∎ ETRAYA MODS ∎ (
etrayamods) wrote in
etrayalogs2024-07-19 10:54 am
Entry tags:
- !mission log,
- baldurs gate: shadowheart,
- dc comics: damian wayne,
- dc comics: dick grayson,
- detroit become human: connor,
- dimension 20: fabian seacaster,
- original: samil,
- the sandman: hob gadling,
- ✘ alex rider: kyra vashenko-chao,
- ✘ blade of the immortal: asano rin,
- ✘ dc comics: tim drake,
- ✘ dceu: clark kent,
- ✘ dimension 20: gorgug thistlespring,
- ✘ final fantasy vii: aerith gainsboroug,
- ✘ mcu: natasha romanoff,
- ✘ mcu: peter parker,
- ✘ my hero academia: izuku midoriya,
- ✘ neon genesis evangelion: asuka langley,
- ✘ original: nuvia,
- ✘ worm: francis krouse,
- ✘ xmcu: laura
MISSION 004 (part 1)
WHO: Everyone!
WHEN: July 19th-July 27th.
WHERE: Moorecroft Village
WHAT: Enjoy life in your new suburban neighborhood!
NOTES\WARNINGS: Potential death.
WHEN: July 19th-July 27th.
WHERE: Moorecroft Village
WHAT: Enjoy life in your new suburban neighborhood!
NOTES\WARNINGS: Potential death.
![]() ⏵ welcome home ⏴ Welcome to Moorecroft Village, where the sun casts a gentle glow through soft white clouds. Pavement paths wind around the village, adorned with wildflowers in every hue. Birds sing a soothing melody, while a few content cats lounge in sunspots or on benches along the streets. Cars hum by, ferrying residents to work, the store, or back home after a busy day. It looks almost perfect. The ideal little village, occupied by individuals from all over. Orcs, elves, faeries, werewolves, vampires, and dhampirs coexist harmoniously, each contributing to their quaint little town. Despite their varied backgrounds, they appear to embrace this place as their own. They take their baby carriages out during the day for a stroll, chatting with friends and neighbors about current happenings, discussing their most recent mission (a ‘game’ of Whodunit, in which one of theirs, Theo, was tasked with killing one of their own each day and they all had to figure out who had killed them before they could come back to life) and the difficulties therein, new job assignments, weird things the teens in their houses are getting up to... generic, neighborly conversations. The village is full of life. There are numerous facilities to wander and things to do! The library houses a vast collection of books spanning history from countless other worlds and whimsical children's tales. Teens gather at the ice skating rink, while the movie theater screens films spanning generations. An aquarium full of wonders: glowing rainbow fish, miniature great white sharks, a colorful octopus with patterns running over it that almost look like ivy, and numerous others. In the daytime, everyone can explore clothing stores, indulge in gourmet cakes from the grocers, and partake in leisurely pursuits without financial concerns; just like on Etraya, money does not exist here. ![]() ⏵ help wanted ⏴ Moorecroft surpasses Etraya in its development, offering attractions and activities to engage its inhabitants throughout the day. But with these advancements come additional responsibilities. By day, at least one adult from every household is expected to fulfill their shifts at 'day jobs', lasting anywhere from four to eight hours. Meanwhile, the youth are expected to go to school, absorbing knowledge in various disciplines. Each job duty requires different skillsets, but whether or not those required skillsets are matched to those who are expected to work them... well. They’ll have plenty of time for training, won’t they? Or perhaps they’ll get dropped right into their job and be expected to figure it out all on their own. For the younger residents, education is structured into two main institutions: "Sandalwood Lower" for those twelve and under, and "Maplewood Upper" for older students. These schools offer a broad curriculum encompassing Language Arts, Mathematics, Science, Physical Education, Technology, Fine Arts, and a diverse array of Foreign Languages. Electives range widely, from specific sports to Survival Training, Creative Writing, Journalism, and Sociology. At lunchtime, the school cafeteria presents an array of choices. Options range from standard fare like school pizza to other offerings such as vampire's blood, brains, and hearts—just in case an unexpected guest should drop in. After all, one never knows who might show up in Moorecroft. ![]() ⏵ honey do's ⏴ But life extends beyond work and school. A structured routine of what is expected of each household is kept on digital calendars, and installed on the wall in the kitchen of each house. These calendars update daily with smaller tasks, and weekly with larger ones, detailing what is expected of those residing within its walls. Typical tasks include simple activities such as:
![]() ⏵ night watch ⏴ As the sun lowers over the horizon, everything shifts. Every long-term resident understands the consequences of curfew and the threats within. They retreat to their homes, urging those unfamiliar to them who may not understand the rules just yet that they, too, need to return indoors for the night. Within the confines of their houses, life continues under a fragile veil of normalcy. A peek into some of the homes of long-term residents will find them playing board games with their family units, completing homework or work assignments they were unable to finish during the day, watching a few family-friendly shows on their couches, or enjoying a late dinner. Eventually, they’ll return to their beds and wait for the sound of their alarms. In Moorecroft, no friendly companion bots roam the streets during the day. In their place, highly advanced robots emerge to enforce curfew once the time comes. They silently make their way through the streets, sweeping away anything that isn’t part of Eos’ design: trash left out on the street, bugs left by suspicious men wearing cowls that have ears on them, graffiti, new decor that Eos decides she doesn’t like. No winds shake the trees, there are no cars on the road, but noises can be heard coming from outside that don't sound... normal by any means. Croaks, whispers, scratches against doors and walls alike. Those who defy curfew will be asked, once, to return to their homes. If they opt not to listen, they are met with force: physically restrained, subdued, and dragged back to their homes. If they decide to fight, the bots are not above killing them and dropping their limp bodies just inside the front door of their houses. They will revive after 48 hours but not without cost. Each return carries an absence—a missing memory, a lost skill, or a fragment of their very essence, stolen away in the process of their revival. Even those who manage to evade capture will awaken in their beds with no recollection of their death or what they may have witnessed before dying. They will instead have a vague feeling that something horrifying happened. Daily and weekly tasks can be chosen by players! We won't be listing these out for each household, but relying on players to choose what's most fun for them to play with within their households. As noted on Mission Plotting, we're open to one group successfully staying out past curfew, but would like to keep this to one thread. We have a separate log for NPC interactions for this mission! For any questions relating to the contents of this log, mod queries thread on the initial plotting post to assist us in keeping all mission-related information in one place. All other questions can be directed to the FAQ. |





no subject
[ She seems pretty dismissive of the whole thing, honestly. She folds her arms and sighs. ]
It's not gonna be a problem.
no subject
[Just making sure. He trusts that she'll say something if any problems come up.]
You know, I think this is worse than Etraya having copies of buildings from people's universes. The complete uniformity everywhere is creepy.
[Or maybe he's just reminded of how uniformity was enforced with the Sisters until very recently... who knows.]
no subject
[ She's only seen pictures. ]
I guess it makes it easier for them to see when something stands out.
[ Cynical as ever. ]
Doesn't mean I'm gonna stick to it, though.
no subject
[It wouldn't surprise him if the uniformity helped in identifying anomalies. Which... could be good or bad, depending.]
Oh? What are you planning on doing?
no subject
[ Look, she's playing this by ear. ]
no subject
He sighs, looking away for a few moments. It's fine, he'll just keep an eye on her to make sure she doesn't get into too much trouble. Though, in the interest of being at his most efficient, he should tell her about the back-up computer Aurora provided.]
I need to talk to you somewhere more private. Come on.
[He's turning and heading back to his house.]
no subject
[ She follows, curious. She doesn't quite know what this is about, but she does want to know more. At least no one is going to question why she's going next door... so far. ]
What the heck is it?
no subject
Aurora gave me a computer for this thing. [He waves a hand at his choker] As a back-up, in case I need it.
no subject
...oh, right. For your... choker thing. [ She frowns. ]
Wait, does that mean it's not getting power or whatever?
no subject
[Thanks to Eos letting him hook up to her network, specifically.]
But if anything happens to the current connection, this thing needs to be turned on so my choker can connect to it.
[He's holding the computer out for Asuka to take a look.]
no subject
[ She reaches out to take it, turning it over in her hand as she examines it. ]
And you want me to be the one who turns it on, just in case?
no subject
[He's a little reluctant to ask her, which is why he looks a bit awkward, but she's one of the few people around here who knows the deal with his choker. More importantly, he trusts her.]
I know it's a pain in the ass.
no subject
[ She snorts. ]
Typical.
[ She waves the little device around. ]
I just power it on, right?
no subject
Be careful with it.
no subject
no subject
[And not that he wants to say it out loud, but they hang around in each other's vicinity often enough that if the connection gets cut she'll be one of the first to know.]
no subject
And what if you're halfway across town or something? You've gotta have a better plan than hope I realize something's wrong!
[ She's... honestly secretly pleased he's putting trust in her like this. But she's gonna point out the flaws she sees. ]
no subject
I'll look into getting something set up that texts your earpiece automatically if the connection is broken, alright?
no subject
[ She sighs dramatically. ]
I can't believe you didn't think about that!
no subject
I don't usually have to consider other people when it comes to this shit.
no subject
Well, now you do. So you better start using that big head of yours.
no subject
He takes the computer back.]
I'll try to.
no subject
You'd better. I won't always be around to bail you out.
[ Because she's clearly the one doing the bailing. ]
no subject
[He puts the computer back into his back]
You done with the lecture?
no subject
[ A question for a question. ]
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