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etrayamods) wrote in
etrayalogs2025-05-16 08:18 am
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Entry tags:
- !mission log,
- arcane: viktor,
- batman beyond: bruce wayne,
- batman wfa: jason todd,
- detroit become human: hank anderson,
- dimension 20: gorgug thistlespring,
- final fantasy xvi: barnabas tharmr,
- final fantasy xvi: dion lesage,
- fruits basket: shiraki mayuko,
- genshin impact: kaeya alberich,
- genshin impact: lumine,
- have you seen my brother: chu wenshan,
- ice age: manny,
- jl gods and monsters: kirk langstrom,
- little mushroom: an zhe,
- marvel comics: hope summers,
- mcu: loki,
- mcu: peter parker,
- my hero academia: izuku midoriya,
- person of interest: harold finch,
- person of interest: sameen shaw,
- remnant 2: the custodian,
- silent hill 3: heather mason,
- sonic (paramount): shadow the hedgehog,
- sonic idw: silver the hedgehog,
- stranger things: chrissy cunningham,
- the sandman: hob gadling,
- the untamed: xue yang,
- vox machina: vax'ildan vessar,
- word of honor: wen kexing,
- xmcu: laura
MISSION 009
![]() ⏵ CAMP ETRAYA ⏴ On May 16th, Aurora and the companion bots direct those not heading off to Solmara to make their way to Camp Etraya. Nestled away from everything else in a large clearing full of wildflowers and redwoods, Camp Etraya is a nostalgic summer camp experience put together just for it's residents! Cabins are assigned, scary stories are told around campfires, gossiping happens among friends on the trails surrounding the cabins - and don't be surprised when something goes awry. After all, this is still Etraya. While the rest of Etraya is still accessible and will not be blocked off, characters are discouraged from venturing far from camp for too long: Aurora will specify that they are on a mission, and that missions do require participation, but she has intentionally left them the freedom to wander. Not sleeping in their assigned cabins, not participating in events, and staying away from Camp Etraya will end with her having to take more extensive security measures, so please be on your best behavior! The last thing she wants to do is start enforcing boundaries, but she will if she has to. Camp is set up much like your generic summer camp! Each cabin is named, housing is assigned to characters as they arrive, there are camp counselors, and rotating daily tasks and chores. There are also multiple activities that characters are expected to participate in, and each activity is worth points that goes toward their camp graduation score. This score will be visible on their earpiece, and follows the A-F grading system. We are not be monitoring this, and are leaving character scores up to players. We do, however, ask that you please report your characters' camp grade HERE for rewards and demerits to be handed out after the mission itself. Cabin assignments can be found here, which also has their roles, and chores assigned to that cabin. Those who are participating in Solmara have received an assigned cabin, too, but their absence toward the beginning will not harm the cabin's ability to compete given how spread out their assignments are. ![]() ⏵ WELCOME TO CAMP ⏴ Camp life is meant to instill a sense of belonging, connection with nature, encouragement towards the creative, all on top of a firm foundation of responsibility. Upon arriving, campers will be escorted towards a table of white t-shirts and countless buckets of dye! Each Etrayan will be invited to make three Tie-Dyed shirts- as well as required to wear one as part of their summer uniform. Camp counselors must wear 80s basketball shorts or cut-off jeans. Campers may wear cargo shorts or a skort. For those with physical limitations to what they can wear, accommodations will be provided. Here, bonding is the camp runners' priority. They will be pushed into various ice-breaker activities, such as trust falls, two truths and a lie, and Never have I Ever. As the sun goes down, there will be weenies roasting over the bonfire, followed by s’mores and a sing-a-long! With the stars well-visible, it’s off to bed with campers. Each day after will start much the same: with the ringing of the bell and raising of the flag (Aurora, while unfamiliar with flag designs but an understanding of the concept, has chosen a rainbow flag for the camp. Rainbows make people happy, right?), followed by a meal at the Great Hall, morning assembly, activities with counselors, chores, free time, and then an evening winding down by the great fire. An hour after sun down, campers will be escorted back to their cabins for curfew. Camp Counselors are expected to keep track of their campers, and ensure they're all within their cabins for bedtime. This is part of their grade, too! Curfew lifts an hour before the first bell. ![]() ⏵ CAMP ACTIVITIES ⏴ As with most summer camps, Camp Etraya offers a wide variety of activities to participate in. While some of these activities may be mandatory, others are optional. We'll be leaving this up to individual player discretion: perhaps Viktor is mandated to report to arts and crafts, whilst it's optional for Silco to show. Silco, on the other hand, may be mandated to report to the archery contest. Characters are encouraged to participate in a minimum of one camp activity per day. Below is a non-exhaustive list of camp activities.
![]() ⏵ NIGHT TIME ⏴ Once campers have been put to bed, the counselors can still stay up. Unwind with hidden beers and the strumming of a guitar. Don’t get too comfortable, though, since without supervision, no one is keeping the campers in bed. After dark, should campers evade their counselors, they can go exploring in the dark. Eerie lights glimmer from the lake. There’s rumors of a headless spectre walking from the archery field to the edge of the forest. Should you behave, you still might hear a scratching at your bunk house window. And on the very last night of camp, there will be a talent show. Show off your hidden talent and bask in the excitement of wowing your fellow campers! Welcome to Camp Etraya! Please enjoy the s'mores and campfire songs. :) Camp will last approximately two weeks, going from May 16th to May 30th. For all questions relating to this mission, please refer to the plotting post. All other questions can be directed to the FAQ. |
for silco
with everyone else doing chores or activities, and Antigone technically not on the roster to get in trouble for an absence, she's found an empty cabin to squat in with a big array of leftover lunch. it's spread out all over the bedding - sandwich, small bowl of salad bits, chips... a little feast, as a treat! for putting up with all this nonsense.
they're slurping on a juicebox when their ears pick up the crunch of gravel outside; they blink, lifting their head up to watch the door and see if anything comes of it. surely not.]
no subject
He hates all of this. The sun. The "activities". The childish way this is supposed to "sedate" them, lull them into a false sense of comfort. Make them "play nice", and all of it is so demeaning, so mundane that it leaves Silco in a constant foul mood. He's already set a patch of grass on fire by only barely-just stamping out one of his cigars into a patch of dry grass, but someone had come by soon enough, and it had only slightly scorched a corner of the damn thing.
Maybe if there was enough of a problem, they would be allowed to leave, and he could simply... not do anything that they were asking him to do, instead.
Not that he was helping much, either. In fact, thus far he'd thrown away projects, blew smoke in someone's face, and as a whole, made a pest of himself.
Don't send an aggressively angry little man to camp, kids!
He opens the door, and looks down at his bed.
His glowing eye stands out in the room, with the light off. He's barely slept as it is thus far. ]
I hope you have a good reason for this.
[ Because... he's slipping a small, thin knife out of his pocket.
Who the hell is this, anyway? ]
no subject
it takes a second to register the face because they're more at eye-level and interest-level with the glint of silver making a threat. holy shit.
wait. annoying eyeball guy?
they blink a few times to wash any chance of recognition off their features, slurping at their juice box as a bid for time before responding.]
A...good reason for lunch? What?
no subject
Sitting in my bed, maybe?
[ LIKE?? ]
Making a mess in it?
[ That knife is still in hand. He tools with it, tips it this way and that. ] I don't take kindly to trespassers.
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Didn’t see a name on the bed. [not that they’d fucking be able to read it.] Aren’t they all free? Like the food and stuff?
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We're just getting started. ]
Then clearly you weren't looking hard enough. [ There's an ashtray on the nightstand hello???? ]
I don't really care if the food is free. It's not like anything here has cost anything since I've arrived.
That means there are plenty of other beds you can ruin, without worrying about someone throwing a fit. As long as it isn't mine.
no subject
no?
freaky.]
Mm. M’kay. I’ll pick a different spot next time then. [they salute with the juice box, reaching for the remains of their sammy from the bedsheet.]
Thanks for the heads up, mister…?
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His good eye blinked. The other just stares. ]
You should pick a different spot now.
[ He orders, waving a hand. ] I want it back now.
[ He does not introduce himself. Rude! ]
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[they shimmy themselves to the edge and slide off onto their toes, padding a wide berth around his skinny legs, a side-eye on where the knife is and what it's doing. see? they've removed themselves.
just not the crumbs.
or the fur.]
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Are you going to clean up your mess?
[ He asks. Pointedly?
Silco, you aren't even going to get into the bed. AND YET... ]
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Knife's not great at humble deference, and they assume they'd be doing the real Antigone an insult for playing this poorly.
so, after they've gulped down their bite of food:] Hands full. You want this stuff on the floor? Because I'll have to put it all on the floor.
no subject
He hates the cabin. He hates the bed. He hates the camp. He hates this damnable mission. He hates Etraya, where he's spinning hiw wheels, where they did the decency of bringing him back to life, but not alone, and that just makes him angrier.
It's in his face. Like a teakettle about to burst. They can probably imagine the high-pitched whine of his temper about to burst. ]
And how is your food my problem? You should know how to handle and dispose of everything you consume. Especially if you are going to insert yourself into other peoples cabins.
[ he's tired. He's so tired. He's so angry.
He is about to blow. ]
no subject
[also: no one else is in here? and that's kind of getting to them. so they're going to take their haul outside, in the daylight, so if this crazy old man wants to get feral on them, he's at least doing it and making a scene for the rest of camp to see.]
WTF I LOST THIS!!!!! DW???????
This is because he hasn't been sleeping. This is because he's tired, and cranky, and he hates this place.
He sneered. ]
Not even an effort? [ This is why Silco can't handle chaos.
Dude your kid is jinx]I suppose if you're not able to even try, I shouldn't be surprised. [ His arms cross. ] I wonder how long until everyone else understands what it is you're up to.
[ A beat. ]
Your name.
[ He demands. ]
dw anti-furry hate crime u_u
they sigh, tip-toe on the precipice to the outside and relative freedom, tilting their head up and to the side to peer over their shoulder.
and then they squint.
up to? what's he getting to by that?]
...What do you care?
u_u
Becauase I want to know who to blame, obviously.
[ Also. It's information. He needs that. ]
Your name.
no subject
[it's so reflexive. they couldn't help it. deadpanning that was as easy as breathing.
they nod, fine with that, and hop off the step into the outside to amble on to find somewhere nice and shady to nosh.]
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Nunya, huh?
He'll remember your name, Nunya! ]
Hm.
[ He grumbles, before he goes to fixing up his space so he can sit and smoke in peace.
And later, he will ask after this... Nunya. I'm sure that will go well. ]
no subject