∎ ETRAYA MODS ∎ (
etrayamods) wrote in
etrayalogs2025-05-16 08:18 am
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Entry tags:
- !mission log,
- arcane: viktor,
- batman beyond: bruce wayne,
- batman wfa: jason todd,
- detroit become human: hank anderson,
- dimension 20: gorgug thistlespring,
- final fantasy xvi: barnabas tharmr,
- final fantasy xvi: dion lesage,
- fruits basket: shiraki mayuko,
- genshin impact: kaeya alberich,
- genshin impact: lumine,
- have you seen my brother: chu wenshan,
- ice age: manny,
- jl gods and monsters: kirk langstrom,
- little mushroom: an zhe,
- marvel comics: hope summers,
- mcu: loki,
- mcu: peter parker,
- my hero academia: izuku midoriya,
- person of interest: harold finch,
- person of interest: sameen shaw,
- remnant 2: the custodian,
- silent hill 3: heather mason,
- sonic (paramount): shadow the hedgehog,
- sonic idw: silver the hedgehog,
- stranger things: chrissy cunningham,
- the sandman: hob gadling,
- the untamed: xue yang,
- vox machina: vax'ildan vessar,
- word of honor: wen kexing,
- xmcu: laura
MISSION 009
![]() ⏵ CAMP ETRAYA ⏴ On May 16th, Aurora and the companion bots direct those not heading off to Solmara to make their way to Camp Etraya. Nestled away from everything else in a large clearing full of wildflowers and redwoods, Camp Etraya is a nostalgic summer camp experience put together just for it's residents! Cabins are assigned, scary stories are told around campfires, gossiping happens among friends on the trails surrounding the cabins - and don't be surprised when something goes awry. After all, this is still Etraya. While the rest of Etraya is still accessible and will not be blocked off, characters are discouraged from venturing far from camp for too long: Aurora will specify that they are on a mission, and that missions do require participation, but she has intentionally left them the freedom to wander. Not sleeping in their assigned cabins, not participating in events, and staying away from Camp Etraya will end with her having to take more extensive security measures, so please be on your best behavior! The last thing she wants to do is start enforcing boundaries, but she will if she has to. Camp is set up much like your generic summer camp! Each cabin is named, housing is assigned to characters as they arrive, there are camp counselors, and rotating daily tasks and chores. There are also multiple activities that characters are expected to participate in, and each activity is worth points that goes toward their camp graduation score. This score will be visible on their earpiece, and follows the A-F grading system. We are not be monitoring this, and are leaving character scores up to players. We do, however, ask that you please report your characters' camp grade HERE for rewards and demerits to be handed out after the mission itself. Cabin assignments can be found here, which also has their roles, and chores assigned to that cabin. Those who are participating in Solmara have received an assigned cabin, too, but their absence toward the beginning will not harm the cabin's ability to compete given how spread out their assignments are. ![]() ⏵ WELCOME TO CAMP ⏴ Camp life is meant to instill a sense of belonging, connection with nature, encouragement towards the creative, all on top of a firm foundation of responsibility. Upon arriving, campers will be escorted towards a table of white t-shirts and countless buckets of dye! Each Etrayan will be invited to make three Tie-Dyed shirts- as well as required to wear one as part of their summer uniform. Camp counselors must wear 80s basketball shorts or cut-off jeans. Campers may wear cargo shorts or a skort. For those with physical limitations to what they can wear, accommodations will be provided. Here, bonding is the camp runners' priority. They will be pushed into various ice-breaker activities, such as trust falls, two truths and a lie, and Never have I Ever. As the sun goes down, there will be weenies roasting over the bonfire, followed by s’mores and a sing-a-long! With the stars well-visible, it’s off to bed with campers. Each day after will start much the same: with the ringing of the bell and raising of the flag (Aurora, while unfamiliar with flag designs but an understanding of the concept, has chosen a rainbow flag for the camp. Rainbows make people happy, right?), followed by a meal at the Great Hall, morning assembly, activities with counselors, chores, free time, and then an evening winding down by the great fire. An hour after sun down, campers will be escorted back to their cabins for curfew. Camp Counselors are expected to keep track of their campers, and ensure they're all within their cabins for bedtime. This is part of their grade, too! Curfew lifts an hour before the first bell. ![]() ⏵ CAMP ACTIVITIES ⏴ As with most summer camps, Camp Etraya offers a wide variety of activities to participate in. While some of these activities may be mandatory, others are optional. We'll be leaving this up to individual player discretion: perhaps Viktor is mandated to report to arts and crafts, whilst it's optional for Silco to show. Silco, on the other hand, may be mandated to report to the archery contest. Characters are encouraged to participate in a minimum of one camp activity per day. Below is a non-exhaustive list of camp activities.
![]() ⏵ NIGHT TIME ⏴ Once campers have been put to bed, the counselors can still stay up. Unwind with hidden beers and the strumming of a guitar. Don’t get too comfortable, though, since without supervision, no one is keeping the campers in bed. After dark, should campers evade their counselors, they can go exploring in the dark. Eerie lights glimmer from the lake. There’s rumors of a headless spectre walking from the archery field to the edge of the forest. Should you behave, you still might hear a scratching at your bunk house window. And on the very last night of camp, there will be a talent show. Show off your hidden talent and bask in the excitement of wowing your fellow campers! Welcome to Camp Etraya! Please enjoy the s'mores and campfire songs. :) Camp will last approximately two weeks, going from May 16th to May 30th. For all questions relating to this mission, please refer to the plotting post. All other questions can be directed to the FAQ. |
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Nothing some ice won't fix.
[ And there seems to be plenty of that. ]
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The ropes leading to the tangle around Vax’s leg get slashed in one sharp cut. He cuts a hole for Vax to escape through. The dagger is tucked into the sheathe on his belt. He sets himself to help Vax down.] I think ice won’t be that difficult to get. I’ll give your blade back once we’re off my ice.
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Sure. No problem.
[ He's not worried about Kaeya running off with his dagger. Obviously, Kaeya means to help, and he couldn't actually steal it if he wanted to, since Vax can just summon it back. ]
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[There are likely traps in the maze ahead but. He can spot a safe spot they can rest just beyond the ice.
The stairs break up behind them as he guides Vax down to the ground.] Don’t worry about the ice. I’m breaking it up as we go. At least nothing will come after us until we go further.
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Thanks.
[ Reaching down, he unties and removes his boot so he can check out his twisted ankle. It's not something a little rest won't fix. ]
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It won’t be pleasant. My healing is usually used on myself. [He sits, settled automatically in a watch position. If anything were to attack it has to get through him first.] Quick and dirty magic, and all that.
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He's not familiar with healing magic that 'won't be pleasant'. Pike's magic is always quick and painless. Given that the injury isn't severe, he shakes his head. ]
I think I'll just rest it, but thanks. I haven't heard of healing magic like that before.
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So, it is like thrusting your hand in river in the winter when I use it. Even on me. Jean’s is nicer. Feels like a wind at your back.
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[ Guess that makes sense. Magic doesn't work the same way where Vax is from, but he can understand the concept. ]
Don't think I know Jean. [ But Vax doesn't go around meeting a lot of people. ] Oh, I'm Vax. Thanks for your help.
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And you wouldn’t know Jean. She isn’t here. I’m one of two from my world. [He waves a hand then lets it drop.] How long have you been in Etraya? I got here shortly before last mission.
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[ Vax sometimes talks about his sister as if she were close, as well, with no distinction that she might not be. ]
I've been here.. going on eight months.
[ It's kind of shocking when he says it outloud. Despite being here so long, others sometimes mistake him for a new face, since he doesn't spend a lot of time on the network. ]
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I've heard parts of it match places others lived.
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New structures appear pretty regular, just like the people do. And sometimes whole sections of the city get added. It's like Aurora's personal little puzzle box, jigging it around however she thinks suits us.
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If it just happens…why the hell is it happening.
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[ Vax shrugs. ]
Maybe she does. I don't know. She's not actually human, so I'm not sure how that would work. But no matter what nice things she does, she's still just a puppet taking orders from Echo and can't get us in contact with Echo.
[ So Vax doesn't think much of Aurora, though others seem to like her. He knows he's in the minority when it comes to their zookeeper. ]
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But freely told me there are sister cities and she can only contact those closest to her.
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Some went to one of those cities on another world for a mission. I imagine we'll hear something when they return.
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[He thinks again, considering. Then he speaks,] …when we were at that wizard library. They said they knew why we were there. But they wouldn’t answer questions. I wonder how many know about the missions and more than that.
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Some people seem to know more about this place. They share information when they can on the network.
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So far, we're all hitting the same walls. It's a little irritating. [He smiles, but there's an edge to it. It's a lot irritating and he can't hide that even with his usual smile.] Still, I'd love to have the leverage to ask those wizards what they know. Have we ever returned to somewhere we've been before?