∎ ETRAYA MODS ∎ (
etrayamods) wrote in
etrayalogs2024-07-19 10:54 am
Entry tags:
- !mission log,
- baldurs gate: shadowheart,
- dc comics: damian wayne,
- dc comics: dick grayson,
- detroit become human: connor,
- dimension 20: fabian seacaster,
- original: samil,
- the sandman: hob gadling,
- ✘ alex rider: kyra vashenko-chao,
- ✘ blade of the immortal: asano rin,
- ✘ dc comics: tim drake,
- ✘ dceu: clark kent,
- ✘ dimension 20: gorgug thistlespring,
- ✘ final fantasy vii: aerith gainsboroug,
- ✘ mcu: natasha romanoff,
- ✘ mcu: peter parker,
- ✘ my hero academia: izuku midoriya,
- ✘ neon genesis evangelion: asuka langley,
- ✘ original: nuvia,
- ✘ worm: francis krouse,
- ✘ xmcu: laura
MISSION 004 (part 1)
WHO: Everyone!
WHEN: July 19th-July 27th.
WHERE: Moorecroft Village
WHAT: Enjoy life in your new suburban neighborhood!
NOTES\WARNINGS: Potential death.
WHEN: July 19th-July 27th.
WHERE: Moorecroft Village
WHAT: Enjoy life in your new suburban neighborhood!
NOTES\WARNINGS: Potential death.
![]() ⏵ welcome home ⏴ Welcome to Moorecroft Village, where the sun casts a gentle glow through soft white clouds. Pavement paths wind around the village, adorned with wildflowers in every hue. Birds sing a soothing melody, while a few content cats lounge in sunspots or on benches along the streets. Cars hum by, ferrying residents to work, the store, or back home after a busy day. It looks almost perfect. The ideal little village, occupied by individuals from all over. Orcs, elves, faeries, werewolves, vampires, and dhampirs coexist harmoniously, each contributing to their quaint little town. Despite their varied backgrounds, they appear to embrace this place as their own. They take their baby carriages out during the day for a stroll, chatting with friends and neighbors about current happenings, discussing their most recent mission (a ‘game’ of Whodunit, in which one of theirs, Theo, was tasked with killing one of their own each day and they all had to figure out who had killed them before they could come back to life) and the difficulties therein, new job assignments, weird things the teens in their houses are getting up to... generic, neighborly conversations. The village is full of life. There are numerous facilities to wander and things to do! The library houses a vast collection of books spanning history from countless other worlds and whimsical children's tales. Teens gather at the ice skating rink, while the movie theater screens films spanning generations. An aquarium full of wonders: glowing rainbow fish, miniature great white sharks, a colorful octopus with patterns running over it that almost look like ivy, and numerous others. In the daytime, everyone can explore clothing stores, indulge in gourmet cakes from the grocers, and partake in leisurely pursuits without financial concerns; just like on Etraya, money does not exist here. ![]() ⏵ help wanted ⏴ Moorecroft surpasses Etraya in its development, offering attractions and activities to engage its inhabitants throughout the day. But with these advancements come additional responsibilities. By day, at least one adult from every household is expected to fulfill their shifts at 'day jobs', lasting anywhere from four to eight hours. Meanwhile, the youth are expected to go to school, absorbing knowledge in various disciplines. Each job duty requires different skillsets, but whether or not those required skillsets are matched to those who are expected to work them... well. They’ll have plenty of time for training, won’t they? Or perhaps they’ll get dropped right into their job and be expected to figure it out all on their own. For the younger residents, education is structured into two main institutions: "Sandalwood Lower" for those twelve and under, and "Maplewood Upper" for older students. These schools offer a broad curriculum encompassing Language Arts, Mathematics, Science, Physical Education, Technology, Fine Arts, and a diverse array of Foreign Languages. Electives range widely, from specific sports to Survival Training, Creative Writing, Journalism, and Sociology. At lunchtime, the school cafeteria presents an array of choices. Options range from standard fare like school pizza to other offerings such as vampire's blood, brains, and hearts—just in case an unexpected guest should drop in. After all, one never knows who might show up in Moorecroft. ![]() ⏵ honey do's ⏴ But life extends beyond work and school. A structured routine of what is expected of each household is kept on digital calendars, and installed on the wall in the kitchen of each house. These calendars update daily with smaller tasks, and weekly with larger ones, detailing what is expected of those residing within its walls. Typical tasks include simple activities such as:
![]() ⏵ night watch ⏴ As the sun lowers over the horizon, everything shifts. Every long-term resident understands the consequences of curfew and the threats within. They retreat to their homes, urging those unfamiliar to them who may not understand the rules just yet that they, too, need to return indoors for the night. Within the confines of their houses, life continues under a fragile veil of normalcy. A peek into some of the homes of long-term residents will find them playing board games with their family units, completing homework or work assignments they were unable to finish during the day, watching a few family-friendly shows on their couches, or enjoying a late dinner. Eventually, they’ll return to their beds and wait for the sound of their alarms. In Moorecroft, no friendly companion bots roam the streets during the day. In their place, highly advanced robots emerge to enforce curfew once the time comes. They silently make their way through the streets, sweeping away anything that isn’t part of Eos’ design: trash left out on the street, bugs left by suspicious men wearing cowls that have ears on them, graffiti, new decor that Eos decides she doesn’t like. No winds shake the trees, there are no cars on the road, but noises can be heard coming from outside that don't sound... normal by any means. Croaks, whispers, scratches against doors and walls alike. Those who defy curfew will be asked, once, to return to their homes. If they opt not to listen, they are met with force: physically restrained, subdued, and dragged back to their homes. If they decide to fight, the bots are not above killing them and dropping their limp bodies just inside the front door of their houses. They will revive after 48 hours but not without cost. Each return carries an absence—a missing memory, a lost skill, or a fragment of their very essence, stolen away in the process of their revival. Even those who manage to evade capture will awaken in their beds with no recollection of their death or what they may have witnessed before dying. They will instead have a vague feeling that something horrifying happened. Daily and weekly tasks can be chosen by players! We won't be listing these out for each household, but relying on players to choose what's most fun for them to play with within their households. As noted on Mission Plotting, we're open to one group successfully staying out past curfew, but would like to keep this to one thread. We have a separate log for NPC interactions for this mission! For any questions relating to the contents of this log, mod queries thread on the initial plotting post to assist us in keeping all mission-related information in one place. All other questions can be directed to the FAQ. |





no subject
[ Tim, too, watches the bot zip off. He doesn't think that it matters whether that bot's here or not. Everyone's starting to show signs of the observer/Hawthorne effect, behaving as if they're always being watched or don't care if they aren't. ]
And there's a lot worse things they could've made you say. I'm not going to say what, because I don't want to give them any ideas, but I'm sure you can think of some. I don't know if we got the same note, but you're one of 2 names I didn't recognize. I've met Kate and Sam, so this should be ... interesting.
no subject
[ Because interesting could mean plenty of things, and if Gorgug can get a heads up about that much, it might be appreciated. The names aren't familiar to him, but after that brief absurdity with the bot, Gorgug's remembering the weirdness of living in a family unit will be. ]
no subject
[ Might as well be as honest as they were with their information. ]
Sam's taller than you, and he's very into fighting evil demonic clowns and posing with an unlit cigarette. Haven't talked to him as much as Kate.
no subject
Okay, that's-- okay. [ It has to be okay, obviously. ] I should have some friends around here too, to come over sometime, I guess. But I-- I'm okay doing whatever makes this easier for everyone. I mean, I know we're not a real family...? I don't know what's a good plan, here.
[ They just got here, or whatever, and this apparent family system is already bizarre for how he'll be living with complete strangers, and how seriously should Gorgug be taking this? Would it be dumb and weird to be taking it seriously at all? Are they going to ignore it and do their own thing?
He's pretty sure he would be feeling this even if it was happening back on Etraya. ]
no subject
[ Tim hums at this. Between the people Kate knows, Tim knows, and whoever Gorgug knows, this house could be quite the hub. He doesn't even know if Sam or Sokka know anyone yet. ]
Families are kind of what you make them. Anyway, we should probably put together a guest list. People that no one should be surprised if they find in the house at all hours. I'm not saying that because I want to sell the whole - whatever surname "household" this would be - but I only want to make sure no one pisses off Damian.
no subject
Damian?
[ --did he already forget someone's name? Weren't the other two parents Sam and Kate...? And some Hawkeye. Hawkeyes, plural. ]
no subject
[ Given the situation, Tim will explain a bit more. If Damian wants to yell at him, so be it. ]
My actual brother, not my bot-appointed brother. He can be touchy, so it’s probably a good idea to let everyone know about him ahead of time. He’s a little shorter and tanner than me, and almost as opinionated.
no subject
Okay. [ Okay. ] If he ever visits, I can keep out of the way... or not talk to him, if that's what he wants. [ Will they ever be in a position where he'll need to? But he doesn't want to sound -- bad on this guy's brother, or want it to be misconstrued that way, so he adds: ] I won't get in the way of your brother time, if it's a big deal to him.
[ Because he gets pissy, so maybe he'd get pissy about people interrupting that?? He's trying to be thoughtful!! ]