∎ ETRAYA MODS ∎ (
etrayamods) wrote in
etrayalogs2025-05-16 08:18 am
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Entry tags:
- !mission log,
- arcane: viktor,
- batman beyond: bruce wayne,
- batman wfa: jason todd,
- detroit become human: hank anderson,
- dimension 20: gorgug thistlespring,
- final fantasy xvi: barnabas tharmr,
- final fantasy xvi: dion lesage,
- fruits basket: shiraki mayuko,
- genshin impact: kaeya alberich,
- genshin impact: lumine,
- have you seen my brother: chu wenshan,
- ice age: manny,
- jl gods and monsters: kirk langstrom,
- little mushroom: an zhe,
- marvel comics: hope summers,
- mcu: loki,
- mcu: peter parker,
- my hero academia: izuku midoriya,
- person of interest: harold finch,
- person of interest: sameen shaw,
- remnant 2: the custodian,
- silent hill 3: heather mason,
- sonic (paramount): shadow the hedgehog,
- sonic idw: silver the hedgehog,
- stranger things: chrissy cunningham,
- the sandman: hob gadling,
- the untamed: xue yang,
- vox machina: vax'ildan vessar,
- word of honor: wen kexing,
- xmcu: laura
MISSION 009
![]() ⏵ CAMP ETRAYA ⏴ On May 16th, Aurora and the companion bots direct those not heading off to Solmara to make their way to Camp Etraya. Nestled away from everything else in a large clearing full of wildflowers and redwoods, Camp Etraya is a nostalgic summer camp experience put together just for it's residents! Cabins are assigned, scary stories are told around campfires, gossiping happens among friends on the trails surrounding the cabins - and don't be surprised when something goes awry. After all, this is still Etraya. While the rest of Etraya is still accessible and will not be blocked off, characters are discouraged from venturing far from camp for too long: Aurora will specify that they are on a mission, and that missions do require participation, but she has intentionally left them the freedom to wander. Not sleeping in their assigned cabins, not participating in events, and staying away from Camp Etraya will end with her having to take more extensive security measures, so please be on your best behavior! The last thing she wants to do is start enforcing boundaries, but she will if she has to. Camp is set up much like your generic summer camp! Each cabin is named, housing is assigned to characters as they arrive, there are camp counselors, and rotating daily tasks and chores. There are also multiple activities that characters are expected to participate in, and each activity is worth points that goes toward their camp graduation score. This score will be visible on their earpiece, and follows the A-F grading system. We are not be monitoring this, and are leaving character scores up to players. We do, however, ask that you please report your characters' camp grade HERE for rewards and demerits to be handed out after the mission itself. Cabin assignments can be found here, which also has their roles, and chores assigned to that cabin. Those who are participating in Solmara have received an assigned cabin, too, but their absence toward the beginning will not harm the cabin's ability to compete given how spread out their assignments are. ![]() ⏵ WELCOME TO CAMP ⏴ Camp life is meant to instill a sense of belonging, connection with nature, encouragement towards the creative, all on top of a firm foundation of responsibility. Upon arriving, campers will be escorted towards a table of white t-shirts and countless buckets of dye! Each Etrayan will be invited to make three Tie-Dyed shirts- as well as required to wear one as part of their summer uniform. Camp counselors must wear 80s basketball shorts or cut-off jeans. Campers may wear cargo shorts or a skort. For those with physical limitations to what they can wear, accommodations will be provided. Here, bonding is the camp runners' priority. They will be pushed into various ice-breaker activities, such as trust falls, two truths and a lie, and Never have I Ever. As the sun goes down, there will be weenies roasting over the bonfire, followed by s’mores and a sing-a-long! With the stars well-visible, it’s off to bed with campers. Each day after will start much the same: with the ringing of the bell and raising of the flag (Aurora, while unfamiliar with flag designs but an understanding of the concept, has chosen a rainbow flag for the camp. Rainbows make people happy, right?), followed by a meal at the Great Hall, morning assembly, activities with counselors, chores, free time, and then an evening winding down by the great fire. An hour after sun down, campers will be escorted back to their cabins for curfew. Camp Counselors are expected to keep track of their campers, and ensure they're all within their cabins for bedtime. This is part of their grade, too! Curfew lifts an hour before the first bell. ![]() ⏵ CAMP ACTIVITIES ⏴ As with most summer camps, Camp Etraya offers a wide variety of activities to participate in. While some of these activities may be mandatory, others are optional. We'll be leaving this up to individual player discretion: perhaps Viktor is mandated to report to arts and crafts, whilst it's optional for Silco to show. Silco, on the other hand, may be mandated to report to the archery contest. Characters are encouraged to participate in a minimum of one camp activity per day. Below is a non-exhaustive list of camp activities.
![]() ⏵ NIGHT TIME ⏴ Once campers have been put to bed, the counselors can still stay up. Unwind with hidden beers and the strumming of a guitar. Don’t get too comfortable, though, since without supervision, no one is keeping the campers in bed. After dark, should campers evade their counselors, they can go exploring in the dark. Eerie lights glimmer from the lake. There’s rumors of a headless spectre walking from the archery field to the edge of the forest. Should you behave, you still might hear a scratching at your bunk house window. And on the very last night of camp, there will be a talent show. Show off your hidden talent and bask in the excitement of wowing your fellow campers! Welcome to Camp Etraya! Please enjoy the s'mores and campfire songs. :) Camp will last approximately two weeks, going from May 16th to May 30th. For all questions relating to this mission, please refer to the plotting post. All other questions can be directed to the FAQ. |
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It could be worse. We could be having to sing songs around the campfire.
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[ Carver makes a face, shifting so he can watch their corners. That part, at least, is simple. And he doesn't like all the openings here, all the ways an enemy might approach unseen. Too much chaos in the area, too many people embracing idiocy. ]
What're you making?
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A friendship bracelet. Not that I think anyone will actually wear it, so it's just going to a friendship strand. But if it turns out a disaster I'm tossing it and hoping my participation counts enough.
[ And if it doesn't... he hopes Harold won't be too off put by receiving it. John never gives him physical things and this is such a silly item. A friendship bracelet. ]
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Carver puffs out a breath. ]
Show me?
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Something like this. I did Scouts so you'd think I could do some knots, but I feel like it's not coming together.
[ But it feels like Carver has maybe relaxed a fraction, and he's not making fun of John like some other friends would, so John has no reservations showing off his poor efforts. ]
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Of course you were a Boy Scout, [ he mutters, but he doesn't taunt John for it. Just watches the motion of John's hands, how the pieces slot together and become the whole piece by piece, moment by moment. ] I don't understand what we're supposed to get out of this.
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So far I haven't seen much to "get out" of the missions. Aphaia might be the exception to that. Echo just seems to like testing our teamwork.
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He doesn't think that's an idea he should dangle in front of Carver. ]
Some people were more suited to Aphaia, some are more suited to making friendship bracelets. I don't think it's the task so much as the effort.
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[ Mostly, he just sounds tired. ]
I liked it better when they were trying to kill us.
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[ It's a bit hazy but he can remember how Carver lit up when they were sparring, how alive he seemed; this is almost the polar opposite, there's no way Carver isn't having a terrible time.
And that's not to say that John... isn't having fun. Or at least, he's trying. He has to get used to this, it's his life now. These missions are all he has left. It's not just for doing well on this test, he needs to get something out of these things or there's really nothing left at all. ]
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It feels like a wound to him. Nothing he wants to keep.
He exhales. ]
I try not to think about the kids. They shouldn't be here.
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[ Fio was adorable. He wants nothing more than to see her have fun at summer camp, run around and have fun. Nothing like Aphaia, nothing like the train. Those weren't places for someone her age. This burden isn't something for someone her age. ]
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Nobody needs to say it again. ]
These things happen.
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But they shouldn't.
[ But they shouldn't. And John will do everything in his power to protect these kids. Everything. Even if it means dying. Even if he died a final death, broke his promise to Harold and left him alone. He knows Harold would understand, this is something they see eye to eye on. This is their purpose. ]
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So what? We can't do shit about that.