∎ ETRAYA MODS ∎ (
etrayamods) wrote in
etrayalogs2025-05-16 08:18 am
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Entry tags:
- !mission log,
- arcane: viktor,
- batman beyond: bruce wayne,
- batman wfa: jason todd,
- detroit become human: hank anderson,
- dimension 20: gorgug thistlespring,
- final fantasy xvi: barnabas tharmr,
- final fantasy xvi: dion lesage,
- fruits basket: shiraki mayuko,
- genshin impact: kaeya alberich,
- genshin impact: lumine,
- have you seen my brother: chu wenshan,
- ice age: manny,
- jl gods and monsters: kirk langstrom,
- little mushroom: an zhe,
- marvel comics: hope summers,
- mcu: loki,
- mcu: peter parker,
- my hero academia: izuku midoriya,
- person of interest: harold finch,
- person of interest: sameen shaw,
- remnant 2: the custodian,
- silent hill 3: heather mason,
- sonic (paramount): shadow the hedgehog,
- sonic idw: silver the hedgehog,
- stranger things: chrissy cunningham,
- the sandman: hob gadling,
- the untamed: xue yang,
- vox machina: vax'ildan vessar,
- word of honor: wen kexing,
- xmcu: laura
MISSION 009
![]() ⏵ CAMP ETRAYA ⏴ On May 16th, Aurora and the companion bots direct those not heading off to Solmara to make their way to Camp Etraya. Nestled away from everything else in a large clearing full of wildflowers and redwoods, Camp Etraya is a nostalgic summer camp experience put together just for it's residents! Cabins are assigned, scary stories are told around campfires, gossiping happens among friends on the trails surrounding the cabins - and don't be surprised when something goes awry. After all, this is still Etraya. While the rest of Etraya is still accessible and will not be blocked off, characters are discouraged from venturing far from camp for too long: Aurora will specify that they are on a mission, and that missions do require participation, but she has intentionally left them the freedom to wander. Not sleeping in their assigned cabins, not participating in events, and staying away from Camp Etraya will end with her having to take more extensive security measures, so please be on your best behavior! The last thing she wants to do is start enforcing boundaries, but she will if she has to. Camp is set up much like your generic summer camp! Each cabin is named, housing is assigned to characters as they arrive, there are camp counselors, and rotating daily tasks and chores. There are also multiple activities that characters are expected to participate in, and each activity is worth points that goes toward their camp graduation score. This score will be visible on their earpiece, and follows the A-F grading system. We are not be monitoring this, and are leaving character scores up to players. We do, however, ask that you please report your characters' camp grade HERE for rewards and demerits to be handed out after the mission itself. Cabin assignments can be found here, which also has their roles, and chores assigned to that cabin. Those who are participating in Solmara have received an assigned cabin, too, but their absence toward the beginning will not harm the cabin's ability to compete given how spread out their assignments are. ![]() ⏵ WELCOME TO CAMP ⏴ Camp life is meant to instill a sense of belonging, connection with nature, encouragement towards the creative, all on top of a firm foundation of responsibility. Upon arriving, campers will be escorted towards a table of white t-shirts and countless buckets of dye! Each Etrayan will be invited to make three Tie-Dyed shirts- as well as required to wear one as part of their summer uniform. Camp counselors must wear 80s basketball shorts or cut-off jeans. Campers may wear cargo shorts or a skort. For those with physical limitations to what they can wear, accommodations will be provided. Here, bonding is the camp runners' priority. They will be pushed into various ice-breaker activities, such as trust falls, two truths and a lie, and Never have I Ever. As the sun goes down, there will be weenies roasting over the bonfire, followed by s’mores and a sing-a-long! With the stars well-visible, it’s off to bed with campers. Each day after will start much the same: with the ringing of the bell and raising of the flag (Aurora, while unfamiliar with flag designs but an understanding of the concept, has chosen a rainbow flag for the camp. Rainbows make people happy, right?), followed by a meal at the Great Hall, morning assembly, activities with counselors, chores, free time, and then an evening winding down by the great fire. An hour after sun down, campers will be escorted back to their cabins for curfew. Camp Counselors are expected to keep track of their campers, and ensure they're all within their cabins for bedtime. This is part of their grade, too! Curfew lifts an hour before the first bell. ![]() ⏵ CAMP ACTIVITIES ⏴ As with most summer camps, Camp Etraya offers a wide variety of activities to participate in. While some of these activities may be mandatory, others are optional. We'll be leaving this up to individual player discretion: perhaps Viktor is mandated to report to arts and crafts, whilst it's optional for Silco to show. Silco, on the other hand, may be mandated to report to the archery contest. Characters are encouraged to participate in a minimum of one camp activity per day. Below is a non-exhaustive list of camp activities.
![]() ⏵ NIGHT TIME ⏴ Once campers have been put to bed, the counselors can still stay up. Unwind with hidden beers and the strumming of a guitar. Don’t get too comfortable, though, since without supervision, no one is keeping the campers in bed. After dark, should campers evade their counselors, they can go exploring in the dark. Eerie lights glimmer from the lake. There’s rumors of a headless spectre walking from the archery field to the edge of the forest. Should you behave, you still might hear a scratching at your bunk house window. And on the very last night of camp, there will be a talent show. Show off your hidden talent and bask in the excitement of wowing your fellow campers! Welcome to Camp Etraya! Please enjoy the s'mores and campfire songs. :) Camp will last approximately two weeks, going from May 16th to May 30th. For all questions relating to this mission, please refer to the plotting post. All other questions can be directed to the FAQ. |
nighttime
this is not one of those missions. )
Have you ever not been creepy? Like, ever in your life?
no subject
He exhales through his teeth. ]
Nope. It's Halloween every day in my house.
[ The sarcasm is thick. ]
What're you doing out here?
no subject
( please, for the love of god, lighten up. he's begging carver to drink a smoothie and be less intimidating for five seconds. )
Just, you know... going for a stroll. Stretching my legs. You the camp cop or something?
no subject
You’re in my space. I don’t give a fuck if you want to do arts and crafts. What’re you doing here?
no subject
( please, sir, let him hunt in peace. )
no subject
Now I’m real curious.
no subject
Security!
( hello, police? )
no subject
Don't be such a bitch.
no subject
( he doesn't need this from two people in his life— )
no subject
[ Something is off about this guy. Something that's pinging against every instinct that Carver has, except he doesn't know the shape of it. And escalation has always been an easy button to push. He plays the idiot grunt, lets people think he's an easy target, easy to logic their way around, and then things get interesting.
Carver narrows his eyes. ]
What're you doing out here? You make me ask a third time and I'm gonna start thinking we're not friends.
no subject
( eddie takes a breath, lets the venom™ flow through his veins, though it's not as if he's ever needed venom to enable him to do something reckless. )
You aren't actually in charge around here. And you really can't do shit to me. So I'm going to do what I want in this forest, and you're going to get out of my way.
Like friends do.
no subject
Here, the rules are different. And apparently Eddie's got a backbone.
Carver just snickers. ]
You know you're loud in the trees, right? When you walk. The kind of loud that's really fucking easy to follow. Might wanna work on that if you're trying to sneak.
no subject
Anything else?
( going out for a quick meal is going to be more difficult than he'd thought thanks to the fact that venom has big, clomping footsteps, and he breaks just about every tree he touches. carver is right; if eddie draws attention to himself just by passing along the forest's edge, venom is going to wake up half the camp when he comes out.
so he's going to need to go further, out of this asshole's jurisdiction, maybe even back to the city proper. )
no subject
[ His tone is bland. This is not a lie. But he will be following Eddie, just to see what the fucker's up to. ]
no subject
eddie gives a parting nod, as if they've really come to an agreement, and he begins his descent further into the brush. carver's hunting and tracking skills are bound to be better than those of a journalist, so after looking over his shoulder a few times, expecting to see carver in the distance where he left him, he'll move with more urgency, unaware that he's in fact being followed. )
no subject
He follows. He's quiet about it. ]