etrayamods: (Default)
∎ ETRAYA MODS ∎ ([personal profile] etrayamods) wrote in [community profile] etrayalogs2025-05-16 08:18 am

MISSION 009




⏵ CAMP ETRAYA ⏴

On May 16th, Aurora and the companion bots direct those not heading off to Solmara to make their way to Camp Etraya.

Nestled away from everything else in a large clearing full of wildflowers and redwoods, Camp Etraya is a nostalgic summer camp experience put together just for it's residents! Cabins are assigned, scary stories are told around campfires, gossiping happens among friends on the trails surrounding the cabins - and don't be surprised when something goes awry. After all, this is still Etraya.

While the rest of Etraya is still accessible and will not be blocked off, characters are discouraged from venturing far from camp for too long: Aurora will specify that they are on a mission, and that missions do require participation, but she has intentionally left them the freedom to wander. Not sleeping in their assigned cabins, not participating in events, and staying away from Camp Etraya will end with her having to take more extensive security measures, so please be on your best behavior! The last thing she wants to do is start enforcing boundaries, but she will if she has to.

Camp is set up much like your generic summer camp! Each cabin is named, housing is assigned to characters as they arrive, there are camp counselors, and rotating daily tasks and chores. There are also multiple activities that characters are expected to participate in, and each activity is worth points that goes toward their camp graduation score. This score will be visible on their earpiece, and follows the A-F grading system. We are not be monitoring this, and are leaving character scores up to players. We do, however, ask that you please report your characters' camp grade HERE for rewards and demerits to be handed out after the mission itself.

Cabin assignments can be found here, which also has their roles, and chores assigned to that cabin. Those who are participating in Solmara have received an assigned cabin, too, but their absence toward the beginning will not harm the cabin's ability to compete given how spread out their assignments are.


⏵ WELCOME TO CAMP ⏴


Camp life is meant to instill a sense of belonging, connection with nature, encouragement towards the creative, all on top of a firm foundation of responsibility. Upon arriving, campers will be escorted towards a table of white t-shirts and countless buckets of dye!

Each Etrayan will be invited to make three Tie-Dyed shirts- as well as required to wear one as part of their summer uniform. Camp counselors must wear 80s basketball shorts or cut-off jeans. Campers may wear cargo shorts or a skort. For those with physical limitations to what they can wear, accommodations will be provided.


Here, bonding is the camp runners' priority. They will be pushed into various ice-breaker activities, such as trust falls, two truths and a lie, and Never have I Ever. As the sun goes down, there will be weenies roasting over the bonfire, followed by s’mores and a sing-a-long! With the stars well-visible, it’s off to bed with campers.

Each day after will start much the same: with the ringing of the bell and raising of the flag (Aurora, while unfamiliar with flag designs but an understanding of the concept, has chosen a rainbow flag for the camp. Rainbows make people happy, right?), followed by a meal at the Great Hall, morning assembly, activities with counselors, chores, free time, and then an evening winding down by the great fire. An hour after sun down, campers will be escorted back to their cabins for curfew. Camp Counselors are expected to keep track of their campers, and ensure they're all within their cabins for bedtime. This is part of their grade, too! Curfew lifts an hour before the first bell.


⏵ CAMP ACTIVITIES ⏴


As with most summer camps, Camp Etraya offers a wide variety of activities to participate in. While some of these activities may be mandatory, others are optional. We'll be leaving this up to individual player discretion: perhaps Viktor is mandated to report to arts and crafts, whilst it's optional for Silco to show. Silco, on the other hand, may be mandated to report to the archery contest. Characters are encouraged to participate in a minimum of one camp activity per day.

Below is a non-exhaustive list of camp activities.

  • Three-Legged Race - You and a partner are tied together at your ankles, and you must race others to the finish line. Those with abilities that would give them an advantage will find that the rope that ties them together hinders those abilities from functioning.
  • Archery - This can be more traditional, magical, or include moving targets! If you're particularly unlucky, your target may even shoot back.
  • Softball - What instills a sense of camaraderie better than a bit of team sports? Games will be held on Wednesdays, the field is otherwise available for practice.
  • Dodge Ball - Standing diametrically opposed to Softball is dodge ball, the bully’s sport. This is a great opportunity to claim dominance or be sent to the Nurse’s Office.
  • Obstacle Course - You are directed into a large maze with multiple obstacles for them to overcome, such as rock climbing walls, ramps, tires, and nets.
  • Capture the Flag - Small teams are put together in order to take the flag from a particular bot, whose entire goal is to avoid being caught.
  • Canoe Race - Canoes are placed into the rivers just off of the camp, and characters must race to the finish line.
  • Chocobo Riding - Learn how to care for and ride these magnificent birds! Newbies will be taken around the corral, whereas more experienced riders can take the trail around the lake.
  • Arts and Crafts - Make friendship bracelets, bead lizards, paint rocks, learn origami! Or perhaps you're tasked with putting together an enchanted necklace. Don't know how to do enchantments? Now is as good of a time as any to learn.
  • Campfire stories - Share scary stories amongst yourselves around the campfire late into the night. If you're particularly unlucky, you may just hear the thing you were just warning others about..




⏵ NIGHT TIME ⏴


Once campers have been put to bed, the counselors can still stay up. Unwind with hidden beers and the strumming of a guitar. Don’t get too comfortable, though, since without supervision, no one is keeping the campers in bed.

After dark, should campers evade their counselors, they can go exploring in the dark. Eerie lights glimmer from the lake. There’s rumors of a headless spectre walking from the archery field to the edge of the forest. Should you behave, you still might hear a scratching at your bunk house window.

And on the very last night of camp, there will be a talent show. Show off your hidden talent and bask in the excitement of wowing your fellow campers!



⏵ NOTES ⏴


Welcome to Camp Etraya! Please enjoy the s'mores and campfire songs. :)

Camp will last approximately two weeks, going from May 16th to May 30th.

For all questions relating to this mission, please refer to the plotting post. All other questions can be directed to the FAQ.


FULL NAVIGATION

welcome_summer: (Like a song from a memory)

cabin armadillo

[personal profile] welcome_summer 2025-05-27 05:17 am (UTC)(link)
[Riz would have definitely gotten positive remarks in Mayuko's class. The Armadillo group as a whole is drama-free--at least during the day. The nights are more of a struggle. Conner (likely) goes to Hank's cabin when he can, Paine skips out on curfew on occasion and Riz... well.

But her alternating morning schedule of mandatory-archery, and chocobo care and riding, followed by monitoring the Quiet Zone in the afternoon (or asking a camper to fill in so she can do one of the free-time activities herself) have her aching and tuckered out by the end of the day. Sometimes she manages to stay up and attend the "counselor meeting," but she otherwise drifts off soon after returning to the cabin.

When Riz startles awake, it's enough to bring Mayuko out of a deep sleep. She mutters to herself and prepares to settle until she hears the door.

While Mayuko does a bedcheck and gets some longer pants and boots back on, a white blob in the darkness is already following Riz in concern.]
stresstokens: (pic#17104540)

[personal profile] stresstokens 2025-06-02 02:29 am (UTC)(link)
Despite being a Rogue, Riz is, at his heart, a rule-follower. Breaking the rules without good cause just makes him feel itchy and he's entirely aware that he's the biggest stickler of his little friend group, constantly getting on people's cases for their shoddy attendance in class, or their irresponsibility in property damage. But when it comes to having to sleep? Not even his own mother - a woman he otherwise religiously listens to - has been able to make him behave.

So once he wakes up from another nightmare without being able to just go to the kitchen and make himself a coffee and watch some shit on his crystal to make himself forget about it, he opens the window far more quietly than he ought to have been able to, slips out, and closes it gently upon his exit. He'll come back to the cabin before lights-up, he reasons, and everyone will be none the wiser, including the nice girl who happens to be leading their cozy little cabin.

He's made it halfway to the woods when he realizes something is following him and whips around, hand flying to the holster of his gun. ]

What the hell...? [ Eyes narrowed, he reaches up to his tie and flicks a switch on it to cast a spell for any malicious intentions, but none seem to materialize. That doesn't mean that it's not gonna fuck him up, of course -- it just means it's not evil. ] Hello?
welcome_summer: (like an open book)

[personal profile] welcome_summer 2025-06-05 04:39 am (UTC)(link)
[In response, there is a meow.

There was a fluffy white-and-orange cat sleeping on the porch who, waking up and seeing someone leaving the cabin, trotted after them. When the young goblin stops, he stops, his plumed tail waving in a relaxed manner, and adds another, louder meow.

He might not be the smartest feline, but even he knows it's dangerous to go alone.]
Edited 2025-06-05 04:39 (UTC)
stresstokens: (pic#17136906)

[personal profile] stresstokens 2025-06-19 10:07 am (UTC)(link)
Wh -- a cat?

[ That's not what he was expecting. Riz looks warily around, as though looking for whoever a familiar might belong to, then shakes it off. That's too paranoid, even for him, and plenty of people here have a pet here and there. Once he determines that the coast is clear, he crouches down and holds one hand out towards it, fingers curled into his palm to make sure his claws don't nick him.

He's always liked cats, anyway; Goblins and cats happen to have quite a few things in common, after all. ]


Shouldn't you be hanging out with your owner? [ He muses aloud. ] It might not be safe out here.
welcome_summer: (like an open book)

[personal profile] welcome_summer 2025-06-29 05:38 am (UTC)(link)
[The cat gives a bright "prrrt!" as he trots over and rubs his blocky tomcat's head against the proffered hand. During the nights Riz had stayed in, Daichi had more or less been awake, too. Listening from Mayuko's bed or the vacant bunk. Given the leeway to roam the camp or stay inside as he saw fit, there were always opportunities for catnaps during the day.

Not so for the two-legs, hustling and bustling all day. The cat sniffs delicately the hand and whatever else the little one is holding--there is clearly something distressing Mayuko's camper.]