly empty, full of pristine hallways and numerous rooms filled with supplies, cots, and things one would expect from a relatively average 21st-century hospital. The lobby is filled to the brim with tables of freshly baked goods. "HAPPY BIRTHDAY" banners are taped to the walls, and several other typical birthday decorations can be found in this area. A few of the baked goods tables are lined with massive cakes covered in unlit candles, just waiting for someone to grab a lighter and sing off-key. Is it anyone's birthday? Who knows! The companion bots seem to believe it's every new arrival's birthday and will greet them as such - with friendly waves and cheers as they make their way to the lobby. A coat rack is situated by the doors leading out of the hospital, covered in warm clothing that fits the new arrivals just right - whether it's to their preferred style or not is something else entirely. Some of them appear normal enough. Others? Well. They can't all be perfect, now can they? Outside the windows, the grass is covered in a couple of inches of loosely packed snow. We hope you enjoy your stay. ![]() ⏵ an unexpected gift ⏴ Out by the hospital stands a tall, decorated tree covered in candles and golden pinecones with a handsome, red velveteen tree skirt. In front of it are a few oversized wrapped gifts for show- and atop one of those sits a familiar woman. Or unfamiliar, if this is your first time. It's Tatianna in a slutty Santa outfit with a big ol’ burlap sack. “Hey, I got something for you,” she says, digging into the bag and rummaging for a moment. She produces a painted egg and holds it aloft. “It’s your Winter Solstice Egg! This is the egg holiday, right? Wait, shit. I’m mixing them up, aren’t I? ...Well. It’s a little late to change it. Here you go!” How one treats their egg is fully up to themselves. They can choose to ignore it entirely, or destroy it and leave the yolk and innards to rot on the ground. They can hand it over to someone else or care for it as if it were something precious. No one will prevent them from doing whatever they please with it! ![]() ⏵ naughty or nice ⏴ Those who keep the egg and tend to it will get the benefit of being able to watch it hatch seven days after they are handed the egg. Eggs that are treated with attention and love may yield a loyal companion, or a weapon of choice that always returns to its owner, while neglected eggs may yield a curious, cursed trinket or an animal who treats its new owner very much the same way its owner had treated it before it was born. Please submit an egg request below for what items you would like your character's eggs to hatch into! Please note that these cannot be things that would be applicable in the game. Those whose eggs are destroyed or forgotten will simply get the gift of... nothing! ![]() ⏵ free your spirit ⏴ With the winter chill gripping the air, a mysterious figure makes their presence known in Etraya - a towering, horned creature dragging a massive sack behind them. Regardless of a character's strengths or weaknesses, they will find that when Krampus raises his massive sack over their head, they are powerless to stop him from catching them. Those capable of great magical feats or other supernatural abilities will sense something... otherworldly about Krampus, but will not be able to place the source of that sensation. Once within Krampus' sack, they are welcome to fight, but escape is impossible. It will feel as if Krampus is dragging them over every rock possible, dragging the sack in through the rivers to the point it soaks through and drenches them - potentially almost drowning them. When the sack opens, they will find themselves in an impossibly dark space. Around them are others who have also been captured and dragged here by Krampus, trapped in small cages hanging from a massive, wiry tree. Krampus will return often, banging clawed hands and birch rods on the walls of the cages and knocking them into one another. The whisper resonates through the darkened area, regardless of Krampus' presence. Confess your secrets, and be freed. Otherwise? You'd better hope someone figures out where Krampus has set up base; those who refuse to confess may find themselves stuck here forever. Krampus' base is under Etraya! Deep within the catacombs, he has set up multiple cages to capture those who inhabit Etraya to punish them for their naughty habits. Fighting him is possible! Defeating him by means of combat is not, however, possible. Think of it like fighting a god: Krampus creates the rules in the space around him, including who can use what ability. For all questions relating to this log, please refer to the mod queries comment. All other questions can be directed to the FAQ. |
cw death in general tbh
His sister, huh? His sister. ]
You don't have to...
[ She offers in return, voice similarly soft. This is all getting too close to home. While Sevika never had a brother or sister, her life hadn't been without its losses. Times when she wondered if she could have saved them, done something different if it was her fault. ]
no subject
no subject
It takes a little longer for her to finagle her way out of the cage, having to swing herself down with only one arm instead of two, but she manages. She lands in he water nearby, absorbing the shock of the fall with a crouch, then slowly rising back up to stand.
From there, she can only look around them. Underground, but... ]
The guy comes in from the same direction every time. There can't be that many ways out of here.
no subject
[ There's a reason he and the others tried to avoid caves when they could. No maps, a thousand ways to get stuck or turned around with the dead following behind. Carver scrubs at his face, turning in a slow circle. Trying to think. ]
I lost track of the turns after I got dumped in the river. You got any sense of how long he dragged us?
no subject
[ That's discounting any magic bullshit that might be at play, but Sevika doesn't want to think about that. She holds still a second, staring hard out into the darkness. All she needs is something darker than dark and— ]
There's a tunnel opening that way. Been a while since I've gone poking around the mines back home, but I've spent most of my life underground. Pretty sure I can get us back up top.
no subject
Okay.
[ Maybe they've got a truce, for now. ]
no subject
Stay close. Places like this are full of holes. You could drop down one, and I'd never be able to find you.
[ With that, she heads off for the tunnel entrance she spotted. ]
no subject
You seen anyone else?
no subject
[ Fucked up, in her opinion. ]
no subject
Wonder why it cares.
no subject
[ Onward deeper into the initial tunnel. She can feel it beginning to incline slightly upward, but they inevitably hit a split in the tunnels, barely visible in the tiny flickering flame of the lighter. ]
Hmm.
no subject
[ But he said that about the weird rotters rotating in an endless, looming circle, too. That turned out to be pretty goddamn important.
Carver crouches down at the split, examining both roads. He can't see any difference between them. ]
Might as well pick one and mark it. Then we can backtrack if we need to.
no subject
[ He isn't necessarily close enough to truly throw off what she's about to do, but it's better to be safe than sorry. She similarly holds her own breath and holds the lighter and its tiny flame out towards the split. After that, she holds perfectly still, watching the fire intently.
Once the flame has settled from that initial motion, it does, eventually, begin to flicker in one direction more than the other. It's slight, barely noticeable, but Sevika catches it. ]
Right tunnel has a breeze. Let's try that one first.
no subject
He draws an X onto the entrance of the right tunnel, then straightens. ]
Okay. Worth a shot.
no subject
She'll be silent from then on. There'll be a few more twists and turns, a few more branching paths to choose from, but, in the end, the tunnel will begin to incline upward. It'll be around that point that the lighter begins to gutter and then, inevitably, go out. ]
...damn it.
[ She'll give it a shake and a few clicks to try and get it lit again, but that's it. It lasted longer than they could have hoped for, but not quite long enough. ]
no subject
I don't have anything to start a fire on me, [ he admits, rather blandly. Best to be clear about that. He didn't have his gear on him when he got snatched. ]
no subject
[ They covered that when considering setting the Krampus on fire. She pockets the lighter after one final click of trying to relight it. ]
We can't be too far. The air is a lot fresher where we're at now.
no subject
[ No use dawdling, is there? Carver just rolls his shoulders, reaching out to feel for the nearest wall as his eyes adjust, and moves forward. ]
no subject
[ Though how they'll manage that... Well, she can only hope there aren't any other forks on the way up. She'll take the right side of the tunnel, seeing as that's the only side she has a hand on, and similarly keeps a hand pressed to the wall.
The further they go, the fresher the air becomes. Sevika can tell, and she'll prove correct when the flickering candlelight of the catacombs begins to illuminate the end of their path. ]
no subject
He watches the flicker get closer and closer. The end of the path approaching. ]
Cool. Guess we're not gonna die down here after all.
no subject
Sevika sure doesn't like that. ]
...the fuck are we now?
no subject
Carver turns in a slow circle, examining the bones. None of them are new. ]
No idea. I haven't been down here before.
no subject
[ She doesn't dare say 'it could be worse.' She knows better. Sevika tosses a look back over to Carver. ]
You good to keep going or do you need a minute to sit?
no subject
[ He's fought past exhaustion before. Nearly drowning in the river is an afterthought here. He rolls his shoulders and tilts his head her way. ]
None of the bones look new. Guess that's something.
we can probably wrap up here-ish
[ It'd be far more worrying if this place was built of fresh bones. Still, she can figure out tunnels underground. Mazes of bones? Less so. This may take a bit more figuring out than before. ]
Let's see how far this goes. Start marking walls again if it ends up being a maze.
[ Well, onward they go. ]