∎ ETRAYA MODS ∎ (
etrayamods) wrote in
etrayalogs2025-05-16 08:18 am
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Entry tags:
- !mission log,
- arcane: viktor,
- batman beyond: bruce wayne,
- batman wfa: jason todd,
- detroit become human: hank anderson,
- dimension 20: gorgug thistlespring,
- final fantasy xvi: barnabas tharmr,
- final fantasy xvi: dion lesage,
- fruits basket: shiraki mayuko,
- genshin impact: kaeya alberich,
- genshin impact: lumine,
- have you seen my brother: chu wenshan,
- ice age: manny,
- jl gods and monsters: kirk langstrom,
- little mushroom: an zhe,
- marvel comics: hope summers,
- mcu: loki,
- mcu: peter parker,
- my hero academia: izuku midoriya,
- person of interest: harold finch,
- person of interest: sameen shaw,
- remnant 2: the custodian,
- silent hill 3: heather mason,
- sonic (paramount): shadow the hedgehog,
- sonic idw: silver the hedgehog,
- stranger things: chrissy cunningham,
- the sandman: hob gadling,
- the untamed: xue yang,
- vox machina: vax'ildan vessar,
- word of honor: wen kexing,
- xmcu: laura
MISSION 009
![]() ⏵ CAMP ETRAYA ⏴ On May 16th, Aurora and the companion bots direct those not heading off to Solmara to make their way to Camp Etraya. Nestled away from everything else in a large clearing full of wildflowers and redwoods, Camp Etraya is a nostalgic summer camp experience put together just for it's residents! Cabins are assigned, scary stories are told around campfires, gossiping happens among friends on the trails surrounding the cabins - and don't be surprised when something goes awry. After all, this is still Etraya. While the rest of Etraya is still accessible and will not be blocked off, characters are discouraged from venturing far from camp for too long: Aurora will specify that they are on a mission, and that missions do require participation, but she has intentionally left them the freedom to wander. Not sleeping in their assigned cabins, not participating in events, and staying away from Camp Etraya will end with her having to take more extensive security measures, so please be on your best behavior! The last thing she wants to do is start enforcing boundaries, but she will if she has to. Camp is set up much like your generic summer camp! Each cabin is named, housing is assigned to characters as they arrive, there are camp counselors, and rotating daily tasks and chores. There are also multiple activities that characters are expected to participate in, and each activity is worth points that goes toward their camp graduation score. This score will be visible on their earpiece, and follows the A-F grading system. We are not be monitoring this, and are leaving character scores up to players. We do, however, ask that you please report your characters' camp grade HERE for rewards and demerits to be handed out after the mission itself. Cabin assignments can be found here, which also has their roles, and chores assigned to that cabin. Those who are participating in Solmara have received an assigned cabin, too, but their absence toward the beginning will not harm the cabin's ability to compete given how spread out their assignments are. ![]() ⏵ WELCOME TO CAMP ⏴ Camp life is meant to instill a sense of belonging, connection with nature, encouragement towards the creative, all on top of a firm foundation of responsibility. Upon arriving, campers will be escorted towards a table of white t-shirts and countless buckets of dye! Each Etrayan will be invited to make three Tie-Dyed shirts- as well as required to wear one as part of their summer uniform. Camp counselors must wear 80s basketball shorts or cut-off jeans. Campers may wear cargo shorts or a skort. For those with physical limitations to what they can wear, accommodations will be provided. Here, bonding is the camp runners' priority. They will be pushed into various ice-breaker activities, such as trust falls, two truths and a lie, and Never have I Ever. As the sun goes down, there will be weenies roasting over the bonfire, followed by s’mores and a sing-a-long! With the stars well-visible, it’s off to bed with campers. Each day after will start much the same: with the ringing of the bell and raising of the flag (Aurora, while unfamiliar with flag designs but an understanding of the concept, has chosen a rainbow flag for the camp. Rainbows make people happy, right?), followed by a meal at the Great Hall, morning assembly, activities with counselors, chores, free time, and then an evening winding down by the great fire. An hour after sun down, campers will be escorted back to their cabins for curfew. Camp Counselors are expected to keep track of their campers, and ensure they're all within their cabins for bedtime. This is part of their grade, too! Curfew lifts an hour before the first bell. ![]() ⏵ CAMP ACTIVITIES ⏴ As with most summer camps, Camp Etraya offers a wide variety of activities to participate in. While some of these activities may be mandatory, others are optional. We'll be leaving this up to individual player discretion: perhaps Viktor is mandated to report to arts and crafts, whilst it's optional for Silco to show. Silco, on the other hand, may be mandated to report to the archery contest. Characters are encouraged to participate in a minimum of one camp activity per day. Below is a non-exhaustive list of camp activities.
![]() ⏵ NIGHT TIME ⏴ Once campers have been put to bed, the counselors can still stay up. Unwind with hidden beers and the strumming of a guitar. Don’t get too comfortable, though, since without supervision, no one is keeping the campers in bed. After dark, should campers evade their counselors, they can go exploring in the dark. Eerie lights glimmer from the lake. There’s rumors of a headless spectre walking from the archery field to the edge of the forest. Should you behave, you still might hear a scratching at your bunk house window. And on the very last night of camp, there will be a talent show. Show off your hidden talent and bask in the excitement of wowing your fellow campers! Welcome to Camp Etraya! Please enjoy the s'mores and campfire songs. :) Camp will last approximately two weeks, going from May 16th to May 30th. For all questions relating to this mission, please refer to the plotting post. All other questions can be directed to the FAQ. |
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[ and before antigone can say something smart about it. ]
What did you and her do?
[ of course, aurora spoke to everyone when telling them the stakes of the dying world, what they would expect in this world, and so on.
shadow never asked for antigone to explain all they've done up to meeting one another, but he's staring and listening.
Speak. ]
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Attacked from jump. She got maybe three words in, disappeared. That's...kind of it.
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[ antigone are you WHY they're here in responsibility camp? ]
And what did you learn?
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She said I wasn't in my world, and I, I-I freaked out! [not a lie.] I thought I was being kidnapped to be, like, skinned or tortured or something so I... [their frantic energy peters out, still drained.
they exhale.]
I messed up.
[also not a lie.]
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[ he rolls his eyes. ]
You did not mess up.
[ that isn't a mistake on antigone's part, considering shadow is always fight first and ask questions later.
he's already walking along, seeing how much of the edge he can breach that's safe without anything coming to stop them. the further they can be from camp, the better. ]
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Didn't exactly execute a stellar performance either, they think. So what's it matter?
they won't speak to it, because the faster the topic drops, the better. in fact:] Did you notice anything different? About the metal guys.
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[ like that, or is there something more he should be seeing because from what shadow can tell, it's a ... lazy way of going about things. ]
It's always the same ones.
[ everywhere. ]
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[ break into, you know when trying to make something out of nothing, but shadow has also cause some of that misfortune towards the other for indulging such a negative practice. it can't be helped. ]
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[ it's about doing it in general. ]
Make amends with them if you wish.
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Engh. I guess if they try to jump me. I dunno. I'm not above sniveling to get out of stuff I don't care about, I guess... [they rub at their eye.]
This far out...I can just say I'm lost.
[beat.]
Or that you abducted me.
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[ maybe he shouldn't say that because that's not what antigone is suggesting, but the hedgehog believes the other doesn't have any pride. has shadow ever thought anything good of the other? no. ]
...
[ ... ] Sure.
[ to which? he's not answering, but he doesn't seem bothered. ]
Test the theory for later. I'm unable to kidnap you here.
[ with how close everything is. ]
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[ yes, he knows that he almost killed them. ]
And you survived.
[ shadow even remembers that he can't touch them because SOMEONE's sensitive to dying. ]
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You know the way back? To where all the big, empty buildings are? I wanna go back.
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[ he doesn't know, don't act like a big child at him. there's a sigh. ]
Are you good with maps?
[ suck at technology, but maps are old school... ]
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[ this is your job, YOURS! ] It's best you have one, you seem to get lost easily.
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...Wait, what do you mean by that? How's a body get lost in a place they were never familiar with at the start, huh? [This little shitbag...! raising Knife's dander + the sugar boost from the juice is starting to bring their spark back a bit.]
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[ shadow trusts them with the task, because they're also paranoid... sensitive, they probably want to have all their ducks in a row to avoid issues.
which makes them creating a map more trustworthy. ]
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[ stop, is that a bad thing that shadow is understanding them... ]
No one else will make it as perfect as you.
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Buddy, you are so full of shit.]
Even if it was trash, it'd still go on your tab.
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Sure.
[ he has one of those, who knew antigone would give shadow so much freedom to accumulate a "tab". ]
We'll check to see if the distance we can go here matches the distance of the next place we visit.
[ because to him, this doesn't seem like the end. ]
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