etrayamods: (Default)
∎ ETRAYA MODS ∎ ([personal profile] etrayamods) wrote in [community profile] etrayalogs2025-05-16 08:18 am

MISSION 009




⏵ CAMP ETRAYA ⏴

On May 16th, Aurora and the companion bots direct those not heading off to Solmara to make their way to Camp Etraya.

Nestled away from everything else in a large clearing full of wildflowers and redwoods, Camp Etraya is a nostalgic summer camp experience put together just for it's residents! Cabins are assigned, scary stories are told around campfires, gossiping happens among friends on the trails surrounding the cabins - and don't be surprised when something goes awry. After all, this is still Etraya.

While the rest of Etraya is still accessible and will not be blocked off, characters are discouraged from venturing far from camp for too long: Aurora will specify that they are on a mission, and that missions do require participation, but she has intentionally left them the freedom to wander. Not sleeping in their assigned cabins, not participating in events, and staying away from Camp Etraya will end with her having to take more extensive security measures, so please be on your best behavior! The last thing she wants to do is start enforcing boundaries, but she will if she has to.

Camp is set up much like your generic summer camp! Each cabin is named, housing is assigned to characters as they arrive, there are camp counselors, and rotating daily tasks and chores. There are also multiple activities that characters are expected to participate in, and each activity is worth points that goes toward their camp graduation score. This score will be visible on their earpiece, and follows the A-F grading system. We are not be monitoring this, and are leaving character scores up to players. We do, however, ask that you please report your characters' camp grade HERE for rewards and demerits to be handed out after the mission itself.

Cabin assignments can be found here, which also has their roles, and chores assigned to that cabin. Those who are participating in Solmara have received an assigned cabin, too, but their absence toward the beginning will not harm the cabin's ability to compete given how spread out their assignments are.


⏵ WELCOME TO CAMP ⏴


Camp life is meant to instill a sense of belonging, connection with nature, encouragement towards the creative, all on top of a firm foundation of responsibility. Upon arriving, campers will be escorted towards a table of white t-shirts and countless buckets of dye!

Each Etrayan will be invited to make three Tie-Dyed shirts- as well as required to wear one as part of their summer uniform. Camp counselors must wear 80s basketball shorts or cut-off jeans. Campers may wear cargo shorts or a skort. For those with physical limitations to what they can wear, accommodations will be provided.


Here, bonding is the camp runners' priority. They will be pushed into various ice-breaker activities, such as trust falls, two truths and a lie, and Never have I Ever. As the sun goes down, there will be weenies roasting over the bonfire, followed by s’mores and a sing-a-long! With the stars well-visible, it’s off to bed with campers.

Each day after will start much the same: with the ringing of the bell and raising of the flag (Aurora, while unfamiliar with flag designs but an understanding of the concept, has chosen a rainbow flag for the camp. Rainbows make people happy, right?), followed by a meal at the Great Hall, morning assembly, activities with counselors, chores, free time, and then an evening winding down by the great fire. An hour after sun down, campers will be escorted back to their cabins for curfew. Camp Counselors are expected to keep track of their campers, and ensure they're all within their cabins for bedtime. This is part of their grade, too! Curfew lifts an hour before the first bell.


⏵ CAMP ACTIVITIES ⏴


As with most summer camps, Camp Etraya offers a wide variety of activities to participate in. While some of these activities may be mandatory, others are optional. We'll be leaving this up to individual player discretion: perhaps Viktor is mandated to report to arts and crafts, whilst it's optional for Silco to show. Silco, on the other hand, may be mandated to report to the archery contest. Characters are encouraged to participate in a minimum of one camp activity per day.

Below is a non-exhaustive list of camp activities.

  • Three-Legged Race - You and a partner are tied together at your ankles, and you must race others to the finish line. Those with abilities that would give them an advantage will find that the rope that ties them together hinders those abilities from functioning.
  • Archery - This can be more traditional, magical, or include moving targets! If you're particularly unlucky, your target may even shoot back.
  • Softball - What instills a sense of camaraderie better than a bit of team sports? Games will be held on Wednesdays, the field is otherwise available for practice.
  • Dodge Ball - Standing diametrically opposed to Softball is dodge ball, the bully’s sport. This is a great opportunity to claim dominance or be sent to the Nurse’s Office.
  • Obstacle Course - You are directed into a large maze with multiple obstacles for them to overcome, such as rock climbing walls, ramps, tires, and nets.
  • Capture the Flag - Small teams are put together in order to take the flag from a particular bot, whose entire goal is to avoid being caught.
  • Canoe Race - Canoes are placed into the rivers just off of the camp, and characters must race to the finish line.
  • Chocobo Riding - Learn how to care for and ride these magnificent birds! Newbies will be taken around the corral, whereas more experienced riders can take the trail around the lake.
  • Arts and Crafts - Make friendship bracelets, bead lizards, paint rocks, learn origami! Or perhaps you're tasked with putting together an enchanted necklace. Don't know how to do enchantments? Now is as good of a time as any to learn.
  • Campfire stories - Share scary stories amongst yourselves around the campfire late into the night. If you're particularly unlucky, you may just hear the thing you were just warning others about..




⏵ NIGHT TIME ⏴


Once campers have been put to bed, the counselors can still stay up. Unwind with hidden beers and the strumming of a guitar. Don’t get too comfortable, though, since without supervision, no one is keeping the campers in bed.

After dark, should campers evade their counselors, they can go exploring in the dark. Eerie lights glimmer from the lake. There’s rumors of a headless spectre walking from the archery field to the edge of the forest. Should you behave, you still might hear a scratching at your bunk house window.

And on the very last night of camp, there will be a talent show. Show off your hidden talent and bask in the excitement of wowing your fellow campers!



⏵ NOTES ⏴


Welcome to Camp Etraya! Please enjoy the s'mores and campfire songs. :)

Camp will last approximately two weeks, going from May 16th to May 30th.

For all questions relating to this mission, please refer to the plotting post. All other questions can be directed to the FAQ.


FULL NAVIGATION

snapp_crackle: (WHAAAAT)

[personal profile] snapp_crackle 2025-06-07 08:38 pm (UTC)(link)
[ Don't worry about what Popp's doing near the archery range after curfew (it's practicing some more where nobody can see him failing), he shows up at just the right time to see his doppelganger. There are some clever tactical information gathering tactics he could employ in this situation.

Anyway what he's actually doing is pointing and screaming. ]


WHAAAAAT?! WHAT'S GOING ON?!
rudelanguage: (pic#17730072)

[personal profile] rudelanguage 2025-06-07 11:25 pm (UTC)(link)
EH-?!

[PoppKnife jolts at the sudden jump in volume - definitely not the bots' style! - and hops over one of the machines trying to soothingly insist they return to their cabin.

goddammit, so much for being able to blame the real guy for any misdemeanors...Why didn't YOU stay in your fucking cabin, huh?!?!]


Uh! Hey! Uhh, se-security breach! That guy! [they make a play at pointing and looking alarmed.] There's an evil copy of me around!
snapp_crackle: (DONT DO IT)

[personal profile] snapp_crackle 2025-06-09 04:21 pm (UTC)(link)
[ Popp is also Spider-Man pointing and looking alarmed. It is not a play. ]

I'm not the copy! That's the copy! He's using a Morph spell!
rudelanguage: (pic#17713238)

[personal profile] rudelanguage 2025-06-09 11:08 pm (UTC)(link)
For the love of--

[honestly? this whole bit is kind of moot, seeing as the companion bots truly don't care what any of these schmucks look like and would rather just see them all obey curfew, but Knife's grasping at straws here. and also not listening to anything the little tin cans have to say.

this won't get anywhere fast. cover? blown. noise? too much. shit? fucked.

Knife steps over one of the gently gesticulating bots, shaking a leg to keep it from grabbing at them, and then nocks an arrow.

they aim at Popp Prime.]


Do what the little guys want, whoever you are. Go back to bed.
snapp_crackle: (angy)

[personal profile] snapp_crackle 2025-06-10 01:52 am (UTC)(link)
Of course not! What are you going to get up to, looking like that?!

[ Turning into someone or something else is usually meant to either copy their abilities or to ambush someone and get them with their guard down... He really hopes it's the former?? ]

If you think you've copied some master archer, you're going to be super disappointed in about two seconds.
rudelanguage: (pic#17713237)

[personal profile] rudelanguage 2025-06-10 11:10 pm (UTC)(link)
[i swear to u i am not cheating, i used d20bot and got a natural 20 for a 27 (+7 dex) for Knife to angle and fire this arrow expertly between Popp's feet, nocking a fresh one in the same heartbeat.

little bots beep and boop alarm about escalating hostilities, but the doppelganger's eyes are fixed on Popp.]


I said beat it.
snapp_crackle: (hey)

[personal profile] snapp_crackle 2025-06-11 07:03 pm (UTC)(link)
[ Popp yelps and jumps back - of course, the more scared he is, the harder he's inclined to push back. Fire blooms in a ball from his fingertips. He's prepared to intercept and incinerate an arrow. Whether he's actually capable of doing that is, uh. Something he's prepared to find out! ]

Like hell I will!

[ The bots H A T E this, for the record. ]
rudelanguage: (pic#17730072)

[personal profile] rudelanguage 2025-06-13 04:55 pm (UTC)(link)
[while the bots are calculating countermeasures to diffuse shit, Knife fires again (16 (9+7)), and while their footing is being hassled by metal slaves, they now aim toward Popp's own footing, to keep him jumping, evading.

more distance is good, not only to escape, but apparently he's a fucking mage?? goddammit. Cool, set the forest on fire trying to hit me so I have a smokescreen, bitch!

unfortunately, one of the little bitch bots has latched onto their leg, and Knife isn't strong enough to kick them off (3), which means Popp gets a reprieve from any follow-up fire.]


Fucking! F-! GET OFF!!