∎ ETRAYA MODS ∎ (
etrayamods) wrote in
etrayalogs2025-05-16 08:18 am
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Entry tags:
- !mission log,
- arcane: viktor,
- batman beyond: bruce wayne,
- batman wfa: jason todd,
- detroit become human: hank anderson,
- dimension 20: gorgug thistlespring,
- final fantasy xvi: barnabas tharmr,
- final fantasy xvi: dion lesage,
- fruits basket: shiraki mayuko,
- genshin impact: kaeya alberich,
- genshin impact: lumine,
- have you seen my brother: chu wenshan,
- ice age: manny,
- jl gods and monsters: kirk langstrom,
- little mushroom: an zhe,
- marvel comics: hope summers,
- mcu: loki,
- mcu: peter parker,
- my hero academia: izuku midoriya,
- person of interest: harold finch,
- person of interest: sameen shaw,
- remnant 2: the custodian,
- silent hill 3: heather mason,
- sonic (paramount): shadow the hedgehog,
- sonic idw: silver the hedgehog,
- stranger things: chrissy cunningham,
- the sandman: hob gadling,
- the untamed: xue yang,
- vox machina: vax'ildan vessar,
- word of honor: wen kexing,
- xmcu: laura
MISSION 009
![]() ⏵ CAMP ETRAYA ⏴ On May 16th, Aurora and the companion bots direct those not heading off to Solmara to make their way to Camp Etraya. Nestled away from everything else in a large clearing full of wildflowers and redwoods, Camp Etraya is a nostalgic summer camp experience put together just for it's residents! Cabins are assigned, scary stories are told around campfires, gossiping happens among friends on the trails surrounding the cabins - and don't be surprised when something goes awry. After all, this is still Etraya. While the rest of Etraya is still accessible and will not be blocked off, characters are discouraged from venturing far from camp for too long: Aurora will specify that they are on a mission, and that missions do require participation, but she has intentionally left them the freedom to wander. Not sleeping in their assigned cabins, not participating in events, and staying away from Camp Etraya will end with her having to take more extensive security measures, so please be on your best behavior! The last thing she wants to do is start enforcing boundaries, but she will if she has to. Camp is set up much like your generic summer camp! Each cabin is named, housing is assigned to characters as they arrive, there are camp counselors, and rotating daily tasks and chores. There are also multiple activities that characters are expected to participate in, and each activity is worth points that goes toward their camp graduation score. This score will be visible on their earpiece, and follows the A-F grading system. We are not be monitoring this, and are leaving character scores up to players. We do, however, ask that you please report your characters' camp grade HERE for rewards and demerits to be handed out after the mission itself. Cabin assignments can be found here, which also has their roles, and chores assigned to that cabin. Those who are participating in Solmara have received an assigned cabin, too, but their absence toward the beginning will not harm the cabin's ability to compete given how spread out their assignments are. ![]() ⏵ WELCOME TO CAMP ⏴ Camp life is meant to instill a sense of belonging, connection with nature, encouragement towards the creative, all on top of a firm foundation of responsibility. Upon arriving, campers will be escorted towards a table of white t-shirts and countless buckets of dye! Each Etrayan will be invited to make three Tie-Dyed shirts- as well as required to wear one as part of their summer uniform. Camp counselors must wear 80s basketball shorts or cut-off jeans. Campers may wear cargo shorts or a skort. For those with physical limitations to what they can wear, accommodations will be provided. Here, bonding is the camp runners' priority. They will be pushed into various ice-breaker activities, such as trust falls, two truths and a lie, and Never have I Ever. As the sun goes down, there will be weenies roasting over the bonfire, followed by s’mores and a sing-a-long! With the stars well-visible, it’s off to bed with campers. Each day after will start much the same: with the ringing of the bell and raising of the flag (Aurora, while unfamiliar with flag designs but an understanding of the concept, has chosen a rainbow flag for the camp. Rainbows make people happy, right?), followed by a meal at the Great Hall, morning assembly, activities with counselors, chores, free time, and then an evening winding down by the great fire. An hour after sun down, campers will be escorted back to their cabins for curfew. Camp Counselors are expected to keep track of their campers, and ensure they're all within their cabins for bedtime. This is part of their grade, too! Curfew lifts an hour before the first bell. ![]() ⏵ CAMP ACTIVITIES ⏴ As with most summer camps, Camp Etraya offers a wide variety of activities to participate in. While some of these activities may be mandatory, others are optional. We'll be leaving this up to individual player discretion: perhaps Viktor is mandated to report to arts and crafts, whilst it's optional for Silco to show. Silco, on the other hand, may be mandated to report to the archery contest. Characters are encouraged to participate in a minimum of one camp activity per day. Below is a non-exhaustive list of camp activities.
![]() ⏵ NIGHT TIME ⏴ Once campers have been put to bed, the counselors can still stay up. Unwind with hidden beers and the strumming of a guitar. Don’t get too comfortable, though, since without supervision, no one is keeping the campers in bed. After dark, should campers evade their counselors, they can go exploring in the dark. Eerie lights glimmer from the lake. There’s rumors of a headless spectre walking from the archery field to the edge of the forest. Should you behave, you still might hear a scratching at your bunk house window. And on the very last night of camp, there will be a talent show. Show off your hidden talent and bask in the excitement of wowing your fellow campers! Welcome to Camp Etraya! Please enjoy the s'mores and campfire songs. :) Camp will last approximately two weeks, going from May 16th to May 30th. For all questions relating to this mission, please refer to the plotting post. All other questions can be directed to the FAQ. |
no subject
He gives the other man a once-over, scowling. ]
I’d tell you to go fuck a blender, [ he drawls, ] but by God, you’ve beaten me there. Can we drop the charade, please? This is just more AI themed bullshit.
no subject
Maybe it's all AI bullshit, but why not take a chance to relax before the next challenge that will have you reliving all your darkest memories or fighting bigfoot or Mary Poppins or whatever. Take the good times where you can get it, I say.
no subject
[ They're just not gonna play that game. Carver decided the moment someone looked at him and said he needed to wear cargo shorts. He stares at the other man, all those scars, that skin like candle wax. Any who's survived that much damage and can still move is dangerous, but then, most people are. Everyone is a threat, always, and it's a sin to forget. ]
Relax. I'm not gonna burn the cabin down. I'm not just doing this shit.
[ He'll sleep out in the woods, the way God intended. ]
no subject
[He understands hating this place, even if he's not acting like it. Wade's entire life is a performance because spending too long on his actual feelings is no good for anyone. Considering him, he twirls the glitter in his fingers before sliding it into a pocket of his tiny shorts.] I get it, you're a serious man with serious- [He notices the way he's staring at him and sizing him up.] eyeballs.
So you don't want glitter. But how about- [He rifles through his pockets, faltering on something. Well, that would be a terrible idea. Screw it. He's not the Chaos Coordinator for nothing. Who needs reasonable!? He pulls out a small camping knife.] A baby knife for the very serious man? [He tosses it on the bed beside Brandon.]
no subject
Baby knife, [ he repeats, eyebrows raised. ] Adorable. Thanks, I'm good.
[ He's got his own knife, not baby-sized, tucked under his shirt. And a backup in his boot, just in case. ]
Anyway, you won't see me. I'll sleep in the woods.
no subject
[He looks very intense for a second. His is in fact a dangerous person, even if he acts like a fool. Maybe this is all stupid, but maybe it means his universe is saved if they win. Or he's a step closer to saving it at least.] You'll see more than my serious eyeballs, alright?
no subject
Carver tilts his head to the side. Weight evenly spread, hands loose at his sides. ]
I’m not sleeping in here, [ he replies, tone conversational. ] I’m not gonna fuck with anyone, or set anything on fire. So deal with it.
no subject
I am the coordinator of pranks, but arson... probably doesn't fall into the 'pranks within reason' territory. So, I guess that's good to hear. Still, you not participating does fuck with me. Why couldn't I get the cabin full of bubbly extraverts? Fucking bullshit.
no subject
[ Carver sleeping in proximity with a bunch of strangers and all their bullshit won't end well. He's self-aware enough to recognize that. At this point, his choices are either insomnia, sleeping in the woods, or exploding on someone. The latter, he's pretty sure, is going to reflect on him worse than his failure to embrace the camp spirit.
None of which he has a pressing desire to explain to a stranger. Especially one who's still blocking the door. ]
Move.
no subject
Fuck me, the burden of leadership is so complicated! [Maybe it's a good thing that X-Force was so short lived because he sucks at this.]
Fine, fine. I'll move. But you better make a Tie Dye shirt tomorrow, mister. Something to brighten you up and turn that frown upside down.
[He steps aside finally to let Brandon pass. Although he'll 100% be trying to figure out where he goes out in the woods to keep an eye on him. So he didn't end up getting eaten by space bears or whatever the hell is out there.]
no subject
But that’s his problem, and nobody likes a whiner.
Carver just heads out into the woods. He won’t come back to the cabin, not once. ]