etrayamods: (Default)
∎ ETRAYA MODS ∎ ([personal profile] etrayamods) wrote in [community profile] etrayalogs2025-05-16 08:18 am

MISSION 009




⏵ CAMP ETRAYA ⏴

On May 16th, Aurora and the companion bots direct those not heading off to Solmara to make their way to Camp Etraya.

Nestled away from everything else in a large clearing full of wildflowers and redwoods, Camp Etraya is a nostalgic summer camp experience put together just for it's residents! Cabins are assigned, scary stories are told around campfires, gossiping happens among friends on the trails surrounding the cabins - and don't be surprised when something goes awry. After all, this is still Etraya.

While the rest of Etraya is still accessible and will not be blocked off, characters are discouraged from venturing far from camp for too long: Aurora will specify that they are on a mission, and that missions do require participation, but she has intentionally left them the freedom to wander. Not sleeping in their assigned cabins, not participating in events, and staying away from Camp Etraya will end with her having to take more extensive security measures, so please be on your best behavior! The last thing she wants to do is start enforcing boundaries, but she will if she has to.

Camp is set up much like your generic summer camp! Each cabin is named, housing is assigned to characters as they arrive, there are camp counselors, and rotating daily tasks and chores. There are also multiple activities that characters are expected to participate in, and each activity is worth points that goes toward their camp graduation score. This score will be visible on their earpiece, and follows the A-F grading system. We are not be monitoring this, and are leaving character scores up to players. We do, however, ask that you please report your characters' camp grade HERE for rewards and demerits to be handed out after the mission itself.

Cabin assignments can be found here, which also has their roles, and chores assigned to that cabin. Those who are participating in Solmara have received an assigned cabin, too, but their absence toward the beginning will not harm the cabin's ability to compete given how spread out their assignments are.


⏵ WELCOME TO CAMP ⏴


Camp life is meant to instill a sense of belonging, connection with nature, encouragement towards the creative, all on top of a firm foundation of responsibility. Upon arriving, campers will be escorted towards a table of white t-shirts and countless buckets of dye!

Each Etrayan will be invited to make three Tie-Dyed shirts- as well as required to wear one as part of their summer uniform. Camp counselors must wear 80s basketball shorts or cut-off jeans. Campers may wear cargo shorts or a skort. For those with physical limitations to what they can wear, accommodations will be provided.


Here, bonding is the camp runners' priority. They will be pushed into various ice-breaker activities, such as trust falls, two truths and a lie, and Never have I Ever. As the sun goes down, there will be weenies roasting over the bonfire, followed by s’mores and a sing-a-long! With the stars well-visible, it’s off to bed with campers.

Each day after will start much the same: with the ringing of the bell and raising of the flag (Aurora, while unfamiliar with flag designs but an understanding of the concept, has chosen a rainbow flag for the camp. Rainbows make people happy, right?), followed by a meal at the Great Hall, morning assembly, activities with counselors, chores, free time, and then an evening winding down by the great fire. An hour after sun down, campers will be escorted back to their cabins for curfew. Camp Counselors are expected to keep track of their campers, and ensure they're all within their cabins for bedtime. This is part of their grade, too! Curfew lifts an hour before the first bell.


⏵ CAMP ACTIVITIES ⏴


As with most summer camps, Camp Etraya offers a wide variety of activities to participate in. While some of these activities may be mandatory, others are optional. We'll be leaving this up to individual player discretion: perhaps Viktor is mandated to report to arts and crafts, whilst it's optional for Silco to show. Silco, on the other hand, may be mandated to report to the archery contest. Characters are encouraged to participate in a minimum of one camp activity per day.

Below is a non-exhaustive list of camp activities.

  • Three-Legged Race - You and a partner are tied together at your ankles, and you must race others to the finish line. Those with abilities that would give them an advantage will find that the rope that ties them together hinders those abilities from functioning.
  • Archery - This can be more traditional, magical, or include moving targets! If you're particularly unlucky, your target may even shoot back.
  • Softball - What instills a sense of camaraderie better than a bit of team sports? Games will be held on Wednesdays, the field is otherwise available for practice.
  • Dodge Ball - Standing diametrically opposed to Softball is dodge ball, the bully’s sport. This is a great opportunity to claim dominance or be sent to the Nurse’s Office.
  • Obstacle Course - You are directed into a large maze with multiple obstacles for them to overcome, such as rock climbing walls, ramps, tires, and nets.
  • Capture the Flag - Small teams are put together in order to take the flag from a particular bot, whose entire goal is to avoid being caught.
  • Canoe Race - Canoes are placed into the rivers just off of the camp, and characters must race to the finish line.
  • Chocobo Riding - Learn how to care for and ride these magnificent birds! Newbies will be taken around the corral, whereas more experienced riders can take the trail around the lake.
  • Arts and Crafts - Make friendship bracelets, bead lizards, paint rocks, learn origami! Or perhaps you're tasked with putting together an enchanted necklace. Don't know how to do enchantments? Now is as good of a time as any to learn.
  • Campfire stories - Share scary stories amongst yourselves around the campfire late into the night. If you're particularly unlucky, you may just hear the thing you were just warning others about..




⏵ NIGHT TIME ⏴


Once campers have been put to bed, the counselors can still stay up. Unwind with hidden beers and the strumming of a guitar. Don’t get too comfortable, though, since without supervision, no one is keeping the campers in bed.

After dark, should campers evade their counselors, they can go exploring in the dark. Eerie lights glimmer from the lake. There’s rumors of a headless spectre walking from the archery field to the edge of the forest. Should you behave, you still might hear a scratching at your bunk house window.

And on the very last night of camp, there will be a talent show. Show off your hidden talent and bask in the excitement of wowing your fellow campers!



⏵ NOTES ⏴


Welcome to Camp Etraya! Please enjoy the s'mores and campfire songs. :)

Camp will last approximately two weeks, going from May 16th to May 30th.

For all questions relating to this mission, please refer to the plotting post. All other questions can be directed to the FAQ.


FULL NAVIGATION

rudelanguage: (pic#17730072)

for popp

[personal profile] rudelanguage 2025-05-16 05:02 pm (UTC)(link)
AYE WHAT THE FUCK!

[little Antigone, minding her own fucking business, nearly got her ear pierced by an arrow sailing way off-course thanks to surprise wind gusts.

she can't blame the wind, but she can give the shooter some shit.

there may be more than one person doing target practice right now, so the kitsune grabs up the arrow and stomps toward the shooting range, tail fluffed in fury as she waves it in the air.]


One of you jerks lose this!

[eyes are sharply scanning for guilty-looking faces.

...

...

YOU.]
Edited 2025-05-16 19:06 (UTC)
snapp_crackle: (wehhh)

[personal profile] snapp_crackle 2025-05-17 11:54 am (UTC)(link)
[ HIM.

Popp is the one who has been knocked on his back from some sort of recoil interaction, and also the one who is slowly turning red. ]


Oh, s-so that's where it went off to.

[ His shoulders slump in. Why is he so bad at this. ]
rudelanguage: (pic#17713218)

[personal profile] rudelanguage 2025-05-17 01:22 pm (UTC)(link)
[Antigone levels an unabashedly judgmental scowl at him for a lengthy beat. the right thing to do is to accept a contrite apology...IF ONE IS GIVEN!! but right now, they're going to ride their irritation a bit.

they stamp over on their tiny feeties and thrust the arrow feather-side at the kid's ear.]


Almost took my ear out. Maybe holler a warning if you're this low-level? So I can be miles away.
snapp_crackle: (/:)

[personal profile] snapp_crackle 2025-05-18 03:12 am (UTC)(link)
Hey! You're the one walking around a bunch of archers in training!

[ He's defensive and pouty because he doesn't like being told off by a weird little monster half his size - of course, he'd still be snippy if they were larger, but with a different kind of undertone? ]
rudelanguage: (pic#17713221)

[personal profile] rudelanguage 2025-05-18 12:46 pm (UTC)(link)
Sorry, I didn't realize we needed a fifty yard radius around the area to avoid dying.

[they wiggle the arrow. here. take it. taaaake iiiiiit.]
snapp_crackle: (hey)

[personal profile] snapp_crackle 2025-05-18 01:08 pm (UTC)(link)
You're not even bleeding, quit whining about it already!

[ Popp snatches the arrow, hops to his feet, and sets it to the bow. His form is... quite bad. In about every way that it can be bad. This time his stance is too open instead of too closed! A vast improvement. ]

And I've figured out where I went wrong, so you'll be perfectly safe right where you are!
rudelanguage: (pic#17713218)

[personal profile] rudelanguage 2025-05-18 01:10 pm (UTC)(link)
[Antigone grimaces. yikes, kiddo.]

You figured out a new way to be wrong? Dang. Congrats.
snapp_crackle: (/:)

[personal profile] snapp_crackle 2025-05-19 12:00 am (UTC)(link)
It's not going to be wrong!

[ He'd be more realistic about his capabilities if he didn't want to be right about something so much right now. It's a vicious cycle. The arrow sails in a majestic arc short of the target and also way off to the right. ]

Dammit.
rudelanguage: (pic#17730078)

[personal profile] rudelanguage 2025-05-19 12:24 am (UTC)(link)
[Antigone lets the shot speak for itself in a lengthy, judgmental silence.

then they click their tongue.]


Soooooooo aaaaare youuuuuuu accepting constructive criticism or nah?
snapp_crackle: (hey)

[personal profile] snapp_crackle 2025-05-19 03:15 pm (UTC)(link)
Maybe. If you actually know anything about archery.

[ He's willing to put up with a lot if he can actually learn something out of it. ]
rudelanguage: (pic#17713218)

[personal profile] rudelanguage 2025-05-19 03:47 pm (UTC)(link)
[little arms flap out.] I don't got the body of a professional, but I have eyes.

[they step into his space and nudge at his foot with their toes.] Point your foot this way. More than--yeah. Gotta be more up on your toes, but not like tiptoe.

N'don't tense your shoulders so much, it makes shit harder. Stuff harder. [fuck, stop cussing! be a good girl!

they walk away several paces and turn around.]


Draw n' lemme see!
snapp_crackle: (serious young man)

[personal profile] snapp_crackle 2025-05-19 04:31 pm (UTC)(link)
Kind of hard not to be tense; I don't use these muscles that often!

[ Popp makes a few surprised noises along the lines of eh? what? When the mouthy little critter starts shoving him around, but this is not the meanest teacher he's had, and the instructions aren't even that demanding. Deep breath. Aim, release-

The arrow whistles through the air and bounces off a tree trunk. He's not sure whether to be pleased by the improvement or embarrassed that this can be considered an improvement. ]
rudelanguage: (pic#17730078)

[personal profile] rudelanguage 2025-05-19 07:46 pm (UTC)(link)
...

[I mean...it's in the vicinity, they suppose.]

Yeah, uh. Maybe do the "warn before shooting" thing I suggested, too. If you're keeping at it.
snapp_crackle: (/:)

[personal profile] snapp_crackle 2025-05-20 01:25 am (UTC)(link)
It's not a spell or special move; what would I even shout? 'Arrow'?

[ He draws another one, this time trying harder to line it up with the target. It really is hard to keep pulling back on the string. ]
rudelanguage: (pic#17713221)

[personal profile] rudelanguage 2025-05-22 03:26 pm (UTC)(link)
Who cares what. It's just to warn everyone in a hundred-yard radius to duck for stray arrows.

[doy.]
Edited 2025-05-22 15:27 (UTC)
snapp_crackle: (hey)

[personal profile] snapp_crackle 2025-05-22 11:31 pm (UTC)(link)
Oh, shut up. ARROW!

[ Popp is capable of slightly greater physical feats when he's pissed off. This time the arrow goes into the tree! ]
rudelanguage: (pic#17713219)

[personal profile] rudelanguage 2025-05-22 11:36 pm (UTC)(link)
Hoh! [they offer a little applause. it is unclear if it is earnest or sarcastic. it could be both. YOU DON'T KNOW. you can know if you're an insightful lad; it's definitely both.]

I kinda figured firing off angry was a bad idea, but look how much better your aim is now that you're pissed!
snapp_crackle: (/:)

[personal profile] snapp_crackle 2025-05-23 11:52 am (UTC)(link)
[ He wishes he was a little less insightful right now actually. ]

If you think of it as making me want to shoot you, it's worse.
rudelanguage: (pic#17713222)

[personal profile] rudelanguage 2025-05-24 05:03 pm (UTC)(link)
[they plant their hands on their hips.]

Secret bloodlust, huh? Maybe that's why you got dropped into this farce.
snapp_crackle: (DONT DO IT)

[personal profile] snapp_crackle 2025-05-25 06:56 pm (UTC)(link)
It's not bloodlust!

[ His arms are getting tired, time for a screaming break. ]
rudelanguage: (pic#17713219)

[personal profile] rudelanguage 2025-05-25 11:48 pm (UTC)(link)
[Antigone squints, smirking as crookedly as the muzzle can let them. there's a slight sharpness to their eyes one could interpret as condescension while they more carefully scrutinize this kid's features - the nose shape, eye size, hair color, all that jazz. stowing that into memory.]

No? So you're not a barbarian just on the bottom rung?
snapp_crackle: (hey)

[personal profile] snapp_crackle 2025-05-27 03:27 pm (UTC)(link)
[ Note the dimple over his lip when he pouts, it's part
of his signature look! ]


I'm not a physical fighter at all! It's not my fault I'm bad at this!
rudelanguage: (pic#17713218)

[personal profile] rudelanguage 2025-05-27 10:48 pm (UTC)(link)
Never said it was, just sayin' what I see. [the little fox waves her hand airily, dismissive, turning on a heel and starting to walk off.]

Maybe a thousand more tries and you'll make infantry or whatever! Have fun!
snapp_crackle: (wehhh)

[personal profile] snapp_crackle 2025-05-28 11:45 pm (UTC)(link)
Why, the nerve of that little dog brat!

[ Popp growls and rolls around in frustration and rants out loud to himself, but eventually, he goes back to practicing. Slightly improved. And much, much louder.]
rudelanguage: (pic#17730078)

[personal profile] rudelanguage 2025-05-29 10:17 pm (UTC)(link)
[the nerve gets nervier...later.

like two days later. relax while you can, dork! Knife's studied your moves! and knows you're bad at archery!

which means...other people will see it, too!

AND FUCKING AVOID THE AREA.

which means disguising themself as Popp to sneak out in the evening via the archery grounds is fool proof! when they're on laundry duty as Pending, they easily pilfer Popp's extra clothes, and then, after evening call, they find a hiding place to reshape themself.

if they get the colors a bit off? no big deal. it's dark! darkvision doesn't account for colors very well!

...pity that the metal slaves have no fear of Popp's bad archery; they were kind of hoping that'd garner them an edge.

alas, Popp may catch a glance of...Popp...being corralled by a little phalanx of bots - one of which has an arrow sticking out of its neck-joint.]

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