∎ ETRAYA MODS ∎ (
etrayamods) wrote in
etrayalogs2025-05-16 08:18 am
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Entry tags:
- !mission log,
- arcane: jayce talis,
- arcane: viktor,
- batman beyond: bruce wayne,
- batman wfa: jason todd,
- detroit become human: hank anderson,
- dimension 20: gorgug thistlespring,
- final fantasy xvi: barnabas tharmr,
- final fantasy xvi: dion lesage,
- fruits basket: shiraki mayuko,
- genshin impact: kaeya alberich,
- genshin impact: lumine,
- have you seen my brother: chu wenshan,
- ice age: manny,
- jl gods and monsters: kirk langstrom,
- little mushroom: an zhe,
- marvel comics: hope summers,
- mcu: loki,
- mcu: peter parker,
- my hero academia: izuku midoriya,
- original: shigeru miyata,
- person of interest: harold finch,
- person of interest: sameen shaw,
- remnant 2: the custodian,
- silent hill 3: heather mason,
- sonic (paramount): shadow the hedgehog,
- sonic idw: silver the hedgehog,
- stranger things: chrissy cunningham,
- the sandman: hob gadling,
- the untamed: xue yang,
- vox machina: vax'ildan vessar,
- word of honor: wen kexing,
- xmcu: laura
MISSION 009
![]() ⏵ CAMP ETRAYA ⏴ On May 16th, Aurora and the companion bots direct those not heading off to Solmara to make their way to Camp Etraya. Nestled away from everything else in a large clearing full of wildflowers and redwoods, Camp Etraya is a nostalgic summer camp experience put together just for it's residents! Cabins are assigned, scary stories are told around campfires, gossiping happens among friends on the trails surrounding the cabins - and don't be surprised when something goes awry. After all, this is still Etraya. While the rest of Etraya is still accessible and will not be blocked off, characters are discouraged from venturing far from camp for too long: Aurora will specify that they are on a mission, and that missions do require participation, but she has intentionally left them the freedom to wander. Not sleeping in their assigned cabins, not participating in events, and staying away from Camp Etraya will end with her having to take more extensive security measures, so please be on your best behavior! The last thing she wants to do is start enforcing boundaries, but she will if she has to. Camp is set up much like your generic summer camp! Each cabin is named, housing is assigned to characters as they arrive, there are camp counselors, and rotating daily tasks and chores. There are also multiple activities that characters are expected to participate in, and each activity is worth points that goes toward their camp graduation score. This score will be visible on their earpiece, and follows the A-F grading system. We are not be monitoring this, and are leaving character scores up to players. We do, however, ask that you please report your characters' camp grade HERE for rewards and demerits to be handed out after the mission itself. Cabin assignments can be found here, which also has their roles, and chores assigned to that cabin. Those who are participating in Solmara have received an assigned cabin, too, but their absence toward the beginning will not harm the cabin's ability to compete given how spread out their assignments are. ![]() ⏵ WELCOME TO CAMP ⏴ Camp life is meant to instill a sense of belonging, connection with nature, encouragement towards the creative, all on top of a firm foundation of responsibility. Upon arriving, campers will be escorted towards a table of white t-shirts and countless buckets of dye! Each Etrayan will be invited to make three Tie-Dyed shirts- as well as required to wear one as part of their summer uniform. Camp counselors must wear 80s basketball shorts or cut-off jeans. Campers may wear cargo shorts or a skort. For those with physical limitations to what they can wear, accommodations will be provided. Here, bonding is the camp runners' priority. They will be pushed into various ice-breaker activities, such as trust falls, two truths and a lie, and Never have I Ever. As the sun goes down, there will be weenies roasting over the bonfire, followed by s’mores and a sing-a-long! With the stars well-visible, it’s off to bed with campers. Each day after will start much the same: with the ringing of the bell and raising of the flag (Aurora, while unfamiliar with flag designs but an understanding of the concept, has chosen a rainbow flag for the camp. Rainbows make people happy, right?), followed by a meal at the Great Hall, morning assembly, activities with counselors, chores, free time, and then an evening winding down by the great fire. An hour after sun down, campers will be escorted back to their cabins for curfew. Camp Counselors are expected to keep track of their campers, and ensure they're all within their cabins for bedtime. This is part of their grade, too! Curfew lifts an hour before the first bell. ![]() ⏵ CAMP ACTIVITIES ⏴ As with most summer camps, Camp Etraya offers a wide variety of activities to participate in. While some of these activities may be mandatory, others are optional. We'll be leaving this up to individual player discretion: perhaps Viktor is mandated to report to arts and crafts, whilst it's optional for Silco to show. Silco, on the other hand, may be mandated to report to the archery contest. Characters are encouraged to participate in a minimum of one camp activity per day. Below is a non-exhaustive list of camp activities.
![]() ⏵ NIGHT TIME ⏴ Once campers have been put to bed, the counselors can still stay up. Unwind with hidden beers and the strumming of a guitar. Don’t get too comfortable, though, since without supervision, no one is keeping the campers in bed. After dark, should campers evade their counselors, they can go exploring in the dark. Eerie lights glimmer from the lake. There’s rumors of a headless spectre walking from the archery field to the edge of the forest. Should you behave, you still might hear a scratching at your bunk house window. And on the very last night of camp, there will be a talent show. Show off your hidden talent and bask in the excitement of wowing your fellow campers! Welcome to Camp Etraya! Please enjoy the s'mores and campfire songs. :) Camp will last approximately two weeks, going from May 16th to May 30th. For all questions relating to this mission, please refer to the plotting post. All other questions can be directed to the FAQ. |
cw: death of a child
Even so, he liked having a child. He never will again.
He's quiet for a moment. Then: ]
I had family. My team, they were mine. My brothers and sisters.
no subject
no subject
Noisy. Complicated. But...good.
[ The world made sense with his family inside it. ]
no subject
I was no better a fake wife than you were a fake husband. [There's a faint hint of wistfulness as she thinks back on the garden Aerith helped her plant, how beautiful it had been. She'd been sad to leave it.] But I can't remember ever having gone on a date before we went to a restaurant together, isn't that absurd?
no subject
Sometimes it just works out like that, [ he says after a moment. ] You give things up, or just they just never happen.
cw: mention of parasitism, mention of assisted suicide (sort of)
[She glances around, double-checking that they aren't, as best she can tell, being followed.]
It wasn't actually our marriage I wanted to discuss, you know. You asked me, once, to put a knife through your skull, should you die here. In turn, I asked a similar favour: that you make a quick end of me, should I start transforming into a tentacled monster. I wanted to let you know that it may not be a concern for much longer. I've found a doctor who says he may be able to remove the thing that would cause the transformation.
[Despite herself, a hopeful note creeps into her voice.]
cw: death of a child
[ It's impossible not to think of Matthew in that moment. Sometimes Carver thinks it would've been easier if he'd had someone to blame. A stranger he could hunt down and sunder apart with his bare hands. Maybe then the grief would've been easier to take instead of settling in his soul like poison.
He breathes past it. He doesn't say any of that. Just watches Shadowheart, eyes narrowed slightly. ]
Good.
[ This is meant genuinely. His voice softens ever so briefly. ]
This doctor, they any good with diseases?
no subject
You'd have to ask him. Dr. Romano.
[She looks over at him again.]
I tried casting a few spells on you, the last time you were here. I'm not sure whether any cured your disease, but I'd try again. If you like.
Cw parasite mention
He tilts his head as Shadowheart continues, though. ]
Okay, [ he says slowly. ] What kind of spells?
no subject
[An awkward sort of attempt at a joke.
At this point, she can't recall what she's told him of her abilities that he'd remember, so she opts to explain it all again.]
I'm a healer. I can heal injuries, cure most any mundane disease, remove most curses, neutralise poisons, and provide protection in battle. I tried casting spells that would do all those things.
no subject
If she fucks with him, it'll be for a good reason. Best not to give her one, Carver thinks.
He sucks on his teeth. Okay. ]
Last time, could you tell there was something wrong with me? We thought it was in the blood back home, but nobody really knew for sure.
cw: parasite mention
Unless the primary symptoms of this illness are rudeness and unwashed hair, I can't tell that there's anything wrong with you, no.
[Ahead of the them, the trees begin to thin, and the lake comes into view. There are lights glimmering over the water, and Shadowheart vaguely wonders whether they're supposed to be there.]
You told me you have insomnia. And that your corpse will come back hungry, should you die. I believe your exact words were that it's a 'fucked-up disease.' I know nothing more of what your illness is or how it works.
no subject
There’s nothing for it. This is simply what’s happening. ]
That’s all true, [ he says slowly. ] Our corpsmen couldn’t figure it out back home. Nobody could. I’m just not enough of an asshole to want it to spread here.
no subject
[She glances around.]
Perhaps I should have brought a bottle. There doesn't seem to be anything out here justifying the curfew we've been set.
no subject
[ He glances around at the trees, eyes narrowed. He's certain that there's something out here, waiting to pounce on them. Unfortunately, he's found no sign of it yet. That hasn't helped his paranoia any. ]
Maybe it's nothing. Maybe they're waiting. Hard to say.
no subject
[She glances up at the trees, as though there might be some monster hiding in the foliage about to drop down on them.]
no subject
[ He frowns, watching their corners. ]
People trust Aurora too easy. There's always an angle.
no subject
If we were here for the purpose Aurora claims, she wouldn't have chosen me. Nor you, I imagine. Rare as they may be, there are good people in my world. Heroes, champions. Those who have woken up every morning of their lives and chosen to help others, no matter the cost to themselves. Who have never hurt an innocent soul.
[She's thinking of Wyll, of Halsin, of Dame Aylin. Those boys on the road who died trying to save their sister's life. The tieflings who could have fled but stayed to protect the others in the Grove. Even Jaheira, as cynical and curmudgeonly as she is, who must be pushing one hundred and sixty years old and still went into the Shadow-Cursed Lands, knowing those who walked in never walked out, because it was the right thing to do.
She would have called them all fools, once. Now she knows better.]
Yet I've been here a year. Alone. And I'm no more fit to be a hero than I could lift you over my head one-handed without the aid of magic. Neither Aurora nor Echo chose me to prove my world worthy of saving. So what is the true purpose of this place?