∎ ETRAYA MODS ∎ (
etrayamods) wrote in
etrayalogs2025-05-16 08:18 am
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Entry tags:
- !mission log,
- arcane: jayce talis,
- arcane: viktor,
- batman beyond: bruce wayne,
- batman wfa: jason todd,
- detroit become human: hank anderson,
- dimension 20: gorgug thistlespring,
- final fantasy xvi: barnabas tharmr,
- final fantasy xvi: dion lesage,
- fruits basket: shiraki mayuko,
- genshin impact: kaeya alberich,
- genshin impact: lumine,
- have you seen my brother: chu wenshan,
- ice age: manny,
- jl gods and monsters: kirk langstrom,
- little mushroom: an zhe,
- marvel comics: hope summers,
- mcu: loki,
- mcu: peter parker,
- my hero academia: izuku midoriya,
- original: shigeru miyata,
- person of interest: harold finch,
- person of interest: sameen shaw,
- remnant 2: the custodian,
- silent hill 3: heather mason,
- sonic (paramount): shadow the hedgehog,
- sonic idw: silver the hedgehog,
- stranger things: chrissy cunningham,
- the sandman: hob gadling,
- the untamed: xue yang,
- vox machina: vax'ildan vessar,
- word of honor: wen kexing,
- xmcu: laura
MISSION 009
![]() ⏵ CAMP ETRAYA ⏴ On May 16th, Aurora and the companion bots direct those not heading off to Solmara to make their way to Camp Etraya. Nestled away from everything else in a large clearing full of wildflowers and redwoods, Camp Etraya is a nostalgic summer camp experience put together just for it's residents! Cabins are assigned, scary stories are told around campfires, gossiping happens among friends on the trails surrounding the cabins - and don't be surprised when something goes awry. After all, this is still Etraya. While the rest of Etraya is still accessible and will not be blocked off, characters are discouraged from venturing far from camp for too long: Aurora will specify that they are on a mission, and that missions do require participation, but she has intentionally left them the freedom to wander. Not sleeping in their assigned cabins, not participating in events, and staying away from Camp Etraya will end with her having to take more extensive security measures, so please be on your best behavior! The last thing she wants to do is start enforcing boundaries, but she will if she has to. Camp is set up much like your generic summer camp! Each cabin is named, housing is assigned to characters as they arrive, there are camp counselors, and rotating daily tasks and chores. There are also multiple activities that characters are expected to participate in, and each activity is worth points that goes toward their camp graduation score. This score will be visible on their earpiece, and follows the A-F grading system. We are not be monitoring this, and are leaving character scores up to players. We do, however, ask that you please report your characters' camp grade HERE for rewards and demerits to be handed out after the mission itself. Cabin assignments can be found here, which also has their roles, and chores assigned to that cabin. Those who are participating in Solmara have received an assigned cabin, too, but their absence toward the beginning will not harm the cabin's ability to compete given how spread out their assignments are. ![]() ⏵ WELCOME TO CAMP ⏴ Camp life is meant to instill a sense of belonging, connection with nature, encouragement towards the creative, all on top of a firm foundation of responsibility. Upon arriving, campers will be escorted towards a table of white t-shirts and countless buckets of dye! Each Etrayan will be invited to make three Tie-Dyed shirts- as well as required to wear one as part of their summer uniform. Camp counselors must wear 80s basketball shorts or cut-off jeans. Campers may wear cargo shorts or a skort. For those with physical limitations to what they can wear, accommodations will be provided. Here, bonding is the camp runners' priority. They will be pushed into various ice-breaker activities, such as trust falls, two truths and a lie, and Never have I Ever. As the sun goes down, there will be weenies roasting over the bonfire, followed by s’mores and a sing-a-long! With the stars well-visible, it’s off to bed with campers. Each day after will start much the same: with the ringing of the bell and raising of the flag (Aurora, while unfamiliar with flag designs but an understanding of the concept, has chosen a rainbow flag for the camp. Rainbows make people happy, right?), followed by a meal at the Great Hall, morning assembly, activities with counselors, chores, free time, and then an evening winding down by the great fire. An hour after sun down, campers will be escorted back to their cabins for curfew. Camp Counselors are expected to keep track of their campers, and ensure they're all within their cabins for bedtime. This is part of their grade, too! Curfew lifts an hour before the first bell. ![]() ⏵ CAMP ACTIVITIES ⏴ As with most summer camps, Camp Etraya offers a wide variety of activities to participate in. While some of these activities may be mandatory, others are optional. We'll be leaving this up to individual player discretion: perhaps Viktor is mandated to report to arts and crafts, whilst it's optional for Silco to show. Silco, on the other hand, may be mandated to report to the archery contest. Characters are encouraged to participate in a minimum of one camp activity per day. Below is a non-exhaustive list of camp activities.
![]() ⏵ NIGHT TIME ⏴ Once campers have been put to bed, the counselors can still stay up. Unwind with hidden beers and the strumming of a guitar. Don’t get too comfortable, though, since without supervision, no one is keeping the campers in bed. After dark, should campers evade their counselors, they can go exploring in the dark. Eerie lights glimmer from the lake. There’s rumors of a headless spectre walking from the archery field to the edge of the forest. Should you behave, you still might hear a scratching at your bunk house window. And on the very last night of camp, there will be a talent show. Show off your hidden talent and bask in the excitement of wowing your fellow campers! Welcome to Camp Etraya! Please enjoy the s'mores and campfire songs. :) Camp will last approximately two weeks, going from May 16th to May 30th. For all questions relating to this mission, please refer to the plotting post. All other questions can be directed to the FAQ. |
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Of course the computer would be capricious enough to punish them all for Bruce. ]
I won't be getting very far without my cane, regardless. Return it.
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( it's not necessarily true, but it's the statement damian is running with for now regardless. he steps out of the shadows, wearing the idiotic tye-dye shirt but also still donning his domino mask, cane in hand.
because this is normal behavior. )
Take it from me, if you want it so badly.
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It's clear how deeply Bruce's rebellion runs; he's refused the camp uniform, opting instead for his colorful black on black on grey.
His frown deepens. ]
I'm not going to chase you.
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( he won't keep it. not really. damian isn't going anywhere until he does return it, but - the threat is there regardless. even if it's just meant more to irritate his father than anything else. )
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[ Talking to him instead of just acting. Isn't that kettle meet pot behavior? It's honestly a coin toss if Bruce would have been receptive in the first place. The old man is a stubborn piece of work. ]
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( he's still holding the cane hostage - even twirls it around a little before resting it on top of his shoulders. )
Yes, of course. I'll remember that for next time. We should simply talk through our problems, because you're so good at listening.
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I'm not going anywhere.
[ There. Damian wins. ]
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( he's not above threats. and any version of his father should know better than to hand out false promises. not necessarily that they wouldn't, but they would know when breaking their word would be worth the loss of their reputation. and this? isn't even close.
it's not as if damian needs to return the cane. this man may be batman, but he's in no physical condition to be chasing down robin. )
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But this was one of the worst parts about being old. He's so often at the mercy of others. It limited his independence, made reliant on someone else to fight battles he would have easily overcome even 20 years prior. It's maddening. ]
I am not swearing anything to you. I said I wouldn't leave and I won't.
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( because damian's dropping it from his shoulders and running a hand over it, inspecting the cane for anything that might signify it's something more than just a simple stick. he doesn't suspect it is, but he knows having a child fussing with his things in front of him when bruce can do nothing about it must be irritating. )
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But it is still irritating to watch. ]
I'll manage then.
[ Still stubborn. ]
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( it's - well, irritated more than anything else. damian doesn't object to bruce being a stubborn bastard though, and instead crosses his legs and drops down to the ground right where he was standing, cane on his lap while he starts digging through his utility belt for a knife. )
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[ He takes a few steps forward, but stops short of testing the stairs. It's just a few before he's on solid ground. If he takes his time and is deliberate with each move, he can make it without too much trouble.
Probably.
Anyway, he's stepping down, careful to keep most of his weight on his good knee. ]
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( he says, but he's not looking towards bruce. instead, he keeps the cane across his lap, and starts digging into it with his blade. )
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I would.
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Why are you doing this? I told you I would not leave.
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( so here he is, picking his knife out of the R and moving on to an O. despite bruce's approach, damian doesn't falter any. he's listening to him, watching him out of the corners of his eye on the off chance bruce does opt to try leaning down to take it from him. but aside from that? damian looks perfectly comfortable down here on the ground, carving away. )