∎ ETRAYA MODS ∎ (
etrayamods) wrote in
etrayalogs2024-12-21 05:15 pm
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Entry tags:
- !mingle log,
- arcane: caitlyn kiramman,
- arcane: jayce talis,
- batman beyond: bruce wayne,
- batman wfa: jason todd,
- dimension 20: gorgug thistlespring,
- fe3h: yuri leclerc,
- have you seen my brother: chu wenshan,
- ice age: manny,
- jl gods and monsters: kirk langstrom,
- penny dreadful: vanessa ives,
- person of interest: sameen shaw,
- remnant 2: the custodian,
- the walking dead: brandon carver,
- ✘ blade of the immortal: asano rin
DECEMBER MINGLE
WHO: Everyone!
WHEN: December 21st - Early January
WHERE: Etraya
WHAT: Newcomers, a surprise gift from Tatianna, and a visitor!
NOTES\WARNINGS:
WHEN: December 21st - Early January
WHERE: Etraya
WHAT: Newcomers, a surprise gift from Tatianna, and a visitor!
NOTES\WARNINGS:
![]() ⏵ arrival ⏴ Welcome to Etraya! Arrival goes as expected - characters awaken on hospital beds and are offered an explanation of their situation: that they have arrived in the city of Etraya, and they are their world's only hope. They are welcome to wander the hospital if they would like to - the upper floors are mostly empty, full of pristine hallways and numerous rooms filled with supplies, cots, and things one would expect from a relatively average 21st-century hospital. The lobby is filled to the brim with tables of freshly baked goods. "HAPPY BIRTHDAY" banners are taped to the walls, and several other typical birthday decorations can be found in this area. A few of the baked goods tables are lined with massive cakes covered in unlit candles, just waiting for someone to grab a lighter and sing off-key. Is it anyone's birthday? Who knows! The companion bots seem to believe it's every new arrival's birthday and will greet them as such - with friendly waves and cheers as they make their way to the lobby. A coat rack is situated by the doors leading out of the hospital, covered in warm clothing that fits the new arrivals just right - whether it's to their preferred style or not is something else entirely. Some of them appear normal enough. Others? Well. They can't all be perfect, now can they? Outside the windows, the grass is covered in a couple of inches of loosely packed snow. We hope you enjoy your stay. ![]() ⏵ an unexpected gift ⏴ Out by the hospital stands a tall, decorated tree covered in candles and golden pinecones with a handsome, red velveteen tree skirt. In front of it are a few oversized wrapped gifts for show- and atop one of those sits a familiar woman. Or unfamiliar, if this is your first time. It's Tatianna in a slutty Santa outfit with a big ol’ burlap sack. “Hey, I got something for you,” she says, digging into the bag and rummaging for a moment. She produces a painted egg and holds it aloft. “It’s your Winter Solstice Egg! This is the egg holiday, right? Wait, shit. I’m mixing them up, aren’t I? ...Well. It’s a little late to change it. Here you go!” How one treats their egg is fully up to themselves. They can choose to ignore it entirely, or destroy it and leave the yolk and innards to rot on the ground. They can hand it over to someone else or care for it as if it were something precious. No one will prevent them from doing whatever they please with it! ![]() ⏵ naughty or nice ⏴ Those who keep the egg and tend to it will get the benefit of being able to watch it hatch seven days after they are handed the egg. Eggs that are treated with attention and love may yield a loyal companion, or a weapon of choice that always returns to its owner, while neglected eggs may yield a curious, cursed trinket or an animal who treats its new owner very much the same way its owner had treated it before it was born. Please submit an egg request below for what items you would like your character's eggs to hatch into! Please note that these cannot be things that would be applicable in the game. Those whose eggs are destroyed or forgotten will simply get the gift of... nothing! ![]() ⏵ free your spirit ⏴ With the winter chill gripping the air, a mysterious figure makes their presence known in Etraya - a towering, horned creature dragging a massive sack behind them. Regardless of a character's strengths or weaknesses, they will find that when Krampus raises his massive sack over their head, they are powerless to stop him from catching them. Those capable of great magical feats or other supernatural abilities will sense something... otherworldly about Krampus, but will not be able to place the source of that sensation. Once within Krampus' sack, they are welcome to fight, but escape is impossible. It will feel as if Krampus is dragging them over every rock possible, dragging the sack in through the rivers to the point it soaks through and drenches them - potentially almost drowning them. When the sack opens, they will find themselves in an impossibly dark space. Around them are others who have also been captured and dragged here by Krampus, trapped in small cages hanging from a massive, wiry tree. Krampus will return often, banging clawed hands and birch rods on the walls of the cages and knocking them into one another. The whisper resonates through the darkened area, regardless of Krampus' presence. Confess your secrets, and be freed. Otherwise? You'd better hope someone figures out where Krampus has set up base; those who refuse to confess may find themselves stuck here forever. Krampus' base is under Etraya! Deep within the catacombs, he has set up multiple cages to capture those who inhabit Etraya to punish them for their naughty habits. Fighting him is possible! Defeating him by means of combat is not, however, possible. Think of it like fighting a god: Krampus creates the rules in the space around him, including who can use what ability. For all questions relating to this log, please refer to the mod queries comment. All other questions can be directed to the FAQ. |
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I spent a lot of teenage years getting trained by the worst people like traffickers and assassins. Picked that shit up pretty quick too.
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And do you find that you regret that?
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[Jason hopes he never has to unleash that darker part of him again]
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[ He doesn't see the worry in such things, but then again, in a place like Zaun, "not liking where ones head is at" is a luxury they just simply can't afford. ]
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[And for a while Jason thought he did. It was a struggle to come back to his family and try to redeem himself]
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He can go on with his philosophy about this kind of thing, or he can keep his mouth shut.
Silco, however, has never been the type to keep his mouth shut. ]
And what, become the monster necessary to survive?
[ Ruh roh... ]
Sometimes, that's what's required. By your environment, by the people around you, it doesn't matter who. What matters is survival.
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[Jason's tone is genuine. He'll never forget those dark days of his childhood]
And the people who prey on that suffering deserve payback. But the question is, where's the boundary? Of course you should go after the drug dealers, the human traffickers and kingpins but how far do you take it during that journey? What's considered taking it too far and what's "just business?"
[For Jason, these are hard questions he's thought about for a long time and sometimes, he still struggles what are the right answers]
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Silco's eyes stare at him, long, and his single eye blinked. ]
Wide variety of nasty types there, I would say.
You're correct, of course. [ He lets his fingers drift against the bars. ]
Where is the line. What is the difference between a man, and a monster, hm? When does one drift too far, and become that which they can't return from?
[ Area drug dealer and kingpin asks. ]
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[Jason's well aware that if Bruce hadn't adopted him, he probably would've become yet another Gotham goon. Residents in Crime Alley had few options in having "legitimate" livelihoods]
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[ A tight smile. ]
Do you regret it? Making those you see as wrong suffer for their transgressions? What suffering did they inflict that was any worse than those who put them into the circumstance to begin with?
[ hoo boy ]
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I'm not sorry for going after them. What I'm sorry for is going blood for blood without thinking about what it doing to me.
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They often ask it after they've already made a monster for their efforts. ]
Hm. To you alone? What about the others that pay for your actions? They are always far-reaching. Communities like this are tight knit, a ripple moves further.
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Which is why this stuff is never black and white. Every action or inaction has consequences and you try to pick which ones you're willing to put with.
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[ Silco knew where his line was now.
The same line had killed him. ]
It damns us all, in the end. These choices.
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Question is, which damnation you would rather go for.
[Jason knows which ones he picked and which one he’d rather have. The two are not mutually exclusive]
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[ Which... gives away where he lies on it. ]
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Yeah. Morals are easy when you got food, water, and a roof over your head.
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[ He pointed out. ]
Where I am from, our air is not breathable, our food scarce, our water poison. [ He reached up, and tapped his eye.
Which. Yikes. ]
Morals mean little when facing that.
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[Another test, another way to measure what kind of man Silco is]
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I'll tell you, when I find my way out. As it is, I have generations of work to undo.
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[ He says, bluntly. ]
Nobody else has, after all.