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∎ ETRAYA MODS ∎ ([personal profile] etrayamods) wrote in [community profile] etrayalogs2025-05-16 08:18 am

MISSION 009




⏵ CAMP ETRAYA ⏴

On May 16th, Aurora and the companion bots direct those not heading off to Solmara to make their way to Camp Etraya.

Nestled away from everything else in a large clearing full of wildflowers and redwoods, Camp Etraya is a nostalgic summer camp experience put together just for it's residents! Cabins are assigned, scary stories are told around campfires, gossiping happens among friends on the trails surrounding the cabins - and don't be surprised when something goes awry. After all, this is still Etraya.

While the rest of Etraya is still accessible and will not be blocked off, characters are discouraged from venturing far from camp for too long: Aurora will specify that they are on a mission, and that missions do require participation, but she has intentionally left them the freedom to wander. Not sleeping in their assigned cabins, not participating in events, and staying away from Camp Etraya will end with her having to take more extensive security measures, so please be on your best behavior! The last thing she wants to do is start enforcing boundaries, but she will if she has to.

Camp is set up much like your generic summer camp! Each cabin is named, housing is assigned to characters as they arrive, there are camp counselors, and rotating daily tasks and chores. There are also multiple activities that characters are expected to participate in, and each activity is worth points that goes toward their camp graduation score. This score will be visible on their earpiece, and follows the A-F grading system. We are not be monitoring this, and are leaving character scores up to players. We do, however, ask that you please report your characters' camp grade HERE for rewards and demerits to be handed out after the mission itself.

Cabin assignments can be found here, which also has their roles, and chores assigned to that cabin. Those who are participating in Solmara have received an assigned cabin, too, but their absence toward the beginning will not harm the cabin's ability to compete given how spread out their assignments are.


⏵ WELCOME TO CAMP ⏴


Camp life is meant to instill a sense of belonging, connection with nature, encouragement towards the creative, all on top of a firm foundation of responsibility. Upon arriving, campers will be escorted towards a table of white t-shirts and countless buckets of dye!

Each Etrayan will be invited to make three Tie-Dyed shirts- as well as required to wear one as part of their summer uniform. Camp counselors must wear 80s basketball shorts or cut-off jeans. Campers may wear cargo shorts or a skort. For those with physical limitations to what they can wear, accommodations will be provided.


Here, bonding is the camp runners' priority. They will be pushed into various ice-breaker activities, such as trust falls, two truths and a lie, and Never have I Ever. As the sun goes down, there will be weenies roasting over the bonfire, followed by s’mores and a sing-a-long! With the stars well-visible, it’s off to bed with campers.

Each day after will start much the same: with the ringing of the bell and raising of the flag (Aurora, while unfamiliar with flag designs but an understanding of the concept, has chosen a rainbow flag for the camp. Rainbows make people happy, right?), followed by a meal at the Great Hall, morning assembly, activities with counselors, chores, free time, and then an evening winding down by the great fire. An hour after sun down, campers will be escorted back to their cabins for curfew. Camp Counselors are expected to keep track of their campers, and ensure they're all within their cabins for bedtime. This is part of their grade, too! Curfew lifts an hour before the first bell.


⏵ CAMP ACTIVITIES ⏴


As with most summer camps, Camp Etraya offers a wide variety of activities to participate in. While some of these activities may be mandatory, others are optional. We'll be leaving this up to individual player discretion: perhaps Viktor is mandated to report to arts and crafts, whilst it's optional for Silco to show. Silco, on the other hand, may be mandated to report to the archery contest. Characters are encouraged to participate in a minimum of one camp activity per day.

Below is a non-exhaustive list of camp activities.

  • Three-Legged Race - You and a partner are tied together at your ankles, and you must race others to the finish line. Those with abilities that would give them an advantage will find that the rope that ties them together hinders those abilities from functioning.
  • Archery - This can be more traditional, magical, or include moving targets! If you're particularly unlucky, your target may even shoot back.
  • Softball - What instills a sense of camaraderie better than a bit of team sports? Games will be held on Wednesdays, the field is otherwise available for practice.
  • Dodge Ball - Standing diametrically opposed to Softball is dodge ball, the bully’s sport. This is a great opportunity to claim dominance or be sent to the Nurse’s Office.
  • Obstacle Course - You are directed into a large maze with multiple obstacles for them to overcome, such as rock climbing walls, ramps, tires, and nets.
  • Capture the Flag - Small teams are put together in order to take the flag from a particular bot, whose entire goal is to avoid being caught.
  • Canoe Race - Canoes are placed into the rivers just off of the camp, and characters must race to the finish line.
  • Chocobo Riding - Learn how to care for and ride these magnificent birds! Newbies will be taken around the corral, whereas more experienced riders can take the trail around the lake.
  • Arts and Crafts - Make friendship bracelets, bead lizards, paint rocks, learn origami! Or perhaps you're tasked with putting together an enchanted necklace. Don't know how to do enchantments? Now is as good of a time as any to learn.
  • Campfire stories - Share scary stories amongst yourselves around the campfire late into the night. If you're particularly unlucky, you may just hear the thing you were just warning others about..




⏵ NIGHT TIME ⏴


Once campers have been put to bed, the counselors can still stay up. Unwind with hidden beers and the strumming of a guitar. Don’t get too comfortable, though, since without supervision, no one is keeping the campers in bed.

After dark, should campers evade their counselors, they can go exploring in the dark. Eerie lights glimmer from the lake. There’s rumors of a headless spectre walking from the archery field to the edge of the forest. Should you behave, you still might hear a scratching at your bunk house window.

And on the very last night of camp, there will be a talent show. Show off your hidden talent and bask in the excitement of wowing your fellow campers!



⏵ NOTES ⏴


Welcome to Camp Etraya! Please enjoy the s'mores and campfire songs. :)

Camp will last approximately two weeks, going from May 16th to May 30th.

For all questions relating to this mission, please refer to the plotting post. All other questions can be directed to the FAQ.


FULL NAVIGATION

cultivatingsin: (He didn't take the time to lie)

Xue Yang | The Untamed | Open

[personal profile] cultivatingsin 2025-05-19 11:59 am (UTC)(link)
Arrival - Cheetahs

[This is too like school. Just without the fancy buildings and defenses, which actually works out well for him~ Dropping his things off in his bunk - save Jiangzai - he gets a lay of the land, peeking around here and there. Eventually he will be drawn to the fire, his arms crossed over his chest.]

I'll start... [He declares, smirking, his dark eyes glittering.] Never have I ever drank tongue tea!

[No, don't ask. You don't want to know.]

Archery + Campfire Stories

[Unsurprisingly a Cultivator is pretty good at archery! Laughing between shots, Xue Yang eventually starts aiming at things he shouldn't.

Like people. Run? Hide? Tackle him to the ground? All are understandable reactions to a madman with a weapon.

Later he will be found around the campfire again - when will he be stopped?! - telling a grim story.]


We chained him in a secret room. He was growling the entire time and making such a fuss! I took his sword from him - what good was it doing him? - and beheaded him. All in one stroke!

[...get this man out of here. Tie him to his bed. He is really bad for morale.]

Bedtime? Screw that!

[As the worst, he surely can't sleep at a decent hour. Sneaking out of his cabin, he avoids the counselors...to the best of his ability...and smiles wildly. The specters are interesting and he follows them, giggling in the pitch dark. No, that's not creepy at all, Xue Yang.]

...where are you going? Did someone kill you over here?
Edited 2025-05-19 12:00 (UTC)
fatedfinality: BITCHES (ᴘᴜᴛ ᴛʜɪs ᴏɴ ᴡɪᴋɪғᴇᴇᴛ)

night owls unite.

[personal profile] fatedfinality 2025-05-19 08:05 pm (UTC)(link)
[ Ardyn didn't need to sleep. Even if he did, it was during the day usually where he wasn't at risk of the sun's ray harming him more than necessary. While he isn't worried about any specters or stereotypical summer camp tragic fate befalling him, he is curious about them. It's when he's falling that he hears someone else speaking to them and feels the need to chime in: ]

Not yet, unfortunately, [ he answers, which- Perhaps that's a bit too glib? Oh, well. He's already said it. ]

The ghosts aren't the most talkative bunch though so, if you mean them, I'm not sure where they were killed. Or why! That's the part I'm most interested in.
cultivatingsin: (You really are)

\o\ /o/

[personal profile] cultivatingsin 2025-05-20 12:01 pm (UTC)(link)
[Ardyn's voice just makes this better and Xue Yang seeks him out in the dark. He grabs the man's arm and flashes him a grin - even if it probably can't be seen.]

Let's keep following them and find out~ [He tugs on his new companion's arm and ducks into some bushes. Was he really placed with the Cheetahs? He's definitely more of a Raccoon or a Feral Cat.]

Once we find the place, we can look for clues.
fatedfinality: ɪᴛ's ᴀʙᴏᴜᴛ ᴘᴏᴡᴇʀ. (Iᴛ's ɴᴏᴛ ᴀʙᴏᴜᴛ ᴘʟᴇᴀsᴜʀᴇ)

[personal profile] fatedfinality 2025-06-19 10:59 pm (UTC)(link)
[ Handsy, isn't he? It's a good thing Ardyn doesn't mind. Really, the danger with touching him usually came to the other person. The Scourge doesn't have an outlet here like home, which he's still adjusting to, but old habits die hard. ]

I didn't have any other plans, [ he notes mildly. ] Ghost hunting wasn't on my agenda, but- Why not? As good of a 'mission' as any of the others.

[ He did make some dope paper snowflakes earlier though. ]
cultivatingsin: (As soon as I wake up)

[personal profile] cultivatingsin 2025-07-01 11:15 am (UTC)(link)
[Extremely~ He doesn't want Ardyn to give them away! Besides he would probably welcome the danger of the Scourge. Xue Yang isn't a well man.]

It's more fun than anything else you were going to do. [The snowflakes are jealous.] Let's get closer.

[He sneaks through the bushes, giggling under his breath. Is he watching the ghosts or trying to kidnap one of them?]
fatedfinality: ᴛʜʀᴇᴀᴛᴇɴɪɴɢ ᴘᴇᴏᴘʟᴇ ᴡɪᴛʜ ᴀ ɢᴏᴏᴅ ᴛɪᴍᴇ (ɪ- ɢᴏᴅᴅᴀᴍᴍɪᴛ ɪ ɢᴏᴛᴛᴀ sᴛᴏᴘ)

[personal profile] fatedfinality 2025-07-23 10:45 am (UTC)(link)
[ Then he's in good company since Ardyn is the farthest thing from well in no shortage of ways. Self-preservation, for example, as he's led into the woods by a stranger in the night. ]

It's certainly more interesting, I'll give you that. What are you planning to do if we actually find one?