etrayamods: (Default)
∎ ETRAYA MODS ∎ ([personal profile] etrayamods) wrote in [community profile] etrayalogs2026-05-22 10:18 am

Mission 015 Log

Mission Summary
Genre: Dystopian / Horror

Premise: Echo can no longer detect what's happening in Pollux, and sends Etrayans to investigate. In Pollux, cut off from contact with Aurora and unable to return until whatever's causing the interference is removed, the Etrayans find things have really gone to hell...

Tone: Intense, heavy, and serious.

Objectives: Determine what's happening in Pollux and install a new A.I. if necessary.

We have no need of other worlds
Arrival
The Etrayans arrive in an uninhabited apartment complex, layered with dust and echoingly empty. The layout is often odd in places in ways that might normally be humorous -- a toilet in the kitchen, one unit with five closets side-by-side off of a single main room -- but now take on an almost sinister, unnerving cast. Nothing seems to make sense in this building.

There's remnants of there being residents once in the more livable layouts, but even that has some strangeness to it: identical baskets of men's hygiene supplies left in every unit, inhabited or not; half-eaten meals abandoned in a hurry, rotting on dining tables; or robots that look much like Etraya's companion bots slumped over in place, crumpled on the floor like puppets with cut strings. There's some supplies to be found and scavenged, and it's empty enough that it's a safe place to start.

Exploring the City
Or they can head outside into the central green space of the city, an unsettling lumpy mound looming in the middle of it off in the distance. The park is bordered on all sides by gleaming metal buildings that tower overhead, all in similar states of disrepair from the one they'd just exited.

Pretty quickly, they'll accomplish one of their primary objectives: discovering what happened to Castor. There's a human man wandering the fringes of the park, scouting for disabled bots that he, under great duress, is trying to repair. The enforcers leave him alone -- they know who he is -- and he can be approached and spoken with.

Maybe he has some answers. Or maybe the other Polluxians left around the city do.

Either way, Castor has become a full, organic human through magical means, and it's obvious they're going to need to install that new A.I. after all. Before long, a base camp is established by the Etrayans in a nearby pod-style hotel, and the mission is underway in earnest.

Dead as Dead
Approaching the mound in the center of the park, characters will come to the creeping realization that it is a pile of corpses, some of them recognizable on inspection. The bodies have been dragged there and left on display as a taunt and a threat. They've been killed in a variety of ways, most of them gruesome but some subtle. In all cases, their souls have been pulled out and obliterated, leaving them completely incapable of resurrection or reanimation.

There's evidence here and there that some Polluxians might have approached to try to take some for proper burials, but the corpse pile is as much bait as it is anything else -- the enforcers and undead regularly stop by on their patrols to check if someone's lingering.

Opposition
Those roaming the city will encounter two types of opposition.

Enforcers are former Polluxians who have either willingly signed on to be part of the new regime or have been coerced into doing so to keep themselves or their loved ones from the fate on display in the park. They come in the full array of possible characters who can be recruited by Echo.

The undead that assist them as minions are not the shambling idiots common in media: they're bodies animated by some other force, the original soul pulled out but left intact, hovering beside the victim to those that can sense its presence.

All of them, to a one, smile widely, a fierce grin belying their joy at their tasks. Though they have no superhuman strengths, they also feel no pain, and if cut off at the knees they will pull themselves with fingertips across the floor to continue to seek their targets, thrilled all the while.

These dead, too, can be recognized as castmates -- or perhaps as another version of yourself -- but if you speak their name out loud to them, perhaps in shock or perhaps to plead, they slump lifeless to the ground, the thread to their soul cut. It soon becomes obvious that this is one source of the corpses in the pile. Laying them to true rest will take something more than talking or violence.
This is another lie
The Tower
The other source of corpses in the park is the magically hidden tower, and those that sneak in or are captured and brought inside will find that out. Characters can be forced into becoming either contestants or enforcers in a series of macabre games, and their role can switch round to round. Note: players are welcome to make up their own game scenarios. Those listed below are provided as starting points and ideas.

For contestants, they will experience complete power nerfing, but those that win make their way up one level in the tower, game by game. Maybe eventually they'll see what's at the top, if they ever make it that far. Those that lose can die, face mutilation, or some other consequence like reliving their worst memory in real-time.

For enforcers, keeping the contestants in line and running the games might earn them the goodwill of the person running the show. They can be as creative as they'd like with how to keep things running; by no means does death need to be the only possible penalty. Or maybe if they act out, trying to help contestants when they shouldn't be, they'd attract their ire...

Game Ideas
Blindman's Bluff: One person is blindfolded and must find and tag another player. The blindman has shoes, whereas everyone else has had theirs confiscated. The floor is covered in glass.

Duck, Duck, Viper: This game is set up like an ordinary game of Duck, Duck, Goose with one notable addition to the fox, ducks and geese. One player amongst you will be a Viper, holding a knife. Should the Fox accidentally select the Viper as a Goose, the Viper will then chase the Fox around the circle and attempt to stab them. The Viper wins if they are successful in this.

Tortilla Game: Both contestants put water in their mouths. Take turns slapping one another with a variety of objects on the table to try to either make them laugh or induce pain and spit all the water. The objects are: a tortilla, a table tennis paddle, a deflated soccer ball, a ruler, your own open palm.

Red Light, Green Light: Classic! The giant robot turns its head alternatingly between the tree and the field. When the robot is looking at the tree, run towards the finish line. When the robot’s head is facing the field, stop and so not move! Under penalty of being shot, but not necessarily to death.

Sardines in a Can: One person is “it” and has to find the sardines. Everyone else runs and hides. If you pick the same spot as someone, you must either be making noise the entire time, or stab one other. Try not to be found by the hungry fisherman -- a guard with a gun.

Inchworm: One person must get on the other’s shoulders. The top person can only use their arms, the bottom can only use their legs. Scale a ladder as a chamber fills with water. Only one person is allowed to leave the exit, or both people must lose a hand or a foot.
... We need mirrors
Museum of Multidimensional Art
Searching through the city will eventually yield the location of the server farm: the special collections section of the Museum of Multidimensional Art. Castor might not know how to care for living beings (including himself, now) but he appreciates their creations, and the museum is an elaborate, sprawling structure with myriad exhibits.

The building itself is a vision of modern architecture, an art piece of its own, and the slanted doors open into a wide foyer with an arching thirty foot ceiling. From it is suspended a wire sculpture, each piece arranged separately so that standing from different positions in the foyer creates a different visual impression from each angle. Is that a bird, or a whale, or a baby? The overall effect is something like cloud-watching with wires.

Other pieces on display vary widely with examples from across every dimension, such as a framed photograph of a dress that some might see as blue and black, others white and gold, and other interesting exhibits. There are, of course, plenty done in more traditional mediums, but even those tend to be experimental in some way.

Special Collections
Special collections is located in the basement levels beneath the museum. An elevator provides access to those with either a keycard or the abilities to hack past the security system, and then characters are presented with a massive open-air chain-link framework serving as a gated wall, protected by its own locks. These no keycard will pass, and must be dismantled with other means.

Beyond is, at first, actual art. Several levels have nothing but vertical slide-out racks containing carefully preserved paintings and other works, and one must wander past them to encounter the final door before multiple floors of stairs that descend to the server farm. It's impossible to miss the transition, as the final door is a chambered air-lock they must pass through into a space fully devoid of air.

Heart of a City
Similar to Aurora's server floors for those who've been there, there's an additional sub-basement level with machinery for constructing companion bots, the equipment non-functional and utterly silent in the vacuum. Without air to carry vibrations, sound is impossible -- hopefully, anyone pursuing this has another way to communicate.

One more level down is a massive white-walled cavern, the stairs simply ending, cutting off abruptly above a pool of cool blue liquid stretching out before them. Bulky inert vines of mixed organic and inorganic matter wind across the ceiling and down the walls toward the liquid.

Set in a wall to the side of the stair's landing is a more conventional computer terminal, and a place to key in commands. A softly blinking red light indicates emergency. Opening the briefcase Aurora had provided with the associated keychip reveals not a hard drive but a mechanical seed resembling the winding vines.

Booting up the terminal will prompt a series of questions, and for those with enough computer knowledge to move through them, ultimately, instructions: throw the seed into the pool.
❬ MISSION NOTES ❭
📌 — Please make sure to use the major events comment thread specifically to announce character actions that have a significant impact on the mission outcome or other characters. In this mission, the outcome will be largely determined based on events reported here. Please also report if your character dies while in Pollux.

📌 — This is a meta-plot heavy mission with opt-in heavy / intense content. It will last until there is enough IC activity to determine how it ends. The mission wrap-up post will summarize actions taken by characters and what the ultimate outcome is.

📌 — For all questions relating to this mission, please refer to the mission queries comment on this post. Other questions can be directed to the FAQ.
rudelanguage: (pic#18105009)

[personal profile] rudelanguage 2026-05-31 08:32 pm (UTC)(link)
[she claps her hands over her eyes, feeling the burn of the light from behind her fingers. any discomfort that may be is far outweighed by the satisfaction of hearing two weirdly similar-sounding guys crying out in pain. Get fucked, weirdos!

she only risks a slight peek before holding out an arm and waving it, flagging for Dion's attention.]
I'm over here! Let's get the hell outta here!
oblige: (mull)

[personal profile] oblige 2026-05-31 08:36 pm (UTC)(link)
[ It does strike Dion as a fitting answer to some lunatic undead prattling on about darkness. Next to the Warden of Darkness himself, such a figure seems rather absurd.

He steps back behind the wall where Antigone is and crouches before he explains his purpose. ]


My legs are longer yet.

[ Get up on the dragon prince's back. ]
rudelanguage: (pic#18263235)

[personal profile] rudelanguage 2026-05-31 09:01 pm (UTC)(link)
[Antigone doesn't question it, instead quickly scrambling up, having no issue in lengthening her limbs so she can better monkey on. past experience and all that.

once properly braced:]
Go, go!
oblige: (look)

[personal profile] oblige 2026-05-31 09:07 pm (UTC)(link)
We take our leave.

[ Once his flexi-friend has been secured, Dion bolts, fully intending to create distance between them and Antigone's pursuers. They had uncannily similar voices, but Dion sets that thought aside for the time being.

His focus remains on getting them to a safe location, as safe as anything is in this place. Where obstacles block their path, he vaults ove them, decidedly not leaping high enough to crest over buildings. ]
rudelanguage: (pic#18263237)

[personal profile] rudelanguage 2026-05-31 10:12 pm (UTC)(link)
[this is great and all, but Knife does not have the stomach for this kind of travel.

If we keep bouncing up and down like this, I'm gonna fuckin' hurl-!

the real mistake is cracking an eye open to see their progress, only to watch the ground rushing up to meet them. she makes a queasy sound and hides her face against his back.]
oblige: (Default)

[personal profile] oblige 2026-05-31 10:31 pm (UTC)(link)
[ There is some mercy in the universe, because Dion ducks into a vacant building soon thereafter. Once he does, the wild ride is over at least in the moment.

He doesn't doubt that there are more enforcers about, but they're out of the open, and he crouches again so Antigone can hop down. ]


That should allow us some respite. Unless they're resistant to light, any hostiles in the area should have difficulties seeing for a time.
rudelanguage: (pic#18263234)

[personal profile] rudelanguage 2026-05-31 10:44 pm (UTC)(link)
[when Antigone unglues herself from him, her limbs shorten back to suit her chosen shape, though they still feel all...noodly, shaky from the adrenaline.]

N-nice save, Dee. These people are nuts! Why are we bothering with them again?
oblige: (consider)

[personal profile] oblige 2026-05-31 10:53 pm (UTC)(link)
[ For his part, Dion catches his breath for a collection of moments. Aphaia was one long-running death game to amuse ceaseless watchers who'd given up on their world, but this is something else entirely. ]

To ascertain why contact has been lost.

[ He answers while warily eyeing the nearest window. ]

...It seems quite obvious why, looking upon it.
rudelanguage: (pic#17730078)

[personal profile] rudelanguage 2026-05-31 11:15 pm (UTC)(link)
Okay, well. Mission fuckin' accomplished. We should all be pulled outta here now, yeah? [her voice quiets as she takes note of his focus, decided to maybe lock in a little and look around, maybe some uhhh fuckin' checking for traps like rogues are supposed to do?

she's not at the top of her game (13 (6+7)), but her initial check of the room yields no sign that there's gonna be any cave-ins or explosions or surprise mooks from another room, and that satisfies her. for the moment. plenty of time to get worked up later.]


oblige: (aside)

[personal profile] oblige 2026-05-31 11:32 pm (UTC)(link)
One would hope, and yet... We've received no word from Aurora. I have attempted to contact her for further guidance, but was unable.

[ He frowns at the thought. It would not be the first time, and doubtless it will not be the last, but he'd rather his assessment was wrong.

As it stands, he reluctantly gives it anyway, dragging his eyes from the nearest dust-fogged window. ]


Whatever caused the cessation in communication, it appears to affect the area— provided my device is not failing.
rudelanguage: (pic#18103500)

[personal profile] rudelanguage 2026-06-01 12:13 am (UTC)(link)
So we gotta hoof it the whole way? Do we even know the way back? [Or is this a chance to find our OWN damn way? If that's even fucking possible. Fuck.

she huffs, padding back to his side.]
I guess it don't matter, being in the middle of the mess, huh.
oblige: (Default)

[personal profile] oblige 2026-06-01 12:36 am (UTC)(link)
[ After propping his halberd against the nearest wall, he folds his arms. How they return is a fair question, and one they don't have an immediate answer to. But if he were to venture a guess— ]

I suspect we may need to remove or stop the source of the disruption.

[ If they do that, they should be able to contact Aurora, in theory. ]
rudelanguage: (pic#17730078)

[personal profile] rudelanguage 2026-06-01 12:56 am (UTC)(link)
I got an idea of what it might be, but uh. It'll take getting a bit higher to see it.

[she meanders further inside, looking for stairs. jumping's convenient and all, but she doesn't wanna yarl all over him in the process if she can avoid it.

though, wait-- she looks back his way.]
Unless...you saw it, too?
oblige: (look)

[personal profile] oblige 2026-06-01 01:00 am (UTC)(link)
[ Dion's eyes follow her first, but inevitably he plods after her like a curious cat.

Until he's addressed, at least, and pauses midway to her. ]


To what do you refer?
rudelanguage: (pic#17713223)

[personal profile] rudelanguage 2026-06-01 08:06 pm (UTC)(link)
Invisible tower. C'mon, let's find a window at the right angle upstairs.

[she climbs upstairs two-by-two and then pads around the corridor of office spaces, peeking in for good window real estate. upon finding one, she pushes a chair toward the window and climbs up on it, fishing her planchette out of her clothes.

after a preliminary check - yup, still magically looming there - she holds it out for Dion.]


Look. Just dead ahead, between those towers.
oblige: (consider)

[personal profile] oblige 2026-06-02 11:12 pm (UTC)(link)
[ Dion's eyes follow her curiously as she sets up a chair and finds her mark. He tries to look where she's looking, but what he can sense is aether, and he's much more attuned to the proximity of his fellow Dominants.

Save Odin, of course. No one can detect Odin.

When she offers her planchette to him, he accepts it carefully to peer through it. ]


...I should imagine anything important to all this would be well-defended.
rudelanguage: (pic#17730078)

[personal profile] rudelanguage 2026-06-02 11:21 pm (UTC)(link)
I don't get it, though. [she makes grabby fingers for her stuff back when he's done, safely stashing it away.] There's nothing like that in Etraya. I've checked. Lots of times! So what gives?
oblige: (mull)

[personal profile] oblige 2026-06-06 04:41 am (UTC)(link)
Aurora trusts us, within reason. The local overseer must differ, as Borealis did.

[ So Dion reasons, though clearly the circumstances at play here are wildly different. ]
rudelanguage: (pic#17713223)

[personal profile] rudelanguage 2026-06-06 07:08 pm (UTC)(link)
That's the guy we gotta kill or whatever here?
oblige: (Default)

[personal profile] oblige 2026-06-06 07:17 pm (UTC)(link)
The one we may need to stop, though it's difficult to say. We've need of more information.

[ He folds his arms, huffing out a sigh. Another fine bit of business they've been put to. ]

So I should think reconnaissance our first order of business.
rudelanguage: (pic#17713218)

[personal profile] rudelanguage 2026-06-06 07:44 pm (UTC)(link)
[Well, I did my fucking part, Knife thinks cynically. I saw a thing.

as Dion folds his arms, Antigone plants her hands on her hips. a very strange pair of displeased people frowning out the window.]


Odds of that invisible thing being the center of this mess?