∎ ETRAYA MODS ∎ (
etrayamods) wrote in
etrayalogs2025-05-16 08:18 am
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Entry tags:
- !mission log,
- arcane: viktor,
- batman beyond: bruce wayne,
- batman wfa: jason todd,
- detroit become human: hank anderson,
- dimension 20: gorgug thistlespring,
- final fantasy xvi: barnabas tharmr,
- final fantasy xvi: dion lesage,
- fruits basket: shiraki mayuko,
- genshin impact: kaeya alberich,
- genshin impact: lumine,
- have you seen my brother: chu wenshan,
- ice age: manny,
- jl gods and monsters: kirk langstrom,
- little mushroom: an zhe,
- marvel comics: hope summers,
- mcu: loki,
- mcu: peter parker,
- my hero academia: izuku midoriya,
- person of interest: harold finch,
- person of interest: sameen shaw,
- remnant 2: the custodian,
- silent hill 3: heather mason,
- sonic (paramount): shadow the hedgehog,
- sonic idw: silver the hedgehog,
- stranger things: chrissy cunningham,
- the sandman: hob gadling,
- the untamed: xue yang,
- vox machina: vax'ildan vessar,
- word of honor: wen kexing,
- xmcu: laura
MISSION 009
![]() ⏵ CAMP ETRAYA ⏴ On May 16th, Aurora and the companion bots direct those not heading off to Solmara to make their way to Camp Etraya. Nestled away from everything else in a large clearing full of wildflowers and redwoods, Camp Etraya is a nostalgic summer camp experience put together just for it's residents! Cabins are assigned, scary stories are told around campfires, gossiping happens among friends on the trails surrounding the cabins - and don't be surprised when something goes awry. After all, this is still Etraya. While the rest of Etraya is still accessible and will not be blocked off, characters are discouraged from venturing far from camp for too long: Aurora will specify that they are on a mission, and that missions do require participation, but she has intentionally left them the freedom to wander. Not sleeping in their assigned cabins, not participating in events, and staying away from Camp Etraya will end with her having to take more extensive security measures, so please be on your best behavior! The last thing she wants to do is start enforcing boundaries, but she will if she has to. Camp is set up much like your generic summer camp! Each cabin is named, housing is assigned to characters as they arrive, there are camp counselors, and rotating daily tasks and chores. There are also multiple activities that characters are expected to participate in, and each activity is worth points that goes toward their camp graduation score. This score will be visible on their earpiece, and follows the A-F grading system. We are not be monitoring this, and are leaving character scores up to players. We do, however, ask that you please report your characters' camp grade HERE for rewards and demerits to be handed out after the mission itself. Cabin assignments can be found here, which also has their roles, and chores assigned to that cabin. Those who are participating in Solmara have received an assigned cabin, too, but their absence toward the beginning will not harm the cabin's ability to compete given how spread out their assignments are. ![]() ⏵ WELCOME TO CAMP ⏴ Camp life is meant to instill a sense of belonging, connection with nature, encouragement towards the creative, all on top of a firm foundation of responsibility. Upon arriving, campers will be escorted towards a table of white t-shirts and countless buckets of dye! Each Etrayan will be invited to make three Tie-Dyed shirts- as well as required to wear one as part of their summer uniform. Camp counselors must wear 80s basketball shorts or cut-off jeans. Campers may wear cargo shorts or a skort. For those with physical limitations to what they can wear, accommodations will be provided. Here, bonding is the camp runners' priority. They will be pushed into various ice-breaker activities, such as trust falls, two truths and a lie, and Never have I Ever. As the sun goes down, there will be weenies roasting over the bonfire, followed by s’mores and a sing-a-long! With the stars well-visible, it’s off to bed with campers. Each day after will start much the same: with the ringing of the bell and raising of the flag (Aurora, while unfamiliar with flag designs but an understanding of the concept, has chosen a rainbow flag for the camp. Rainbows make people happy, right?), followed by a meal at the Great Hall, morning assembly, activities with counselors, chores, free time, and then an evening winding down by the great fire. An hour after sun down, campers will be escorted back to their cabins for curfew. Camp Counselors are expected to keep track of their campers, and ensure they're all within their cabins for bedtime. This is part of their grade, too! Curfew lifts an hour before the first bell. ![]() ⏵ CAMP ACTIVITIES ⏴ As with most summer camps, Camp Etraya offers a wide variety of activities to participate in. While some of these activities may be mandatory, others are optional. We'll be leaving this up to individual player discretion: perhaps Viktor is mandated to report to arts and crafts, whilst it's optional for Silco to show. Silco, on the other hand, may be mandated to report to the archery contest. Characters are encouraged to participate in a minimum of one camp activity per day. Below is a non-exhaustive list of camp activities.
![]() ⏵ NIGHT TIME ⏴ Once campers have been put to bed, the counselors can still stay up. Unwind with hidden beers and the strumming of a guitar. Don’t get too comfortable, though, since without supervision, no one is keeping the campers in bed. After dark, should campers evade their counselors, they can go exploring in the dark. Eerie lights glimmer from the lake. There’s rumors of a headless spectre walking from the archery field to the edge of the forest. Should you behave, you still might hear a scratching at your bunk house window. And on the very last night of camp, there will be a talent show. Show off your hidden talent and bask in the excitement of wowing your fellow campers! Welcome to Camp Etraya! Please enjoy the s'mores and campfire songs. :) Camp will last approximately two weeks, going from May 16th to May 30th. For all questions relating to this mission, please refer to the plotting post. All other questions can be directed to the FAQ. |
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(And, maybe, just maybe, she likes Harold just the slightest bit more.
In a way that has so little to do with not having a single reason to dislike him before. But maybe because there's an edge room to breathe around just saying it, without having to justify it—or justify herself, like a font style or code string equation, better to suit the person next to hers feelings about it, or feelings about how they feel she should be feeling or dealing with those feelings.)
"No. We don't." Maybe she's careful with just how she decides to answer it. But that's normal. She always knows too much, in too many ways. "Any number of people get new memories of their lives here, but an almost negligible two to three have returned after vanishing entirely. There are a lot of free variables, even after being here over a year."
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Loss is private, and to be respected, and Harold would never presume that someone else should share it with him.
"I agree," he muses, finding this topic far preferable to the absurdity of adult summer camp. "Have you been tracking disappearances and reappearances? I'm not sure we can extrapolate much from such a small sample size, but it's anecdotally interesting."
He pauses, considers his next words. Something like empathy lines his tone despite the utterly practical nature of what he says. Empathy can be offered subtly, without demand.
"I'm cooperative because accruing mission points means accruing resources, but I am not credulous about our ostensible purpose."
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There's still so much they don't know.
She appreciates the pragmatism of his words. Most of her family set themselves to it long ago—though none of them quite at the same level as her; and most, beause, you only need to look to Damian's menagerie to know where some of them out it—and she'd think most people here would, as well, but most people aren't trained the way they are. She hasn't stopped accruing points and using them for just that reason.
"But not cooperative enough to brave a lake."
It's more light ribbing than it is anything else.
A lightness to her voice even as it feels oddly, and not uncommonly, like she's having a completely different conversation with herself and this place right below it. Staring out to the water, and the shrieking people, but just as much seeing them as not at all. She knows, on some level, she's sulking, as much as one can be without it having more than the outward appearance of that one sentence said, and it won't help her with what hasn't changed, that she still needs to do. But maybe she's giving herself the day. After all, she is still here.
no subject
Whether one or two people go and come back and remember, himself included, doesn't imply anything for the rest of them. They each need to make their own choices, and they should be respected.
"We can only judge for ourselves where practicality ends for us and dignity begins," Harold answers with an equally deceptive lightness, gazing out across the water at the other Etrayans enjoying themselves and garnering participation points at the same time. There's no threat to their dignity the way there would be for him.
"Don't you think, Ms. Gordon?"
If she wants to sulk in her grief, he won't judge her. They each need to make their own choices, and they should be respected. That might as well be his personal mantra.
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(Somehow, being Dick Grayson, he'd find a way to coax them out despite that, too.)
He'd be out there. Balancing like it was no business of his, that gravity or the oscillation of waves happened to be part of the equation not everyone else could skate right over. But Harold's response pulls her back, and she looks over at him again. The faintest raise of brows above her glasses is the only hint of the words that come out at a tilted angle.
"I think it's still surprising your dignity has deigned to wear tie-dye."
Could not everything, perhaps, be an option outside his fastidious suits?
no subject
Harold ultimately decided he preferred the points and the lack of confrontation with his cabin counselor. It was, though, a very near thing.
no subject
(Unless she decides to finally ask for the supplies to make more of the space station communicators. Except that it is still more unwieldy than the delicacy and anonymity of use she likes to put into the pieces she makes for her family and teammates back home.)
"If it's not prying too much, what are you planning for some of your next uses of them?"