∎ ETRAYA MODS ∎ (
etrayamods) wrote in
etrayalogs2025-05-16 08:18 am
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Entry tags:
- !mission log,
- arcane: jayce talis,
- arcane: viktor,
- batman beyond: bruce wayne,
- batman wfa: jason todd,
- detroit become human: hank anderson,
- dimension 20: gorgug thistlespring,
- final fantasy xvi: barnabas tharmr,
- final fantasy xvi: dion lesage,
- fruits basket: shiraki mayuko,
- genshin impact: kaeya alberich,
- genshin impact: lumine,
- have you seen my brother: chu wenshan,
- ice age: manny,
- jl gods and monsters: kirk langstrom,
- little mushroom: an zhe,
- marvel comics: hope summers,
- mcu: loki,
- mcu: peter parker,
- my hero academia: izuku midoriya,
- original: shigeru miyata,
- person of interest: harold finch,
- person of interest: sameen shaw,
- remnant 2: the custodian,
- silent hill 3: heather mason,
- sonic (paramount): shadow the hedgehog,
- sonic idw: silver the hedgehog,
- stranger things: chrissy cunningham,
- the sandman: hob gadling,
- the untamed: xue yang,
- vox machina: vax'ildan vessar,
- word of honor: wen kexing,
- xmcu: laura
MISSION 009
![]() ⏵ CAMP ETRAYA ⏴ On May 16th, Aurora and the companion bots direct those not heading off to Solmara to make their way to Camp Etraya. Nestled away from everything else in a large clearing full of wildflowers and redwoods, Camp Etraya is a nostalgic summer camp experience put together just for it's residents! Cabins are assigned, scary stories are told around campfires, gossiping happens among friends on the trails surrounding the cabins - and don't be surprised when something goes awry. After all, this is still Etraya. While the rest of Etraya is still accessible and will not be blocked off, characters are discouraged from venturing far from camp for too long: Aurora will specify that they are on a mission, and that missions do require participation, but she has intentionally left them the freedom to wander. Not sleeping in their assigned cabins, not participating in events, and staying away from Camp Etraya will end with her having to take more extensive security measures, so please be on your best behavior! The last thing she wants to do is start enforcing boundaries, but she will if she has to. Camp is set up much like your generic summer camp! Each cabin is named, housing is assigned to characters as they arrive, there are camp counselors, and rotating daily tasks and chores. There are also multiple activities that characters are expected to participate in, and each activity is worth points that goes toward their camp graduation score. This score will be visible on their earpiece, and follows the A-F grading system. We are not be monitoring this, and are leaving character scores up to players. We do, however, ask that you please report your characters' camp grade HERE for rewards and demerits to be handed out after the mission itself. Cabin assignments can be found here, which also has their roles, and chores assigned to that cabin. Those who are participating in Solmara have received an assigned cabin, too, but their absence toward the beginning will not harm the cabin's ability to compete given how spread out their assignments are. ![]() ⏵ WELCOME TO CAMP ⏴ Camp life is meant to instill a sense of belonging, connection with nature, encouragement towards the creative, all on top of a firm foundation of responsibility. Upon arriving, campers will be escorted towards a table of white t-shirts and countless buckets of dye! Each Etrayan will be invited to make three Tie-Dyed shirts- as well as required to wear one as part of their summer uniform. Camp counselors must wear 80s basketball shorts or cut-off jeans. Campers may wear cargo shorts or a skort. For those with physical limitations to what they can wear, accommodations will be provided. Here, bonding is the camp runners' priority. They will be pushed into various ice-breaker activities, such as trust falls, two truths and a lie, and Never have I Ever. As the sun goes down, there will be weenies roasting over the bonfire, followed by s’mores and a sing-a-long! With the stars well-visible, it’s off to bed with campers. Each day after will start much the same: with the ringing of the bell and raising of the flag (Aurora, while unfamiliar with flag designs but an understanding of the concept, has chosen a rainbow flag for the camp. Rainbows make people happy, right?), followed by a meal at the Great Hall, morning assembly, activities with counselors, chores, free time, and then an evening winding down by the great fire. An hour after sun down, campers will be escorted back to their cabins for curfew. Camp Counselors are expected to keep track of their campers, and ensure they're all within their cabins for bedtime. This is part of their grade, too! Curfew lifts an hour before the first bell. ![]() ⏵ CAMP ACTIVITIES ⏴ As with most summer camps, Camp Etraya offers a wide variety of activities to participate in. While some of these activities may be mandatory, others are optional. We'll be leaving this up to individual player discretion: perhaps Viktor is mandated to report to arts and crafts, whilst it's optional for Silco to show. Silco, on the other hand, may be mandated to report to the archery contest. Characters are encouraged to participate in a minimum of one camp activity per day. Below is a non-exhaustive list of camp activities.
![]() ⏵ NIGHT TIME ⏴ Once campers have been put to bed, the counselors can still stay up. Unwind with hidden beers and the strumming of a guitar. Don’t get too comfortable, though, since without supervision, no one is keeping the campers in bed. After dark, should campers evade their counselors, they can go exploring in the dark. Eerie lights glimmer from the lake. There’s rumors of a headless spectre walking from the archery field to the edge of the forest. Should you behave, you still might hear a scratching at your bunk house window. And on the very last night of camp, there will be a talent show. Show off your hidden talent and bask in the excitement of wowing your fellow campers! Welcome to Camp Etraya! Please enjoy the s'mores and campfire songs. :) Camp will last approximately two weeks, going from May 16th to May 30th. For all questions relating to this mission, please refer to the plotting post. All other questions can be directed to the FAQ. |
campfire, but before he gives in to playing the icebreaker game!
She also decides to be nice and not comment on the shirt. That doesn't stop her from looking pointedly at it and grinning a little, though.]
How much are you hating this?
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You know, I like the missions where they try to kill us better. This is just...childish.
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[Okay, so maybe she'll tease him a little.
Shaw, it should be noted, is not wearing her camp-mandated uniform. She'll play by the rules during the day, but under the cover of darkness, all bets are off.
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I don’t get what the point of this is except public humiliation.
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[The implication here being that maybe that isn't a condition that's exclusive to Borealis.]
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Okay. Shit. Tell me about that.
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["Diplomacy" said here as if it's a dirty word.]
You wanna hear about the bandits me and Vander fought?
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Course I fucking do. Spill.
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Okay, first thing's first. You ever see a pillbug?
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Yeah.
[ Apparently this is a story that requires context. He cannot wait. ]
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[She raises an eyebrow right back at him. Does six against two sound like insurmountable odds, Carver?]
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You could take six if you timed it right.
[ He knows Shaw. Six is nothing if approached correctly. ]
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Mm, I felt bad for 'em.
[Spoilers: she did not.]
They needed at least double that if they wanted to stand a chance against the two of us.
[She sobers a little - a small shift on her. She leans forward and picks up a bonfire stick with the vague intention of going to get a hot dog or a s'more to roast, though she doesn't move just yet.]
It was nice, actually being able to fight with a purpose again. Too bad you couldn't be there.
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[ Carver shifts, resting his hand on his knee. Watching her curiously, trying to read her mood. She's more stoic than most. It never felt like a mask when he's watched her. Just the way she is. ]
Maybe next time I will be. Helps to have a target in front of you, doesn't it?
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It helps to have a game plan.
[She picks at her stick with a fingernail.]
Which I guess is what Aurora would call this, but it feels too much like spinning my wheels. Solmara sucked, but I operated better there.
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[ So where the stakes. He almost wishes he could have gone. It would have suited him better.
He puffs out a breath. ]
I'm not good in a place like this.
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[In one smooth movement, she snaps her stick in half, offering him one end.]
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We could be a whole lot worse, [ he agrees playfully. ]
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You guys ever make s'mores in the apocalypse? Marshmallows last for years if you store them right.
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[Shaw does not want to fully join the group - she'll pass on campfire songs and ghost stories, thanks, even if she's been half-lisening from their little corner in the back - but she'll approach the firepit from the side, attempting to look unobtrusive as she wiggles in between two people. Follow her lead, Carver; she'll do her best to keep anyone from giving them a second glance.]
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Carver sighs.
Then, after a moment, he follows after Shaw. ]
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You look like a prisoner of war.
[She mutters to Carver out of the corner of her mouth.]
If you look too uncomfortable, people are going to ask if you're okay.
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They’re all focused on each other. And sticky.
[ S’mores are a messy business. ]
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You're underestimating mother hens. Some people take one look at a guy like you and see him as a challenge.
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