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etrayamods) wrote in
etrayalogs2024-07-19 10:54 am
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Entry tags:
- !mission log,
- baldurs gate: shadowheart,
- dc comics: damian wayne,
- dc comics: dick grayson,
- dc comics: tim drake,
- detroit become human: connor,
- dimension 20: fabian seacaster,
- dimension 20: gorgug thistlespring,
- mcu: peter parker,
- my hero academia: izuku midoriya,
- the sandman: hob gadling,
- xmcu: laura,
- ✘ alex rider | kyra vashenko-chao,
- ✘ blade of the immortal: asano rin,
- ✘ dceu | clark kent,
- ✘ final fantasy vii | aerith gainsboroug,
- ✘ mcu | natasha romanoff,
- ✘ neon genesis evangelion: asuka langley,
- ✘ original | nuvia,
- ✘ original: samil,
- ✘ worm: francis krouse
MISSION 004 (part 1)
WHO: Everyone!
WHEN: July 19th-July 27th.
WHERE: Moorecroft Village
WHAT: Enjoy life in your new suburban neighborhood!
NOTES\WARNINGS: Potential death.
WHEN: July 19th-July 27th.
WHERE: Moorecroft Village
WHAT: Enjoy life in your new suburban neighborhood!
NOTES\WARNINGS: Potential death.
![]() ⏵ welcome home ⏴ Welcome to Moorecroft Village, where the sun casts a gentle glow through soft white clouds. Pavement paths wind around the village, adorned with wildflowers in every hue. Birds sing a soothing melody, while a few content cats lounge in sunspots or on benches along the streets. Cars hum by, ferrying residents to work, the store, or back home after a busy day. It looks almost perfect. The ideal little village, occupied by individuals from all over. Orcs, elves, faeries, werewolves, vampires, and dhampirs coexist harmoniously, each contributing to their quaint little town. Despite their varied backgrounds, they appear to embrace this place as their own. They take their baby carriages out during the day for a stroll, chatting with friends and neighbors about current happenings, discussing their most recent mission (a ‘game’ of Whodunit, in which one of theirs, Theo, was tasked with killing one of their own each day and they all had to figure out who had killed them before they could come back to life) and the difficulties therein, new job assignments, weird things the teens in their houses are getting up to... generic, neighborly conversations. The village is full of life. There are numerous facilities to wander and things to do! The library houses a vast collection of books spanning history from countless other worlds and whimsical children's tales. Teens gather at the ice skating rink, while the movie theater screens films spanning generations. An aquarium full of wonders: glowing rainbow fish, miniature great white sharks, a colorful octopus with patterns running over it that almost look like ivy, and numerous others. In the daytime, everyone can explore clothing stores, indulge in gourmet cakes from the grocers, and partake in leisurely pursuits without financial concerns; just like on Etraya, money does not exist here. ![]() ⏵ help wanted ⏴ Moorecroft surpasses Etraya in its development, offering attractions and activities to engage its inhabitants throughout the day. But with these advancements come additional responsibilities. By day, at least one adult from every household is expected to fulfill their shifts at 'day jobs', lasting anywhere from four to eight hours. Meanwhile, the youth are expected to go to school, absorbing knowledge in various disciplines. Each job duty requires different skillsets, but whether or not those required skillsets are matched to those who are expected to work them... well. They’ll have plenty of time for training, won’t they? Or perhaps they’ll get dropped right into their job and be expected to figure it out all on their own. For the younger residents, education is structured into two main institutions: "Sandalwood Lower" for those twelve and under, and "Maplewood Upper" for older students. These schools offer a broad curriculum encompassing Language Arts, Mathematics, Science, Physical Education, Technology, Fine Arts, and a diverse array of Foreign Languages. Electives range widely, from specific sports to Survival Training, Creative Writing, Journalism, and Sociology. At lunchtime, the school cafeteria presents an array of choices. Options range from standard fare like school pizza to other offerings such as vampire's blood, brains, and hearts—just in case an unexpected guest should drop in. After all, one never knows who might show up in Moorecroft. ![]() ⏵ honey do's ⏴ But life extends beyond work and school. A structured routine of what is expected of each household is kept on digital calendars, and installed on the wall in the kitchen of each house. These calendars update daily with smaller tasks, and weekly with larger ones, detailing what is expected of those residing within its walls. Typical tasks include simple activities such as:
![]() ⏵ night watch ⏴ As the sun lowers over the horizon, everything shifts. Every long-term resident understands the consequences of curfew and the threats within. They retreat to their homes, urging those unfamiliar to them who may not understand the rules just yet that they, too, need to return indoors for the night. Within the confines of their houses, life continues under a fragile veil of normalcy. A peek into some of the homes of long-term residents will find them playing board games with their family units, completing homework or work assignments they were unable to finish during the day, watching a few family-friendly shows on their couches, or enjoying a late dinner. Eventually, they’ll return to their beds and wait for the sound of their alarms. In Moorecroft, no friendly companion bots roam the streets during the day. In their place, highly advanced robots emerge to enforce curfew once the time comes. They silently make their way through the streets, sweeping away anything that isn’t part of Eos’ design: trash left out on the street, bugs left by suspicious men wearing cowls that have ears on them, graffiti, new decor that Eos decides she doesn’t like. No winds shake the trees, there are no cars on the road, but noises can be heard coming from outside that don't sound... normal by any means. Croaks, whispers, scratches against doors and walls alike. Those who defy curfew will be asked, once, to return to their homes. If they opt not to listen, they are met with force: physically restrained, subdued, and dragged back to their homes. If they decide to fight, the bots are not above killing them and dropping their limp bodies just inside the front door of their houses. They will revive after 48 hours but not without cost. Each return carries an absence—a missing memory, a lost skill, or a fragment of their very essence, stolen away in the process of their revival. Even those who manage to evade capture will awaken in their beds with no recollection of their death or what they may have witnessed before dying. They will instead have a vague feeling that something horrifying happened. Daily and weekly tasks can be chosen by players! We won't be listing these out for each household, but relying on players to choose what's most fun for them to play with within their households. As noted on Mission Plotting, we're open to one group successfully staying out past curfew, but would like to keep this to one thread. We have a separate log for NPC interactions for this mission! For any questions relating to the contents of this log, mod queries thread on the initial plotting post to assist us in keeping all mission-related information in one place. All other questions can be directed to the FAQ. |
no subject
Okay... [ He's slow, thinking, and there's a way to even feel the clogs in his brain moving, like a fog that becomes more present in the space where words aren't being formed but on the verge of existing. ] It's not gonna be easy if the robots are built to sense if anybody's outside. If that's their whole job and half the people come from worlds like us, we should find out what tips them off or how to distract them. If we can trick them into thinking there's people on places there aren't?
It'd help to find where you wanna head too.
[ That's as much as Gorgug can think about it, though. They can't just rush through or bash in these things that are willing to kill them if there's a larger amount of them compared to those going out. Gorgug doesn't mind breaking some bots, but not if it's going to lead nowhere. ]
no subject
[ Riz is a stickler for the rules, but it's not breaking the rules if he's a Rogue. It just means he's good at his job, he rationalizes. The moral ambiguity of rooting through the personal affairs of people who are for all intents and purposes innocent people who were dragged here just like the two of them is something that never occurred to him, even when rifling through their personal belongings and discovering things about their intimate lives that they in no way would want some nosy kid to find out.
It's not like it's personal. It's just him, doing his job. ]
Testing their limits is a good call. And we can't possibly be the first people who've tried to break curfew. If we can talk to others who've tried, that would be a great start. And maybe send, like... a drone or something out? [ He's trying to keep his eyes on Gorgug's crystal so they have some plausible deniability here, but he can't help but twist his head to look Gorgug in the eyes, subtlety be damned. ] Whatever we do, let's avoid facing the robots head-on. If we're not the first people to break curfew, then we're definitely not the strongest either.
[ They're pretty strong, admittedly. But Riz has the capacity to be realistic about this too. They're still just teenagers, after all. ]
no subject
There is a discrepancy here between a police station and a teachers' desk, but that feels like it's only time. Soon, it'll be all the teachers' desks. Because that's who Riz is.
Gorgug does turn his own head when he sees Riz's move from the corner of his eye, and gives his message a nod. ...at the very least, he doesn't move his mouth. ]
I'll see what's in town, yeah. I brought everything I asked for with my points and my books, so--I can see what I can make. I think... if we find out how they react to magic or the electronics they use here, I know my books have some stuff on hiding from detection. I can look into it. See if there's any strong spells.
[ Granted, everything is a singular lesson and he didn't study it deeply, but he can go back, re-read detection and masking schematics. But if they have time, then he can spend his time working on something that's relevant to what he's studying.
He circles a finger against the table, nails chipped and still some stubborn flecks of nail paint clinging in the corners. Looks at Riz again, then turns right back to his crystal and just change the song playing. ]
Sorry. [ Whoops, shouldn't have looked that time. ] Uh, if you sneak anywhere with cameras or recording equipment, that would be good. Yeah.
[ You know. Good for taking with one wonderful briefcase. ]
no subject
You work on the cameras, I'll work on snooping, and we'll reconvene after that to figure out what our next move is. [ He leans back in the booth, stretching his arms out in front of him. ] It's been a while since we've actually been able to plan something properly. It's just been react, react, react, react for like, forever now. It's nice. We'll actually be prepared for whatever it is we've gotta tackle.