∎ ETRAYA MODS ∎ (
etrayamods) wrote in
etrayalogs2025-05-16 08:18 am
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Entry tags:
- !mission log,
- arcane: viktor,
- batman beyond: bruce wayne,
- batman wfa: jason todd,
- detroit become human: hank anderson,
- dimension 20: gorgug thistlespring,
- final fantasy xvi: barnabas tharmr,
- final fantasy xvi: dion lesage,
- fruits basket: shiraki mayuko,
- genshin impact: kaeya alberich,
- genshin impact: lumine,
- have you seen my brother: chu wenshan,
- ice age: manny,
- jl gods and monsters: kirk langstrom,
- little mushroom: an zhe,
- marvel comics: hope summers,
- mcu: loki,
- mcu: peter parker,
- my hero academia: izuku midoriya,
- person of interest: harold finch,
- person of interest: sameen shaw,
- remnant 2: the custodian,
- silent hill 3: heather mason,
- sonic (paramount): shadow the hedgehog,
- sonic idw: silver the hedgehog,
- stranger things: chrissy cunningham,
- the sandman: hob gadling,
- the untamed: xue yang,
- vox machina: vax'ildan vessar,
- word of honor: wen kexing,
- xmcu: laura
MISSION 009
![]() ⏵ CAMP ETRAYA ⏴ On May 16th, Aurora and the companion bots direct those not heading off to Solmara to make their way to Camp Etraya. Nestled away from everything else in a large clearing full of wildflowers and redwoods, Camp Etraya is a nostalgic summer camp experience put together just for it's residents! Cabins are assigned, scary stories are told around campfires, gossiping happens among friends on the trails surrounding the cabins - and don't be surprised when something goes awry. After all, this is still Etraya. While the rest of Etraya is still accessible and will not be blocked off, characters are discouraged from venturing far from camp for too long: Aurora will specify that they are on a mission, and that missions do require participation, but she has intentionally left them the freedom to wander. Not sleeping in their assigned cabins, not participating in events, and staying away from Camp Etraya will end with her having to take more extensive security measures, so please be on your best behavior! The last thing she wants to do is start enforcing boundaries, but she will if she has to. Camp is set up much like your generic summer camp! Each cabin is named, housing is assigned to characters as they arrive, there are camp counselors, and rotating daily tasks and chores. There are also multiple activities that characters are expected to participate in, and each activity is worth points that goes toward their camp graduation score. This score will be visible on their earpiece, and follows the A-F grading system. We are not be monitoring this, and are leaving character scores up to players. We do, however, ask that you please report your characters' camp grade HERE for rewards and demerits to be handed out after the mission itself. Cabin assignments can be found here, which also has their roles, and chores assigned to that cabin. Those who are participating in Solmara have received an assigned cabin, too, but their absence toward the beginning will not harm the cabin's ability to compete given how spread out their assignments are. ![]() ⏵ WELCOME TO CAMP ⏴ Camp life is meant to instill a sense of belonging, connection with nature, encouragement towards the creative, all on top of a firm foundation of responsibility. Upon arriving, campers will be escorted towards a table of white t-shirts and countless buckets of dye! Each Etrayan will be invited to make three Tie-Dyed shirts- as well as required to wear one as part of their summer uniform. Camp counselors must wear 80s basketball shorts or cut-off jeans. Campers may wear cargo shorts or a skort. For those with physical limitations to what they can wear, accommodations will be provided. Here, bonding is the camp runners' priority. They will be pushed into various ice-breaker activities, such as trust falls, two truths and a lie, and Never have I Ever. As the sun goes down, there will be weenies roasting over the bonfire, followed by s’mores and a sing-a-long! With the stars well-visible, it’s off to bed with campers. Each day after will start much the same: with the ringing of the bell and raising of the flag (Aurora, while unfamiliar with flag designs but an understanding of the concept, has chosen a rainbow flag for the camp. Rainbows make people happy, right?), followed by a meal at the Great Hall, morning assembly, activities with counselors, chores, free time, and then an evening winding down by the great fire. An hour after sun down, campers will be escorted back to their cabins for curfew. Camp Counselors are expected to keep track of their campers, and ensure they're all within their cabins for bedtime. This is part of their grade, too! Curfew lifts an hour before the first bell. ![]() ⏵ CAMP ACTIVITIES ⏴ As with most summer camps, Camp Etraya offers a wide variety of activities to participate in. While some of these activities may be mandatory, others are optional. We'll be leaving this up to individual player discretion: perhaps Viktor is mandated to report to arts and crafts, whilst it's optional for Silco to show. Silco, on the other hand, may be mandated to report to the archery contest. Characters are encouraged to participate in a minimum of one camp activity per day. Below is a non-exhaustive list of camp activities.
![]() ⏵ NIGHT TIME ⏴ Once campers have been put to bed, the counselors can still stay up. Unwind with hidden beers and the strumming of a guitar. Don’t get too comfortable, though, since without supervision, no one is keeping the campers in bed. After dark, should campers evade their counselors, they can go exploring in the dark. Eerie lights glimmer from the lake. There’s rumors of a headless spectre walking from the archery field to the edge of the forest. Should you behave, you still might hear a scratching at your bunk house window. And on the very last night of camp, there will be a talent show. Show off your hidden talent and bask in the excitement of wowing your fellow campers! Welcome to Camp Etraya! Please enjoy the s'mores and campfire songs. :) Camp will last approximately two weeks, going from May 16th to May 30th. For all questions relating to this mission, please refer to the plotting post. All other questions can be directed to the FAQ. |
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[ He sounds sincere, but he's already trying to figure out how hostile they were to Kirk. And if Damian's involved? Very hostile. ]
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Unfortunately, aggressive. The other Batman called me a copycat. And a kid threatened someone from my world with a knife.
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That sounds dreadful. I hope your friend wasn't hurt.
[ Probably that unhinged Superman on the network and if Damian's attacked him, he must have had a good reason. ]
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[Though at least this conversation has been civil so far]
Are you familiar with a Dr. Crane?
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Somewhat. He was a professor at my son's university.
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[Also interesting the doctor doesn’t sound like a fan of bats]
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[ Bruce glances at Kirk, but doesn't say anything else. He must not have a Scarecrow in his world. Bruce doesn't feel obligated to warn him just yet. ]
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Would you happen to be related to a Damian Wayne?
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[ The answer sounds light, as if he doesn't take it particularly seriously. He doesn't joke, but this is about close as he gets to it. ]
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[For all Kirk knows, Bruce could be telling the truth. The multiverse has a way of complicating a lot of things]
Unfortunately, he was the one who tried to attack my friend. He was in an unusual costume too.
[Kirk is aware he's in an unusual outfit too but it's the middle of the night and most people seem to be asleep. It's as good of a time as any to talk about something more sensitive]
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That's too bad. Damian seemed like such an...interesting young man.
[ he's not going to say polite. Not even Bruce could keep a straight face with that lie. ]
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Well trained and unusually experienced for someone his age.
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What are you implying, Dr. Langstrom?
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By my world's standards, it seems very unusual for there to be a child involved in vigilantism. But we both agree, Gotham has a way of attracting unique characters.
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I agree. A child has no place being involved in that life.
[ Even though there's no change in his voice, it's a regret he feels deeply. ]
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Something about this particular conversation is making the picture clearer]
Dangerous work, an alarming lack of caution, and excessive confidence. The moniker seems unusual too.
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He continues to pet Ace. ]
What did he call himself?
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He didn't use it the last time we encountered each other but I've seen the name "Robin" attached to him on the network.
[Perhaps it's part of the joke of why Kirk was given a literal robin as a pet. Batman and Robin? It's an odd combination]
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What else have you seen?
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Quite the eclectic group it seems.
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[ He finally stops petting Ace and rests his hands on his cane. ]
There's something you want to say. You might as well say it.
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[For a man of his age, Bruce looks like he used to be in considerable athletic shape. Plus, of all the countless amount of people to pull from into Etraya, why Bruce? There had to be something unique about him. Then there was how the other Gothamites seem to have their own special skills]
I already met one Batman.
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I have no idea what that is.
[ lmao, sorry, Kirk. ]
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Apologies. My mistake. It just would be interesting to know everyone's connections since some of us come from similar worlds. Especially if there's a mission that'll force some of us to work together. And I'd rather not have another incident like what happened with Damian and my friend. Misunderstandings complicates things more than they need to.
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[ Bruce has no real intention of doing any such thing. He did trust Damian enough to think he wouldn't needlessly endanger any of them. So he's is comfortable with Kirk's suspicions for the moment. At least, he doesn't feel like he needs to deny them any further. Besides any vehement denial might only make them worse. ]
We should have coffee some time, Dr. Langstrom. I'd like to get to know you a little better. [ A pause. ] You still drink coffee, don't you?
[ he's being a little bit facetious, ignore him. ]
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