∎ ETRAYA MODS ∎ (
etrayamods) wrote in
etrayalogs2025-05-16 08:18 am
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Entry tags:
- !mission log,
- arcane: viktor,
- batman beyond: bruce wayne,
- batman wfa: jason todd,
- detroit become human: hank anderson,
- dimension 20: gorgug thistlespring,
- final fantasy xvi: barnabas tharmr,
- final fantasy xvi: dion lesage,
- fruits basket: shiraki mayuko,
- genshin impact: kaeya alberich,
- genshin impact: lumine,
- have you seen my brother: chu wenshan,
- ice age: manny,
- jl gods and monsters: kirk langstrom,
- little mushroom: an zhe,
- marvel comics: hope summers,
- mcu: loki,
- mcu: peter parker,
- my hero academia: izuku midoriya,
- person of interest: harold finch,
- person of interest: sameen shaw,
- remnant 2: the custodian,
- silent hill 3: heather mason,
- sonic (paramount): shadow the hedgehog,
- sonic idw: silver the hedgehog,
- stranger things: chrissy cunningham,
- the sandman: hob gadling,
- the untamed: xue yang,
- vox machina: vax'ildan vessar,
- word of honor: wen kexing,
- xmcu: laura
MISSION 009
![]() ⏵ CAMP ETRAYA ⏴ On May 16th, Aurora and the companion bots direct those not heading off to Solmara to make their way to Camp Etraya. Nestled away from everything else in a large clearing full of wildflowers and redwoods, Camp Etraya is a nostalgic summer camp experience put together just for it's residents! Cabins are assigned, scary stories are told around campfires, gossiping happens among friends on the trails surrounding the cabins - and don't be surprised when something goes awry. After all, this is still Etraya. While the rest of Etraya is still accessible and will not be blocked off, characters are discouraged from venturing far from camp for too long: Aurora will specify that they are on a mission, and that missions do require participation, but she has intentionally left them the freedom to wander. Not sleeping in their assigned cabins, not participating in events, and staying away from Camp Etraya will end with her having to take more extensive security measures, so please be on your best behavior! The last thing she wants to do is start enforcing boundaries, but she will if she has to. Camp is set up much like your generic summer camp! Each cabin is named, housing is assigned to characters as they arrive, there are camp counselors, and rotating daily tasks and chores. There are also multiple activities that characters are expected to participate in, and each activity is worth points that goes toward their camp graduation score. This score will be visible on their earpiece, and follows the A-F grading system. We are not be monitoring this, and are leaving character scores up to players. We do, however, ask that you please report your characters' camp grade HERE for rewards and demerits to be handed out after the mission itself. Cabin assignments can be found here, which also has their roles, and chores assigned to that cabin. Those who are participating in Solmara have received an assigned cabin, too, but their absence toward the beginning will not harm the cabin's ability to compete given how spread out their assignments are. ![]() ⏵ WELCOME TO CAMP ⏴ Camp life is meant to instill a sense of belonging, connection with nature, encouragement towards the creative, all on top of a firm foundation of responsibility. Upon arriving, campers will be escorted towards a table of white t-shirts and countless buckets of dye! Each Etrayan will be invited to make three Tie-Dyed shirts- as well as required to wear one as part of their summer uniform. Camp counselors must wear 80s basketball shorts or cut-off jeans. Campers may wear cargo shorts or a skort. For those with physical limitations to what they can wear, accommodations will be provided. Here, bonding is the camp runners' priority. They will be pushed into various ice-breaker activities, such as trust falls, two truths and a lie, and Never have I Ever. As the sun goes down, there will be weenies roasting over the bonfire, followed by s’mores and a sing-a-long! With the stars well-visible, it’s off to bed with campers. Each day after will start much the same: with the ringing of the bell and raising of the flag (Aurora, while unfamiliar with flag designs but an understanding of the concept, has chosen a rainbow flag for the camp. Rainbows make people happy, right?), followed by a meal at the Great Hall, morning assembly, activities with counselors, chores, free time, and then an evening winding down by the great fire. An hour after sun down, campers will be escorted back to their cabins for curfew. Camp Counselors are expected to keep track of their campers, and ensure they're all within their cabins for bedtime. This is part of their grade, too! Curfew lifts an hour before the first bell. ![]() ⏵ CAMP ACTIVITIES ⏴ As with most summer camps, Camp Etraya offers a wide variety of activities to participate in. While some of these activities may be mandatory, others are optional. We'll be leaving this up to individual player discretion: perhaps Viktor is mandated to report to arts and crafts, whilst it's optional for Silco to show. Silco, on the other hand, may be mandated to report to the archery contest. Characters are encouraged to participate in a minimum of one camp activity per day. Below is a non-exhaustive list of camp activities.
![]() ⏵ NIGHT TIME ⏴ Once campers have been put to bed, the counselors can still stay up. Unwind with hidden beers and the strumming of a guitar. Don’t get too comfortable, though, since without supervision, no one is keeping the campers in bed. After dark, should campers evade their counselors, they can go exploring in the dark. Eerie lights glimmer from the lake. There’s rumors of a headless spectre walking from the archery field to the edge of the forest. Should you behave, you still might hear a scratching at your bunk house window. And on the very last night of camp, there will be a talent show. Show off your hidden talent and bask in the excitement of wowing your fellow campers! Welcome to Camp Etraya! Please enjoy the s'mores and campfire songs. :) Camp will last approximately two weeks, going from May 16th to May 30th. For all questions relating to this mission, please refer to the plotting post. All other questions can be directed to the FAQ. |
no subject
Gotta stay sober, I'd hate to accidentally give someone rat poison instead of a band aid.
no subject
That happened before? Seems like an escalation.
no subject
[ He doesn't trust people not to do unfathomably stupid shit if the opportunity presents itself. ]
no subject
Yeah, you've probably seen all kinds of nonsense. The kids in the infantry used to get the most fucked up injuries cause they were bored and daring each other into stupidity.
no subject
no subject
[ Carver lifts the beer in lazy salute. ]
Chugging energy drinks and playing with beanbag rounds got real popular for a minute. God, I hated those brats. They were always in medical.
no subject
[ He lifts his water bottle back. He likes this guy; easy, straight-forward. He doesn't have to play nice with him. ]
no subject
Before, thank God. Afghanistan's got a way of killing stupidity one way or another.
[ The Valley of Death didn't leave much room for either grace or learning experiences. You shaped up or you fucking died. ]
no subject
The new millennium started off a shit show.
no subject
[ He takes a drink, letting the taste settle in him. ]
It did for me, too. [ He shrugs. Is what it is. ] I guess this place is a change of pace.
no subject
[ He didn't want to die. Solmara had sucked, but it had beaten the alternative— Etraya is better, so in a way he's been moving up. ]
no subject
[ It’s a genuine question. And Carver’s watching close for the answer. ]
no subject
[ He doesn't buy the premise of this place at all, is what he's saying. But he's going along with it because he doesn't have a better option. ]
no subject
Had that thought myself. About the representation.
[ If anyone should've been picked, it should've been his sister. ]
Not like my world's worth saving, anyway.
no subject
[ Purgatory followed by rebirth or something wouldn't have sounded as out there as "show us your universe is worthy of being saved" ]
But why would I keep a single mediocre human as a representative for however many galaxies? Come on, in terms of goodness, I'd be beaten by a mile by a stray dog.
no subject
It's a good story. I get why the kids buy it.
[ There are too many kids around here for Carver's liking. He tries not to think about it much. ]
We're here to be used. Only real question is for what. Nobody's been able to tell me that yet.
no subject
[ Maybe they're early seasons still, so they haven't implemented the most fucked up mechanics yet. He's not sure and it ultimately doesn't really matter, Robert knows he should be dead, whatever he gets here is better than that. ]
no subject
Entertainment for who, though? That's the part that gets me.
no subject
no subject
You think it's that petty?
[ It's certainly a possibility. ]
no subject
Maybe less dog fights and more... zoo with shows. Come see the gorillas, we gave them pumpkins for enrichment.
no subject
I really wish that didn’t make sense. They even gave us jobs to keep us focused.
no subject
[ They were interesting reads before he ended up transported into a different world. Now they feel uncomfortably on point. ]
no subject
Tell me.
no subject
It got overpopulated, some animals refused to leave their houses, they got depressed— there's a lot of conclusions to be drawn for it. But if this is a zoo then these missions and this supposed goal to save our universes is how they keep us from going insane, probably.
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)