∎ ETRAYA MODS ∎ (
etrayamods) wrote in
etrayalogs2025-05-16 08:18 am
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Entry tags:
- !mission log,
- arcane: viktor,
- batman beyond: bruce wayne,
- batman wfa: jason todd,
- detroit become human: hank anderson,
- dimension 20: gorgug thistlespring,
- final fantasy xvi: barnabas tharmr,
- final fantasy xvi: dion lesage,
- fruits basket: shiraki mayuko,
- genshin impact: kaeya alberich,
- genshin impact: lumine,
- have you seen my brother: chu wenshan,
- ice age: manny,
- jl gods and monsters: kirk langstrom,
- little mushroom: an zhe,
- marvel comics: hope summers,
- mcu: loki,
- mcu: peter parker,
- my hero academia: izuku midoriya,
- person of interest: harold finch,
- person of interest: sameen shaw,
- remnant 2: the custodian,
- silent hill 3: heather mason,
- sonic (paramount): shadow the hedgehog,
- sonic idw: silver the hedgehog,
- stranger things: chrissy cunningham,
- the sandman: hob gadling,
- the untamed: xue yang,
- vox machina: vax'ildan vessar,
- word of honor: wen kexing,
- xmcu: laura
MISSION 009
![]() ⏵ CAMP ETRAYA ⏴ On May 16th, Aurora and the companion bots direct those not heading off to Solmara to make their way to Camp Etraya. Nestled away from everything else in a large clearing full of wildflowers and redwoods, Camp Etraya is a nostalgic summer camp experience put together just for it's residents! Cabins are assigned, scary stories are told around campfires, gossiping happens among friends on the trails surrounding the cabins - and don't be surprised when something goes awry. After all, this is still Etraya. While the rest of Etraya is still accessible and will not be blocked off, characters are discouraged from venturing far from camp for too long: Aurora will specify that they are on a mission, and that missions do require participation, but she has intentionally left them the freedom to wander. Not sleeping in their assigned cabins, not participating in events, and staying away from Camp Etraya will end with her having to take more extensive security measures, so please be on your best behavior! The last thing she wants to do is start enforcing boundaries, but she will if she has to. Camp is set up much like your generic summer camp! Each cabin is named, housing is assigned to characters as they arrive, there are camp counselors, and rotating daily tasks and chores. There are also multiple activities that characters are expected to participate in, and each activity is worth points that goes toward their camp graduation score. This score will be visible on their earpiece, and follows the A-F grading system. We are not be monitoring this, and are leaving character scores up to players. We do, however, ask that you please report your characters' camp grade HERE for rewards and demerits to be handed out after the mission itself. Cabin assignments can be found here, which also has their roles, and chores assigned to that cabin. Those who are participating in Solmara have received an assigned cabin, too, but their absence toward the beginning will not harm the cabin's ability to compete given how spread out their assignments are. ![]() ⏵ WELCOME TO CAMP ⏴ Camp life is meant to instill a sense of belonging, connection with nature, encouragement towards the creative, all on top of a firm foundation of responsibility. Upon arriving, campers will be escorted towards a table of white t-shirts and countless buckets of dye! Each Etrayan will be invited to make three Tie-Dyed shirts- as well as required to wear one as part of their summer uniform. Camp counselors must wear 80s basketball shorts or cut-off jeans. Campers may wear cargo shorts or a skort. For those with physical limitations to what they can wear, accommodations will be provided. Here, bonding is the camp runners' priority. They will be pushed into various ice-breaker activities, such as trust falls, two truths and a lie, and Never have I Ever. As the sun goes down, there will be weenies roasting over the bonfire, followed by s’mores and a sing-a-long! With the stars well-visible, it’s off to bed with campers. Each day after will start much the same: with the ringing of the bell and raising of the flag (Aurora, while unfamiliar with flag designs but an understanding of the concept, has chosen a rainbow flag for the camp. Rainbows make people happy, right?), followed by a meal at the Great Hall, morning assembly, activities with counselors, chores, free time, and then an evening winding down by the great fire. An hour after sun down, campers will be escorted back to their cabins for curfew. Camp Counselors are expected to keep track of their campers, and ensure they're all within their cabins for bedtime. This is part of their grade, too! Curfew lifts an hour before the first bell. ![]() ⏵ CAMP ACTIVITIES ⏴ As with most summer camps, Camp Etraya offers a wide variety of activities to participate in. While some of these activities may be mandatory, others are optional. We'll be leaving this up to individual player discretion: perhaps Viktor is mandated to report to arts and crafts, whilst it's optional for Silco to show. Silco, on the other hand, may be mandated to report to the archery contest. Characters are encouraged to participate in a minimum of one camp activity per day. Below is a non-exhaustive list of camp activities.
![]() ⏵ NIGHT TIME ⏴ Once campers have been put to bed, the counselors can still stay up. Unwind with hidden beers and the strumming of a guitar. Don’t get too comfortable, though, since without supervision, no one is keeping the campers in bed. After dark, should campers evade their counselors, they can go exploring in the dark. Eerie lights glimmer from the lake. There’s rumors of a headless spectre walking from the archery field to the edge of the forest. Should you behave, you still might hear a scratching at your bunk house window. And on the very last night of camp, there will be a talent show. Show off your hidden talent and bask in the excitement of wowing your fellow campers! Welcome to Camp Etraya! Please enjoy the s'mores and campfire songs. :) Camp will last approximately two weeks, going from May 16th to May 30th. For all questions relating to this mission, please refer to the plotting post. All other questions can be directed to the FAQ. |
for popp
[little Antigone, minding her own fucking business, nearly got her ear pierced by an arrow sailing way off-course thanks to surprise wind gusts.
she can't blame the wind, but she can give the shooter some shit.
there may be more than one person doing target practice right now, so the kitsune grabs up the arrow and stomps toward the shooting range, tail fluffed in fury as she waves it in the air.]
One of you jerks lose this!
[eyes are sharply scanning for guilty-looking faces.
...
...
YOU.]
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Popp is the one who has been knocked on his back from some sort of recoil interaction, and also the one who is slowly turning red. ]
Oh, s-so that's where it went off to.
[ His shoulders slump in. Why is he so bad at this. ]
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they stamp over on their tiny feeties and thrust the arrow feather-side at the kid's ear.]
Almost took my ear out. Maybe holler a warning if you're this low-level? So I can be miles away.
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[ He's defensive and pouty because he doesn't like being told off by a weird little monster half his size - of course, he'd still be snippy if they were larger, but with a different kind of undertone? ]
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[they wiggle the arrow. here. take it. taaaake iiiiiit.]
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[ Popp snatches the arrow, hops to his feet, and sets it to the bow. His form is... quite bad. In about every way that it can be bad. This time his stance is too open instead of too closed! A vast improvement. ]
And I've figured out where I went wrong, so you'll be perfectly safe right where you are!
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You figured out a new way to be wrong? Dang. Congrats.
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[ He'd be more realistic about his capabilities if he didn't want to be right about something so much right now. It's a vicious cycle. The arrow sails in a majestic arc short of the target and also way off to the right. ]
Dammit.
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then they click their tongue.]
Soooooooo aaaaare youuuuuuu accepting constructive criticism or nah?
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[ He's willing to put up with a lot if he can actually learn something out of it. ]
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[they step into his space and nudge at his foot with their toes.] Point your foot this way. More than--yeah. Gotta be more up on your toes, but not like tiptoe.
N'don't tense your shoulders so much, it makes shit harder. Stuff harder. [fuck, stop cussing! be a good girl!
they walk away several paces and turn around.]
Draw n' lemme see!
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[ Popp makes a few surprised noises along the lines of eh? what? When the mouthy little critter starts shoving him around, but this is not the meanest teacher he's had, and the instructions aren't even that demanding. Deep breath. Aim, release-
The arrow whistles through the air and bounces off a tree trunk. He's not sure whether to be pleased by the improvement or embarrassed that this can be considered an improvement. ]
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[I mean...it's in the vicinity, they suppose.]
Yeah, uh. Maybe do the "warn before shooting" thing I suggested, too. If you're keeping at it.
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[ He draws another one, this time trying harder to line it up with the target. It really is hard to keep pulling back on the string. ]
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[doy.]
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[ Popp is capable of slightly greater physical feats when he's pissed off. This time the arrow goes into the tree! ]
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you can know if you're an insightful lad; it's definitely both.]I kinda figured firing off angry was a bad idea, but look how much better your aim is now that you're pissed!
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If you think of it as making me want to shoot you, it's worse.
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Secret bloodlust, huh? Maybe that's why you got dropped into this farce.
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[ His arms are getting tired, time for a screaming break. ]
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No? So you're not a barbarian just on the bottom rung?
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of his signature look! ]
I'm not a physical fighter at all! It's not my fault I'm bad at this!
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Maybe a thousand more tries and you'll make infantry or whatever! Have fun!
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[ Popp growls and rolls around in frustration and rants out loud to himself, but eventually, he goes back to practicing. Slightly improved. And much, much louder.]
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like two days later. relax while you can, dork! Knife's studied your moves! and knows you're bad at archery!
which means...other people will see it, too!
AND FUCKING AVOID THE AREA.
which means disguising themself as Popp to sneak out in the evening via the archery grounds is fool proof! when they're on laundry duty as Pending, they easily pilfer Popp's extra clothes, and then, after evening call, they find a hiding place to reshape themself.
if they get the colors a bit off? no big deal. it's dark! darkvision doesn't account for colors very well!
...pity that the metal slaves have no fear of Popp's bad archery; they were kind of hoping that'd garner them an edge.
alas, Popp may catch a glance of...Popp...being corralled by a little phalanx of bots - one of which has an arrow sticking out of its neck-joint.]
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