∎ ETRAYA MODS ∎ (
etrayamods) wrote in
etrayalogs2024-05-03 08:29 am
Entry tags:
- !mission log,
- a certain magical index: accelerator,
- dc comics: barbara gordon,
- dc comics: damian wayne,
- dc comics: dick grayson,
- dimension 20: fabian seacaster,
- final fantasy vii-ac: rufus shinra,
- star wars legends: mal durrish,
- the 100: octavia blake,
- the batman: bruce wayne,
- ✘ alex rider: alex rider,
- ✘ alex rider: kyra vashenko-chao,
- ✘ avatar the last airbender: aang,
- ✘ blade of the immortal: asano rin,
- ✘ blue eye samurai: mizu,
- ✘ chucky: junior wheeler,
- ✘ dc comics: jason todd,
- ✘ dc comics: tim drake,
- ✘ dceu: clark kent,
- ✘ dctv: barry allen,
- ✘ dctv: dick grayson,
- ✘ death mark ii: michiho kinukawa,
- ✘ dimension 20: adaine abernant,
- ✘ final fantasy vii: aerith gainsboroug,
- ✘ granblue fantasy: sandalphon,
- ✘ hazbin hotel: angel dust,
- ✘ marvel comics: billy kaplan,
- ✘ marvel comics: clint barton,
- ✘ mcu: steve rogers,
- ✘ mcu: wade wilson,
- ✘ my hero academia: izuku midoriya,
- ✘ original: willa lisieux,
- ✘ quantum leap: ben song,
- ✘ scum villains: tianlang-jun,
- ✘ shiki: natsuno yuuki,
- ✘ supernatural: dean winchester,
- ✘ the 100: clarke griffin,
- ✘ the sandman: dream of the endless,
- ✘ the untamed: xiao xingchen,
- ✘ the untamed: xue yang,
- ✘ worm: amy dallon,
- ✘ worm: francis krouse,
- ✘ yu-gi-oh: marik ishtar
MISSION 002
WHO: Everyone!
WHEN: May 3rd-28th
WHERE: Within the Labyrinth
WHAT: The second Mission
NOTES\WARNINGS: Potential death, violence, injury. Please add additional warnings as needed within threads.
WHEN: May 3rd-28th
WHERE: Within the Labyrinth
WHAT: The second Mission
NOTES\WARNINGS: Potential death, violence, injury. Please add additional warnings as needed within threads.
![]() ⏵ into the labyrinth ⏴ Aurora's announced time for the mission was correct: four days after, as she had promised, the door to the Labyrinth opens, connected to Etraya's atmospheric bubble by its entrance point. Characters are directed to come to the entrance on May 3rd, and warned that they may want to bring medical supplies, weaponry, and any important artifacts along with them. She warns that large vehicles will not fit within the limited space available, and smaller ones may be difficult to remove, thus advises those to stay behind. Aurora also offers to watch over any companion animals and keep them safe while competitors complete the Labyrinth. They are given a short amount of time outside of the entrance to speak with one another, to plan and organize themselves, before they are ushered into it in groups of two to four. Once passed the entrance, they'll find that they are unable to turn around and exit out of it: a barrier keeps them from going back into the city proper, and as soon as they are far enough forward, the walls around them shift, closing them in, moving in complex patterns meant to separate them and bring them together. Characters with extraordinary abilities may find some of them inaccessible: super strength may be downgraded to closer to ordinary strength, magic may prove to be less predictable than it should be, and regardless of how strong, fast, or clever characters are: passing over the Labyrinth walls or destroying them proves to be impossible. While one may be able to run through the pathways at superhuman speeds, the pathways compensate for it by running them in circles, refusing to allow them to make any progress on their own. ![]() ⏵ pathways collide ⏴ Junctures of the Labyrinth often present competitors with choices, some that may have consequences: a left turn down a darker path may prove to be harmless, whereas the well-lit path may be full of traps intent on slowing them down: a trip wire that activates a swinging massive axe, or arrows that shoot straight out of the wall as soon as one gets close enough. Other junctures may present characters with choices that have consequences: they can choose the shortest pathway, but at great personal risk to themselves or their partner (ie, you can go this way, but your arm isn’t going with you) or they can choose the lengthy pathway full of traps and trials they’ll have to surpass to get to the end. ![]() ⏵ balancing act ⏴ The pathway opens up into a massive space, but it's not one with an easy path out: instead, competitors will find an obstacle course that will not let them continue forward until they complete it. Many of the tasks involve things that one cannot do on their own: they must walk across multiple wooden boards balanced precariously on a tall beam, but to ensure it's balanced, there must be one person on both sides of the boards and make sure that they're walking on the board in just the right space to ensure their weight doesn't cause it to sink too far on the opposite side. If a smaller child is on one end, they may want to stand significantly further away from the beam than the larger person on the other half. ![]() ⏵ help! i'm bleeding! ⏴ A large garden area spawns off of a pathway. The peaceful chirping of birds can be heard among blooming cherry blossom trees, and it all seems utterly peaceful and calm. An area one might wish to take a breather in, enjoy the sunshine reflecting from above, and get a good nap in. Or would, except a companion bot whose abdomen is covered in ketchup appears to be struggling across the ground, crying out for help. They state they are bleeding profusely and require immediate medical attention, otherwise, they will die. The companion bot also carries a bag of medical supplies and MREs, which player characters are welcome to utilize. The pathway out of this open space will not open until after the companion bot no longer states they are dying. Whether it's because they're "dead", or because those who came across them offered "medical attention" and patched them up until they've stated they're good and no longer need assistance - well, both will technically suffice. ![]() ⏵ choice is an illusion ⏴ After walking down an additional pathway, characters will find themselves trapped within a glass box. In front of them is a pedestal with two buttons: one red, and one green, as well as a tablet above it displaying the image of another group of characters. The tablet states hindering them will help you. You may either choose to make the second group's time through the maze more difficult, or hinder your progress by pressing the green button and helping the other group forward. Characters are given two minutes to decide which path to take; the timer, on the tablet, counts down regardless of any attempt to break or hack it. Pressing the green button will drop several squishmallows into the glass box. Inside one of them is a key that unlocks the roof of the glass box. Pressing the red button, while it promises to hinder the other group, actually. . . causes a toxic yellow gas to flood the glass box. The gas will burn the lungs of those who breathe it in, but it also begins slowly melting the glass box. This gas will make breathing difficult for the next 24 hours, but will not kill those who inhale it. Healing factors will not offset the gas. ⏵ who deserves the knife? ⏴ A group of two characters will walk through one corridor and find themselves strapped to two chairs, the backs of which are leaning against each other. In front of the both of them are drills, slowly approaching their chests. They cannot go sideways but can push forward and backward. They can push backward and get themselves further away from the threat of injury - forcing the person behind them to suffer but allowing themselves to escape - or they can push into the drill and free the person they're with. Alternatively, they can choose not to push either way, potentially sacrificing them both. Three options, but they are left with minimal time to decide as the drill continues to press closer. If they choose to go out together, they'll find that as the drills press against their chest - they simply stop. Minimal blood will be spilled, and they will have all the time they need to figure out how to squirm out of their bindings. ![]() ⏵ the Siren waits for thee ⏴ A seemingly harmless pathway turns into much more trouble than it's worth. A few steps through a corridor, and suddenly competitors will find the floor falling out from under them, revealing a body of water and - no solid ground on either side of it. There are the walls, but they lack any good climbing holds. Within the water are numerous Sirens - beautiful androgynous creatures that sing soft songs meant to entice others into following them deep into the water. While they may look beautiful, their mouths are full of razor-sharp teeth, and their intentions certainly aren't innocent. However, the Sirens can only touch competitors once they have initiated touch first. They will do their best to encourage this: holding out their hands, crying out for help, pretending to drown, or trying to coax them into coming in close enough for a kiss. As long as they remain on the path, they're harmless. But the moment they reach out for the Sirens... getting away from them will not be easy. Their tails are powerful, built for moving swiftly throughout the water and dragging others along with them. They bite hard and will dig their teeth deep into flesh to discourage struggling. If one gets captured by them? They're lunch. Or worse yet: if they get bitten but manage to escape, they may find themselves becoming a bit.. scaley around the neck, eyes shifting color to a too-soft green, and an almost impossible-to-resist urge to take a bite out of their friends. This effect will continue until May 28th regardless of when the character reaches the end of the Labyrinth. After May 28th, they will find that their scales slowly begin to shed, their eyes begin to turn back to their normal shade, and any other new features slowly turn back to how they were before they were infected. ![]() ⏵ don't forget your ball of twine ⏴ The Labyrinth is large, and there are many challenges around each corner. There may be space for breaks in between monsters, challenges, riddles, places to sit and recuperate between battles and mind games. It's not all chaos and challenges meant to test one's strength of will. May's mission is completing a massive Labyrinth. All characters must enter the Labyrinth; whether or not they participate once they're inside is up to them, but no one will be permitted to stay behind in the city. The duo who completes the Labyrinth first will be allowed to assist in choosing the next mission. Sign-ups for this are here. We will contact the chosen characters on May 13th. This mission will cover the time between May 3rd and May 28th. After May 28th, any characters who have not yet exited the Labyrinth will be gathered by the companion bots and brought back into the city. The companion bots will be aiming for nonviolent intervention. If more is needed, please let us know here. The first to exit will be returning to the city on May 15th. There will be powercapping during this mission, but the extent of which is fully up to players. We want the Labyrinth to be challenging but don't want to hinder gameplay too much. If you have any questions relating to this or want assistance coming up with ways to powercap your character, please feel free to ask us here. We will be largely leaving this up to player discretion. Food is scarce within the Labyrinth, but not impossible to find. There are chests (or maybe they're mimics?) strewn throughout with various useful items. One might have a sword, another might have a fresh chicken nugget Happy Meal from McDonalds. Or an entire birthday cake, candles included. Large vehicles will not fit in the Labyrinth and must be left behind in the city. Numerous challenges are throughout the Labyrinth. You are welcome to make your own, but we will also provide several you may utilize! Please feel free to throw down wildcards, or your own challenges into your prompts! The limitation is that characters must remain themselves throughout the challenges. There are no mirror replicas, nothing within the Labyrinth will affect their personalities or core values. It’s meant to challenge, not change them. Deaths that occur within the Labyrinth will last 24 hours. Please report these on our Death Tracker. All new locations will appear after player characters have returned to the city. Feel free to note the differences from the May 3rd map, versus what characters will be returning to on May 15th. |








closed starters
rita & natsuno
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Still, when Aurora first explained the next "test," Natsuno's immediate reaction was to call Clarke and Rita because can you believe this shit?? After the whole evil clones debacle, Natsuno no longer cares for the differences between Echo's supposed plan and the captain's childish caprices. He would've stayed outside out of sheer spite if it wasn't for his friends. Now he's here and committed, evident by the firm squeeze he gives Clarke's hand when she grips his sleeve. The three of them are going to finish first, and if Natsuno has any say about the next mission, it's going to be "sit and do nothing for 20 minutes to pass."
He takes the lead, every enhanced sense attuned for the slightest sign of trouble. He made sure to drink his fill right before entering, and it should keep him going for a while provided he doesn't get horribly injured. He's the first to hear the whispers when they're about to turn the corner.]
I can hear people talk. Be careful -
[Much like Clarke, he stops dead in his tracks staring at the heads. What in the Return to Oz name is that? Natsuno looks back at her, alarmed. She seems terrified, but they can't let the sight get to them, as disturbing as it is.]
Whatever they're saying, it must be a trap. We should stick to the middle and ignore them.
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--And while Clarke might have strategy in mind, getting shoved to the back of the line has Rita grumbling, because now she can't even see anything but Clarke's back in front of her, stone walls looming high on either side, and the sky far above. She can't even look out for traps! But she does trust Natsuno to be in the lead, so...ultimately, it's just the usual brand of grousing from Rita.]
Ow--hey, what gives?!
[Also, yeah, definitely walking straight into Clarke when the other girl stops short. She stands on her toes, still can't see, and with an irritated, impatient huff, elbows her way forward until-]
Wha--they're joking, right?! What the hell?!
[--She can't even decide if this is better or worse than before, having the heads talk (or cry) instead of staring blankly ahead...]
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how was this section of stone hallway not targeted and personal, like it'd been specifically designed to throw at least two out of the three of them off balance.
natsuno senses a trap, rita pushes forward, and that leaves clarke at the rear casting a glance over her shoulder as she very heavily considers turning this whole car around and seeing if they can find a different avenue to push deeper into the maze. her blood pressure spikes, pools in her legs with the warring urges to run and remain stalk still — flee or freeze — but she can logic her way out of this increased adrenaline haze. there hadn't been any viable other pathways back from whence they came, there really might not be any other choice but to push forward... the lump that's formed in the back of her throat threatens to make her voice come out as little more than a squeak when she finally unglues her teeth. )
They're just heads. ( she coughs lightly and swallows hard. )
They can't touch us. Natsuno's right, if we stick to the middle of the path it should be fine. ( they need to keep moving.
and at the risk of rita outwardly spiraling as aggressively as clarke's currently doing internally, she repeats herself with more emphasis while coming up on the other girl's right. ) They're just heads, Rita. It'll be fine. ( they need to keep moving. ) We don't even have to look at them...
( after all, if they don't stare too keenly, there's like, no risk of potentially recognizing anyone familiar is there. )
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rin
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When she comes into the clearing, she first notices the girl in front of her. Ah -- the one she'd returned the bracelet to. The one she'd met twice, because of whatever happened that duplicated them, flesh and blood, into a worse version of themselves. It's still very hard to wrap her head around that. Is this the original version, then? She's pretty sure the doubles are gone, but then again -- can she be sure?
She approaches with apprehension, only for the girl to turn around, and she sees the knife in her hand, braces herself to nearly grab her own sword, which is slung through the bag at her hip -- but then the girl seems to recognize her and lets up.
Rin relaxes a fraction. ]
Ah -- hello.
[ And it's only then that she sees what lies beyond. She has to do a double take and blink a few times to make sure she's got this right. Some type of obstacle course? It looks very precarious.
Rin gulps. ]
... I think I'm gonna need a moment, too.
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but simultaneously, this is the closest to what she'd consider a funny moment since entering the labyrinth. here stand two young women, on the edge of an expansive seemingly half-built obstacle course, and neither with any idea of how to approach it — both seemingly daunted by the prospect. misery loves company, she thinks to herself, followed by the new adage: and echo loves teamwork. which, if clarke squints and scans the arena once more...
yeah, she thinks she can see it. and it makes perfect sense. and she hates it, but — where else can they go? )
Let's take our moments. Then, maybe if we put our heads together, we could figure it out as we go?
( alliances are formed under the strangest of circumstances, if not always the most dire. and this is a gently voiced offer of one, despite the fact they don't know each other very well. )
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damian
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well.
damian doesn't like that.
the gait of which he makes his way through the pathways shows his irritation clear as day if it were any other teenager, it might have been considered stomping. but damian's steps, despite the anger clear in his body language, are near-silent. his breathing remains almost too even, and when he sees clarke around the next curved pathway, well.
aside from the dirt on his kneepads, clinging to his cloak, and how a few strands of his hair have begun falling out of place, almost drooping into his line of sight but not quite, he doesn't appear too worse for wear.
even if his scowl deepens when his head tips up and his eyes focus on clarke herself. arms raise to cross over his chest, adding to the exasperated air he's giving off. )
Not you.
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— sorry?
( clarke still hasn't got an accurate beat on if the masked robin just dislikes people indiscriminately or if she'd done something beyond her scope to piss him off in particular. but, a little derision is nothing new; it's actually so grossly familiar it almost falls into the category of comfortable. at least she isn't the only one about to have an absolutely terrible time summiting this obstacle course.
be it that small grain of satisfaction or the medical tape, her hands don't hurt nearly as much as she flexes them — then braces against her knees and moves to stand up again. )
For what it's worth, I already know how to get through this. We can make it quick.
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krouse
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No matter how sophisticated or dangerous a mechanical tinker's constructs get, there's something about the messy viscerality of a bio-tinker's creations that inspires a more primal kind of horror. They're off, twisted wrong, askew from what should be real by way of the feverish daydreams of someone who looks at flesh and sees clay.
But the worst thing about them isn't anything as trivial as an aesthetic quibble. The problem with any tinker is that they iterate. The specific problem with bio-tinkers is that they evolve. Of all the things that could have turned out to repeat across the multiverse, it's just their luck that would be one of them.
He's seen some of the things in the swarm before. A handful of them here in the forest, or elsewhere in the labyrinth, and that's bad enough. But the ones he recognizes from Boston - well, that's several degrees worse. And something he can't help but take a little fucking personally, even as he barely sidesteps the snarling juvenile chimera.
There's too many of them, none of them the right mass for easy switches, which means his timing can't fall into rhythm. He knows what some of them are capable of, in theory, but he doesn't know what surprises they're hiding under passing familiarity. The shrieking of the monstrous owl drones on, sliding like a razor the wrong way down his already frayed nerves as it draws more threats in by the second.
He's been in worse tactical positions, but he's not thinking about them as he reaches for his right hip. Everything narrows down to what he does next, one choice at a time, or that's what should happen, until the flash of light off metal at the periphery of the bristling horde catches his attention.
Krouse doesn't freeze when he recognizes Clarke, because that's a quick way to end up dead. He kicks away a cat-sized amalgam of fur and carapace as he backs up, eyes narrowing, and draws up the hem of his jacket in a smoothly practised gesture.
Draw, safety, aim, fire. One continuous, unhesitant flow from start to finish. The fur-carapace bursts with a gout of greenish fluid and goes still, and he's already swinging the barrel of the gun up to fire again, winging the snake-tailed leopard along its shoulder as it bounds sideways to try to latch, improbably, onto the goddamn stone wall.
He swaps with it. Its momentum sends it tumbling over itself, while Krouse lands on his feet from a drop of a few inches, already lining up his next shot. ]
Hey - do you know that saying about bringing a knife to a gunfight?
[ He calls out, not looking her way, a dark glint of joyless humour in the hook of the question. He pulls the trigger, and a heavyset dogthing with hooves and tusks squeals in wounded fury. ]
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she is perpetually one mild, mind breaking inconvenience away from a small scale breakdown. but easily rallied by — is he making fun of her? really? joking at a time like this? )
I didn't exactly have other options. ( it'd been knives or nothing when it came time to prep for the labyrinth, and at the time clarke had counted herself lucky to have anything at all; to have been unpleasantly gifted john murphy's handmade blade alongside two of wells jaha's severed fingers because, despite being a punch to the gut, the blade was familiar. she knew its weight and trusted it not to snap in a tussle, she'd used it to kill someone before. having arrived to etraya with nothing but the prison striped clothes on her back, it'd been an emotionally grounding sort of improvement.
but yeah, no, given the choice give her a gun any day. a handgun, a rifle, a shotgun — anything that'd keep a bit of distance between herself and sharp fangs. she'd been taught how to use a gun, any success that comes out of a knife fight is based on pure luck and unrefined instinct. and generally speaking when it comes to fighting things based around magic or technology, a knife is outclassed. like the following few seconds when at least one of the creatures bearing down on krouse seems to notice new prey.
the cat sized, bleach boned skeleton lunges towards clarke's ankles with an agility that would suggest it still had muscle tissue. she counters by bringing back a foot and absolutely shattering the monsters jawbone with a swift kick from steel toed war boots. so, you know, thanks for planting the seed of an idea she was going to need something more reliable than sneakers out in this mess, krouse.
then clarke needs to immediately duck, as the giant owl swoops low and clacks its talons just above the top of her head. she straightens almost immediately afterwards, and yells — )
Have you heard the saying about running?
( which saying? all of them, and she's frantically gesturing back down the pathway she'd emerged from like, come on dude let's go! )
cw: violence to mutated animals
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cw: violence, blood
blanket cw for blood for the rest of this thread probs
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cw: questionable field surgery, no gloves 💀 also needles
cw: questionable field surgery, no gloves 💀 also needles
cw: questionable field surgery, no gloves 💀 also needles
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cw: cancer, passive acceptance of death
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hannibal
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the smell of the ocean lingers and becomes enveloped by dirt and sweat. he'd like to see it first-hand, something no man has ever truly lived to tell the tale of. there are poems, paintings and stories of these creatures, but never a live show.
he watches her for a few seconds too long, watches as she shrugs off her backpack and takes off her boots. a fool rushing in toward her demise. it's questionable who she's safer with, the sirens or Hannibal, and with their focus on her he's able to focus on them and truly analyze them. it's a tantalizing experience. he sees beauty in it, a lost girl reaching with so much yearning, blinded by it. he wonders if she'll snap out of it.
she doesn't. as expected.
he undresses as much as he needs, placing his suit jacket over her backpack and taking his shoes and socks off.]
Clarke!
[his voice rings off the walls, an empty plea. he didn't plan on doing any diving today, but it's looking like he'll have to -- she's too far for him to reach. an experienced swimmer, he dives in, surfacing right behind her. he's quick; a hand reaches up to her collar and tugs roughly while he tries to pull her close to him, back to the edge of the pool. he wants to keep as much distance between them and the sirens as possible.]
Let them go.
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I found you, ( she chokes out to the siren with it's hair pulled over its shoulders, voice low and pitched with so much adoration and mysticism it feels like her chest cavity is about to burst wide open. the ethereal, vaguely reptilian features on this faux lexa's face stretch into a very uncharacteristically wide smile, and she tilts her head in response; lips stretching over too-sharp teeth, a predator knowing they've set a sufficient trap and just waiting for the prey to trip the final wire. and clarke reaches out a dripping hand towards the monsters beautiful face, just as an unseen hand nets in the collar of her shirt and yanks her backwards.
drenched cotton goes taught across her throat, squeezing off the absolutely indignant scream of no! as she's dragged backwards. the siren's face contorts in a mirror of bone deep, hungry frustration. and it stops singing, instead parting terrible jaws and lashing its terrible tongue in an unholy screech directed at something clarke can't see behind her — she just knows she needs to fight it.
and so she thrashes in the shallows. a girl desperate for her lover, a crocodile in the throes of a full on death roll.
her right hand scratches her throat in an effort to get between skin and fabric — she wants to be able to breathe, she'll rip this fucking shirt off if it means being able to swim forward towards the outstretched arms of the siren — while she splashes her left hand back to anchor on the offending, restraining wrist. her fingernails dig grooves into the skin at hannibal's wrist as she tries to pull herself from his grasp, and her feet kick wildly in a vain attempt to gain forward momentum or push off him. the water churns in the scuffle, kicking up the white edged rapids and showering all of them in a light spray of salt water.
and when she can finally draw a full enough breath to speak, she screams: )
Get off, get off me, I need her — !
( but, lbr. end of the day she's 5'5" and tired, never learned to swim for shit, and is essentially throwing an uncoordinated fit. he could drag her back to shore or feed her to the fishes easily. )
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cw: it's gonna get violent in here folks
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cw: the 100 deer
cw animal body horror, gore/blood, animal death
cw animal body horror, gore/blood, animal death
cw animal body horror, gore/blood, animal death, generally bad vibes
Bad Vibes, the thread (all cw cont)
cw ~*~*~
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dean
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In the moment there is nothing but the song, though - the sweet lullaby of some far off tune, one that's been buried in his mind since he was a child. Hey Jude cycles on repeat, the plinking of piano keys by his own demonic fingers, the soft hum of his mothers voice, the low tenor of an angel. It encircles him, draws him in, lures him to the edge where he teeters on the brink of insanity and desperation. Dark smoke, thick and curling beckons him, forming into slender fingers as she hums the tune he knows so well. He can see her so clearly, the mess in his mind confused and panic driven, the connection that still worries him, scares him deep down.
The smoke only Dean sees clears and all there is is her, watching, waiting, singing the soft song of his youth. It's easy to get swept up in it, too easy, and step by step takes him forward, closer and closer to the edge. There's footsteps behind him, someone who would take this from him, the woman, the song. It pushes him forward and instead of walking over the edge, stepping off slow and sure he leaps, ocean water surrounding and soaking him to the bone. ]
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Goddammit, ( clarke swears to herself as she tries and fails at catching the man before he plunges over the side. he'd either moved faster than she had anticipated, or the world had done that funny thing when one's field of vision narrows and chasing after someone feels a lot like chasing after a figment of a dream — they're always just out of reach. but the splash of dean's body breaking the surface of the water registers in her ears, and errant spray carries back to splatter across her face. there is some part of her mind buried deep that thinks his fate is pretty much sealed at this point; he's in the water, he's stuck on the dark haired siren, he's bigger than her and she's an unpracticed swimmer at best. whatever the sharp tooth monster wants the sharp tooth monster is likely to get, it's just a matter of if she throws herself in the middle and likely gets taken down alongside dean as the dessert to his dinner.
but there's also the other part that screams in an adrenaline fueled cacophony that she's at least got to try. because she can't beat the maze and can't beat echo and can't throttle aurora. but with better perspective of what the sirens look like when out from under their lyrical love spell — those sharp teeth, those dark eyes portraying nothing but hunger, the wet hair promising something akin to drowning; these are not such lovely creatures when she cannot place the song they're singing, they're downright terrifying — she can't allow that either.
and so clarke wastes a precious few seconds at the waters edge toeing off her boots. shucking off the straps of her backpack, unzipping her jacket but leaving the black sweatshirt because time is better spent backing up a few paces. giving herself a bit of a running start, clarke leaps too. splashes down and is instantly struck with how icy cold the water is (another feature she'd not noticed before). the chill seizes up her lungs and makes it difficult to breathe, the salt stings her eyes and makes it hard to see, but she immediately sets to kicking up white tipped rapids in an attempt to propel herself forward.
she reaches dean, at least. comes up on his back, manages to get both her arms looped beneath his armpits and reels back, kicking frantically and trying to drag them both back to the rocky lip of the pool. but this is a struggle that's just as likely to take them both underwater as it is to make any headway back to dry land. )
just bop him on the head
head bop commenced!
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nicky
octavia
deku
Re: deku
None of these things can help him now. Izuku is sporting blood-stained bandages over injuries, and he has to be sparing with his painkillers. He's tired. He didn't rule out being found in his sleep by unsavory creatures or people, so he only slept for a little at a time in uncomfortable, hard to reach places. The days run together, but he dutifully counts them by his dwindling supplies. At least when he left U.A. after the battle of Jakuu, he had Pro Heroes looking out for him (however much he tried to put distance between them so no one would get hurt).
He wakes when something hits the back of his head. He's already suffering from a concussion from the other day, and the pain is disorienting.
"107/28!" he garbles the correct answer to a difficult math question, wondering why on earth Mineta (who sits behind him) walloped him across the skull.
...He's not sitting in class.
He's staring at his scarred right hand as it struggles under the metal, Quirkless. His legs are similarly bound, or else he'd use his Iron Soles to destroy--a drill? Izuku takes in the rest of the situation in an instant, as a Hero must. The undeniable presence of another person gives him a whole new set of problems to deal with.
"H-Hey! Are you all right?"
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Her feet slip and the legs of her chair slam back down on the ground hard enough to rattle her teeth.
"No, I'm not alright!" There's absolutely no way for Clarke to know the ordeals the boy at her back has been through in the maze, especially when she doesn't even know his name. Frayed nerves do not allow any room for grace that hasn't been earned, but at least she bites her tongue and doesn't call that the stupidest possibly question out loud.
For a split second, she's trying to turn to look at and evaluate Izuku over her shoulder. But has neither the mobility or time to really commit to getting a good look at him. Clarke quickly redirects her efforts to squirming like a fish out of water in the confines of her chair; she tries using her heel to press on the leg of her chair in hopes it would creak and give way, and when that fails she slinks down in her seat but all that accomplishes is bringing the trajectory of the impending tool closer to her throat than her chest. Oh, come on, she seethes quietly to herself, rattling her wrists in vain again. There's got to be a way out of this. If death is at her front, culpability at her back, they can't get down and feet shackled to prevent even considering going up, that really only leaves sideways.
"My right, your left, we go on three. One, two —"
But some unseen force that hadn't cared when she'd unintentionally shoved Izuku towards the drills teeth locks in here. Clarke throws her weight with a gracelessness born from deep fear, and muffles a scream of frustration behind her teeth when they don't so much as wobble.
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cw: a little self harm, blanket warning for blood throughout the rest of this thread i guess
+ cw: finger injury
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