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etrayalogs2025-05-16 08:18 am
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Entry tags:
- !mission log,
- arcane: viktor,
- batman beyond: bruce wayne,
- batman wfa: jason todd,
- detroit become human: hank anderson,
- dimension 20: gorgug thistlespring,
- final fantasy xvi: barnabas tharmr,
- final fantasy xvi: dion lesage,
- fruits basket: shiraki mayuko,
- genshin impact: kaeya alberich,
- genshin impact: lumine,
- have you seen my brother: chu wenshan,
- ice age: manny,
- jl gods and monsters: kirk langstrom,
- little mushroom: an zhe,
- marvel comics: hope summers,
- mcu: loki,
- mcu: peter parker,
- my hero academia: izuku midoriya,
- person of interest: harold finch,
- person of interest: sameen shaw,
- remnant 2: the custodian,
- silent hill 3: heather mason,
- sonic (paramount): shadow the hedgehog,
- sonic idw: silver the hedgehog,
- stranger things: chrissy cunningham,
- the sandman: hob gadling,
- the untamed: xue yang,
- vox machina: vax'ildan vessar,
- word of honor: wen kexing,
- xmcu: laura
MISSION 009
![]() ⏵ CAMP ETRAYA ⏴ On May 16th, Aurora and the companion bots direct those not heading off to Solmara to make their way to Camp Etraya. Nestled away from everything else in a large clearing full of wildflowers and redwoods, Camp Etraya is a nostalgic summer camp experience put together just for it's residents! Cabins are assigned, scary stories are told around campfires, gossiping happens among friends on the trails surrounding the cabins - and don't be surprised when something goes awry. After all, this is still Etraya. While the rest of Etraya is still accessible and will not be blocked off, characters are discouraged from venturing far from camp for too long: Aurora will specify that they are on a mission, and that missions do require participation, but she has intentionally left them the freedom to wander. Not sleeping in their assigned cabins, not participating in events, and staying away from Camp Etraya will end with her having to take more extensive security measures, so please be on your best behavior! The last thing she wants to do is start enforcing boundaries, but she will if she has to. Camp is set up much like your generic summer camp! Each cabin is named, housing is assigned to characters as they arrive, there are camp counselors, and rotating daily tasks and chores. There are also multiple activities that characters are expected to participate in, and each activity is worth points that goes toward their camp graduation score. This score will be visible on their earpiece, and follows the A-F grading system. We are not be monitoring this, and are leaving character scores up to players. We do, however, ask that you please report your characters' camp grade HERE for rewards and demerits to be handed out after the mission itself. Cabin assignments can be found here, which also has their roles, and chores assigned to that cabin. Those who are participating in Solmara have received an assigned cabin, too, but their absence toward the beginning will not harm the cabin's ability to compete given how spread out their assignments are. ![]() ⏵ WELCOME TO CAMP ⏴ Camp life is meant to instill a sense of belonging, connection with nature, encouragement towards the creative, all on top of a firm foundation of responsibility. Upon arriving, campers will be escorted towards a table of white t-shirts and countless buckets of dye! Each Etrayan will be invited to make three Tie-Dyed shirts- as well as required to wear one as part of their summer uniform. Camp counselors must wear 80s basketball shorts or cut-off jeans. Campers may wear cargo shorts or a skort. For those with physical limitations to what they can wear, accommodations will be provided. Here, bonding is the camp runners' priority. They will be pushed into various ice-breaker activities, such as trust falls, two truths and a lie, and Never have I Ever. As the sun goes down, there will be weenies roasting over the bonfire, followed by s’mores and a sing-a-long! With the stars well-visible, it’s off to bed with campers. Each day after will start much the same: with the ringing of the bell and raising of the flag (Aurora, while unfamiliar with flag designs but an understanding of the concept, has chosen a rainbow flag for the camp. Rainbows make people happy, right?), followed by a meal at the Great Hall, morning assembly, activities with counselors, chores, free time, and then an evening winding down by the great fire. An hour after sun down, campers will be escorted back to their cabins for curfew. Camp Counselors are expected to keep track of their campers, and ensure they're all within their cabins for bedtime. This is part of their grade, too! Curfew lifts an hour before the first bell. ![]() ⏵ CAMP ACTIVITIES ⏴ As with most summer camps, Camp Etraya offers a wide variety of activities to participate in. While some of these activities may be mandatory, others are optional. We'll be leaving this up to individual player discretion: perhaps Viktor is mandated to report to arts and crafts, whilst it's optional for Silco to show. Silco, on the other hand, may be mandated to report to the archery contest. Characters are encouraged to participate in a minimum of one camp activity per day. Below is a non-exhaustive list of camp activities.
![]() ⏵ NIGHT TIME ⏴ Once campers have been put to bed, the counselors can still stay up. Unwind with hidden beers and the strumming of a guitar. Don’t get too comfortable, though, since without supervision, no one is keeping the campers in bed. After dark, should campers evade their counselors, they can go exploring in the dark. Eerie lights glimmer from the lake. There’s rumors of a headless spectre walking from the archery field to the edge of the forest. Should you behave, you still might hear a scratching at your bunk house window. And on the very last night of camp, there will be a talent show. Show off your hidden talent and bask in the excitement of wowing your fellow campers! Welcome to Camp Etraya! Please enjoy the s'mores and campfire songs. :) Camp will last approximately two weeks, going from May 16th to May 30th. For all questions relating to this mission, please refer to the plotting post. All other questions can be directed to the FAQ. |
Maria | Silent Hill 2
[did Maria know what she was doing being a counselor? nope. Maria would admit she had no idea what she was even supposed to do other than what 'duty' was given to her. so when another person enters the cabin, Maria sighs and turns to them with a smile.]
I'm the camp counselor for this cabin apparently. Fair warning, never went to camp as a kid so I haven't got a clue what I'm supposed to be doing. I guess we'll both be trying to do our best here, yeah?
[it's best to be upfront and honest!]
music therapy.
[being a camp counselor, Maria was given the duty of music therapy, sound meditation, and leading the acoustic sessions. did Maria know what that was supposed to mean? nope.
there might be a theme here when it came to her.
still, she's sure she can figure it out. it was a mission and just deciding she wouldn't do anything didn't work here. best to try and get points for that at least.]
Do you know what music therapy is?
[please say you do.]
archery.
[Maria had gotten her gun from home (one she isn't sure how they found because she really thought it just went away forever but hey she wasn't going to complain!) and was working on getting better with that aim. and she did find out she enjoyed learning to shoot. it was becoming something of a hobby. archery seemed like a similar thing and so a reasonable track to go down.
she does not have the arm strength to make it go very well and she's cursing under her breath, getting a little huffy.]
How did this used to be the way we fought at all?
campfire stories.
[she knows some ghost stories. one might say she is a ghost story if you really thought about it but she preferred not to think of herself that way! still, she can tell some scary stories.]
I have a story. If you want a sad ghost story, that is. Kind of a legend where I'm from.
[and a story she knows really well.]
--
(ooc: let me know if you want a closed starter!)
Archery
[Mayuko has gotten saddled with archery as a mandatory activity. She also has noodle arms so she's extra displeased as her shot fails to make the distance. She huffs up at her bangs to adjust them out of her sight.
At least there is a friend around to commiserate with.]
Plus all the hunting they did.
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You know, good thing I wasn't around then. I have a feeling I'd be letting everybody down.
How is this supposed to be fun?
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[Mayuko glances at the little windsock placed at the eastern edge of the field. There seems to be enough of a breeze for it to flutter towards the ladies once in a while. If the wind were at their backs, things would be easier.]
Competition is always there-- whoever gets closest to the bulls-eye gets the kudos. Or when you're by yourself, how many you can get.
[She readies another shot-- her main issue, not helped by the low arm strength, is a tendency to release the shot too soon. So she tries to be more deliberate, like her instructors have lectured.
Operative word: tries. Another arrow strikes the grass. A little further than the rest, she hopes?]
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archery
Because of course it is.)
Girl, don't ask me, I hate this as much as you do.
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At least you can cheat.
[it's absolutely cheating. but damn, she wishes she could cheat, too???]
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(WHINE WHINE WHINE WHINE WHINE)
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campfire stories.
I'd be happy to hear any tale from your home you'd be willing to share, [ he offers. As usual, it's hard to tell if that's genuine or not. To his credit though in being sincere, he does sit down and offer her his flask.
(It does not have water in it, but instead some awful alcohol that smells and tastes more like turpentine than anything.) ]
We could even swap stories and I'll tell you one from my home, too.
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Okay, you have a deal. [she takes the flask and gives it a sniff to see if she can recognize it. her nose scrunched up before she takes a drink.] Geesh, you trying to get so drunk you don't remember this whole thing or what? [it's said with a laugh as she offers it back to him. Maria can't judge because she took a drink herself.]
I'm from this small town. Some consider it a sacred place and some people find those people nuts. But it's got its dark past. Like any place, right?
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[ There's a small chuckle at the puff of glittery dust that drifts off him. He knows he'll be washing it out of his hair, clothes, and everything for some time but- That's the mark of a good prank, really, so he can't be too mad over it. ]
Like any interesting place, [ he supplies, but still sports an amused smile from before. ] And this already sounds like it is one.
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music therapy!!!
[ She did, in fact, ask the right person for this. ]
What kind are you thinking of? There's, like, receptive which is just listening to music together. But there's also the more fun re-creative that's making your own music!
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It seems like making your own music would be the most...therapeutic? I don't know the first thing about music. I just know the music I danced to and I don't think that's exactly going to soothe souls?
[UNTZ UNTZ UNTZ isn't a calming melody.]
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For making our own, I have an acoustic guitar! Or I can play whatever one might be here. Otherwise, you can make music with almost anything. Cans, cowbells, wooden blocks... [ The options are almost infinite! ]
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archery
[ Sorry, Maria, but it seems that what you're saying is leading to one very confused-sounding teenager.. Fabian was in the middle of aiming, but he lowers his bow as he turns his head to look at Maria, rather than over at the target. His one eye is wide, making him look kind of baffled. ]
What do you mean? Is there no one using bows anymore where you come from? [ What kind of weird world is that even, Maria!!! ]
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Not to fight! It's more like a hobby now? Something people do for fun.
music therapy (also if this is too late you can ignore it!)
[Unsurprisingly, 'therapy' is probably something that's completely unexplored in the entire Arcane universe.]
Do we listen to music and feel good about it? Maybe the kind of songs that are supposed to promote higher thinking?
never too late!
That sounds about right? I guess we can put a song on and talk about how this makes us feel? I think that's what you're supposed to discuss in therapy. [Silent Hill also did not have access to therapy.]
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[As someone from an era where vinyls are probably considered 'new' in terms of musical reproduction, he's expecting a record player somewhere.]
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music therapy with a lil wildcard because it's been a week, lol
You can't make him leave them!!
But please, nevermind that. He's coming over to you, Maria, not even really knowing if you're running this or not. Eyes scanning around at the instruments, but his conviction making him not pay proper attention.
He stops in front of her. Speaks in a low voice, but one that's urgent: ]
I wanna get on the drums.
[ Does he get to, Maria.
Are there drums. ]
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and she is very happy to see him but she thinks there's probably a lot going on for the poor guy. her excitement can come after.
she motions to the drums.]
Get on those drums.
[let it out.]
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Bopping a little with familiar. Gorgug looks at Maria. ]
Do I have to do anything special for music therapy?
[ He might have his own ideas, but he knows he needs to show that he participated in camp! ]
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1/3
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1/2
2/2
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hedgehog cabin!!
Tell me the showers here have hot water.
[She says by way of greeting, still in her PJs (a tanktop and a pair of thin cotton stretchpants) as she drops down from her top bunk to the floor, forgoing the ladder.]
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Hey, sleeping beauty. If you wake up quick enough, sure. It was lukewarm by the time I got there.
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Wildcard: Hedgehog'ish
Of course, on the last evening they were to be in camp, he arrived at the Hedgehog cabin door and knocked rather politely. Sure the mission wasn't yet over, but it was quieting down and the anticipation to return back to Etraya was obvious. He had seen and even chatted casually with Maria now and again, but they hadn't spent all that much time together. It seemed about time for their date, if she was in agreement that was.
He leaned on the side of the cabin casually, his hair tied back even with shorter strands falling down his forehead and the back of his neck. He wore a casual pants and t-shirt combination fitting of summer camp, and he had recently trimmed his beard so it was in some semblance of order again. And all for her, he made certain to wear a boyish smile.]
Hey, I know you're a camp councilor and all and we're close to curfew, but I was wondering if I could convince you to go for a walk with me? Last day of camp and all that.
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until she hears that knock on the door. funny how she knows it's Vander even before she answers it.
she's still dressed in her pink, tie-dyed crop top and cut off jeans (god she missed her dresses), hip up against the door frame as she looks up at him.] Hm, you trying to be a bad influence?
[it was the last day of camp so it probably didn't matter much at this point.]
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