∎ ETRAYA MODS ∎ (
etrayamods) wrote in
etrayalogs2025-05-16 08:18 am
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Entry tags:
- !mission log,
- arcane: viktor,
- batman beyond: bruce wayne,
- batman wfa: jason todd,
- detroit become human: hank anderson,
- dimension 20: gorgug thistlespring,
- final fantasy xvi: barnabas tharmr,
- final fantasy xvi: dion lesage,
- fruits basket: shiraki mayuko,
- genshin impact: kaeya alberich,
- genshin impact: lumine,
- have you seen my brother: chu wenshan,
- ice age: manny,
- jl gods and monsters: kirk langstrom,
- little mushroom: an zhe,
- marvel comics: hope summers,
- mcu: loki,
- mcu: peter parker,
- my hero academia: izuku midoriya,
- person of interest: harold finch,
- person of interest: sameen shaw,
- remnant 2: the custodian,
- silent hill 3: heather mason,
- sonic (paramount): shadow the hedgehog,
- sonic idw: silver the hedgehog,
- stranger things: chrissy cunningham,
- the sandman: hob gadling,
- the untamed: xue yang,
- vox machina: vax'ildan vessar,
- word of honor: wen kexing,
- xmcu: laura
MISSION 009
![]() ⏵ CAMP ETRAYA ⏴ On May 16th, Aurora and the companion bots direct those not heading off to Solmara to make their way to Camp Etraya. Nestled away from everything else in a large clearing full of wildflowers and redwoods, Camp Etraya is a nostalgic summer camp experience put together just for it's residents! Cabins are assigned, scary stories are told around campfires, gossiping happens among friends on the trails surrounding the cabins - and don't be surprised when something goes awry. After all, this is still Etraya. While the rest of Etraya is still accessible and will not be blocked off, characters are discouraged from venturing far from camp for too long: Aurora will specify that they are on a mission, and that missions do require participation, but she has intentionally left them the freedom to wander. Not sleeping in their assigned cabins, not participating in events, and staying away from Camp Etraya will end with her having to take more extensive security measures, so please be on your best behavior! The last thing she wants to do is start enforcing boundaries, but she will if she has to. Camp is set up much like your generic summer camp! Each cabin is named, housing is assigned to characters as they arrive, there are camp counselors, and rotating daily tasks and chores. There are also multiple activities that characters are expected to participate in, and each activity is worth points that goes toward their camp graduation score. This score will be visible on their earpiece, and follows the A-F grading system. We are not be monitoring this, and are leaving character scores up to players. We do, however, ask that you please report your characters' camp grade HERE for rewards and demerits to be handed out after the mission itself. Cabin assignments can be found here, which also has their roles, and chores assigned to that cabin. Those who are participating in Solmara have received an assigned cabin, too, but their absence toward the beginning will not harm the cabin's ability to compete given how spread out their assignments are. ![]() ⏵ WELCOME TO CAMP ⏴ Camp life is meant to instill a sense of belonging, connection with nature, encouragement towards the creative, all on top of a firm foundation of responsibility. Upon arriving, campers will be escorted towards a table of white t-shirts and countless buckets of dye! Each Etrayan will be invited to make three Tie-Dyed shirts- as well as required to wear one as part of their summer uniform. Camp counselors must wear 80s basketball shorts or cut-off jeans. Campers may wear cargo shorts or a skort. For those with physical limitations to what they can wear, accommodations will be provided. Here, bonding is the camp runners' priority. They will be pushed into various ice-breaker activities, such as trust falls, two truths and a lie, and Never have I Ever. As the sun goes down, there will be weenies roasting over the bonfire, followed by s’mores and a sing-a-long! With the stars well-visible, it’s off to bed with campers. Each day after will start much the same: with the ringing of the bell and raising of the flag (Aurora, while unfamiliar with flag designs but an understanding of the concept, has chosen a rainbow flag for the camp. Rainbows make people happy, right?), followed by a meal at the Great Hall, morning assembly, activities with counselors, chores, free time, and then an evening winding down by the great fire. An hour after sun down, campers will be escorted back to their cabins for curfew. Camp Counselors are expected to keep track of their campers, and ensure they're all within their cabins for bedtime. This is part of their grade, too! Curfew lifts an hour before the first bell. ![]() ⏵ CAMP ACTIVITIES ⏴ As with most summer camps, Camp Etraya offers a wide variety of activities to participate in. While some of these activities may be mandatory, others are optional. We'll be leaving this up to individual player discretion: perhaps Viktor is mandated to report to arts and crafts, whilst it's optional for Silco to show. Silco, on the other hand, may be mandated to report to the archery contest. Characters are encouraged to participate in a minimum of one camp activity per day. Below is a non-exhaustive list of camp activities.
![]() ⏵ NIGHT TIME ⏴ Once campers have been put to bed, the counselors can still stay up. Unwind with hidden beers and the strumming of a guitar. Don’t get too comfortable, though, since without supervision, no one is keeping the campers in bed. After dark, should campers evade their counselors, they can go exploring in the dark. Eerie lights glimmer from the lake. There’s rumors of a headless spectre walking from the archery field to the edge of the forest. Should you behave, you still might hear a scratching at your bunk house window. And on the very last night of camp, there will be a talent show. Show off your hidden talent and bask in the excitement of wowing your fellow campers! Welcome to Camp Etraya! Please enjoy the s'mores and campfire songs. :) Camp will last approximately two weeks, going from May 16th to May 30th. For all questions relating to this mission, please refer to the plotting post. All other questions can be directed to the FAQ. |
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(She's not even saying 'sorry' back, it feels like a very 'it is what it is' type of situation for both of them.
But, alright, back to unblocking her.)
But lucky him, he isn't here, I'd be scrambling his brains into jello right about now. What a fucking ass.
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A creepy town poofs you into existence for a guy and you expect a little more affection, you know? [it was easier to joke about.] For a while, I didn't even remember he did it so many times. And then recently I got to remember that right, he's done it a lot. [Maria thinks about how many times the exectutioner had killed her, impaling her again and again. until she realizes she thought about that and apologizes.]
It's really hard to stop thinking. Not used to someone like you.
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(This feels far enough from all the others, so she'll take a seat by the grass, patting the space next to her as her gaze falls onto the rest of the Etraya residents.
There's a dismissal from her hand, waving it.)
It's fine, I can literally not pay attention or block you out. It gets shitty in this place, though, we're so few, so I end up listening more than I want to. The town I live in has around 8 million people, and my range extends further than that, and my range is not even that big. Imagine the restlessness.
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8 million people? Geesh. How do you keep sane like that? Even if you can block it out or ignore it. And I gotta be honest, I think I would probably be a little nosy. I wouldn't be able to help it. [sometimes the gossip
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(A little violent there, Sophie, but the sentiment is legit. She's tight like that. Protect women.)
Eh. You get used to it. And I'll be honest right back, a good 90% of thoughts are really uninteresting. It's when it gets spicy that you might want to pay attention, and even then, meh.
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Now that you mention it, you're right. I'm usually just thinking about what I need to do for my day. Not that interesting. You've probably heard it all by now anyway. Even the dirty stuff. Probably stops being fun.
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(If anything, protect people from her--
But, hey, she's laughing at the friendliness. At least Maria didn't get creeped out or had herself a little 'I hate telepaths' moment in her brain.
Works for Sophie.)
Depends on who's having the thought. Most of the time, though? Nah. I'm trying this new thing in which I'm not as nosy, though.
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Couldn't be me. Like I said, I never had much of a chance to socialize or gossip. But now? Now I just want to dig into everybody's business. Might be my biggest sin here.
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(So, basically, bamboozling each other with the weirdness of their existence. Builds character and bonds, okay?)
I'll start. I'm a clone, I'm from L.A., and I have 4 identical sisters.
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L.A is the lie? If you are a clone then the four identical sisters thing works?
[Maria is already making good on not even letting the 'weirdness' affect her. no judging here.]
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(East coast for life, though? But she gestures to Maria. Your turn.)
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But okay. Mine are going to be really boring. I never ate a meal until I came here, my best friend before I came here was a nurse monster thing, and the first person I ever talked to was a ghost.
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(Who cares where one's made, right? But the laugh she gives Maria when she starts, like any of that is boring... Boy, she's amazed.
No cheating, though, she can do it.)
Alright, well, I mean. Maybe the last one. Wait, no, the first? I'll go with the first. You got to have eaten.
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Nope, the second one. The monsters couldn't talk and just attacked me anyway. And then I always died before I even had to think about food. [being hungry was a new one alright.]
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(Oh. Man, she'd probably have a whole blast in New York, huh? Sophie gently touches her forehead, not that she needs to or anything, but just so Maria knows she's doing something, and there we go. The lights, the laughter, the grafitti... Bless NYC.)
Hey, no fair, those are technicalities. So, you're from a horror movie type of town. Gotcha.
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I've only got a handful of life experiences. Hard to come up with stuff. So your turn.
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(Mmm, her turn, right? Let's see what she can cook up.)
Mmm, okay. I've been dead for the past 2 years, I help run mutant/allies relations in NYC, and I am being an individual for the first time.
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I feel like if I say the last one is one of the truths then that's just rude. Implies you weren't an individual before now? So the last one is the lie because you've always been an individual?
[Maria is also just coming from this in a way she would feel most complimented by.]
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(People from other places show up all the time. Aliens, too. A lot of aliens. Symbiotes? Super-hero stuff. So, very little really surprises her at this point.)
Oh, nope. Lie is the first one, I was under the ground for much longer than that. We are a hivemind, so, we are one. That's the codename, Five-in-One, and everything. Talk together, move together, you wouldn't be able to tell us apart. It's my first time on my own, they had their little experiments with it, but uh, not me, due to the grave situation.
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best not to drive herself crazy over that.
she blinks almost comically at that explanation.] So did you come back to life before you came here or is now your first time? [...] Or is that too personal to ask?
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Nah, it's fine, I don't mind telling you or anything. I died a few years ago, go resurrected a few times but it never stuck until... Home. Context here, humans hate us, mutants, so we got our own nation. Back home, we managed to bring a ton of us back to life. There were no funerals in Krakoa, because there was no real death.
So, I've been around again for a while now.
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Well, at least you don't have to worry about that too much here.
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(The game? Forgotten. They're talking without it now.)
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[people are just dumb like that sometimes, Maria.]
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