∎ ETRAYA MODS ∎ (
etrayamods) wrote in
etrayalogs2024-05-03 08:29 am
Entry tags:
- !mission log,
- a certain magical index: accelerator,
- dc comics: barbara gordon,
- dc comics: damian wayne,
- dc comics: dick grayson,
- dimension 20: fabian seacaster,
- final fantasy vii-ac: rufus shinra,
- star wars legends: mal durrish,
- the 100: octavia blake,
- the batman: bruce wayne,
- ✘ alex rider: alex rider,
- ✘ alex rider: kyra vashenko-chao,
- ✘ avatar the last airbender: aang,
- ✘ blade of the immortal: asano rin,
- ✘ blue eye samurai: mizu,
- ✘ chucky: junior wheeler,
- ✘ dc comics: jason todd,
- ✘ dc comics: tim drake,
- ✘ dceu: clark kent,
- ✘ dctv: barry allen,
- ✘ dctv: dick grayson,
- ✘ death mark ii: michiho kinukawa,
- ✘ dimension 20: adaine abernant,
- ✘ final fantasy vii: aerith gainsboroug,
- ✘ granblue fantasy: sandalphon,
- ✘ hazbin hotel: angel dust,
- ✘ marvel comics: billy kaplan,
- ✘ marvel comics: clint barton,
- ✘ mcu: steve rogers,
- ✘ mcu: wade wilson,
- ✘ my hero academia: izuku midoriya,
- ✘ original: willa lisieux,
- ✘ quantum leap: ben song,
- ✘ scum villains: tianlang-jun,
- ✘ shiki: natsuno yuuki,
- ✘ supernatural: dean winchester,
- ✘ the 100: clarke griffin,
- ✘ the sandman: dream of the endless,
- ✘ the untamed: xiao xingchen,
- ✘ the untamed: xue yang,
- ✘ worm: amy dallon,
- ✘ worm: francis krouse,
- ✘ yu-gi-oh: marik ishtar
MISSION 002
WHO: Everyone!
WHEN: May 3rd-28th
WHERE: Within the Labyrinth
WHAT: The second Mission
NOTES\WARNINGS: Potential death, violence, injury. Please add additional warnings as needed within threads.
WHEN: May 3rd-28th
WHERE: Within the Labyrinth
WHAT: The second Mission
NOTES\WARNINGS: Potential death, violence, injury. Please add additional warnings as needed within threads.
![]() ⏵ into the labyrinth ⏴ Aurora's announced time for the mission was correct: four days after, as she had promised, the door to the Labyrinth opens, connected to Etraya's atmospheric bubble by its entrance point. Characters are directed to come to the entrance on May 3rd, and warned that they may want to bring medical supplies, weaponry, and any important artifacts along with them. She warns that large vehicles will not fit within the limited space available, and smaller ones may be difficult to remove, thus advises those to stay behind. Aurora also offers to watch over any companion animals and keep them safe while competitors complete the Labyrinth. They are given a short amount of time outside of the entrance to speak with one another, to plan and organize themselves, before they are ushered into it in groups of two to four. Once passed the entrance, they'll find that they are unable to turn around and exit out of it: a barrier keeps them from going back into the city proper, and as soon as they are far enough forward, the walls around them shift, closing them in, moving in complex patterns meant to separate them and bring them together. Characters with extraordinary abilities may find some of them inaccessible: super strength may be downgraded to closer to ordinary strength, magic may prove to be less predictable than it should be, and regardless of how strong, fast, or clever characters are: passing over the Labyrinth walls or destroying them proves to be impossible. While one may be able to run through the pathways at superhuman speeds, the pathways compensate for it by running them in circles, refusing to allow them to make any progress on their own. ![]() ⏵ pathways collide ⏴ Junctures of the Labyrinth often present competitors with choices, some that may have consequences: a left turn down a darker path may prove to be harmless, whereas the well-lit path may be full of traps intent on slowing them down: a trip wire that activates a swinging massive axe, or arrows that shoot straight out of the wall as soon as one gets close enough. Other junctures may present characters with choices that have consequences: they can choose the shortest pathway, but at great personal risk to themselves or their partner (ie, you can go this way, but your arm isn’t going with you) or they can choose the lengthy pathway full of traps and trials they’ll have to surpass to get to the end. ![]() ⏵ balancing act ⏴ The pathway opens up into a massive space, but it's not one with an easy path out: instead, competitors will find an obstacle course that will not let them continue forward until they complete it. Many of the tasks involve things that one cannot do on their own: they must walk across multiple wooden boards balanced precariously on a tall beam, but to ensure it's balanced, there must be one person on both sides of the boards and make sure that they're walking on the board in just the right space to ensure their weight doesn't cause it to sink too far on the opposite side. If a smaller child is on one end, they may want to stand significantly further away from the beam than the larger person on the other half. ![]() ⏵ help! i'm bleeding! ⏴ A large garden area spawns off of a pathway. The peaceful chirping of birds can be heard among blooming cherry blossom trees, and it all seems utterly peaceful and calm. An area one might wish to take a breather in, enjoy the sunshine reflecting from above, and get a good nap in. Or would, except a companion bot whose abdomen is covered in ketchup appears to be struggling across the ground, crying out for help. They state they are bleeding profusely and require immediate medical attention, otherwise, they will die. The companion bot also carries a bag of medical supplies and MREs, which player characters are welcome to utilize. The pathway out of this open space will not open until after the companion bot no longer states they are dying. Whether it's because they're "dead", or because those who came across them offered "medical attention" and patched them up until they've stated they're good and no longer need assistance - well, both will technically suffice. ![]() ⏵ choice is an illusion ⏴ After walking down an additional pathway, characters will find themselves trapped within a glass box. In front of them is a pedestal with two buttons: one red, and one green, as well as a tablet above it displaying the image of another group of characters. The tablet states hindering them will help you. You may either choose to make the second group's time through the maze more difficult, or hinder your progress by pressing the green button and helping the other group forward. Characters are given two minutes to decide which path to take; the timer, on the tablet, counts down regardless of any attempt to break or hack it. Pressing the green button will drop several squishmallows into the glass box. Inside one of them is a key that unlocks the roof of the glass box. Pressing the red button, while it promises to hinder the other group, actually. . . causes a toxic yellow gas to flood the glass box. The gas will burn the lungs of those who breathe it in, but it also begins slowly melting the glass box. This gas will make breathing difficult for the next 24 hours, but will not kill those who inhale it. Healing factors will not offset the gas. ⏵ who deserves the knife? ⏴ A group of two characters will walk through one corridor and find themselves strapped to two chairs, the backs of which are leaning against each other. In front of the both of them are drills, slowly approaching their chests. They cannot go sideways but can push forward and backward. They can push backward and get themselves further away from the threat of injury - forcing the person behind them to suffer but allowing themselves to escape - or they can push into the drill and free the person they're with. Alternatively, they can choose not to push either way, potentially sacrificing them both. Three options, but they are left with minimal time to decide as the drill continues to press closer. If they choose to go out together, they'll find that as the drills press against their chest - they simply stop. Minimal blood will be spilled, and they will have all the time they need to figure out how to squirm out of their bindings. ![]() ⏵ the Siren waits for thee ⏴ A seemingly harmless pathway turns into much more trouble than it's worth. A few steps through a corridor, and suddenly competitors will find the floor falling out from under them, revealing a body of water and - no solid ground on either side of it. There are the walls, but they lack any good climbing holds. Within the water are numerous Sirens - beautiful androgynous creatures that sing soft songs meant to entice others into following them deep into the water. While they may look beautiful, their mouths are full of razor-sharp teeth, and their intentions certainly aren't innocent. However, the Sirens can only touch competitors once they have initiated touch first. They will do their best to encourage this: holding out their hands, crying out for help, pretending to drown, or trying to coax them into coming in close enough for a kiss. As long as they remain on the path, they're harmless. But the moment they reach out for the Sirens... getting away from them will not be easy. Their tails are powerful, built for moving swiftly throughout the water and dragging others along with them. They bite hard and will dig their teeth deep into flesh to discourage struggling. If one gets captured by them? They're lunch. Or worse yet: if they get bitten but manage to escape, they may find themselves becoming a bit.. scaley around the neck, eyes shifting color to a too-soft green, and an almost impossible-to-resist urge to take a bite out of their friends. This effect will continue until May 28th regardless of when the character reaches the end of the Labyrinth. After May 28th, they will find that their scales slowly begin to shed, their eyes begin to turn back to their normal shade, and any other new features slowly turn back to how they were before they were infected. ![]() ⏵ don't forget your ball of twine ⏴ The Labyrinth is large, and there are many challenges around each corner. There may be space for breaks in between monsters, challenges, riddles, places to sit and recuperate between battles and mind games. It's not all chaos and challenges meant to test one's strength of will. May's mission is completing a massive Labyrinth. All characters must enter the Labyrinth; whether or not they participate once they're inside is up to them, but no one will be permitted to stay behind in the city. The duo who completes the Labyrinth first will be allowed to assist in choosing the next mission. Sign-ups for this are here. We will contact the chosen characters on May 13th. This mission will cover the time between May 3rd and May 28th. After May 28th, any characters who have not yet exited the Labyrinth will be gathered by the companion bots and brought back into the city. The companion bots will be aiming for nonviolent intervention. If more is needed, please let us know here. The first to exit will be returning to the city on May 15th. There will be powercapping during this mission, but the extent of which is fully up to players. We want the Labyrinth to be challenging but don't want to hinder gameplay too much. If you have any questions relating to this or want assistance coming up with ways to powercap your character, please feel free to ask us here. We will be largely leaving this up to player discretion. Food is scarce within the Labyrinth, but not impossible to find. There are chests (or maybe they're mimics?) strewn throughout with various useful items. One might have a sword, another might have a fresh chicken nugget Happy Meal from McDonalds. Or an entire birthday cake, candles included. Large vehicles will not fit in the Labyrinth and must be left behind in the city. Numerous challenges are throughout the Labyrinth. You are welcome to make your own, but we will also provide several you may utilize! Please feel free to throw down wildcards, or your own challenges into your prompts! The limitation is that characters must remain themselves throughout the challenges. There are no mirror replicas, nothing within the Labyrinth will affect their personalities or core values. It’s meant to challenge, not change them. Deaths that occur within the Labyrinth will last 24 hours. Please report these on our Death Tracker. All new locations will appear after player characters have returned to the city. Feel free to note the differences from the May 3rd map, versus what characters will be returning to on May 15th. |








Tim Drake | DC Comics
Adaine
He swears to himself as he turns a sharp corner and sees another person not 30 feet ahead. Pulls up the red motorcycle fast and rides out the drift with his boots down to stop about two yards away from a young woman.
After a few seconds to make sure it won't be missed in the what the fuck of the moment, Red Robin gives her a grin from under the mask. ]
Hullo. Fancy meeting you here, miss. Are you looking for a way out of the Labyrinth, too?
no subject
Aren't we all?
[ She squints at the masked face, unfamiliar with the concept. Is this person hiding his identity because he's an obstacle? No... He'd just said he's trying to find his way through the Labyrinth. ]
Wait, hang on. Are you one of those secret heroes?
[ Superheroes, Adaine. Get the nomenclature right. ]
no subject
[ Okay, he's amused by the terminology. She's not wrong, secret identities are life, but she's also not quite wrong.
He leans back in the seat, folding his arms loosely across his chest before shrugging them. ]
I'm supposed to be something of an urban legend, but I think the cat's out of the bag since we're talking. Vigilante or superhero are the terms of art where I'm from, depending on how you view us.
no subject
"Superhero?" What makes you so super, exactly? Apart from the stylish outfit.
[ Capes are a little tacky, but she has to admit it looks kind of cool. ]
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
Clarke
Ergo, he's walked it through a brutal right angle hairpin sequence, and got himself a real workout having to pivot and occasionally pick up the front end to make it work. 9 times. When he's finally clear and apparently ... in a grassy meadow?
(Whatever. It's soft.)
Kickstand goes down and so does Tim, mask still on, and he just lays in the grass. He's staying here until his arms stop burning. Don't mind him. ]
no subject
she has no idea how to operate a motorcycle. but spares about five seconds reasoning with herself — it's just a machine, it can't be that different from driving something like a rover, the balance required is probably the same as required to stay atop a horse. and most importantly it's faster than walking, would give her legs a bit of a respite but not impede on the bone deep desire to reach the end of this twisting, unkind maze. and that's all that matters, getting out and getting out first — because if she can't manage to keep her friends close while in here, least she can do is have a say in whatever mission they face next and keep them safe that way.
and so, clarke creeps. she's not entirely unconvinced this isn't another prop at the center of a trap, like all the grass will erupt into flame the second she touches the handlebars or something equally hellish. the eventual sight of a body sprawled out several yards away doesn't dissuade her of the desire for a ride, but also lends to the idea this could be dangerous.
but nothing immediately awful happens when she swings a leg over to straddle the seat. and nothing explodes when she keys the ignition, bringing the bike to life with a dull roar of the engine. )
no subject
What are you doing?! That's my ride!
[ If she so much as moves towards to take off, he'll have to shove her off or jump on. But she's started the bike, so he'll give her a chance to have some common sense. ]
no subject
still hunched towards the front fairing, still absolutely braced to take off at any moment. even when faced with the bikes owner, she doesn't recognize him and still considers smashing her heel into the kickstand and seeing just how far she'd get. but when approaching the scene it'd been with a sense of convenient appropriation, not outright theft. her lips curl against her teeth in visual displeasure, but...
slowly, clarke peels stiff fingers off the grips and slowly raises both hands in the universal signal of surrender. )
Sorry. ( does she sound particularly sorry? no, more a little put out. ) I didn't see you there.
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
You're Not Getting Away - individually for Natsuno, Billy and Alex
They've certainly rigged it so that you lose track of people, and isn't that fun. He's been separated from multiple people now, and it's just. not. possible. By the last one, Tim had been keeping eyes on them. Purposefully. There was a noise in the distance, and his eyes had flicked. Just a flick!
When they flicked back, he was staring at a stone wall a mere inch from his nose. Gone without a trace.
To heck with that. He's done letting Aurora separate him from every potential ally that crosses his path. These times, he's ready for it, and has the rope or batcuff secured on the arm of the other individual as he lays eyes on them. The other end is its twin on his arm.
Maybe they see it coming, maybe he sneaks up on them. At least there's a simultaneous apology. ]
Sorry about this. I need your help running a little experiment with how much they control the labyrinth. Teams keep getting split up, and I think Aurora's doing it on purpose. My motorcycle's there, stick it out with me and I can get you a lot farther.
[ OOC: Your choice on cuffed or tied with an expert knot. ]
no subject
Alex has been having a rough go of it already, and there's a good chance he wouldn't have been a good target for Tim to sneak up on at all if he hadn't already been effectively propped up against a wall and dissociating a little in lieu of getting any proper rest. Unfortunately for Tim, he snaps out of it pretty much immediately and reacts on instinct to being handcuffed, driving his elbow into his captor and then effectively trying to put the man into a chokehold using his own handcuff.]
no subject
The elbow in his gut drives out some air, but doesn't get as much of an oof as Alex may have been expecting. The body armor takes most of the bony elbow impact, and the handcuff chain goes around his throat for a moment.
Thing about handcuffs, though, is that both boys have leverage on each other at all times. Between Tim's arm on the other end of the handcuffs and his free hand grabbing at the guy's wrist, the vigilante has more than enough to throw the spy over his shoulder, following alongside him in a hands-free cartwheel so neither of them snap a wrist. ]
no subject
I'm not helping with your experiment.
[It's not that it's a terrible idea, exactly. It's the 'being attached to a complete stranger' part that he really hates.]
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
no subject
He runs into Tim when he turns a corner, and doesn't even get to open his mouth before the other teen snaps a cuff around his wrist.]
Seriously?
[He scowls, giving the handcuffs an angry tug. Dammit, his super strength would've been useful right now.]
So you wanna see if they'll saw our hands off, or what?
no subject
[ He's in uniform, and his gauntlets keep the handcuff from digging into his wrist when it's pulled. Still, he moves his arm to compensate for the tug, to keep the other one from digging into the guy's own wrist. ]
I promise I can have us out in under 1.3 seconds. I'm not going to let anyone's wrist get sawn off. Just please, hear me out on this. If this is about teamwork like Aurora said, then why is the Labyrinth separating us?
no subject
He stops struggling and listens, though he's clearly unhappy about it.]
Probably to make us team up with more people. Force more bonding. I wouldn't leave my friends behind if I had a choice.
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
no subject
things like this were a lot easier when he could just open doorways from one end to the other. or teleport. or shift the way the walls fall to give the labyrinth a much more open floor plan. none of which he's capable of currently, even if billy's still able to do some magic - like manage his clothing. tim's rope wraps around a star-covered forearm, which billy's tilts his head to look down to before raising an eyebrow at the guy the other end of the rope is attached to. )
If this isn't meant to be a kidnapping you could like, ask first?
no subject
[ His voice, normally a clipped, hushed, low tenor, veers into something that can only be described as Sinister Frat midway through. He goes back to his usual Robin voice. ]
Fight or flight or freeze kicks in no matter how I bring it up. I'm not kidnapping you, but please take a minute and think about it.
no subject
( billy could get out of this any moment he wanted to. rope isn't enough to keep a witch captured. but his arm's resting slack next to tim's regardless; he's not pulling against it, not magicking himself out, just leaving it be. )
It'd be a very inefficient way of kidnapping someone anyway.
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
Cass
Since Red Robin's bringing Batgirl, that means they're down to belts and whatever can fit in the backpacks they'll have to wear with tight straps to avoid upsetting the balance. He's taking the calculated risk that the vehicle can be managed in the labyrinth and that the gains made by being to ferry others along in turns is worth the risk of running out of supplies. ]
I don't like how she said they were going to clear the labyrinth once someone got to the end. That's not the same as letting the losers out. You ready?
no subject
Yes. Agreed, we're just going to have to win.
[So maybe this was encouraging her competitive streak a little too much.]
no subject
[ There's this look that Tim gets sometime, when he's sure that he's about to make the best decision and knows the decision is crap. Winning the race for Tim is important because he suspects that the others are going to get entirely lost on helping everyone else, and the overall threat to their universe remains in play. ]
No one ever did get the scoring rubric out of the AI. We need to remember to run the cleanest race possible. We have to run it like Superman and B are judging us on it.
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
Sorry I lost this somehow
(no subject)
(no subject)
(no subject)
Dick (Comics)
Tim gets off the motorcycle, as he has anytime he encounters something drastically different. "Different" has so very often meant dangerous in the maze. He won't stray far from the vehicle, in case a quick escape is needed. But he will get a full look around. Verticle striations of color in the walls. How'd they manage that with interlocking brick. And there's something about the walls themselves.
His hand drifts through the air in an imitation of the curve. ]
Parabolic - no, oval. Who builds an oval courtyard? Why would they waste the build time on making it artistic?
[ The narration is habit. There's usually an open feed, being logged away on two supercomputers and sometimes eavesdropped on. It's hard to break, and muttering still helps him think. ]
no subject
[ The corridor he'd been in spilled him out here, and it doesn't take even one step before the familiar scent of sawdust fills his nose, fills his mind with sense memories.
None of it's enough to dull the relief he feels at who he sees: this place is hellish, but he and Tim have fought through worse hells together. ]
Everything I've seen so far has a reason behind it. We just need to find out what this one is, and brace for it however we can.
no subject
Nightwing! Fancy meeting you in an overly elaborate - [ Fake coughing around the next two syllables ] death trap - maze.
[ But in all seriousness, Tim waves a hand at the courtyard. ]
I think most of it is a waste of build time, if you're looking for efficiency and not style. This is about a display of resources and power; it's not just about giving us a challenge. Aurora could've made us run an obstacle course. This is panache.
(no subject)
(no subject)