etrayamods: (Default)
∎ ETRAYA MODS ∎ ([personal profile] etrayamods) wrote in [community profile] etrayalogs2025-05-16 08:18 am

MISSION 009




⏵ CAMP ETRAYA ⏴

On May 16th, Aurora and the companion bots direct those not heading off to Solmara to make their way to Camp Etraya.

Nestled away from everything else in a large clearing full of wildflowers and redwoods, Camp Etraya is a nostalgic summer camp experience put together just for it's residents! Cabins are assigned, scary stories are told around campfires, gossiping happens among friends on the trails surrounding the cabins - and don't be surprised when something goes awry. After all, this is still Etraya.

While the rest of Etraya is still accessible and will not be blocked off, characters are discouraged from venturing far from camp for too long: Aurora will specify that they are on a mission, and that missions do require participation, but she has intentionally left them the freedom to wander. Not sleeping in their assigned cabins, not participating in events, and staying away from Camp Etraya will end with her having to take more extensive security measures, so please be on your best behavior! The last thing she wants to do is start enforcing boundaries, but she will if she has to.

Camp is set up much like your generic summer camp! Each cabin is named, housing is assigned to characters as they arrive, there are camp counselors, and rotating daily tasks and chores. There are also multiple activities that characters are expected to participate in, and each activity is worth points that goes toward their camp graduation score. This score will be visible on their earpiece, and follows the A-F grading system. We are not be monitoring this, and are leaving character scores up to players. We do, however, ask that you please report your characters' camp grade HERE for rewards and demerits to be handed out after the mission itself.

Cabin assignments can be found here, which also has their roles, and chores assigned to that cabin. Those who are participating in Solmara have received an assigned cabin, too, but their absence toward the beginning will not harm the cabin's ability to compete given how spread out their assignments are.


⏵ WELCOME TO CAMP ⏴


Camp life is meant to instill a sense of belonging, connection with nature, encouragement towards the creative, all on top of a firm foundation of responsibility. Upon arriving, campers will be escorted towards a table of white t-shirts and countless buckets of dye!

Each Etrayan will be invited to make three Tie-Dyed shirts- as well as required to wear one as part of their summer uniform. Camp counselors must wear 80s basketball shorts or cut-off jeans. Campers may wear cargo shorts or a skort. For those with physical limitations to what they can wear, accommodations will be provided.


Here, bonding is the camp runners' priority. They will be pushed into various ice-breaker activities, such as trust falls, two truths and a lie, and Never have I Ever. As the sun goes down, there will be weenies roasting over the bonfire, followed by s’mores and a sing-a-long! With the stars well-visible, it’s off to bed with campers.

Each day after will start much the same: with the ringing of the bell and raising of the flag (Aurora, while unfamiliar with flag designs but an understanding of the concept, has chosen a rainbow flag for the camp. Rainbows make people happy, right?), followed by a meal at the Great Hall, morning assembly, activities with counselors, chores, free time, and then an evening winding down by the great fire. An hour after sun down, campers will be escorted back to their cabins for curfew. Camp Counselors are expected to keep track of their campers, and ensure they're all within their cabins for bedtime. This is part of their grade, too! Curfew lifts an hour before the first bell.


⏵ CAMP ACTIVITIES ⏴


As with most summer camps, Camp Etraya offers a wide variety of activities to participate in. While some of these activities may be mandatory, others are optional. We'll be leaving this up to individual player discretion: perhaps Viktor is mandated to report to arts and crafts, whilst it's optional for Silco to show. Silco, on the other hand, may be mandated to report to the archery contest. Characters are encouraged to participate in a minimum of one camp activity per day.

Below is a non-exhaustive list of camp activities.

  • Three-Legged Race - You and a partner are tied together at your ankles, and you must race others to the finish line. Those with abilities that would give them an advantage will find that the rope that ties them together hinders those abilities from functioning.
  • Archery - This can be more traditional, magical, or include moving targets! If you're particularly unlucky, your target may even shoot back.
  • Softball - What instills a sense of camaraderie better than a bit of team sports? Games will be held on Wednesdays, the field is otherwise available for practice.
  • Dodge Ball - Standing diametrically opposed to Softball is dodge ball, the bully’s sport. This is a great opportunity to claim dominance or be sent to the Nurse’s Office.
  • Obstacle Course - You are directed into a large maze with multiple obstacles for them to overcome, such as rock climbing walls, ramps, tires, and nets.
  • Capture the Flag - Small teams are put together in order to take the flag from a particular bot, whose entire goal is to avoid being caught.
  • Canoe Race - Canoes are placed into the rivers just off of the camp, and characters must race to the finish line.
  • Chocobo Riding - Learn how to care for and ride these magnificent birds! Newbies will be taken around the corral, whereas more experienced riders can take the trail around the lake.
  • Arts and Crafts - Make friendship bracelets, bead lizards, paint rocks, learn origami! Or perhaps you're tasked with putting together an enchanted necklace. Don't know how to do enchantments? Now is as good of a time as any to learn.
  • Campfire stories - Share scary stories amongst yourselves around the campfire late into the night. If you're particularly unlucky, you may just hear the thing you were just warning others about..




⏵ NIGHT TIME ⏴


Once campers have been put to bed, the counselors can still stay up. Unwind with hidden beers and the strumming of a guitar. Don’t get too comfortable, though, since without supervision, no one is keeping the campers in bed.

After dark, should campers evade their counselors, they can go exploring in the dark. Eerie lights glimmer from the lake. There’s rumors of a headless spectre walking from the archery field to the edge of the forest. Should you behave, you still might hear a scratching at your bunk house window.

And on the very last night of camp, there will be a talent show. Show off your hidden talent and bask in the excitement of wowing your fellow campers!



⏵ NOTES ⏴


Welcome to Camp Etraya! Please enjoy the s'mores and campfire songs. :)

Camp will last approximately two weeks, going from May 16th to May 30th.

For all questions relating to this mission, please refer to the plotting post. All other questions can be directed to the FAQ.


FULL NAVIGATION

rudelanguage: (pic#17713223)

[personal profile] rudelanguage 2025-05-19 11:42 pm (UTC)(link)
[the half-orc grimaces.]

I got tied and dragged all the way here...where else am I supposed to go? [clearly they're not fully grasping the offense of taking someone's predetermined bed, but like, how would they fucking know?]
brat: (17446038)

[personal profile] brat 2025-05-27 07:21 pm (UTC)(link)
To your assigned cabin, like everyone else.

( does robin care for the rules? absolutely not. would he follow them, without the memory of what happened on moorecroft looming over him? no. but will he ensure that this - this person knows regardless that they are breaking rules? yes. absolutely. )
rudelanguage: (pic#17713218)

[personal profile] rudelanguage 2025-05-27 10:50 pm (UTC)(link)
[they turn their head to look askance.]

Can't read. [how convenient that the fact suits the species they're hiding as, but...it never feels good to admit anyway. because it's true, regardless of their hide color.]
brat: (17221507)

[personal profile] brat 2025-05-27 11:37 pm (UTC)(link)
( okay, fine. that's a reasonable excuse for being where they're not supposed to be. intentional idiocy is unforgivable, but never having learned to read can't be wholly blamed on the person themselves. robin clicks his tongue against the roof of his mouth, but - rather than look like he's on the verge of starting a fight, he just. crosses his arms over his chest. looks more annoyed than anything else. )

What is your name?
rudelanguage: (pic#17713223)

[personal profile] rudelanguage 2025-05-28 12:02 am (UTC)(link)
One not assigned here, I guess. [they rub the back of their neck, pinching at the skin briefly before deciding to get up, giving the Big Animal a wide berth...and also the kid, too, while slinking as slinkingly a tall frame can slunk.] Sorry.

[no fucking rest for the weary; is it going to be like this in every little house-thing? maybe they ought to just fuckin' pick a tree to climb.]
brat: (17446061)

[personal profile] brat 2025-05-28 02:50 am (UTC)(link)
( for a moment, robin looks like he's just going to let them walk away. may as well, considering they aren't in the correct location regardless, and he imagines it'll be more trouble than it's worth to lend a hand.

unfortunately for the both of them, he chooses to handle this differently this time. )


If you can't read, how do you know your name isn't assigned here? You may as well allow me to assist you.
rudelanguage: (pic#17713218)

[personal profile] rudelanguage 2025-05-29 10:29 pm (UTC)(link)
If you want. [they sound dubious. of this kid's ability and/or willingness to help. like, c'mon guy - they just gave you an out!

their mouth tugs downward from behind a tusk, but they slow their roll to a stop once they're properly outside the cabin, hands on their hips.]


It's Pending.
brat: (pic#17684783)

[personal profile] brat 2025-05-30 05:41 pm (UTC)(link)
Pending.

( he says, in the most deadpan tone possible. it sounds more like the kind of name one who is terrible at thinking of aliases would offer. )

Someone named you Pending.
rudelanguage: (pic#17713221)

I LOST THIS IN THE DW HICCUP.....mea culpa

[personal profile] rudelanguage 2025-06-10 11:14 pm (UTC)(link)
[indignant:] You got a problem with it? Your name better?

[yes. yes, they know it means to be determined in common!

...they know that now, not when they picked it. anyway.]
brat: (17101301)

i forgive you but only this once

[personal profile] brat 2025-06-12 04:48 pm (UTC)(link)
Obviously.

( his name was given with purpose, albeit one damian has opted to forgo. he does not want to control the world, doesn't want to possess it as his mother had put it.

but that's also not the name he currently dons. )


It's Robin.
rudelanguage: (pic#17713218)

🙇

[personal profile] rudelanguage 2025-06-12 05:40 pm (UTC)(link)
Robbin' what? [scoffs.] Caravans? [seriously. why's this lil' imp squinting at their name when his is a very, too?]
brat: (Default)

[personal profile] brat 2025-06-17 06:23 pm (UTC)(link)
Robin. As in the bird.

( with a roll of his eyes, but it's - whatever. robin starts towards the door of the cabin, flagging pending to come along with him. )

We'll find yours.
rudelanguage: (pic#17713223)

[personal profile] rudelanguage 2025-06-18 11:29 pm (UTC)(link)
[what - magpies? the ones that gank shit out of people's bags?

okay. whatever.

My name's still better.

Pending shuffles along after the shortstack, scanning the area anew and letting their gaze linger at the tree line past the bird corral. said shuffling will persist until they get to the cabin for Vipers - there's a Pending listed there! - and even still, Knife's attention's split elsewhere.

it means they might almost bump the kid at a halt, just barely catching themself with a scuffed heel in the gravel and a little grunt.]


What. This? No?