∎ ETRAYA MODS ∎ (
etrayamods) wrote in
etrayalogs2025-05-16 08:18 am
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Entry tags:
- !mission log,
- arcane: viktor,
- batman beyond: bruce wayne,
- batman wfa: jason todd,
- detroit become human: hank anderson,
- dimension 20: gorgug thistlespring,
- final fantasy xvi: barnabas tharmr,
- final fantasy xvi: dion lesage,
- fruits basket: shiraki mayuko,
- genshin impact: kaeya alberich,
- genshin impact: lumine,
- have you seen my brother: chu wenshan,
- ice age: manny,
- jl gods and monsters: kirk langstrom,
- little mushroom: an zhe,
- marvel comics: hope summers,
- mcu: loki,
- mcu: peter parker,
- my hero academia: izuku midoriya,
- person of interest: harold finch,
- person of interest: sameen shaw,
- remnant 2: the custodian,
- silent hill 3: heather mason,
- sonic (paramount): shadow the hedgehog,
- sonic idw: silver the hedgehog,
- stranger things: chrissy cunningham,
- the sandman: hob gadling,
- the untamed: xue yang,
- vox machina: vax'ildan vessar,
- word of honor: wen kexing,
- xmcu: laura
MISSION 009
![]() ⏵ CAMP ETRAYA ⏴ On May 16th, Aurora and the companion bots direct those not heading off to Solmara to make their way to Camp Etraya. Nestled away from everything else in a large clearing full of wildflowers and redwoods, Camp Etraya is a nostalgic summer camp experience put together just for it's residents! Cabins are assigned, scary stories are told around campfires, gossiping happens among friends on the trails surrounding the cabins - and don't be surprised when something goes awry. After all, this is still Etraya. While the rest of Etraya is still accessible and will not be blocked off, characters are discouraged from venturing far from camp for too long: Aurora will specify that they are on a mission, and that missions do require participation, but she has intentionally left them the freedom to wander. Not sleeping in their assigned cabins, not participating in events, and staying away from Camp Etraya will end with her having to take more extensive security measures, so please be on your best behavior! The last thing she wants to do is start enforcing boundaries, but she will if she has to. Camp is set up much like your generic summer camp! Each cabin is named, housing is assigned to characters as they arrive, there are camp counselors, and rotating daily tasks and chores. There are also multiple activities that characters are expected to participate in, and each activity is worth points that goes toward their camp graduation score. This score will be visible on their earpiece, and follows the A-F grading system. We are not be monitoring this, and are leaving character scores up to players. We do, however, ask that you please report your characters' camp grade HERE for rewards and demerits to be handed out after the mission itself. Cabin assignments can be found here, which also has their roles, and chores assigned to that cabin. Those who are participating in Solmara have received an assigned cabin, too, but their absence toward the beginning will not harm the cabin's ability to compete given how spread out their assignments are. ![]() ⏵ WELCOME TO CAMP ⏴ Camp life is meant to instill a sense of belonging, connection with nature, encouragement towards the creative, all on top of a firm foundation of responsibility. Upon arriving, campers will be escorted towards a table of white t-shirts and countless buckets of dye! Each Etrayan will be invited to make three Tie-Dyed shirts- as well as required to wear one as part of their summer uniform. Camp counselors must wear 80s basketball shorts or cut-off jeans. Campers may wear cargo shorts or a skort. For those with physical limitations to what they can wear, accommodations will be provided. Here, bonding is the camp runners' priority. They will be pushed into various ice-breaker activities, such as trust falls, two truths and a lie, and Never have I Ever. As the sun goes down, there will be weenies roasting over the bonfire, followed by s’mores and a sing-a-long! With the stars well-visible, it’s off to bed with campers. Each day after will start much the same: with the ringing of the bell and raising of the flag (Aurora, while unfamiliar with flag designs but an understanding of the concept, has chosen a rainbow flag for the camp. Rainbows make people happy, right?), followed by a meal at the Great Hall, morning assembly, activities with counselors, chores, free time, and then an evening winding down by the great fire. An hour after sun down, campers will be escorted back to their cabins for curfew. Camp Counselors are expected to keep track of their campers, and ensure they're all within their cabins for bedtime. This is part of their grade, too! Curfew lifts an hour before the first bell. ![]() ⏵ CAMP ACTIVITIES ⏴ As with most summer camps, Camp Etraya offers a wide variety of activities to participate in. While some of these activities may be mandatory, others are optional. We'll be leaving this up to individual player discretion: perhaps Viktor is mandated to report to arts and crafts, whilst it's optional for Silco to show. Silco, on the other hand, may be mandated to report to the archery contest. Characters are encouraged to participate in a minimum of one camp activity per day. Below is a non-exhaustive list of camp activities.
![]() ⏵ NIGHT TIME ⏴ Once campers have been put to bed, the counselors can still stay up. Unwind with hidden beers and the strumming of a guitar. Don’t get too comfortable, though, since without supervision, no one is keeping the campers in bed. After dark, should campers evade their counselors, they can go exploring in the dark. Eerie lights glimmer from the lake. There’s rumors of a headless spectre walking from the archery field to the edge of the forest. Should you behave, you still might hear a scratching at your bunk house window. And on the very last night of camp, there will be a talent show. Show off your hidden talent and bask in the excitement of wowing your fellow campers! Welcome to Camp Etraya! Please enjoy the s'mores and campfire songs. :) Camp will last approximately two weeks, going from May 16th to May 30th. For all questions relating to this mission, please refer to the plotting post. All other questions can be directed to the FAQ. |
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"And when someone says to stay in one place, I have to find out why." Is Aurora and Echo keeping something from them? Maybe. Maybe not.
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And boy, had that not ended well. No wonder she was feeling so edgy about the scheduling.
"Right. Find out what's so dangerous about the other places that we're not supposed to go there. We're all a little old for 'because I said so.'" She crossed her arms, staring at the city, and stepped forward again. "This isn't the kind of place where surprises are a good thing."
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"It's going to be a long walk back." So they might as well. At least they're not alone in case anything decides to surprise them. "You ever deal with anything like this back where you're from?"
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...and the story really sucked.
"Something like it." She could talk about Spira, she decided. It wasn't exactly her own story--it was a thousand years that she'd just been born in the right part of. "Big monster for a thousand years. Church said that we had to follow its teachings if we ever wanted it to go away. And then we all found out that it was a great big lie, and it was their founder who started it in the first place."
That would do for an ultra-condensed version.
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"What if the worlds ending is also a big lie?" He's not really asking the question so much as thinking about the possibility. No one can see or speak to Echo, just like the mystery monster from her world. Here, they're told to go on ridiculous missions in order to somehow prove themselves and their worlds. Obey without question or face some unknown consequence that might impact everyone in their universe.
"I'm reminded again of how much this place sucks. The sad part is, it could be even worse." Judging from what little he knows about the other world some people went to help.
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"But after getting sent to Aphaia... it's a lot more believable. It's happening to at least one place, and if something can unravel one world like that, why couldn't it do more?"
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"Just because one planet fucked itself doesn't mean existence is unraveling. We don't know what happened to Aphaia before it got to that state. What they might have done to their world to get that far. Maybe Aurora is just showing us what she thinks will put us in line."
No matter what, Vax can't trust her. Perhaps he's too stubborn.
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It would be a pretty good plan.
"You could be right." She bent down to pick up a stone herself, but she didn't throw it or kick it--instead turning it over between her fingers, watching the minerals it held glint in the moonlight. "You've been here longer than me. Did you ever see anything else like Aphaia before she sent us there?"
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"Maybe all the fighting we had to participate in was a good way to keep us from asking too many questions about the place." Who knows.
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It was awfully conveniently timed, and she'd thought so herself... still, the doom engulfing Aphaia had seemed real enough. She still believed that that world, if nothing else, was heading for oblivion. "I did my best to search for answers. They didn't have much in the way of historical records--I couldn't find anything about the time before they started spiraling towards death."