∎ ETRAYA MODS ∎ (
etrayamods) wrote in
etrayalogs2025-05-16 08:18 am
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Entry tags:
- !mission log,
- arcane: jayce talis,
- arcane: viktor,
- batman beyond: bruce wayne,
- batman wfa: jason todd,
- detroit become human: hank anderson,
- dimension 20: gorgug thistlespring,
- final fantasy xvi: barnabas tharmr,
- final fantasy xvi: dion lesage,
- fruits basket: shiraki mayuko,
- genshin impact: kaeya alberich,
- genshin impact: lumine,
- have you seen my brother: chu wenshan,
- ice age: manny,
- jl gods and monsters: kirk langstrom,
- little mushroom: an zhe,
- marvel comics: hope summers,
- mcu: loki,
- mcu: peter parker,
- my hero academia: izuku midoriya,
- original: shigeru miyata,
- person of interest: harold finch,
- person of interest: sameen shaw,
- remnant 2: the custodian,
- silent hill 3: heather mason,
- sonic (paramount): shadow the hedgehog,
- sonic idw: silver the hedgehog,
- stranger things: chrissy cunningham,
- the sandman: hob gadling,
- the untamed: xue yang,
- vox machina: vax'ildan vessar,
- word of honor: wen kexing,
- xmcu: laura
MISSION 009
![]() ⏵ CAMP ETRAYA ⏴ On May 16th, Aurora and the companion bots direct those not heading off to Solmara to make their way to Camp Etraya. Nestled away from everything else in a large clearing full of wildflowers and redwoods, Camp Etraya is a nostalgic summer camp experience put together just for it's residents! Cabins are assigned, scary stories are told around campfires, gossiping happens among friends on the trails surrounding the cabins - and don't be surprised when something goes awry. After all, this is still Etraya. While the rest of Etraya is still accessible and will not be blocked off, characters are discouraged from venturing far from camp for too long: Aurora will specify that they are on a mission, and that missions do require participation, but she has intentionally left them the freedom to wander. Not sleeping in their assigned cabins, not participating in events, and staying away from Camp Etraya will end with her having to take more extensive security measures, so please be on your best behavior! The last thing she wants to do is start enforcing boundaries, but she will if she has to. Camp is set up much like your generic summer camp! Each cabin is named, housing is assigned to characters as they arrive, there are camp counselors, and rotating daily tasks and chores. There are also multiple activities that characters are expected to participate in, and each activity is worth points that goes toward their camp graduation score. This score will be visible on their earpiece, and follows the A-F grading system. We are not be monitoring this, and are leaving character scores up to players. We do, however, ask that you please report your characters' camp grade HERE for rewards and demerits to be handed out after the mission itself. Cabin assignments can be found here, which also has their roles, and chores assigned to that cabin. Those who are participating in Solmara have received an assigned cabin, too, but their absence toward the beginning will not harm the cabin's ability to compete given how spread out their assignments are. ![]() ⏵ WELCOME TO CAMP ⏴ Camp life is meant to instill a sense of belonging, connection with nature, encouragement towards the creative, all on top of a firm foundation of responsibility. Upon arriving, campers will be escorted towards a table of white t-shirts and countless buckets of dye! Each Etrayan will be invited to make three Tie-Dyed shirts- as well as required to wear one as part of their summer uniform. Camp counselors must wear 80s basketball shorts or cut-off jeans. Campers may wear cargo shorts or a skort. For those with physical limitations to what they can wear, accommodations will be provided. Here, bonding is the camp runners' priority. They will be pushed into various ice-breaker activities, such as trust falls, two truths and a lie, and Never have I Ever. As the sun goes down, there will be weenies roasting over the bonfire, followed by s’mores and a sing-a-long! With the stars well-visible, it’s off to bed with campers. Each day after will start much the same: with the ringing of the bell and raising of the flag (Aurora, while unfamiliar with flag designs but an understanding of the concept, has chosen a rainbow flag for the camp. Rainbows make people happy, right?), followed by a meal at the Great Hall, morning assembly, activities with counselors, chores, free time, and then an evening winding down by the great fire. An hour after sun down, campers will be escorted back to their cabins for curfew. Camp Counselors are expected to keep track of their campers, and ensure they're all within their cabins for bedtime. This is part of their grade, too! Curfew lifts an hour before the first bell. ![]() ⏵ CAMP ACTIVITIES ⏴ As with most summer camps, Camp Etraya offers a wide variety of activities to participate in. While some of these activities may be mandatory, others are optional. We'll be leaving this up to individual player discretion: perhaps Viktor is mandated to report to arts and crafts, whilst it's optional for Silco to show. Silco, on the other hand, may be mandated to report to the archery contest. Characters are encouraged to participate in a minimum of one camp activity per day. Below is a non-exhaustive list of camp activities.
![]() ⏵ NIGHT TIME ⏴ Once campers have been put to bed, the counselors can still stay up. Unwind with hidden beers and the strumming of a guitar. Don’t get too comfortable, though, since without supervision, no one is keeping the campers in bed. After dark, should campers evade their counselors, they can go exploring in the dark. Eerie lights glimmer from the lake. There’s rumors of a headless spectre walking from the archery field to the edge of the forest. Should you behave, you still might hear a scratching at your bunk house window. And on the very last night of camp, there will be a talent show. Show off your hidden talent and bask in the excitement of wowing your fellow campers! Welcome to Camp Etraya! Please enjoy the s'mores and campfire songs. :) Camp will last approximately two weeks, going from May 16th to May 30th. For all questions relating to this mission, please refer to the plotting post. All other questions can be directed to the FAQ. |
night i.
perhaps made all the more challenging when he's so neurotically certain of how many boxes of salt they started the day with compared to how many they're ending with. granted, a little salt gone missing doesn't mean much in the grand scheme of things, but it's the kind of tiny, innocuous thing that leads to bigger things. the kind of thread that a journalist like eddie made a career out of tugging.
it's one box of missing seasoning, and then it's trailing a guy, and then it's watching him draw demonic little patterns with chalk and dust. seems like the sort of thing he should let lie, and yet he is a thief, and he is shady, and they are they lethal protector, therefore they must protect this camp lethally, eddie!!
so he steps out from the shadows. )
What you got there, man?
( can't have some guy sacrificing kids at summer camp. )
no subject
He's almost through scribbling a very complex angel proofing sigil (because those bastards are wily, believe it or not) when he hears the voice. He doesn't jump, because he's been expecting something to jump out at him all night, but there is a ripple of tensing muscle down his back, shoulders straightening. He'd been expecting something spooky, not a guy who smells like burnt hot dogs and suspicion. ]
Salt on the windows, this is chalk. [ He's going to finish the sigil, making sure not to get anything wrong, then he turns, wiping his hands on his jeans. ]
Angel proofing, demon repellant, that kinda thing. Salt keeps all the baddies out, or at least it should. Been putting demon traps under every cabin's front doormat. No demon's killing these people on my watch.
[ he has no idea there is a murder goo goblin hanging out and lurking. ]
Name's Dean, Cheetah's counselor. [ He pauses, then scrunches his brow in thought. ] Maybe I should teach a class - How to Survive the Supernatural, 101.
no subject
( eddie doesn't have an especially strong lie detector built in to his person, but he feels like this guy is telling the truth. based on nothing but ever-fallible vibes, this man seems genuine, non-violent. if someone was really out to eat the children, eddie would expect them to be more outwardly villainous.
maybe he's seen too many movies. )
You think we have a demon problem?
( so long as these freaky symbols are meant to repel rather than invite, eddie doesn't appear to mind. he's still going to wait up tonight, though. make sure these wards really are as altruistic in nature as dean claims. )
no subject
Maybe. I don't know. I think we have a "this whole place is a cosmic blender full of haunted bullcrap" problem. Demons are just one flavor outta thirty-one.
[ A beat, then- ]
I mean, we've had a cursed labyrinth, a train with a whole Snowpiercer vibe, then the whole Stepford Wives vibe with freakin' robot babies and fake marriages... Dude, I ended up in a sweater vest being Susie homemaker while my buddy went out and brought home the bacon. So, I guess...yeah. Warding crap is kinda my love language these days, even if it doesn't work. Sure doesn't hurt.
[ He doesn’t seem proud, exactly. More like resigned, like he’s just trying to get through this shit without losing anyone again. ]
Anyway, what about you? You always lurk in the dark keeping track of condiment theft, or is that a new hobby?
no subject
Sweater vest is a horrible choice for you, man. I mean, it's pretty bad for anyone, but especially someone so... normal.
( normal is entirely the wrong word, because this fast-talking demon-hunter seems anything but. he's both quick and casual, having an answer for everything with an earnest ease that makes eddie want to trust him. totally the wrong person to be stuffed into a sweater vest and washing dishes. )
Just taking the job seriously. Someone has to. ( curiosity, boredom, an inability to let things lie. ) You're being serious? You're seriously drawing, what, protection spells?
( he racks his brain, sends venom searching through his memories, checking if these symbols set of any red flags. unfortunately, eddie's career rarely brought him into contact with the occult, so his sigil dictionary is barren. )
no subject
Dude, if I'm your baseline for normal, you must have a hell of a story.
[ He jerks his thumb toward the nearest sigil. ]
Yeah. I'm serious. This stuff is the real deal; warding, demon traps, the whole shebang. Salt keeps demons out, ghosts too. Iron will buy you some time with a ghost slash vengeful spirit, but they'll come back plenty fast if you're not quick enough to salt and burn the bones. [ He drags a hand down his face, the remainder of the chalk smearing over a cheek. ] I’m not askin’ you to believe me. Just... don’t scrape 'em off. Even if all that crap isn't a threat right now, makes me feel better, you know? Least there's some protection, just in case somethin' decides to cause a ruckus.
[ And like, objectively - he knows he looks crazy. He gets that line a lot, especially back home when he's trying to protect someone. He's been shot at, punched, threatened, all for doing his damndest to keep people alive. He's the weirdo with salt and chalk in his pockets. ]
Salt rounds do a hell of a job, too. Pack your shells with it, and it's easier to keep some distance than getting up close and personal to swing a wrench at somethin' that's trying to kill you.