etrayamods: (Default)
∎ ETRAYA MODS ∎ ([personal profile] etrayamods) wrote in [community profile] etrayalogs2025-05-16 08:18 am

MISSION 009




⏵ CAMP ETRAYA ⏴

On May 16th, Aurora and the companion bots direct those not heading off to Solmara to make their way to Camp Etraya.

Nestled away from everything else in a large clearing full of wildflowers and redwoods, Camp Etraya is a nostalgic summer camp experience put together just for it's residents! Cabins are assigned, scary stories are told around campfires, gossiping happens among friends on the trails surrounding the cabins - and don't be surprised when something goes awry. After all, this is still Etraya.

While the rest of Etraya is still accessible and will not be blocked off, characters are discouraged from venturing far from camp for too long: Aurora will specify that they are on a mission, and that missions do require participation, but she has intentionally left them the freedom to wander. Not sleeping in their assigned cabins, not participating in events, and staying away from Camp Etraya will end with her having to take more extensive security measures, so please be on your best behavior! The last thing she wants to do is start enforcing boundaries, but she will if she has to.

Camp is set up much like your generic summer camp! Each cabin is named, housing is assigned to characters as they arrive, there are camp counselors, and rotating daily tasks and chores. There are also multiple activities that characters are expected to participate in, and each activity is worth points that goes toward their camp graduation score. This score will be visible on their earpiece, and follows the A-F grading system. We are not be monitoring this, and are leaving character scores up to players. We do, however, ask that you please report your characters' camp grade HERE for rewards and demerits to be handed out after the mission itself.

Cabin assignments can be found here, which also has their roles, and chores assigned to that cabin. Those who are participating in Solmara have received an assigned cabin, too, but their absence toward the beginning will not harm the cabin's ability to compete given how spread out their assignments are.


⏵ WELCOME TO CAMP ⏴


Camp life is meant to instill a sense of belonging, connection with nature, encouragement towards the creative, all on top of a firm foundation of responsibility. Upon arriving, campers will be escorted towards a table of white t-shirts and countless buckets of dye!

Each Etrayan will be invited to make three Tie-Dyed shirts- as well as required to wear one as part of their summer uniform. Camp counselors must wear 80s basketball shorts or cut-off jeans. Campers may wear cargo shorts or a skort. For those with physical limitations to what they can wear, accommodations will be provided.


Here, bonding is the camp runners' priority. They will be pushed into various ice-breaker activities, such as trust falls, two truths and a lie, and Never have I Ever. As the sun goes down, there will be weenies roasting over the bonfire, followed by s’mores and a sing-a-long! With the stars well-visible, it’s off to bed with campers.

Each day after will start much the same: with the ringing of the bell and raising of the flag (Aurora, while unfamiliar with flag designs but an understanding of the concept, has chosen a rainbow flag for the camp. Rainbows make people happy, right?), followed by a meal at the Great Hall, morning assembly, activities with counselors, chores, free time, and then an evening winding down by the great fire. An hour after sun down, campers will be escorted back to their cabins for curfew. Camp Counselors are expected to keep track of their campers, and ensure they're all within their cabins for bedtime. This is part of their grade, too! Curfew lifts an hour before the first bell.


⏵ CAMP ACTIVITIES ⏴


As with most summer camps, Camp Etraya offers a wide variety of activities to participate in. While some of these activities may be mandatory, others are optional. We'll be leaving this up to individual player discretion: perhaps Viktor is mandated to report to arts and crafts, whilst it's optional for Silco to show. Silco, on the other hand, may be mandated to report to the archery contest. Characters are encouraged to participate in a minimum of one camp activity per day.

Below is a non-exhaustive list of camp activities.

  • Three-Legged Race - You and a partner are tied together at your ankles, and you must race others to the finish line. Those with abilities that would give them an advantage will find that the rope that ties them together hinders those abilities from functioning.
  • Archery - This can be more traditional, magical, or include moving targets! If you're particularly unlucky, your target may even shoot back.
  • Softball - What instills a sense of camaraderie better than a bit of team sports? Games will be held on Wednesdays, the field is otherwise available for practice.
  • Dodge Ball - Standing diametrically opposed to Softball is dodge ball, the bully’s sport. This is a great opportunity to claim dominance or be sent to the Nurse’s Office.
  • Obstacle Course - You are directed into a large maze with multiple obstacles for them to overcome, such as rock climbing walls, ramps, tires, and nets.
  • Capture the Flag - Small teams are put together in order to take the flag from a particular bot, whose entire goal is to avoid being caught.
  • Canoe Race - Canoes are placed into the rivers just off of the camp, and characters must race to the finish line.
  • Chocobo Riding - Learn how to care for and ride these magnificent birds! Newbies will be taken around the corral, whereas more experienced riders can take the trail around the lake.
  • Arts and Crafts - Make friendship bracelets, bead lizards, paint rocks, learn origami! Or perhaps you're tasked with putting together an enchanted necklace. Don't know how to do enchantments? Now is as good of a time as any to learn.
  • Campfire stories - Share scary stories amongst yourselves around the campfire late into the night. If you're particularly unlucky, you may just hear the thing you were just warning others about..




⏵ NIGHT TIME ⏴


Once campers have been put to bed, the counselors can still stay up. Unwind with hidden beers and the strumming of a guitar. Don’t get too comfortable, though, since without supervision, no one is keeping the campers in bed.

After dark, should campers evade their counselors, they can go exploring in the dark. Eerie lights glimmer from the lake. There’s rumors of a headless spectre walking from the archery field to the edge of the forest. Should you behave, you still might hear a scratching at your bunk house window.

And on the very last night of camp, there will be a talent show. Show off your hidden talent and bask in the excitement of wowing your fellow campers!



⏵ NOTES ⏴


Welcome to Camp Etraya! Please enjoy the s'mores and campfire songs. :)

Camp will last approximately two weeks, going from May 16th to May 30th.

For all questions relating to this mission, please refer to the plotting post. All other questions can be directed to the FAQ.


FULL NAVIGATION

hyphanated: (lifted)

[personal profile] hyphanated 2025-06-28 10:54 pm (UTC)(link)
Oh. [That's a very soldiery thing to say, he thinks. Though his soldier knowledge might be a little biased...]

I don't need very much. Though I'm not sure how much help it would be, to be able to become more than one human.

[Maybe for disguise? But he knows he's not exactly a great actor...]
oblige: (consider)

[personal profile] oblige 2025-06-29 02:19 am (UTC)(link)
[ Scare off predators with a more muscular form...?

Dion hums as he thinks that over. ]


Would it affect your physical strength?
hyphanated: (hmmmm)

[personal profile] hyphanated 2025-06-29 07:56 pm (UTC)(link)
[Well, his human form is definitely stronger than his mushroom form, so...a nod.]

It would. When I'm catkins I don't have any strength at all, and I can carry more with two hands than I could with ten hyphae.
oblige: (Default)

[personal profile] oblige 2025-06-29 10:01 pm (UTC)(link)
Then I do not mind.

[ If the form An Zhe is in cannot grow stronger or limits him, how might it affect him on missions? It would be better for him to have options. Dion feels he knows this, as one who can transform himself.

There are some tasks for which Bahamut is suited that his human body simply is not, after all. ]
hyphanated: (first look)

[personal profile] hyphanated 2025-07-02 01:46 pm (UTC)(link)
...You wouldn't mind...a second you?

[That's one reason he's never tried turning into another human before.]
oblige: (mull)

[personal profile] oblige 2025-07-03 12:25 am (UTC)(link)
I know not how I would feel about it if a duplicate of myself were go go about at all times. But on occasions of need, it may be practical, given the circumstances.

[ Is it not their responsbility to aid others in this endeavor? It wouldn't undermine the effort to save their world, and those from his world can sense his presence, though it may perplex them... ]
hyphanated: (is that a dog in the next seat over)

[personal profile] hyphanated 2025-07-05 04:18 am (UTC)(link)
[Well now that the topic's come up, An Zhe can't help gazing at him with a somewhat more discerning eye.]

Would it be bad, to have a duplicate of yourself? It's true that humans seem much more unique than mushrooms...

[He can't imagine how he'd feel about seeing double Lu Fengs, for example.]

You don't have to consider it, if it's too strange. I don't know if I would ever try it, anyway.
oblige: (consider)

[personal profile] oblige 2025-07-05 04:49 am (UTC)(link)
My appearance is but one part of me.

[ He halts then, as others pass by once more. Once they're clear of the group, Dion holds up a hand. Light springs to life in his palm in the form of a small, luminous white sphere.

Some parts of him assuredly couldn't be copied, bound to his very essence as they are. ]


The rest, I suspect, could not be copied. So I do not mind the hypothetical, by any means.
Edited 2025-07-05 04:49 (UTC)
hyphanated: (oh no)

[personal profile] hyphanated 2025-07-06 03:35 am (UTC)(link)
[Oh! Light! An Zhe startles ever so slightly at that, immediately after which his curiosity binds his focus to the little sphere.]

You can do magic? Why can't it be copied?

[There's a lot of people with all sorts of powers around here, surely he could figure out how to replicate at least one...?]
oblige: (consider)

[personal profile] oblige 2025-07-06 03:40 am (UTC)(link)
[ Frowning, he considers how best to explain. ]

It is tied deeply to me... More so than my body.

[ Singular as it is to each Dominant in their lifetime, it may well be bound to the soul. ]
hyphanated: (oh?)

[personal profile] hyphanated 2025-07-06 08:42 pm (UTC)(link)
[Tied to him more deeply than his body...which means it's not his body? Which means—]

It's your offspring?
oblige: (Default)

1/2

[personal profile] oblige 2025-07-06 09:16 pm (UTC)(link)
[ His...




What? ]
oblige: (consider)

2/2

[personal profile] oblige 2025-07-06 09:20 pm (UTC)(link)
...No, no.

[ Where does he even begin with a fellow who thinks a manifestation of his aether is his child? ]

Rather, a part of myself I would call more vital than my physical form. Something that couldn't be copied.

[ Not entirely at least. Clive is a partial exception, but he is unique. ]
Edited 2025-07-06 21:21 (UTC)
hyphanated: (talked at)

[personal profile] hyphanated 2025-07-07 09:05 pm (UTC)(link)
[This doesn't really change his initial guess...An Zhe frowns, struggling to make it make sense.]

So it's like...your mind? I don't think I can copy your mind.
oblige: (...)

[personal profile] oblige 2025-07-07 09:29 pm (UTC)(link)
Somewhat like that.

[ Dion hesitates but it seems he can't avoid using plainer terms. ]

I refer to the soul. What remains when a body is gone.
hyphanated: (???)

[personal profile] hyphanated 2025-07-08 07:59 pm (UTC)(link)
...Your soul can create light?

[A pause.]

It's true that I can't replicate a soul, either. I gain some memories, but that's it...
oblige: (down)

[personal profile] oblige 2025-07-09 12:59 am (UTC)(link)
[ Memories? Oh dear. ]

I fear my memory would place a burden upon you.