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∎ ETRAYA MODS ∎ ([personal profile] etrayamods) wrote in [community profile] etrayalogs2025-05-16 08:18 am

MISSION 009




⏵ CAMP ETRAYA ⏴

On May 16th, Aurora and the companion bots direct those not heading off to Solmara to make their way to Camp Etraya.

Nestled away from everything else in a large clearing full of wildflowers and redwoods, Camp Etraya is a nostalgic summer camp experience put together just for it's residents! Cabins are assigned, scary stories are told around campfires, gossiping happens among friends on the trails surrounding the cabins - and don't be surprised when something goes awry. After all, this is still Etraya.

While the rest of Etraya is still accessible and will not be blocked off, characters are discouraged from venturing far from camp for too long: Aurora will specify that they are on a mission, and that missions do require participation, but she has intentionally left them the freedom to wander. Not sleeping in their assigned cabins, not participating in events, and staying away from Camp Etraya will end with her having to take more extensive security measures, so please be on your best behavior! The last thing she wants to do is start enforcing boundaries, but she will if she has to.

Camp is set up much like your generic summer camp! Each cabin is named, housing is assigned to characters as they arrive, there are camp counselors, and rotating daily tasks and chores. There are also multiple activities that characters are expected to participate in, and each activity is worth points that goes toward their camp graduation score. This score will be visible on their earpiece, and follows the A-F grading system. We are not be monitoring this, and are leaving character scores up to players. We do, however, ask that you please report your characters' camp grade HERE for rewards and demerits to be handed out after the mission itself.

Cabin assignments can be found here, which also has their roles, and chores assigned to that cabin. Those who are participating in Solmara have received an assigned cabin, too, but their absence toward the beginning will not harm the cabin's ability to compete given how spread out their assignments are.


⏵ WELCOME TO CAMP ⏴


Camp life is meant to instill a sense of belonging, connection with nature, encouragement towards the creative, all on top of a firm foundation of responsibility. Upon arriving, campers will be escorted towards a table of white t-shirts and countless buckets of dye!

Each Etrayan will be invited to make three Tie-Dyed shirts- as well as required to wear one as part of their summer uniform. Camp counselors must wear 80s basketball shorts or cut-off jeans. Campers may wear cargo shorts or a skort. For those with physical limitations to what they can wear, accommodations will be provided.


Here, bonding is the camp runners' priority. They will be pushed into various ice-breaker activities, such as trust falls, two truths and a lie, and Never have I Ever. As the sun goes down, there will be weenies roasting over the bonfire, followed by s’mores and a sing-a-long! With the stars well-visible, it’s off to bed with campers.

Each day after will start much the same: with the ringing of the bell and raising of the flag (Aurora, while unfamiliar with flag designs but an understanding of the concept, has chosen a rainbow flag for the camp. Rainbows make people happy, right?), followed by a meal at the Great Hall, morning assembly, activities with counselors, chores, free time, and then an evening winding down by the great fire. An hour after sun down, campers will be escorted back to their cabins for curfew. Camp Counselors are expected to keep track of their campers, and ensure they're all within their cabins for bedtime. This is part of their grade, too! Curfew lifts an hour before the first bell.


⏵ CAMP ACTIVITIES ⏴


As with most summer camps, Camp Etraya offers a wide variety of activities to participate in. While some of these activities may be mandatory, others are optional. We'll be leaving this up to individual player discretion: perhaps Viktor is mandated to report to arts and crafts, whilst it's optional for Silco to show. Silco, on the other hand, may be mandated to report to the archery contest. Characters are encouraged to participate in a minimum of one camp activity per day.

Below is a non-exhaustive list of camp activities.

  • Three-Legged Race - You and a partner are tied together at your ankles, and you must race others to the finish line. Those with abilities that would give them an advantage will find that the rope that ties them together hinders those abilities from functioning.
  • Archery - This can be more traditional, magical, or include moving targets! If you're particularly unlucky, your target may even shoot back.
  • Softball - What instills a sense of camaraderie better than a bit of team sports? Games will be held on Wednesdays, the field is otherwise available for practice.
  • Dodge Ball - Standing diametrically opposed to Softball is dodge ball, the bully’s sport. This is a great opportunity to claim dominance or be sent to the Nurse’s Office.
  • Obstacle Course - You are directed into a large maze with multiple obstacles for them to overcome, such as rock climbing walls, ramps, tires, and nets.
  • Capture the Flag - Small teams are put together in order to take the flag from a particular bot, whose entire goal is to avoid being caught.
  • Canoe Race - Canoes are placed into the rivers just off of the camp, and characters must race to the finish line.
  • Chocobo Riding - Learn how to care for and ride these magnificent birds! Newbies will be taken around the corral, whereas more experienced riders can take the trail around the lake.
  • Arts and Crafts - Make friendship bracelets, bead lizards, paint rocks, learn origami! Or perhaps you're tasked with putting together an enchanted necklace. Don't know how to do enchantments? Now is as good of a time as any to learn.
  • Campfire stories - Share scary stories amongst yourselves around the campfire late into the night. If you're particularly unlucky, you may just hear the thing you were just warning others about..




⏵ NIGHT TIME ⏴


Once campers have been put to bed, the counselors can still stay up. Unwind with hidden beers and the strumming of a guitar. Don’t get too comfortable, though, since without supervision, no one is keeping the campers in bed.

After dark, should campers evade their counselors, they can go exploring in the dark. Eerie lights glimmer from the lake. There’s rumors of a headless spectre walking from the archery field to the edge of the forest. Should you behave, you still might hear a scratching at your bunk house window.

And on the very last night of camp, there will be a talent show. Show off your hidden talent and bask in the excitement of wowing your fellow campers!



⏵ NOTES ⏴


Welcome to Camp Etraya! Please enjoy the s'mores and campfire songs. :)

Camp will last approximately two weeks, going from May 16th to May 30th.

For all questions relating to this mission, please refer to the plotting post. All other questions can be directed to the FAQ.


FULL NAVIGATION

pricklybloom: (pic#15093406)

[personal profile] pricklybloom 2025-05-31 10:44 pm (UTC)(link)
[ She can't help a frown at that, but shrugs. ] Then I'll leave you alone.

[ ...at least for now. She's determined to check on him, to learn more about him, and she isn't going to give up easily. But knowing how Shadow from her world gets, she'd at least leave him alone for tonight if he didn't want company. ]
thelightshines: (the changin' ocean tides?)

[personal profile] thelightshines 2025-06-01 02:45 am (UTC)(link)
... [Does she mean that, or just saying what he wants to hear? With a huff, he turns his attention back to the group of people around the campfire. He neither confirm or deny she can come up. Her presence seems to be allowed at least, for now.

He can't deny that there's a part of him that's curious, about this pink hedgehog he didn't know of until coming to this place. But he's also not going out of his way to look into it. These people from the other Shadow's world are only bothering him, because he's another reflection of someone they know. That's all.]
pricklybloom: (pic#15196416)

[personal profile] pricklybloom 2025-06-01 09:29 am (UTC)(link)
[ That is partly why Amy wants to check on him, though probably not for the reason he thinks. Still, when he doesn't immediately turn her away she jumps up to land on the roof next to him. ]

I won't stay long, if you'd rather be alone. I just wasn't sure if you were hungry, so I brought you something. [ It isn't much, but she offers him one of the s'mores she's made anyway. ]
thelightshines: (what is love?)

[personal profile] thelightshines 2025-06-01 04:43 pm (UTC)(link)
[Oh. He thought she just wanted to annoy him with questions and talking. By his confused expression, he was not expecting to be offered food as well. The sweet smell from the s'mores reaches his senses. His hand twitch, wanting to take it for a moment, but then he thought better of it, shaking his head.]

I'm...not hungry. [If he really wanted it, he'd get it himself. Yes. He doesn't need someone else looking out for him. Especially someone he hardly knows. They probably want something in exchange for the food.]
pricklybloom: (pic#15093406)

[personal profile] pricklybloom 2025-06-09 09:31 am (UTC)(link)
[ She can't help a small frown, her hands lowering a bit. ] Are you sure?

[ She isn't sure she's seen him eat, although part of that was just not seeing him around as much. But she still wanted to make sure he had something, and if he was anything like the Shadow from her world, he might not have had s'mores before. ]
thelightshines: (I see the crystal visions)

[personal profile] thelightshines 2025-06-09 02:20 pm (UTC)(link)
...Yes. [He doesn't want to owe her anything. He returns to staring at the campfire.] Is that the only reason you're up here?