∎ ETRAYA MODS ∎ (
etrayamods) wrote in
etrayalogs2024-05-03 08:29 am
Entry tags:
- !mission log,
- a certain magical index: accelerator,
- dc comics: barbara gordon,
- dc comics: damian wayne,
- dc comics: dick grayson,
- dimension 20: fabian seacaster,
- final fantasy vii-ac: rufus shinra,
- star wars legends: mal durrish,
- the 100: octavia blake,
- the batman: bruce wayne,
- ✘ alex rider: alex rider,
- ✘ alex rider: kyra vashenko-chao,
- ✘ avatar the last airbender: aang,
- ✘ blade of the immortal: asano rin,
- ✘ blue eye samurai: mizu,
- ✘ chucky: junior wheeler,
- ✘ dc comics: jason todd,
- ✘ dc comics: tim drake,
- ✘ dceu: clark kent,
- ✘ dctv: barry allen,
- ✘ dctv: dick grayson,
- ✘ death mark ii: michiho kinukawa,
- ✘ dimension 20: adaine abernant,
- ✘ final fantasy vii: aerith gainsboroug,
- ✘ granblue fantasy: sandalphon,
- ✘ hazbin hotel: angel dust,
- ✘ marvel comics: billy kaplan,
- ✘ marvel comics: clint barton,
- ✘ mcu: steve rogers,
- ✘ mcu: wade wilson,
- ✘ my hero academia: izuku midoriya,
- ✘ original: willa lisieux,
- ✘ quantum leap: ben song,
- ✘ scum villains: tianlang-jun,
- ✘ shiki: natsuno yuuki,
- ✘ supernatural: dean winchester,
- ✘ the 100: clarke griffin,
- ✘ the sandman: dream of the endless,
- ✘ the untamed: xiao xingchen,
- ✘ the untamed: xue yang,
- ✘ worm: amy dallon,
- ✘ worm: francis krouse,
- ✘ yu-gi-oh: marik ishtar
MISSION 002
WHO: Everyone!
WHEN: May 3rd-28th
WHERE: Within the Labyrinth
WHAT: The second Mission
NOTES\WARNINGS: Potential death, violence, injury. Please add additional warnings as needed within threads.
WHEN: May 3rd-28th
WHERE: Within the Labyrinth
WHAT: The second Mission
NOTES\WARNINGS: Potential death, violence, injury. Please add additional warnings as needed within threads.
![]() ⏵ into the labyrinth ⏴ Aurora's announced time for the mission was correct: four days after, as she had promised, the door to the Labyrinth opens, connected to Etraya's atmospheric bubble by its entrance point. Characters are directed to come to the entrance on May 3rd, and warned that they may want to bring medical supplies, weaponry, and any important artifacts along with them. She warns that large vehicles will not fit within the limited space available, and smaller ones may be difficult to remove, thus advises those to stay behind. Aurora also offers to watch over any companion animals and keep them safe while competitors complete the Labyrinth. They are given a short amount of time outside of the entrance to speak with one another, to plan and organize themselves, before they are ushered into it in groups of two to four. Once passed the entrance, they'll find that they are unable to turn around and exit out of it: a barrier keeps them from going back into the city proper, and as soon as they are far enough forward, the walls around them shift, closing them in, moving in complex patterns meant to separate them and bring them together. Characters with extraordinary abilities may find some of them inaccessible: super strength may be downgraded to closer to ordinary strength, magic may prove to be less predictable than it should be, and regardless of how strong, fast, or clever characters are: passing over the Labyrinth walls or destroying them proves to be impossible. While one may be able to run through the pathways at superhuman speeds, the pathways compensate for it by running them in circles, refusing to allow them to make any progress on their own. ![]() ⏵ pathways collide ⏴ Junctures of the Labyrinth often present competitors with choices, some that may have consequences: a left turn down a darker path may prove to be harmless, whereas the well-lit path may be full of traps intent on slowing them down: a trip wire that activates a swinging massive axe, or arrows that shoot straight out of the wall as soon as one gets close enough. Other junctures may present characters with choices that have consequences: they can choose the shortest pathway, but at great personal risk to themselves or their partner (ie, you can go this way, but your arm isn’t going with you) or they can choose the lengthy pathway full of traps and trials they’ll have to surpass to get to the end. ![]() ⏵ balancing act ⏴ The pathway opens up into a massive space, but it's not one with an easy path out: instead, competitors will find an obstacle course that will not let them continue forward until they complete it. Many of the tasks involve things that one cannot do on their own: they must walk across multiple wooden boards balanced precariously on a tall beam, but to ensure it's balanced, there must be one person on both sides of the boards and make sure that they're walking on the board in just the right space to ensure their weight doesn't cause it to sink too far on the opposite side. If a smaller child is on one end, they may want to stand significantly further away from the beam than the larger person on the other half. ![]() ⏵ help! i'm bleeding! ⏴ A large garden area spawns off of a pathway. The peaceful chirping of birds can be heard among blooming cherry blossom trees, and it all seems utterly peaceful and calm. An area one might wish to take a breather in, enjoy the sunshine reflecting from above, and get a good nap in. Or would, except a companion bot whose abdomen is covered in ketchup appears to be struggling across the ground, crying out for help. They state they are bleeding profusely and require immediate medical attention, otherwise, they will die. The companion bot also carries a bag of medical supplies and MREs, which player characters are welcome to utilize. The pathway out of this open space will not open until after the companion bot no longer states they are dying. Whether it's because they're "dead", or because those who came across them offered "medical attention" and patched them up until they've stated they're good and no longer need assistance - well, both will technically suffice. ![]() ⏵ choice is an illusion ⏴ After walking down an additional pathway, characters will find themselves trapped within a glass box. In front of them is a pedestal with two buttons: one red, and one green, as well as a tablet above it displaying the image of another group of characters. The tablet states hindering them will help you. You may either choose to make the second group's time through the maze more difficult, or hinder your progress by pressing the green button and helping the other group forward. Characters are given two minutes to decide which path to take; the timer, on the tablet, counts down regardless of any attempt to break or hack it. Pressing the green button will drop several squishmallows into the glass box. Inside one of them is a key that unlocks the roof of the glass box. Pressing the red button, while it promises to hinder the other group, actually. . . causes a toxic yellow gas to flood the glass box. The gas will burn the lungs of those who breathe it in, but it also begins slowly melting the glass box. This gas will make breathing difficult for the next 24 hours, but will not kill those who inhale it. Healing factors will not offset the gas. ⏵ who deserves the knife? ⏴ A group of two characters will walk through one corridor and find themselves strapped to two chairs, the backs of which are leaning against each other. In front of the both of them are drills, slowly approaching their chests. They cannot go sideways but can push forward and backward. They can push backward and get themselves further away from the threat of injury - forcing the person behind them to suffer but allowing themselves to escape - or they can push into the drill and free the person they're with. Alternatively, they can choose not to push either way, potentially sacrificing them both. Three options, but they are left with minimal time to decide as the drill continues to press closer. If they choose to go out together, they'll find that as the drills press against their chest - they simply stop. Minimal blood will be spilled, and they will have all the time they need to figure out how to squirm out of their bindings. ![]() ⏵ the Siren waits for thee ⏴ A seemingly harmless pathway turns into much more trouble than it's worth. A few steps through a corridor, and suddenly competitors will find the floor falling out from under them, revealing a body of water and - no solid ground on either side of it. There are the walls, but they lack any good climbing holds. Within the water are numerous Sirens - beautiful androgynous creatures that sing soft songs meant to entice others into following them deep into the water. While they may look beautiful, their mouths are full of razor-sharp teeth, and their intentions certainly aren't innocent. However, the Sirens can only touch competitors once they have initiated touch first. They will do their best to encourage this: holding out their hands, crying out for help, pretending to drown, or trying to coax them into coming in close enough for a kiss. As long as they remain on the path, they're harmless. But the moment they reach out for the Sirens... getting away from them will not be easy. Their tails are powerful, built for moving swiftly throughout the water and dragging others along with them. They bite hard and will dig their teeth deep into flesh to discourage struggling. If one gets captured by them? They're lunch. Or worse yet: if they get bitten but manage to escape, they may find themselves becoming a bit.. scaley around the neck, eyes shifting color to a too-soft green, and an almost impossible-to-resist urge to take a bite out of their friends. This effect will continue until May 28th regardless of when the character reaches the end of the Labyrinth. After May 28th, they will find that their scales slowly begin to shed, their eyes begin to turn back to their normal shade, and any other new features slowly turn back to how they were before they were infected. ![]() ⏵ don't forget your ball of twine ⏴ The Labyrinth is large, and there are many challenges around each corner. There may be space for breaks in between monsters, challenges, riddles, places to sit and recuperate between battles and mind games. It's not all chaos and challenges meant to test one's strength of will. May's mission is completing a massive Labyrinth. All characters must enter the Labyrinth; whether or not they participate once they're inside is up to them, but no one will be permitted to stay behind in the city. The duo who completes the Labyrinth first will be allowed to assist in choosing the next mission. Sign-ups for this are here. We will contact the chosen characters on May 13th. This mission will cover the time between May 3rd and May 28th. After May 28th, any characters who have not yet exited the Labyrinth will be gathered by the companion bots and brought back into the city. The companion bots will be aiming for nonviolent intervention. If more is needed, please let us know here. The first to exit will be returning to the city on May 15th. There will be powercapping during this mission, but the extent of which is fully up to players. We want the Labyrinth to be challenging but don't want to hinder gameplay too much. If you have any questions relating to this or want assistance coming up with ways to powercap your character, please feel free to ask us here. We will be largely leaving this up to player discretion. Food is scarce within the Labyrinth, but not impossible to find. There are chests (or maybe they're mimics?) strewn throughout with various useful items. One might have a sword, another might have a fresh chicken nugget Happy Meal from McDonalds. Or an entire birthday cake, candles included. Large vehicles will not fit in the Labyrinth and must be left behind in the city. Numerous challenges are throughout the Labyrinth. You are welcome to make your own, but we will also provide several you may utilize! Please feel free to throw down wildcards, or your own challenges into your prompts! The limitation is that characters must remain themselves throughout the challenges. There are no mirror replicas, nothing within the Labyrinth will affect their personalities or core values. It’s meant to challenge, not change them. Deaths that occur within the Labyrinth will last 24 hours. Please report these on our Death Tracker. All new locations will appear after player characters have returned to the city. Feel free to note the differences from the May 3rd map, versus what characters will be returning to on May 15th. |








clarke griffin | the 100
ii. maintenance required ( companion bot )
iii. ( wildcard )
closed starters
rita & natsuno
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Still, when Aurora first explained the next "test," Natsuno's immediate reaction was to call Clarke and Rita because can you believe this shit?? After the whole evil clones debacle, Natsuno no longer cares for the differences between Echo's supposed plan and the captain's childish caprices. He would've stayed outside out of sheer spite if it wasn't for his friends. Now he's here and committed, evident by the firm squeeze he gives Clarke's hand when she grips his sleeve. The three of them are going to finish first, and if Natsuno has any say about the next mission, it's going to be "sit and do nothing for 20 minutes to pass."
He takes the lead, every enhanced sense attuned for the slightest sign of trouble. He made sure to drink his fill right before entering, and it should keep him going for a while provided he doesn't get horribly injured. He's the first to hear the whispers when they're about to turn the corner.]
I can hear people talk. Be careful -
[Much like Clarke, he stops dead in his tracks staring at the heads. What in the Return to Oz name is that? Natsuno looks back at her, alarmed. She seems terrified, but they can't let the sight get to them, as disturbing as it is.]
Whatever they're saying, it must be a trap. We should stick to the middle and ignore them.
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--And while Clarke might have strategy in mind, getting shoved to the back of the line has Rita grumbling, because now she can't even see anything but Clarke's back in front of her, stone walls looming high on either side, and the sky far above. She can't even look out for traps! But she does trust Natsuno to be in the lead, so...ultimately, it's just the usual brand of grousing from Rita.]
Ow--hey, what gives?!
[Also, yeah, definitely walking straight into Clarke when the other girl stops short. She stands on her toes, still can't see, and with an irritated, impatient huff, elbows her way forward until-]
Wha--they're joking, right?! What the hell?!
[--She can't even decide if this is better or worse than before, having the heads talk (or cry) instead of staring blankly ahead...]
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rin
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When she comes into the clearing, she first notices the girl in front of her. Ah -- the one she'd returned the bracelet to. The one she'd met twice, because of whatever happened that duplicated them, flesh and blood, into a worse version of themselves. It's still very hard to wrap her head around that. Is this the original version, then? She's pretty sure the doubles are gone, but then again -- can she be sure?
She approaches with apprehension, only for the girl to turn around, and she sees the knife in her hand, braces herself to nearly grab her own sword, which is slung through the bag at her hip -- but then the girl seems to recognize her and lets up.
Rin relaxes a fraction. ]
Ah -- hello.
[ And it's only then that she sees what lies beyond. She has to do a double take and blink a few times to make sure she's got this right. Some type of obstacle course? It looks very precarious.
Rin gulps. ]
... I think I'm gonna need a moment, too.
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damian
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well.
damian doesn't like that.
the gait of which he makes his way through the pathways shows his irritation clear as day if it were any other teenager, it might have been considered stomping. but damian's steps, despite the anger clear in his body language, are near-silent. his breathing remains almost too even, and when he sees clarke around the next curved pathway, well.
aside from the dirt on his kneepads, clinging to his cloak, and how a few strands of his hair have begun falling out of place, almost drooping into his line of sight but not quite, he doesn't appear too worse for wear.
even if his scowl deepens when his head tips up and his eyes focus on clarke herself. arms raise to cross over his chest, adding to the exasperated air he's giving off. )
Not you.
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krouse
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No matter how sophisticated or dangerous a mechanical tinker's constructs get, there's something about the messy viscerality of a bio-tinker's creations that inspires a more primal kind of horror. They're off, twisted wrong, askew from what should be real by way of the feverish daydreams of someone who looks at flesh and sees clay.
But the worst thing about them isn't anything as trivial as an aesthetic quibble. The problem with any tinker is that they iterate. The specific problem with bio-tinkers is that they evolve. Of all the things that could have turned out to repeat across the multiverse, it's just their luck that would be one of them.
He's seen some of the things in the swarm before. A handful of them here in the forest, or elsewhere in the labyrinth, and that's bad enough. But the ones he recognizes from Boston - well, that's several degrees worse. And something he can't help but take a little fucking personally, even as he barely sidesteps the snarling juvenile chimera.
There's too many of them, none of them the right mass for easy switches, which means his timing can't fall into rhythm. He knows what some of them are capable of, in theory, but he doesn't know what surprises they're hiding under passing familiarity. The shrieking of the monstrous owl drones on, sliding like a razor the wrong way down his already frayed nerves as it draws more threats in by the second.
He's been in worse tactical positions, but he's not thinking about them as he reaches for his right hip. Everything narrows down to what he does next, one choice at a time, or that's what should happen, until the flash of light off metal at the periphery of the bristling horde catches his attention.
Krouse doesn't freeze when he recognizes Clarke, because that's a quick way to end up dead. He kicks away a cat-sized amalgam of fur and carapace as he backs up, eyes narrowing, and draws up the hem of his jacket in a smoothly practised gesture.
Draw, safety, aim, fire. One continuous, unhesitant flow from start to finish. The fur-carapace bursts with a gout of greenish fluid and goes still, and he's already swinging the barrel of the gun up to fire again, winging the snake-tailed leopard along its shoulder as it bounds sideways to try to latch, improbably, onto the goddamn stone wall.
He swaps with it. Its momentum sends it tumbling over itself, while Krouse lands on his feet from a drop of a few inches, already lining up his next shot. ]
Hey - do you know that saying about bringing a knife to a gunfight?
[ He calls out, not looking her way, a dark glint of joyless humour in the hook of the question. He pulls the trigger, and a heavyset dogthing with hooves and tusks squeals in wounded fury. ]
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cw: violence to mutated animals
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cw: violence, blood
blanket cw for blood for the rest of this thread probs
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cw: questionable field surgery, no gloves 💀 also needles
cw: questionable field surgery, no gloves 💀 also needles
cw: questionable field surgery, no gloves 💀 also needles
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cw: cancer, passive acceptance of death
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hannibal
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the smell of the ocean lingers and becomes enveloped by dirt and sweat. he'd like to see it first-hand, something no man has ever truly lived to tell the tale of. there are poems, paintings and stories of these creatures, but never a live show.
he watches her for a few seconds too long, watches as she shrugs off her backpack and takes off her boots. a fool rushing in toward her demise. it's questionable who she's safer with, the sirens or Hannibal, and with their focus on her he's able to focus on them and truly analyze them. it's a tantalizing experience. he sees beauty in it, a lost girl reaching with so much yearning, blinded by it. he wonders if she'll snap out of it.
she doesn't. as expected.
he undresses as much as he needs, placing his suit jacket over her backpack and taking his shoes and socks off.]
Clarke!
[his voice rings off the walls, an empty plea. he didn't plan on doing any diving today, but it's looking like he'll have to -- she's too far for him to reach. an experienced swimmer, he dives in, surfacing right behind her. he's quick; a hand reaches up to her collar and tugs roughly while he tries to pull her close to him, back to the edge of the pool. he wants to keep as much distance between them and the sirens as possible.]
Let them go.
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cw: it's gonna get violent in here folks
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cw: the 100 deer
cw animal body horror, gore/blood, animal death
cw animal body horror, gore/blood, animal death
cw animal body horror, gore/blood, animal death, generally bad vibes
Bad Vibes, the thread (all cw cont)
cw ~*~*~
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dean
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In the moment there is nothing but the song, though - the sweet lullaby of some far off tune, one that's been buried in his mind since he was a child. Hey Jude cycles on repeat, the plinking of piano keys by his own demonic fingers, the soft hum of his mothers voice, the low tenor of an angel. It encircles him, draws him in, lures him to the edge where he teeters on the brink of insanity and desperation. Dark smoke, thick and curling beckons him, forming into slender fingers as she hums the tune he knows so well. He can see her so clearly, the mess in his mind confused and panic driven, the connection that still worries him, scares him deep down.
The smoke only Dean sees clears and all there is is her, watching, waiting, singing the soft song of his youth. It's easy to get swept up in it, too easy, and step by step takes him forward, closer and closer to the edge. There's footsteps behind him, someone who would take this from him, the woman, the song. It pushes him forward and instead of walking over the edge, stepping off slow and sure he leaps, ocean water surrounding and soaking him to the bone. ]
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just bop him on the head
head bop commenced!
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nicky
octavia
deku
Re: deku
None of these things can help him now. Izuku is sporting blood-stained bandages over injuries, and he has to be sparing with his painkillers. He's tired. He didn't rule out being found in his sleep by unsavory creatures or people, so he only slept for a little at a time in uncomfortable, hard to reach places. The days run together, but he dutifully counts them by his dwindling supplies. At least when he left U.A. after the battle of Jakuu, he had Pro Heroes looking out for him (however much he tried to put distance between them so no one would get hurt).
He wakes when something hits the back of his head. He's already suffering from a concussion from the other day, and the pain is disorienting.
"107/28!" he garbles the correct answer to a difficult math question, wondering why on earth Mineta (who sits behind him) walloped him across the skull.
...He's not sitting in class.
He's staring at his scarred right hand as it struggles under the metal, Quirkless. His legs are similarly bound, or else he'd use his Iron Soles to destroy--a drill? Izuku takes in the rest of the situation in an instant, as a Hero must. The undeniable presence of another person gives him a whole new set of problems to deal with.
"H-Hey! Are you all right?"
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cw: a little self harm, blanket warning for blood throughout the rest of this thread i guess
+ cw: finger injury
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ii.
The voice he does finally hear, tinny and panicked, isn't Babs, but it's enough for him — Dick bolts toward it, wishing desperately for a train to latch onto or a few skyscrapers to loan him the height and speed he's used to.
The tableau he finds when he comes running into the gardens seems clear at first glance: someone's been injured, badly. He sees a flash of red and a prone body and it's a moment before he realizes the red is the wrong shade and the body is... metal. But at least it's not alone. Kneeling beside it is— ]
Hey, porkchop girl.
[ He grins at her as he comes to the bot's other side, hunkering down and reaching with a gentle, gloved hand to help roll the thing over. It makes a long, keening sound that strikes straight to Dick's heart, even knowing it's just a digital facsimile of pain. ]
What happened here?
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yeah, she certainly had dug her hand into the buffet line of the hospital dining room instead and hurled gravy slathered meat in an effort to distract. cool, it's this guy. she does not match dick's welcoming grin, but the grimace lines already hanging about her face deepen with further annoyance.
what happened here? the robot answers for her: )
I have been wounded. I am in need of assistance.
( and the muscle under clarke's eye twitches, even as she digs in the pocket of her jacket to produce a roll of gauze — this is such a waste of resources, but she's playing along. begrudgingly. ) This is so stupid.
Please assist, I am in the process of bleeding out.
It's a condiment.
christ can I get out of my own way
That absolutely wasn't what she said, but it's what the situation calls for, he thinks. He can recognize a near-death scene when he sees it; there's a non-zero chance this thing is going to start quoting Shakespeare at them before it attempts to expire. ]
C'mon, put some pressure on. This poor guy is seconds from death's door.
[ The robot makes a sorrowful, gasping sound, managing a fair approximation of a death rattle. Dick takes its... hand?... in his, patting the back of it gently. ]
It'll be okay. We've got you, buddy.
[ To porkchop girl, very seriously: ] Will he need stitches?
[ How they'll stitch up a metal torso that's bleeding ketchup, he as no idea, but he's in it now and along for the ride. ]
💖💖
entrance
And paranoid, too, if her search of all her stuff is anything to go by. Lisa watches from a safe distance, cataloguing it all along with Clarke, then making a note of her own in a miniature, spiral-bound notebook set with purple sparkles. Blonde - wavy hair - prepper.
That settled, Lisa saunters over to see if there's anything more beneath the surface. This one is one to watch. She stands much too close behind a person inspecting a knife, and grins. ]
Looks sharp to me. But are you sure you have enough zippers?
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feels like only a matter of time, though. clarke alternates between appraising the contents of her bag and staring at the entryway of the maze. she can vividly imagine a countdown clock set into the rockface, just can't get an actual beat on the numbers. do they have hours? or just minutes until all the air in the city behind them gets redirected and it just cements the fact they have no choice in entering this beasty deathtrap; swear she can almost hear the entire labyrinth breathing, but it's possibly just the wheeze of air escaping her own lungs amplified by the blood rushing between her ears...
the internal cacophony plays a big role in the fact she doesn't hear lisa approaching behind her. or at least that's how clarke explains away the sudden and unpleasant surprise of someone looming over her, and a key talking point as she persuades herself to loosen the hold she'd just clamped like a vice around the handle of her knife. it takes secondary lengthy moment to coax herself to exhale, and turn around on her knees to squint up at the newcomer.
she may be sans notebook, but immediate observations still register: a girl, also blonde, no concept of personal space. )
...As many as I could find. But if you have any recommendations as to where to find more, I'm all ears.
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And look at her, able to take a joke, too! Lisa's grin widens, following the scar that extends from the corner of her lip upwards to her cheek. Lisa's own brand of apocalypse chic is the black makeup she's smeared across her eyelids and lower eyes, obscuring some of her freckles and giving her a suggestion of a mask. ]
You might have to ask Rory about that one. Roxx is pretty short on that kind of look, and I don't think we're going to get a shopping spree challenge in here.
[ Ha, ha. Lisa doesn't think about anyone else, or any other shopping sprees she might have had with them. This conversation is all about information-gathering. ]
Still, I hope they're useful. Video game protagonists wear them for a reason, right?
[ Time to see if that conjures up any associations. ]
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cw: mention of historical cannibalism
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cw: teen homelessness
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