∎ ETRAYA MODS ∎ (
etrayamods) wrote in
etrayalogs2024-07-19 10:54 am
Entry tags:
- !mission log,
- baldurs gate: shadowheart,
- dc comics: damian wayne,
- dc comics: dick grayson,
- detroit become human: connor,
- dimension 20: fabian seacaster,
- original: samil,
- the sandman: hob gadling,
- ✘ alex rider: kyra vashenko-chao,
- ✘ blade of the immortal: asano rin,
- ✘ dc comics: tim drake,
- ✘ dceu: clark kent,
- ✘ dimension 20: gorgug thistlespring,
- ✘ final fantasy vii: aerith gainsboroug,
- ✘ mcu: natasha romanoff,
- ✘ mcu: peter parker,
- ✘ my hero academia: izuku midoriya,
- ✘ neon genesis evangelion: asuka langley,
- ✘ original: nuvia,
- ✘ worm: francis krouse,
- ✘ xmcu: laura
MISSION 004 (part 1)
WHO: Everyone!
WHEN: July 19th-July 27th.
WHERE: Moorecroft Village
WHAT: Enjoy life in your new suburban neighborhood!
NOTES\WARNINGS: Potential death.
WHEN: July 19th-July 27th.
WHERE: Moorecroft Village
WHAT: Enjoy life in your new suburban neighborhood!
NOTES\WARNINGS: Potential death.
![]() ⏵ welcome home ⏴ Welcome to Moorecroft Village, where the sun casts a gentle glow through soft white clouds. Pavement paths wind around the village, adorned with wildflowers in every hue. Birds sing a soothing melody, while a few content cats lounge in sunspots or on benches along the streets. Cars hum by, ferrying residents to work, the store, or back home after a busy day. It looks almost perfect. The ideal little village, occupied by individuals from all over. Orcs, elves, faeries, werewolves, vampires, and dhampirs coexist harmoniously, each contributing to their quaint little town. Despite their varied backgrounds, they appear to embrace this place as their own. They take their baby carriages out during the day for a stroll, chatting with friends and neighbors about current happenings, discussing their most recent mission (a ‘game’ of Whodunit, in which one of theirs, Theo, was tasked with killing one of their own each day and they all had to figure out who had killed them before they could come back to life) and the difficulties therein, new job assignments, weird things the teens in their houses are getting up to... generic, neighborly conversations. The village is full of life. There are numerous facilities to wander and things to do! The library houses a vast collection of books spanning history from countless other worlds and whimsical children's tales. Teens gather at the ice skating rink, while the movie theater screens films spanning generations. An aquarium full of wonders: glowing rainbow fish, miniature great white sharks, a colorful octopus with patterns running over it that almost look like ivy, and numerous others. In the daytime, everyone can explore clothing stores, indulge in gourmet cakes from the grocers, and partake in leisurely pursuits without financial concerns; just like on Etraya, money does not exist here. ![]() ⏵ help wanted ⏴ Moorecroft surpasses Etraya in its development, offering attractions and activities to engage its inhabitants throughout the day. But with these advancements come additional responsibilities. By day, at least one adult from every household is expected to fulfill their shifts at 'day jobs', lasting anywhere from four to eight hours. Meanwhile, the youth are expected to go to school, absorbing knowledge in various disciplines. Each job duty requires different skillsets, but whether or not those required skillsets are matched to those who are expected to work them... well. They’ll have plenty of time for training, won’t they? Or perhaps they’ll get dropped right into their job and be expected to figure it out all on their own. For the younger residents, education is structured into two main institutions: "Sandalwood Lower" for those twelve and under, and "Maplewood Upper" for older students. These schools offer a broad curriculum encompassing Language Arts, Mathematics, Science, Physical Education, Technology, Fine Arts, and a diverse array of Foreign Languages. Electives range widely, from specific sports to Survival Training, Creative Writing, Journalism, and Sociology. At lunchtime, the school cafeteria presents an array of choices. Options range from standard fare like school pizza to other offerings such as vampire's blood, brains, and hearts—just in case an unexpected guest should drop in. After all, one never knows who might show up in Moorecroft. ![]() ⏵ honey do's ⏴ But life extends beyond work and school. A structured routine of what is expected of each household is kept on digital calendars, and installed on the wall in the kitchen of each house. These calendars update daily with smaller tasks, and weekly with larger ones, detailing what is expected of those residing within its walls. Typical tasks include simple activities such as:
![]() ⏵ night watch ⏴ As the sun lowers over the horizon, everything shifts. Every long-term resident understands the consequences of curfew and the threats within. They retreat to their homes, urging those unfamiliar to them who may not understand the rules just yet that they, too, need to return indoors for the night. Within the confines of their houses, life continues under a fragile veil of normalcy. A peek into some of the homes of long-term residents will find them playing board games with their family units, completing homework or work assignments they were unable to finish during the day, watching a few family-friendly shows on their couches, or enjoying a late dinner. Eventually, they’ll return to their beds and wait for the sound of their alarms. In Moorecroft, no friendly companion bots roam the streets during the day. In their place, highly advanced robots emerge to enforce curfew once the time comes. They silently make their way through the streets, sweeping away anything that isn’t part of Eos’ design: trash left out on the street, bugs left by suspicious men wearing cowls that have ears on them, graffiti, new decor that Eos decides she doesn’t like. No winds shake the trees, there are no cars on the road, but noises can be heard coming from outside that don't sound... normal by any means. Croaks, whispers, scratches against doors and walls alike. Those who defy curfew will be asked, once, to return to their homes. If they opt not to listen, they are met with force: physically restrained, subdued, and dragged back to their homes. If they decide to fight, the bots are not above killing them and dropping their limp bodies just inside the front door of their houses. They will revive after 48 hours but not without cost. Each return carries an absence—a missing memory, a lost skill, or a fragment of their very essence, stolen away in the process of their revival. Even those who manage to evade capture will awaken in their beds with no recollection of their death or what they may have witnessed before dying. They will instead have a vague feeling that something horrifying happened. Daily and weekly tasks can be chosen by players! We won't be listing these out for each household, but relying on players to choose what's most fun for them to play with within their households. As noted on Mission Plotting, we're open to one group successfully staying out past curfew, but would like to keep this to one thread. We have a separate log for NPC interactions for this mission! For any questions relating to the contents of this log, mod queries thread on the initial plotting post to assist us in keeping all mission-related information in one place. All other questions can be directed to the FAQ. |





no subject
[ If she lowers her voice conspiratorially, it's because she's not 100% sure she remembers what is, and isn't, a secret in this place. ]
Oh! Wait a sec... [ Who else had talked about this... ] You're not friends with Fabian, are you? He mentioned something like that once. We were talking about our parties. [ beat ] Y'know, the...adventuring kind. We don't have a school like that back home, but I guess the group I'm traveling with sorta fits the bill?
[ Maybe in not so many words. Particularly considering some (Shinra) would sooner refer to them as terrorists. ]
no subject
Oh, yeah? That's-- that sounds cool. [ That surprise has him stumbling over what he wants to address first, give him a second. ] Fabian and me-- we're part of the same group. You...travel around and do whatever jobs come along?
[ He wants to know!! Especially if there's worlds with something familiar to what he knows, even if--again!--they apparently don't go to school for dealing with extraordinary problems. It sounds less secretive than the superhero thing going on in other worlds, so far. ]
no subject
[ Has she been inadvertently 'collecting' the whole group? Seems like! ]
Um...pretty much, actually! We have a real goal, but along the way, we try and help people when we can. Which is...a lot, now that I think about it.
[ Which most of them are happy to do (and which Cloud can be persuaded into). ]
no subject
Strange, when Fabian's such a talker. He might've just talked about himself. Also possible. ]
So everything you do that's not your main goal's just to help on the road. [ It's a question, even if the inflection is not there. Not exactly the same as what he and Fabian and the others would be, but hey. Close enough--the closest he's heard since being here. ]
Me and Fabian and everyone take on jobs for others-- I mean, [ well, ] we do what you do on the side. Adaine and Riz, too. That's what we would do.
[ If they were a permanent, travelling adventuring group. If he's even explaining that well. ]
no subject
[ She shrugs, setting her hands atop the (currently forgotten) architectural plans. ]
Sounds like our groups've got a lot in common. [ Hopefully only the good parts, though. Aerith's smile is warm, and earnest, as she looks across the table at Gorgug. ] You've got a great team... You're lucky to have each other.
[ Not to say that she doesn't like her own little party, because that's not true at all. Aerith knows how fortunate she is to be with the people who travel at her side across Gaia. She's gotten the sense, though, from others in Etraya, that everyone isn't in the same boat. ]
no subject
But he's also lucky that any of them are here, and he thinks to ask, with his own luck apparent: ] Are any of your team... are they here?
[ It's sometimes 50/50 -- or it's more like 20/80, from yes to no. Some people have gotten unlucky in the known company department. ]
no subject
[ If Gorgug's run into any of these people, he'd probably know. They're all...very distinctive. ]
There're two other people from back home, but...they're not exactly friends.
[ Things with both Rufus and Tseng are-...complicated, to say the least. Lately more than ever. ]
no subject
That's a lot of people. I know about... [ ...well, he's thinking about it, but actually: ] ...the same amount, nearly. Five. But most the people I know have met one person or they don't know anyone.
[ Is it luck? It feels like luck, but it also makes Gorgug curious about what it means--why it happens like that. ]
no subject
[ She trails off, frowning into the distance and looking decidedly troubled. ]
...I know there's maybe not a lot of point in speculating, but it's weird, right?
no subject
It makes me feel bad. I don't know if it means our worlds are being scrutinised harder and it's better if there's just one or two people from the same world, but- [ a small beat ] I don't know that I'd wanna be here alone. I wouldn't do great if I didn't have my friends--I'm used to working with them.
[ And it would be weird without them, like having no life raft. Could he do it? Probably, but having your people is...nice, and perhaps even Aerith recognises that, with the amount that's surrounding her. Fellow teammates, even if it's in a shared goal.
But then, she is older than him. She's probably more experienced and used to unfair situations. ]
no subject
[ Asuka is young, but there's no denying her spirit. There's also no denying the feeling that Aerith gets from behind the girl's words when she's spoken - briefly - about her home. ]
I wonder if there are more people like that. Who...might not actually want to go back. [ There's a pause, and then, as she returns to Gorgug's words, a little smile. ] I'm with you, though: I'd have a hard time on my own. It's a lot for one person's shoulders.
no subject
Are people also here to make a case for worlds that shouldn't exist? Not that anyone's ever spoken up about that. ]
If some worlds or universes out there are bad, why don't we just move the people into others? They're already doing all this. [ For this test. He shrugs, knowing there's probably logistics and shit to be considered but: ] I don't know. Some universes probably suck that the people there would be happy to move to a better one. And universes are pretty big-- they could be doing a lot better than making us play families and building designers right now.
no subject
[ Whatever 'reason' there may be be damned. ]
I just feel...pretty lost about it all. [ And not just because she's being compelled to work in a field she's got no experience in. ] Can't wrap my head around it...
[ Etraya - its workings and its natives - are truly "alien" in every sense of the world. ]
no subject
When I start feeling lost, I stop thinking about it. Someone else who likes puzzling and solving things out is probably thinking about it for us, and that usually works out for me. That's how it goes. [ He's not the team puzzler. He has a point that he doesn't mind his thoughts going, and then as soon as they hit that wall?
Switch off time. ] We can be too stupid to figure it out together. Everyone's stupid at something, but you know? You know flowers. [ A beat, and he nods again. ] You're not stupid at flowers.
[ It's Gorgug's way of being encouraging about the concept of not knowing everything, completely honest before even joking. It's a comforting thing for him. ]
no subject
That's the thing, though: I like to try and figure things out like this. It's just...never been this complicated.
[ Somehow. Despite how complicated her life back home had been, it doesn't compare to...whatever's going on in Etraya. ]
But I agree: I'm not stupid at flowers. [ That makes her grin, and she straightens up a bit in her seat. ] That's just one of many areas where I'm a genius. You'll see!
[ They've just met, yes, but she clearly has intent to continue the friendship. ]
And - point taken. Best not to dwell on it if there's nothing to be done. For now, anyway.