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∎ ETRAYA MODS ∎ ([personal profile] etrayamods) wrote in [community profile] etrayalogs2025-05-16 08:18 am

MISSION 009




⏵ CAMP ETRAYA ⏴

On May 16th, Aurora and the companion bots direct those not heading off to Solmara to make their way to Camp Etraya.

Nestled away from everything else in a large clearing full of wildflowers and redwoods, Camp Etraya is a nostalgic summer camp experience put together just for it's residents! Cabins are assigned, scary stories are told around campfires, gossiping happens among friends on the trails surrounding the cabins - and don't be surprised when something goes awry. After all, this is still Etraya.

While the rest of Etraya is still accessible and will not be blocked off, characters are discouraged from venturing far from camp for too long: Aurora will specify that they are on a mission, and that missions do require participation, but she has intentionally left them the freedom to wander. Not sleeping in their assigned cabins, not participating in events, and staying away from Camp Etraya will end with her having to take more extensive security measures, so please be on your best behavior! The last thing she wants to do is start enforcing boundaries, but she will if she has to.

Camp is set up much like your generic summer camp! Each cabin is named, housing is assigned to characters as they arrive, there are camp counselors, and rotating daily tasks and chores. There are also multiple activities that characters are expected to participate in, and each activity is worth points that goes toward their camp graduation score. This score will be visible on their earpiece, and follows the A-F grading system. We are not be monitoring this, and are leaving character scores up to players. We do, however, ask that you please report your characters' camp grade HERE for rewards and demerits to be handed out after the mission itself.

Cabin assignments can be found here, which also has their roles, and chores assigned to that cabin. Those who are participating in Solmara have received an assigned cabin, too, but their absence toward the beginning will not harm the cabin's ability to compete given how spread out their assignments are.


⏵ WELCOME TO CAMP ⏴


Camp life is meant to instill a sense of belonging, connection with nature, encouragement towards the creative, all on top of a firm foundation of responsibility. Upon arriving, campers will be escorted towards a table of white t-shirts and countless buckets of dye!

Each Etrayan will be invited to make three Tie-Dyed shirts- as well as required to wear one as part of their summer uniform. Camp counselors must wear 80s basketball shorts or cut-off jeans. Campers may wear cargo shorts or a skort. For those with physical limitations to what they can wear, accommodations will be provided.


Here, bonding is the camp runners' priority. They will be pushed into various ice-breaker activities, such as trust falls, two truths and a lie, and Never have I Ever. As the sun goes down, there will be weenies roasting over the bonfire, followed by s’mores and a sing-a-long! With the stars well-visible, it’s off to bed with campers.

Each day after will start much the same: with the ringing of the bell and raising of the flag (Aurora, while unfamiliar with flag designs but an understanding of the concept, has chosen a rainbow flag for the camp. Rainbows make people happy, right?), followed by a meal at the Great Hall, morning assembly, activities with counselors, chores, free time, and then an evening winding down by the great fire. An hour after sun down, campers will be escorted back to their cabins for curfew. Camp Counselors are expected to keep track of their campers, and ensure they're all within their cabins for bedtime. This is part of their grade, too! Curfew lifts an hour before the first bell.


⏵ CAMP ACTIVITIES ⏴


As with most summer camps, Camp Etraya offers a wide variety of activities to participate in. While some of these activities may be mandatory, others are optional. We'll be leaving this up to individual player discretion: perhaps Viktor is mandated to report to arts and crafts, whilst it's optional for Silco to show. Silco, on the other hand, may be mandated to report to the archery contest. Characters are encouraged to participate in a minimum of one camp activity per day.

Below is a non-exhaustive list of camp activities.

  • Three-Legged Race - You and a partner are tied together at your ankles, and you must race others to the finish line. Those with abilities that would give them an advantage will find that the rope that ties them together hinders those abilities from functioning.
  • Archery - This can be more traditional, magical, or include moving targets! If you're particularly unlucky, your target may even shoot back.
  • Softball - What instills a sense of camaraderie better than a bit of team sports? Games will be held on Wednesdays, the field is otherwise available for practice.
  • Dodge Ball - Standing diametrically opposed to Softball is dodge ball, the bully’s sport. This is a great opportunity to claim dominance or be sent to the Nurse’s Office.
  • Obstacle Course - You are directed into a large maze with multiple obstacles for them to overcome, such as rock climbing walls, ramps, tires, and nets.
  • Capture the Flag - Small teams are put together in order to take the flag from a particular bot, whose entire goal is to avoid being caught.
  • Canoe Race - Canoes are placed into the rivers just off of the camp, and characters must race to the finish line.
  • Chocobo Riding - Learn how to care for and ride these magnificent birds! Newbies will be taken around the corral, whereas more experienced riders can take the trail around the lake.
  • Arts and Crafts - Make friendship bracelets, bead lizards, paint rocks, learn origami! Or perhaps you're tasked with putting together an enchanted necklace. Don't know how to do enchantments? Now is as good of a time as any to learn.
  • Campfire stories - Share scary stories amongst yourselves around the campfire late into the night. If you're particularly unlucky, you may just hear the thing you were just warning others about..




⏵ NIGHT TIME ⏴


Once campers have been put to bed, the counselors can still stay up. Unwind with hidden beers and the strumming of a guitar. Don’t get too comfortable, though, since without supervision, no one is keeping the campers in bed.

After dark, should campers evade their counselors, they can go exploring in the dark. Eerie lights glimmer from the lake. There’s rumors of a headless spectre walking from the archery field to the edge of the forest. Should you behave, you still might hear a scratching at your bunk house window.

And on the very last night of camp, there will be a talent show. Show off your hidden talent and bask in the excitement of wowing your fellow campers!



⏵ NOTES ⏴


Welcome to Camp Etraya! Please enjoy the s'mores and campfire songs. :)

Camp will last approximately two weeks, going from May 16th to May 30th.

For all questions relating to this mission, please refer to the plotting post. All other questions can be directed to the FAQ.


FULL NAVIGATION

stresstokens: Icon by @recadreuse (pic#17207062)

[personal profile] stresstokens 2025-05-29 09:44 pm (UTC)(link)
[ All Riz wants is some peace and quiet, some time to be left to his own devices, and to not be beholden to all of the camp activities and games and full cabins. It has been his hope that he would be one of the only ones to do so and that the others would be more cooperative with their lot, except it turns out that half of the camp is just as unhappy with their lot as Riz is.

Some of them he was able to hide from easily enough as they stomped on out to stargaze or drink for a flask, or whatever it is they were up to, but like recognizes like, and only someone just as on-edge as Riz himself would be able to spot him rustling about in the roughage.

And only someone as on-edge as Riz would respond with a knife instead of just assuming that he's run into some errant raccoon. And of course Mr. Revolution is paranoid. Everyone is out to get him. The eyes vanish as Riz slips behind a tree, narrow shoulders hunched and arms pressed tight to his body, though he does call out: ]
If you throw that knife at me, I'm gonna be really mad. God forbid a dude doesn't wanna be locked in a cabin eight hours a night.

[ The voice, cantankerous though it is, is filled with a particular sort of teenaged imputence and a reediness that suggests glasses wedged a little too low on his broad nose. Though they've only spoken the one time, Silco may well recognize it. ]
zauneyete: (pic#17756810)

[personal profile] zauneyete 2025-05-31 11:00 pm (UTC)(link)
[ He does, and the knife stays in hand, but he isn't exactly the type that's going to put it down just because he recognizes the voice. Though he isn't exactly looking to lob it out into the dark either.

His eyes scan the shadows, though Silco doesn't have the luxury of closing his, so one of his eyes is a pinprick in the too-dark night.
]

And you think I'm interested in carting you back to our little... jails for the night? Please. I'm just looking for a place to smoke.

[ And to get the FUCK away from being around too many people. One or two? Sure. But these groups? Silco doesn't settle well with the experience. ]
stresstokens: (pic#17104555)

[personal profile] stresstokens 2025-06-08 08:47 pm (UTC)(link)
I dunno. Maybe you'd like to get on Aurora's good side and show what a good little camper you are, [ Riz says crankily, emerging from behind the true to eye Silco warily, though he appears to be telling the truth. Riz doesn't show his true skepticism about this whole thing to everyone - he's used to being a vibekiller, but shit here gets so rough that he doesn't want to kill the vibe when some people are actually having fun - but even after a single conversation, it's been made abundantly clear that this guy has no problem with criticizing the world around him.

Dryly, ]
I'm pretty sure smoking is against the rules too.
zauneyete: (pic#17631989)

[personal profile] zauneyete 2025-06-19 11:26 pm (UTC)(link)
Why would I bother caring what Aurora thinks? [ He says their name mockingly, like it's something he couldn't care less about.

He pulls his cigar out, and then the lighter.
]

Do I seem like the type who cares about the rules? [ A beat, he lights the end after a quick clip. ] So is breaking curfew. I suppose we're both criminals in their eyes, hm?
stresstokens: (pic#17104568)

[personal profile] stresstokens 2025-06-24 10:48 pm (UTC)(link)
I'm pretty sure she doesn't like me anyway.

[ She has never had an unkind word towards him, nor has she ever seemed particularly cruel. But Riz had pointed his gun at her from the moment they'd met, and from that point forward, he had spent his time doubting her, sowing dissent, whining, complaining, and on one memorable occasion, stalking someone with such persistence that she had to physically drag him away before he got into any more hot water.

In hindsight, for a straight-A student, he's pretty sure he's getting an F in Etraya. ]


...and you seem like the kind of guy to follow the rules if it suits you. [ Dude's part of a rebellion -- getting on someone's good side to learn more about them or to gain more power is an important part of that, isn't it? Riz wouldn't know. The only rebellion he's ever engaged in is the teenaged variety. ]

Not worried about your world getting skipped over in the whole getting-saved-from-the-apoclypse thing?