∎ ETRAYA MODS ∎ (
etrayamods) wrote in
etrayalogs2025-05-16 08:18 am
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Entry tags:
- !mission log,
- arcane: jayce talis,
- arcane: viktor,
- batman beyond: bruce wayne,
- batman wfa: jason todd,
- detroit become human: hank anderson,
- dimension 20: gorgug thistlespring,
- final fantasy xvi: barnabas tharmr,
- final fantasy xvi: dion lesage,
- fruits basket: shiraki mayuko,
- genshin impact: kaeya alberich,
- genshin impact: lumine,
- have you seen my brother: chu wenshan,
- ice age: manny,
- jl gods and monsters: kirk langstrom,
- little mushroom: an zhe,
- marvel comics: hope summers,
- mcu: loki,
- mcu: peter parker,
- my hero academia: izuku midoriya,
- original: shigeru miyata,
- person of interest: harold finch,
- person of interest: sameen shaw,
- remnant 2: the custodian,
- silent hill 3: heather mason,
- sonic (paramount): shadow the hedgehog,
- sonic idw: silver the hedgehog,
- stranger things: chrissy cunningham,
- the sandman: hob gadling,
- the untamed: xue yang,
- vox machina: vax'ildan vessar,
- word of honor: wen kexing,
- xmcu: laura
MISSION 009
![]() ⏵ CAMP ETRAYA ⏴ On May 16th, Aurora and the companion bots direct those not heading off to Solmara to make their way to Camp Etraya. Nestled away from everything else in a large clearing full of wildflowers and redwoods, Camp Etraya is a nostalgic summer camp experience put together just for it's residents! Cabins are assigned, scary stories are told around campfires, gossiping happens among friends on the trails surrounding the cabins - and don't be surprised when something goes awry. After all, this is still Etraya. While the rest of Etraya is still accessible and will not be blocked off, characters are discouraged from venturing far from camp for too long: Aurora will specify that they are on a mission, and that missions do require participation, but she has intentionally left them the freedom to wander. Not sleeping in their assigned cabins, not participating in events, and staying away from Camp Etraya will end with her having to take more extensive security measures, so please be on your best behavior! The last thing she wants to do is start enforcing boundaries, but she will if she has to. Camp is set up much like your generic summer camp! Each cabin is named, housing is assigned to characters as they arrive, there are camp counselors, and rotating daily tasks and chores. There are also multiple activities that characters are expected to participate in, and each activity is worth points that goes toward their camp graduation score. This score will be visible on their earpiece, and follows the A-F grading system. We are not be monitoring this, and are leaving character scores up to players. We do, however, ask that you please report your characters' camp grade HERE for rewards and demerits to be handed out after the mission itself. Cabin assignments can be found here, which also has their roles, and chores assigned to that cabin. Those who are participating in Solmara have received an assigned cabin, too, but their absence toward the beginning will not harm the cabin's ability to compete given how spread out their assignments are. ![]() ⏵ WELCOME TO CAMP ⏴ Camp life is meant to instill a sense of belonging, connection with nature, encouragement towards the creative, all on top of a firm foundation of responsibility. Upon arriving, campers will be escorted towards a table of white t-shirts and countless buckets of dye! Each Etrayan will be invited to make three Tie-Dyed shirts- as well as required to wear one as part of their summer uniform. Camp counselors must wear 80s basketball shorts or cut-off jeans. Campers may wear cargo shorts or a skort. For those with physical limitations to what they can wear, accommodations will be provided. Here, bonding is the camp runners' priority. They will be pushed into various ice-breaker activities, such as trust falls, two truths and a lie, and Never have I Ever. As the sun goes down, there will be weenies roasting over the bonfire, followed by s’mores and a sing-a-long! With the stars well-visible, it’s off to bed with campers. Each day after will start much the same: with the ringing of the bell and raising of the flag (Aurora, while unfamiliar with flag designs but an understanding of the concept, has chosen a rainbow flag for the camp. Rainbows make people happy, right?), followed by a meal at the Great Hall, morning assembly, activities with counselors, chores, free time, and then an evening winding down by the great fire. An hour after sun down, campers will be escorted back to their cabins for curfew. Camp Counselors are expected to keep track of their campers, and ensure they're all within their cabins for bedtime. This is part of their grade, too! Curfew lifts an hour before the first bell. ![]() ⏵ CAMP ACTIVITIES ⏴ As with most summer camps, Camp Etraya offers a wide variety of activities to participate in. While some of these activities may be mandatory, others are optional. We'll be leaving this up to individual player discretion: perhaps Viktor is mandated to report to arts and crafts, whilst it's optional for Silco to show. Silco, on the other hand, may be mandated to report to the archery contest. Characters are encouraged to participate in a minimum of one camp activity per day. Below is a non-exhaustive list of camp activities.
![]() ⏵ NIGHT TIME ⏴ Once campers have been put to bed, the counselors can still stay up. Unwind with hidden beers and the strumming of a guitar. Don’t get too comfortable, though, since without supervision, no one is keeping the campers in bed. After dark, should campers evade their counselors, they can go exploring in the dark. Eerie lights glimmer from the lake. There’s rumors of a headless spectre walking from the archery field to the edge of the forest. Should you behave, you still might hear a scratching at your bunk house window. And on the very last night of camp, there will be a talent show. Show off your hidden talent and bask in the excitement of wowing your fellow campers! Welcome to Camp Etraya! Please enjoy the s'mores and campfire songs. :) Camp will last approximately two weeks, going from May 16th to May 30th. For all questions relating to this mission, please refer to the plotting post. All other questions can be directed to the FAQ. |
cable (nathan summers) | xmcu | open (+ team turtles)
i. curfew - closed to turtles
[For the most part, Cable is stern and wants to run a tight ship, but he's also not interested in becoming embroiled in a power-play with his underlings. He asserts his expectations (make your bed, do your chores etc) but if he has to do every damn chore, it's better than fucking around for two weeks.
If there's interest, he's more than willing to make sure his underlings learn and understand what they're doing. He does put a lot of emphasis on the importance of their role, if nothing else.
What he's most strict about is bedtime. If only because it gets everyone out of his hair for the night. If his underlings don't make it back to the cabin themselves, he'll find them. If they're doing something, he'll interrupt.]
C'mon. [He cocks his head toward the cabin.] Bed time.
ii. ice breakers
[Somehow, Cable gets roped into the trust-fall. It seems agreeable compared to yapping about himself. He alternates between genuinely catching people and faking others out, letting them hit the ground with a thud.]
Did you learn something? [He'll ask, while looking down at his new friend.]
iii. activities
[Crippled by boredom, Cable works on some surprisingly intricate beading. In particular he's making a necklace and is reluctant to answer questions about it, but he's clearly very considered in the patterns he's making. If he can get his hands on a knife and some wood, he'll lean back and whittle while he supervises campers.
As part of the Turtle team, refereeing sports is his responsibility. He's a stickler for rules and will quickly address infractions, calling people aside. During dodgeball, he'll keep an eye out for bullying. If he thinks someone is getting a little too cocky, he'll invite himself to hurl a ball at them with the force of a speeding comet.
During softball, he tries his best to be supportive but eventually can't help chiming in.]
Can I make a suggestion? [He leans in, just a little.]
You're supposed to hit the ball.
iv. counsellor time
[By the end of the day, Cable looks truly exhausted. He nearly finishes a beer in one, elongated gulp. The entire time he sits by the fire, he keeps a wary eye on his cabin.]
v. wildcard
[hmu in DM/squatrats on discord/
1
He's used to clear orders and expectations, and he's used to exacting schedules as anyone raised in a lab or military might. He's interested to learn new things, and while completely and utterly inept in pretty much any social situation, he's strong and nearly tireless; chores left to him WILL get done. Whether or not they're his chore to do. What he isn't used to anymore is 'bed time'.
Which means as curfew rolls around he's nowhere NEAR the cabin, instead carefully attempting to figure out how to melt a chocolate bar onto a marshmallow onto a graham cracker over an active bonfire without setting fire to any of the things he's currently trying to melt, expression set in a dissatisfied frown.
Cable suddenly turning up snaps him back upright, gooey mess still in hand, but there's ... a pause, and a glance back towards where sleep is supposed to be happening.]
If it's allowable, I'd like to finish this lesson before I do, sir.
[S'mores are not lessons.]
no subject
His lips press together into a thin line at the request. He's strict, but he'd also rather show flexibility when someone has been largely easy to deal with. Of course, the sir also goes a long way.]
Fine. [Curtly, but he moves to sit on a log.]
But I'm going to wait here until it is.
no subject
superior officerscamp counselors.]As you wish, sir. It's proving a challenge.
[Not one most people seem to be having based on his own observations, but his experience with cooking things on a fire is limited, especially extremely melty things.
It does at least seem like he's not TRYING to delay on purpose, for all that Bed Time was an annoyance he didn't want to deal with. Key ingredients he's missing: smores don't get made over an open flame, he needs coals, and while the crunch of literally setting one on fire can be nice, it's not ideal for the standard campfire treat.]
no subject
His own inability to mind his business prompts him to meddle. He reassembles a new s'more and thrusts the stick on Sephiroth's direction.]
They're all going to do the same thing if you keep sticking it in the same spot. [His metal hand points out a spot toward the bottom of the fire, over some glowing coals.]
Turn it very slowly.
ii.
Ah, well- He deserved that one even if Cable doesn't know it. Honestly? He'd probably have done the very same thing if the roles were reversed. ]
I learned not to trust you, mostly. Was there another lesson you had in mind though?
no subject
[He stares impassively down at Ardyn when he speaks, but he does silently note that he took it fairly well. All things considered.
As such, Cable sticks his metal hand out for Ardyn to take.]
Hit the ground pretty hard. [Which is as close as he gets to asking if he's alright.]
no subject
He does take the offered hand though. He pulls himself up with a small groan before stretching out his arms. They come back in to lay on his lower back. ]
That I did. I'm not as spry as I could be, but I like to think I can take a good tumble or two still.
i 🐢 turtle turtle
Bed time? Are you joking?
[Hank is sitting on a stump, away from the cabins. Not far enough away, apparently, because the goddamn turtle counselor sniffs him out.]
I’m fucking fifty years old. [And some change — a lot of change — but he’s too tired to argue semantics. The point is: he’s old.
Just let this old man be! With his tie-dyed shirt that already has holes in it, somehow, and shorts that are splattered with paint. But in the dark? Who knows what that might be.]
You planning on tucking me in, too?
no subject
That makes two of us. [He glances up and down at the state of Hank's outfit, becoming slightly skeptical that they're the same kind of fifty years old.]
If that's what it takes. [Cable shrugs.]
Could carry you, but you won't like how I do it.
no subject
[Hank purses his lips. He’s old, okay? He’s earned the right to be a little petulant.]
Definitely don’t want you carrying me. Dunno if you’d go for bridal or try to throw me over your shoulder like a sack of potatoes.
[Both horrifying prospects, really.]
How ‘bout you get me a beer before you tuck me in?
no subject
[Because he will pick him up and swing him over his shoulder like a bag of oranges. Thanks, mutant strength.
His eyes narrow at the request.]
Do I look like a waiter?
[But he is familiar with the effectiveness of the carrot and stick method, so he offers:]
Come on. I need one, too. [He jerks his head over his shoulder, toward beer.]
(no subject)
(no subject)
(no subject)
(no subject)
ii
But despite the fact he didn't hit the ground hard, there's still a hint of annoyance on the teen's face. ]
Yes, that this seems like a practical joke, more than anything.
no subject
He mostly looks impassively down at Fabian, clearly not guilty.]
There's a lesson in every line you fall for.
[Said with the serious air of someone who probably doesn't appreciate a joke, actually. But he sticks his metal hand out to help him up, if he allows it.]
Nice trick.
iv.
it's been a strange start. they've got more animals than people in their cabin.
he, too, drinks in companionable silence. it goes on like that, peaceful, until he's unable to stop himself from commenting on the intensity of cable's gaze. )
You worried about one of them? ( or is it the general concept of campers sneaking out that cable is concerned with? )
no subject
Not worried. Alert. [He clarifies, then adds:]
Have a kid back home, but there's only one of her. Weird to have four to watch-- weirder that ones fifty.
no subject
( that seems to calm eddie, or at least mildly endear him. he never had kids back home, back in the real world, but he's since learned that he has two. it's an alternate universe thing; you wouldn't understand. )
Big kid. ( poor fifty-year-old.
eddie should probably keep just as watchful an eye on his own cabin, but his crafty campers aren't going to be caged so easily. ) I got a hedgehog, a superhero, and a kid who wants to fight me. Fun mix.
no subject
They haven't tried to fight me, but I think the girls want me dead. Sleeping with one eye open. [Hopefully not the glowing one.]
iii!
This has been the case since he was a child, his report cards marred with a C in gym, with little encouraging notes of good effort! and great attempt, poor application and maybe it's his shoes?. But what he lacks in the power to wrestle someone, to tackle a foe in bloodrush, to swing the bat, he makes up for in his ability to dodge and contort his body in ways that it probably shouldn't be contorted in.
Which is to say, he's incredible at dodgeball, occasionally taunting his opponents as he evades every ball with ease, though it quickly becomes obvious that he hasn't actually thrown a single ball. It's in the middle of one such taunt that he twists his head to see a ball hurtling towards him at the speed of light, and he all but flings himself to the ground to dodge it. ]
Wha -- hey, are you trying to kill me here?! [ He yells shrilly as he springs back to his feet, 3'5" of righteous fury as he picks the ball up and throws it back at Cable with all his might. It bounces once, then rolls to a stop. Riz clears his throat and studiously looks away, pretending that that never happened. ]
no subject
I didn't realise who I was dealing with, obviously. [Dryly, he starts to close the distance between them so he can pick the ball up.]
Taunting doesn't win points.
no subject
[ He shrugs. ]
That's just basic party composition, man. Taunt spells exist for a reason.
[ He's a team player!! He swears!!! ]
no subject
His arms fold low over his chest, levelling a scrutinising look on Riz.]
I don't know if a logical person would be back-talking right now.
(no subject)
i
Hah! What is time, even? Do you buy that? I don't buy that.
no subject
Whatever you're doing up there you can do inside, too. Quietly.
no subject
(She's literally the loudest person in that cabin, so, really, it might be beneficial that she's out here.)
You here to take me back?
(no subject)
(no subject)
(no subject)
(no subject)