∎ ETRAYA MODS ∎ (
etrayamods) wrote in
etrayalogs2025-05-16 08:18 am
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Entry tags:
- !mission log,
- arcane: viktor,
- batman beyond: bruce wayne,
- batman wfa: jason todd,
- detroit become human: hank anderson,
- dimension 20: gorgug thistlespring,
- final fantasy xvi: barnabas tharmr,
- final fantasy xvi: dion lesage,
- fruits basket: shiraki mayuko,
- genshin impact: kaeya alberich,
- genshin impact: lumine,
- have you seen my brother: chu wenshan,
- ice age: manny,
- jl gods and monsters: kirk langstrom,
- little mushroom: an zhe,
- marvel comics: hope summers,
- mcu: loki,
- mcu: peter parker,
- my hero academia: izuku midoriya,
- person of interest: harold finch,
- person of interest: sameen shaw,
- remnant 2: the custodian,
- silent hill 3: heather mason,
- sonic (paramount): shadow the hedgehog,
- sonic idw: silver the hedgehog,
- stranger things: chrissy cunningham,
- the sandman: hob gadling,
- the untamed: xue yang,
- vox machina: vax'ildan vessar,
- word of honor: wen kexing,
- xmcu: laura
MISSION 009
![]() ⏵ CAMP ETRAYA ⏴ On May 16th, Aurora and the companion bots direct those not heading off to Solmara to make their way to Camp Etraya. Nestled away from everything else in a large clearing full of wildflowers and redwoods, Camp Etraya is a nostalgic summer camp experience put together just for it's residents! Cabins are assigned, scary stories are told around campfires, gossiping happens among friends on the trails surrounding the cabins - and don't be surprised when something goes awry. After all, this is still Etraya. While the rest of Etraya is still accessible and will not be blocked off, characters are discouraged from venturing far from camp for too long: Aurora will specify that they are on a mission, and that missions do require participation, but she has intentionally left them the freedom to wander. Not sleeping in their assigned cabins, not participating in events, and staying away from Camp Etraya will end with her having to take more extensive security measures, so please be on your best behavior! The last thing she wants to do is start enforcing boundaries, but she will if she has to. Camp is set up much like your generic summer camp! Each cabin is named, housing is assigned to characters as they arrive, there are camp counselors, and rotating daily tasks and chores. There are also multiple activities that characters are expected to participate in, and each activity is worth points that goes toward their camp graduation score. This score will be visible on their earpiece, and follows the A-F grading system. We are not be monitoring this, and are leaving character scores up to players. We do, however, ask that you please report your characters' camp grade HERE for rewards and demerits to be handed out after the mission itself. Cabin assignments can be found here, which also has their roles, and chores assigned to that cabin. Those who are participating in Solmara have received an assigned cabin, too, but their absence toward the beginning will not harm the cabin's ability to compete given how spread out their assignments are. ![]() ⏵ WELCOME TO CAMP ⏴ Camp life is meant to instill a sense of belonging, connection with nature, encouragement towards the creative, all on top of a firm foundation of responsibility. Upon arriving, campers will be escorted towards a table of white t-shirts and countless buckets of dye! Each Etrayan will be invited to make three Tie-Dyed shirts- as well as required to wear one as part of their summer uniform. Camp counselors must wear 80s basketball shorts or cut-off jeans. Campers may wear cargo shorts or a skort. For those with physical limitations to what they can wear, accommodations will be provided. Here, bonding is the camp runners' priority. They will be pushed into various ice-breaker activities, such as trust falls, two truths and a lie, and Never have I Ever. As the sun goes down, there will be weenies roasting over the bonfire, followed by s’mores and a sing-a-long! With the stars well-visible, it’s off to bed with campers. Each day after will start much the same: with the ringing of the bell and raising of the flag (Aurora, while unfamiliar with flag designs but an understanding of the concept, has chosen a rainbow flag for the camp. Rainbows make people happy, right?), followed by a meal at the Great Hall, morning assembly, activities with counselors, chores, free time, and then an evening winding down by the great fire. An hour after sun down, campers will be escorted back to their cabins for curfew. Camp Counselors are expected to keep track of their campers, and ensure they're all within their cabins for bedtime. This is part of their grade, too! Curfew lifts an hour before the first bell. ![]() ⏵ CAMP ACTIVITIES ⏴ As with most summer camps, Camp Etraya offers a wide variety of activities to participate in. While some of these activities may be mandatory, others are optional. We'll be leaving this up to individual player discretion: perhaps Viktor is mandated to report to arts and crafts, whilst it's optional for Silco to show. Silco, on the other hand, may be mandated to report to the archery contest. Characters are encouraged to participate in a minimum of one camp activity per day. Below is a non-exhaustive list of camp activities.
![]() ⏵ NIGHT TIME ⏴ Once campers have been put to bed, the counselors can still stay up. Unwind with hidden beers and the strumming of a guitar. Don’t get too comfortable, though, since without supervision, no one is keeping the campers in bed. After dark, should campers evade their counselors, they can go exploring in the dark. Eerie lights glimmer from the lake. There’s rumors of a headless spectre walking from the archery field to the edge of the forest. Should you behave, you still might hear a scratching at your bunk house window. And on the very last night of camp, there will be a talent show. Show off your hidden talent and bask in the excitement of wowing your fellow campers! Welcome to Camp Etraya! Please enjoy the s'mores and campfire songs. :) Camp will last approximately two weeks, going from May 16th to May 30th. For all questions relating to this mission, please refer to the plotting post. All other questions can be directed to the FAQ. |
no subject
Now see if you can notch it. Aim at a target. You don’t have to fire yet if you’re not comfortable yet.
[As Jason demonstrates with his bow and arrow, he thinks about Roy and wonders how he would’ve taught. Roy would probably love all this]
no subject
[She brings the arrow up. His patient advice is very good. She ought to be following it. But for someone usually so deliberate, she starts to feel antsy.
She draws back and releases, trying to shake that feeling. The arrow flies straight, but only makes it 3/4th the way to the target.]
Ooh, that's... that's something, I guess?
no subject
[To demonstrate for Mayuko, Jason slowly notches an arrow and aims]
Breathe slowly and through the nose. Focus only on the target and tune out everything else.
[A pause and then Jason fires. His arrow strikes almost in the center of the target]
no subject
Nice shot! I can tell this isn't your first time at the range--when did you pick it up?
[Ah yes, the oldest distraction in the book-- keep 'em talking so you can get out of the assignment.]
no subject
My best friend's an expert archer. It's not my first weapon of choice but I picked up some stuff from hanging with him.
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[It gives Mayuko the start of a warm fuzzy feeling, hearing Jason bring up a friend. Granted, it can be painful recalling someone who isn't here, in one of these places. Wanting to see them while hoping desperately they never show. But there is a sort of joy in being able to acquaint someone with them, if only through description.]
How long have you known him?
no subject
[Roy is his best friend but Jason would also consider all of the Outlaw members his closest friends]
Of course, Artemis is also a great shot at archery.
no subject
[Time to try another shot. She turns her attention to the target. If this were a question of simply meditating on the bulls-eye, that wouldn't be a problem. On the other hand, she can remember riding the intense flow of the track when she was younger, everything heightened and faded all at once. This practice session was starting to hover in between those recollections: "Focus while moving" and "focus while unmoving".
Problem is, as soon as her body sets up for the shot, a third reminder rears its head. Laughter. Cold. She lines up and her leg, the one back from the target, twitches. Not enough to force a step or break her stance. Enough for her to notice, and with a huff, she resets.
Her shot is still a touch hasty, but scuds near the leg/base of the target.]
I know how large some groups can get, but that doesn't seem your style. So I'm glad you have each other.
no subject
[Very specific circumstances but still. Better than nothing? He looks over at where Mayuko's arrow lands]
Not too bad for a novice. You're getting there.
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Thanks--I really felt that one. Oof... I guess we'll see after four more mornings if I can hit the broadside of a barn.
no subject
I think we can at least you get to nick that broadside by by morning 3.