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∎ ETRAYA MODS ∎ ([personal profile] etrayamods) wrote in [community profile] etrayalogs2025-05-16 08:18 am

MISSION 009




⏵ CAMP ETRAYA ⏴

On May 16th, Aurora and the companion bots direct those not heading off to Solmara to make their way to Camp Etraya.

Nestled away from everything else in a large clearing full of wildflowers and redwoods, Camp Etraya is a nostalgic summer camp experience put together just for it's residents! Cabins are assigned, scary stories are told around campfires, gossiping happens among friends on the trails surrounding the cabins - and don't be surprised when something goes awry. After all, this is still Etraya.

While the rest of Etraya is still accessible and will not be blocked off, characters are discouraged from venturing far from camp for too long: Aurora will specify that they are on a mission, and that missions do require participation, but she has intentionally left them the freedom to wander. Not sleeping in their assigned cabins, not participating in events, and staying away from Camp Etraya will end with her having to take more extensive security measures, so please be on your best behavior! The last thing she wants to do is start enforcing boundaries, but she will if she has to.

Camp is set up much like your generic summer camp! Each cabin is named, housing is assigned to characters as they arrive, there are camp counselors, and rotating daily tasks and chores. There are also multiple activities that characters are expected to participate in, and each activity is worth points that goes toward their camp graduation score. This score will be visible on their earpiece, and follows the A-F grading system. We are not be monitoring this, and are leaving character scores up to players. We do, however, ask that you please report your characters' camp grade HERE for rewards and demerits to be handed out after the mission itself.

Cabin assignments can be found here, which also has their roles, and chores assigned to that cabin. Those who are participating in Solmara have received an assigned cabin, too, but their absence toward the beginning will not harm the cabin's ability to compete given how spread out their assignments are.


⏵ WELCOME TO CAMP ⏴


Camp life is meant to instill a sense of belonging, connection with nature, encouragement towards the creative, all on top of a firm foundation of responsibility. Upon arriving, campers will be escorted towards a table of white t-shirts and countless buckets of dye!

Each Etrayan will be invited to make three Tie-Dyed shirts- as well as required to wear one as part of their summer uniform. Camp counselors must wear 80s basketball shorts or cut-off jeans. Campers may wear cargo shorts or a skort. For those with physical limitations to what they can wear, accommodations will be provided.


Here, bonding is the camp runners' priority. They will be pushed into various ice-breaker activities, such as trust falls, two truths and a lie, and Never have I Ever. As the sun goes down, there will be weenies roasting over the bonfire, followed by s’mores and a sing-a-long! With the stars well-visible, it’s off to bed with campers.

Each day after will start much the same: with the ringing of the bell and raising of the flag (Aurora, while unfamiliar with flag designs but an understanding of the concept, has chosen a rainbow flag for the camp. Rainbows make people happy, right?), followed by a meal at the Great Hall, morning assembly, activities with counselors, chores, free time, and then an evening winding down by the great fire. An hour after sun down, campers will be escorted back to their cabins for curfew. Camp Counselors are expected to keep track of their campers, and ensure they're all within their cabins for bedtime. This is part of their grade, too! Curfew lifts an hour before the first bell.


⏵ CAMP ACTIVITIES ⏴


As with most summer camps, Camp Etraya offers a wide variety of activities to participate in. While some of these activities may be mandatory, others are optional. We'll be leaving this up to individual player discretion: perhaps Viktor is mandated to report to arts and crafts, whilst it's optional for Silco to show. Silco, on the other hand, may be mandated to report to the archery contest. Characters are encouraged to participate in a minimum of one camp activity per day.

Below is a non-exhaustive list of camp activities.

  • Three-Legged Race - You and a partner are tied together at your ankles, and you must race others to the finish line. Those with abilities that would give them an advantage will find that the rope that ties them together hinders those abilities from functioning.
  • Archery - This can be more traditional, magical, or include moving targets! If you're particularly unlucky, your target may even shoot back.
  • Softball - What instills a sense of camaraderie better than a bit of team sports? Games will be held on Wednesdays, the field is otherwise available for practice.
  • Dodge Ball - Standing diametrically opposed to Softball is dodge ball, the bully’s sport. This is a great opportunity to claim dominance or be sent to the Nurse’s Office.
  • Obstacle Course - You are directed into a large maze with multiple obstacles for them to overcome, such as rock climbing walls, ramps, tires, and nets.
  • Capture the Flag - Small teams are put together in order to take the flag from a particular bot, whose entire goal is to avoid being caught.
  • Canoe Race - Canoes are placed into the rivers just off of the camp, and characters must race to the finish line.
  • Chocobo Riding - Learn how to care for and ride these magnificent birds! Newbies will be taken around the corral, whereas more experienced riders can take the trail around the lake.
  • Arts and Crafts - Make friendship bracelets, bead lizards, paint rocks, learn origami! Or perhaps you're tasked with putting together an enchanted necklace. Don't know how to do enchantments? Now is as good of a time as any to learn.
  • Campfire stories - Share scary stories amongst yourselves around the campfire late into the night. If you're particularly unlucky, you may just hear the thing you were just warning others about..




⏵ NIGHT TIME ⏴


Once campers have been put to bed, the counselors can still stay up. Unwind with hidden beers and the strumming of a guitar. Don’t get too comfortable, though, since without supervision, no one is keeping the campers in bed.

After dark, should campers evade their counselors, they can go exploring in the dark. Eerie lights glimmer from the lake. There’s rumors of a headless spectre walking from the archery field to the edge of the forest. Should you behave, you still might hear a scratching at your bunk house window.

And on the very last night of camp, there will be a talent show. Show off your hidden talent and bask in the excitement of wowing your fellow campers!



⏵ NOTES ⏴


Welcome to Camp Etraya! Please enjoy the s'mores and campfire songs. :)

Camp will last approximately two weeks, going from May 16th to May 30th.

For all questions relating to this mission, please refer to the plotting post. All other questions can be directed to the FAQ.


FULL NAVIGATION

hexcope: (12)

b. shooting practice

[personal profile] hexcope 2025-06-01 08:11 pm (UTC)(link)
[Jayce with a hand on his chin, looking over that oversized crossbow (at least in comparison to Riz’s own size), seems to be weighing the pros and cons of being pedantic about this, versus just admitting that’s a cool crossbow. Being not-a-stick-in-the-mud wins, this time.]

No rule against it, I guess, but you’re just carrying that around all day? That’s what’s in your briefcase?
stresstokens: (pic#17104568)

[personal profile] stresstokens 2025-06-08 08:52 pm (UTC)(link)
Yeah? I mean, if you're gonna carry anything around in this place, weapons and some emergency equipment are the best place to start, don't you think?

[ He's still carrying, even in his dorky little camp outfit. There's an armpit holster tugging at the flimsy fabric of his tie-dye shirt, and despite others' best attempts to dissuade him, he has absolutely refused to even keep it in his briefcase for the time being. He's convinced something bad will happen soon.

But for now? He's just intent on having fun with target practice. He so rarely gets the opportunity to fuck around with his crossbow. ]


...but the briefcase is magic, [ he confesses, ] so I can carry whatever I want in it without it taking up too much space. See?

[ He reaches into his briefcase and begins to pull something out -- and keeps on pulling it out, far beyond what the briefcase can hold. It's a lot less cool than a crossbow, though. It is, in fact, a broom. ]
hexcope: (pic#17631329)

[personal profile] hexcope 2025-06-13 06:15 pm (UTC)(link)
[Jayce lifts his eyebrows and twists his lips in a 'yeah, emergency equipment probably isn't a bad idea' concession as he keeps listening. And maybe he'd be a little more concerned the green guy has a gun just ready to go on him, but Jayce'll admit to himself through some personal biases that he is just straight up not threatened by someone this small.

Except that thought gets completely banished when Riz opens up the briefcase. This is blowing his mind.
]

WHAT.

[He is comical levels of surprised.]
stresstokens: (pic#17154441)

[personal profile] stresstokens 2025-06-17 02:00 am (UTC)(link)
[ Riz laughs aloud at the expression on Jayce's face. Enchanted items like these might be commonplace enough in Solace for most people not to react quite like that, but any variation on a bag of holding has always been well outside of Riz's tax bracket. It's a nice change to have someone as impressed with it as Riz always is, even if he can neither take credit for the enchantment nor the purchase. ]

Pretty sweet, right? [ He says, voice pitched a touch too loud in excitement. ] It's a briefcase of holding. It can hold -- well, I don't have to get into the details, but as long as something doesn't need oxygen, it can go in here.

[ His weight shifts to the balls of his feet, rocking forward as he plunges one hand into the briefcase again and produces a comically large bag of various snacks. Mainly fried. ]

It really came in handy last mission.

[ Riz and his people absolutely did not go hungry. Then again, it was a teenaged boy packing food for the month, which means there was a lot of chips involved. ]
hexcope: (pic#17618313)

[personal profile] hexcope 2025-06-17 09:50 pm (UTC)(link)
[He watches Riz pull the snack bag from the briefcase, eyes still wide. Sure, that could probably fit in there if you really crammed it, but not that broom.]

...Can I touch it?

[The spacial magic required to make such a thing possible, and to take the shape of a briefcase, of all things... He's more than a little envious.]
stresstokens: (pic#17136906)

[personal profile] stresstokens 2025-06-17 10:29 pm (UTC)(link)
[ Riz considers Jayce seriously for a moment. He's not ignorant to the fact that someone could very well snatch his briefcase and run off with it - it's worth a lot, after all, especially in a place like this - but this guy's interest seems too genuine for him to do something like that. ]

Um... [ He glances down at it. ] I can do you one better, if you like?

[ He cracks it open, one hand gripping the handle. ]

You can grab what you need as long as you're thinking about the item you want to pull out. So just go ahead and put your hand in, and think of -- I dunno, a sword, I guess?

[ It's more exciting than the bucket of laundry detergent he forgot he stored in there, having not wanted to lug it back home on his own. ]
hexcope: (11)

[personal profile] hexcope 2025-06-17 10:32 pm (UTC)(link)
Does it have to be a sword?

[Because reaching in and pulling out a sword honestly has him a little concerned he'd somehow lob his own arm off.]

How about... you have potions, right?

[Potions totally seem like something that a fantasy setting would have, if they have swords.]
stresstokens: (pic#17104568)

[personal profile] stresstokens 2025-06-18 08:45 am (UTC)(link)
Uh...

[ It would be pretty useful if he did, but potions are notoriously hard to come by, and incredibly expensive. If he'd known he was going to be parted from their Cleric for any extended period of time, he would have asked Fabian to go pick some up anyway. ]

I've got a six-pack of red bull in there? That's close enough. Just think of silver and blue cans.