∎ ETRAYA MODS ∎ (
etrayamods) wrote in
etrayalogs2024-07-19 10:54 am
Entry tags:
- !mission log,
- baldurs gate: shadowheart,
- dc comics: damian wayne,
- dc comics: dick grayson,
- detroit become human: connor,
- dimension 20: fabian seacaster,
- original: samil,
- the sandman: hob gadling,
- ✘ alex rider: kyra vashenko-chao,
- ✘ blade of the immortal: asano rin,
- ✘ dc comics: tim drake,
- ✘ dceu: clark kent,
- ✘ dimension 20: gorgug thistlespring,
- ✘ final fantasy vii: aerith gainsboroug,
- ✘ mcu: natasha romanoff,
- ✘ mcu: peter parker,
- ✘ my hero academia: izuku midoriya,
- ✘ neon genesis evangelion: asuka langley,
- ✘ original: nuvia,
- ✘ worm: francis krouse,
- ✘ xmcu: laura
MISSION 004 (part 1)
WHO: Everyone!
WHEN: July 19th-July 27th.
WHERE: Moorecroft Village
WHAT: Enjoy life in your new suburban neighborhood!
NOTES\WARNINGS: Potential death.
WHEN: July 19th-July 27th.
WHERE: Moorecroft Village
WHAT: Enjoy life in your new suburban neighborhood!
NOTES\WARNINGS: Potential death.
![]() ⏵ welcome home ⏴ Welcome to Moorecroft Village, where the sun casts a gentle glow through soft white clouds. Pavement paths wind around the village, adorned with wildflowers in every hue. Birds sing a soothing melody, while a few content cats lounge in sunspots or on benches along the streets. Cars hum by, ferrying residents to work, the store, or back home after a busy day. It looks almost perfect. The ideal little village, occupied by individuals from all over. Orcs, elves, faeries, werewolves, vampires, and dhampirs coexist harmoniously, each contributing to their quaint little town. Despite their varied backgrounds, they appear to embrace this place as their own. They take their baby carriages out during the day for a stroll, chatting with friends and neighbors about current happenings, discussing their most recent mission (a ‘game’ of Whodunit, in which one of theirs, Theo, was tasked with killing one of their own each day and they all had to figure out who had killed them before they could come back to life) and the difficulties therein, new job assignments, weird things the teens in their houses are getting up to... generic, neighborly conversations. The village is full of life. There are numerous facilities to wander and things to do! The library houses a vast collection of books spanning history from countless other worlds and whimsical children's tales. Teens gather at the ice skating rink, while the movie theater screens films spanning generations. An aquarium full of wonders: glowing rainbow fish, miniature great white sharks, a colorful octopus with patterns running over it that almost look like ivy, and numerous others. In the daytime, everyone can explore clothing stores, indulge in gourmet cakes from the grocers, and partake in leisurely pursuits without financial concerns; just like on Etraya, money does not exist here. ![]() ⏵ help wanted ⏴ Moorecroft surpasses Etraya in its development, offering attractions and activities to engage its inhabitants throughout the day. But with these advancements come additional responsibilities. By day, at least one adult from every household is expected to fulfill their shifts at 'day jobs', lasting anywhere from four to eight hours. Meanwhile, the youth are expected to go to school, absorbing knowledge in various disciplines. Each job duty requires different skillsets, but whether or not those required skillsets are matched to those who are expected to work them... well. They’ll have plenty of time for training, won’t they? Or perhaps they’ll get dropped right into their job and be expected to figure it out all on their own. For the younger residents, education is structured into two main institutions: "Sandalwood Lower" for those twelve and under, and "Maplewood Upper" for older students. These schools offer a broad curriculum encompassing Language Arts, Mathematics, Science, Physical Education, Technology, Fine Arts, and a diverse array of Foreign Languages. Electives range widely, from specific sports to Survival Training, Creative Writing, Journalism, and Sociology. At lunchtime, the school cafeteria presents an array of choices. Options range from standard fare like school pizza to other offerings such as vampire's blood, brains, and hearts—just in case an unexpected guest should drop in. After all, one never knows who might show up in Moorecroft. ![]() ⏵ honey do's ⏴ But life extends beyond work and school. A structured routine of what is expected of each household is kept on digital calendars, and installed on the wall in the kitchen of each house. These calendars update daily with smaller tasks, and weekly with larger ones, detailing what is expected of those residing within its walls. Typical tasks include simple activities such as:
![]() ⏵ night watch ⏴ As the sun lowers over the horizon, everything shifts. Every long-term resident understands the consequences of curfew and the threats within. They retreat to their homes, urging those unfamiliar to them who may not understand the rules just yet that they, too, need to return indoors for the night. Within the confines of their houses, life continues under a fragile veil of normalcy. A peek into some of the homes of long-term residents will find them playing board games with their family units, completing homework or work assignments they were unable to finish during the day, watching a few family-friendly shows on their couches, or enjoying a late dinner. Eventually, they’ll return to their beds and wait for the sound of their alarms. In Moorecroft, no friendly companion bots roam the streets during the day. In their place, highly advanced robots emerge to enforce curfew once the time comes. They silently make their way through the streets, sweeping away anything that isn’t part of Eos’ design: trash left out on the street, bugs left by suspicious men wearing cowls that have ears on them, graffiti, new decor that Eos decides she doesn’t like. No winds shake the trees, there are no cars on the road, but noises can be heard coming from outside that don't sound... normal by any means. Croaks, whispers, scratches against doors and walls alike. Those who defy curfew will be asked, once, to return to their homes. If they opt not to listen, they are met with force: physically restrained, subdued, and dragged back to their homes. If they decide to fight, the bots are not above killing them and dropping their limp bodies just inside the front door of their houses. They will revive after 48 hours but not without cost. Each return carries an absence—a missing memory, a lost skill, or a fragment of their very essence, stolen away in the process of their revival. Even those who manage to evade capture will awaken in their beds with no recollection of their death or what they may have witnessed before dying. They will instead have a vague feeling that something horrifying happened. Daily and weekly tasks can be chosen by players! We won't be listing these out for each household, but relying on players to choose what's most fun for them to play with within their households. As noted on Mission Plotting, we're open to one group successfully staying out past curfew, but would like to keep this to one thread. We have a separate log for NPC interactions for this mission! For any questions relating to the contents of this log, mod queries thread on the initial plotting post to assist us in keeping all mission-related information in one place. All other questions can be directed to the FAQ. |





Francis Krouse | Worm | OTA
[ Of all the places in all the multiverses Krouse expected to wind back up, 'high school' wasn't high on the list.
But here he is, enrolled, oriented, and scheduled. He's even got a locker that clangs and sticks the way his last one did. It's all as overwhelming normal as the house is, down to the faint haze of cleaning products, rubber, and teenagers that lingers in the hallways while everyone is supposedly in class.
Krouse should be in either math or English. He'd have to check the folded schedule at the bottom of his backpack to be sure. Since that's in his locker, hanging above his barely opened textbooks, he's blessedly free of knowing exactly what educational opportunities he's missing out on.
Instead, he's leaning against a support strut at the back of the outdoor bleachers, watching fluffy clouds roll by in the bright summer sky as he smokes. ]
2. video games
[ Krouse is, evidently, a member of the school's AV Club. The meetings are marked on his schedule along with his classes, and he set about determining exactly what kinds of obligations and privileges come with membership early.
So it is that on a day when his lunch hour lines up with a following free period, Krouse slaps a printed poster in Impact font on the door of one of the school's resource rooms: GAMING GATHERING - WALK-INS WELCOME.
Inside the room, Krouse has rearranged the tables into islands focused on the televisions of varying size and clarity hooked up to an assortment of gaming consoles. There are fighting games, first person shooters, casual party games, and even a few single player options for anyone who thinks they can hold an audience. Music and sound effects clash with each other in a tumble of enthusiastic noise, punctuated by the chatter of students who come in and out over the course of this impromptu gathering. One weekly task down early might make up for some sins, Krouse figures.
And with his work mostly done, aside from troubleshooting any tech problems as they come up, Krouse picks up a controller at a fantasy themed multiplayer versus game. It's one of the kind that comes with a variety of different heroes to play as: wizards of different elemental types, fighters specializing in various weapons, rogues ranging from the stealth assassin to the chaos inciting trapmaker. The objectives shift between maps and match types, from capture the flag to straightforward defeat in combat. It's not hard to pick up the basics of the gameplay loop, but mastering the mechanics is meant to be a challenge.
It's the perfect thing to keep himself occupied for a while, as long as he can loop in some opponents. He flags down anyone he knows might be interested, that he knows at all, or that just happen to be free when a new match screen comes up. ]
Hey. Want to give this a try?
[ He smiles almost innocently, tapping the back of the chair next to him. ]
3. detention
[ The first time he was in high school, Krouse spent less time in detention than most people thought he deserved. He was good at getting away with things, better at finding ways to do whatever he wanted to do within the letter of the law.
But that had been when he'd had reasons to give a damn about the consequences. Chances are that he still should here, however much Aurora has let them get away with in the past, but then again, the delinquent is surely as necessary a part of the high school ecosystem as cheerleaders and teacher's pets. Someone has to serve as a cautionary tale.
Besides, detention isn't all bad. It's a great time to get through homework without any better options to distract him. Krouse spends his time under the watchful eye of their teacher supervisor bent over his notebooks, freely half-assing his way through his assignments. He'll wind up with Bs and the occasional A anyway, so there's not really a point to trying any harder than that.
When the teacher leaves the room for a break, warning them not to get up to anything on their way out the door, Krouse leans back in the plastic seat welded to the scarred desk and stretches luxuriously overhead with his fingers interlaced. He looks far too content for someone who's supposed to be getting punished. ]
4. contact / wildcard
[ If you want to plot something more specific out, you can drop by my plotting comment or get in touch via PM or
closed prompts
deliquency | nuvia
That's probably not going to happen, but it's nice to occasionally entertain the possibility that today might be the day where you shape up. As long as he hasn't quite committed to slipping out a less-watched side door, he's just stretching his legs on the way back to where he belongs, and who's to say he hasn't gotten lost, what with the new school and all?
He's not so sure that series of excuses applies to...whatever the girl he sees when he turns a hallway corner is attempting. He stops where he is, eyeing her dubiously, and then glances up and down the hall for potential witnesses. ]
What are you doing?
no subject
At that point, Nuvia had enough of being bossed around and scolded over nothing. She was going to find a way to escape without getting caught by anyone. The minute she was free, she was going to wear her cloud made dress like she is supposed to.
Even though she was firm on her decision to leave, finding the courage to do it was another matter entirely. Won't her father get in trouble if she escapes? Will it ruin his reputation as the PTA advisor? It was tough to say, not to mention she would be making a terrible example to her older brother too. After literally forcing him to go to school against his will and everything...
The more she thought about it, the less and less she wanted to do it until she overhears someone's inquiry. Quickly turning around to check their identity, only to find it was another student and not a teacher; a sigh will escape at the realization.]
Shh! Don't tell anyone, but I'm leaving.
no subject
Okay.
[ He looks at the doors, then back to her, shrugging lightly. ]
The doors aren't alarmed, if you're wondering. [ He pauses, then tacks on: ] That means I'm not going to tell anyone.
[ Talking to Sandalphon has been teaching Krouse that he can't expect everyone to pick up on implications he doesn't state aloud, and besides that - maybe he just doesn't feel particularly compelled to be a smartass right off the bat. ]
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
1
--Especially when it's a useless class like English, or whatever other Earth language she was supposed to be in (was it Spainish? Spinish? Whatever.). What's the point of learning that when everyone here understands each other anyway?
This leads to Rita readily ditching class. Sometimes she's gone to the library where she can read in peace, but today she's with Natsuno, and they've decided to head outside instead. The bleachers offer somewhere they can avoid being spotted for a while, though Rita wrinkles her nose as the acrid smell of something burning reaches her nostrils. It's particularly unpleasant, yet familiar, though it's only once she spots the person responsible that it clicks.]
YOU-?!
[Her voice raises in a furious accusation, because how dare Krouse exist at all after the stunt he pulled, let alone be here of all places!!]
no subject
Except that the bleachers reek. Natsuno pulls a face and quickly spots the culprit, but Rita screams before he can say anything.]
Can we not? [Of course he's heard all about THAT JERK KROUSE AND HIS DIRTY TRICKS, HOW DARE HE. And yeah, that was a dick move. But Natsuno's knows Rita's temper and long resolved to stay out of these conflicts.] Let's just find another place.
no subject
Hey, Natsuno. [ He says, mildly. ] How's it going?
[ He lifts his head slightly, finally looking Rita head on. It's still kind of fascinating how much vibrating outrage she can cram into such a tiny body. It was more entertaining when it was at a safely dodge-able distance. He drops his foot off the bleacher strut he had it propped against and rocks forward a little in preparation for whatever she's almost certainly going to throw at him. ]
Rita.
no subject
Unfortunately, that part of her is drowned out by the louder, far angrier part that really wants to see him smoke. Entirely. And that urge only grows when he has the stupid nerve to stupidly ignore her while also casually greeting Natsuno like he's never done anything wrong in his life?!]
Don't "Rita" me! What the hell do you have to say for yourself, you jerk?! You idiot?!
[She raises a hand, a red glow already suffusing it in preparation. Maybe someone should mention fire might not be the best idea...]
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
1.
This morning, though, he'd had a new task on the family calendar - 'skip a class', so instead of going to health class, he heads out of the school with his gym bag hooked over one shoulder, scowling slightly as he tries to figure out what to do. Having never skipped class before, he really doesn't know what people usually do when they skip. Go to a café? Maybe that works.
Circling around the school toward the back where the playing fields are, he decides to cut under the bleachers and across an abandoned lot to a little café he saw there. What he doesn't expect is running into someone else under the bleachers. Smoking. Katsuki's nose wrinkles slightly, but he alters his path to cross the other boy's.]
Who're you?
no subject
Krouse.
[ There's no reason to assume hostility, so he won't. He does take note of the guy's build in an off-handed way that's not really scoping him out as a potential threat, because that's not the context they find themselves in. It's just that it combines with the gym bag to suggest a certain athletic bent that might mean they won't end up with much to talk about.
Then again, he's been working on expanding his mind when it comes to jocks, courtesy of one Fabian Seacaster. Maybe this will be the beginnings of a beautiful friendship. ]
Who are you?
no subject
Ah. I'm Bakugo. Bakugo Katsuki.
[A pause, and he looks the other boy up and down, from the top of his head to the soles of his shoes, then back up again. He looks like a delinquent, not the type of person who'd be friends with Deku, the goody-two-shoes that he is. Skipping class. Smoking under the bleachers.
This whole damn place is like it's out of a Western teen romance drama. It's ridiculous.]
You're a friend of Deku's, aren't you?
2
[She'd checked in out of curiosity mostly, to see what Krouse was up to. She didn't have a lot of friends and he's... a largely positive aquaintance at least. She never had time for video games. When she was younger she had a bit of a passion for film - Earth Aleph film specifically, but that's about as far as she went into nerd territory.
Still. She's surprised. She doesn't get the impression that Krouse is or was lazy, but she also couldn't really imagine going to the effort if it were her.]
Didn't even realize you were into video games honestly.
no subject
Old hobby. I've been picking it back up with all this extra time on our hands.
[ He could mention it was a hobby he was nationally ranked in, and that it was a little bit more than a hobby, but he's not sure how it'd land. More than that, though, he doesn't necessarily want to tip his hand to the general milling masses.
It also wouldn't look great to hype himself up too much in front of a game he hasn't mastered yet. ]
It was also on my assignment list. I thought I might as well knock something easy out early. Hence, the set up.
What about you? A fellow connoisseur of the digital arts, perhaps? [ He arches his eyebrows, playing up the bit. ] Or more of a dabbler in the realm of virtual entertainments?
no subject
First of all, never talk like that again. You'll start sounding like my dad.
[The good one that is, and by that she of course means the bad one. Discounting squirrel girl. And the fact that she's probably not even supposed to have a dad here.]
I didn't really have time. Like, we had the systems and sometimes I'd play them with my sister and cousins [Plus Dean.] when we were a bit younger but I wouldn't say it was a hobby or anything.
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
2 (i'll skip the question just so other people can have that for an entrypoint) 😌
Because she's a part of the A.V. Club, back home--and so while this might not be home, sometimes, a predisposed habit makes you do things that you otherwise wouldn't. No harm can come from it, and the noise is attractive in itself, though Gorgug isn't really one to be lured in by social activity.
But what keeps him is a familiar figure. One he hasn't gotten to speak to since the ship, but one who'd had his head on his shoulders. A friend of Fabian's--that latter part being noteworthy, and so he doesn't mind coming in, lacking his oversized axe from his shoulders, and still dressed similarly to how he had been on the ship.
(But maybe the style of hoodie and jeans matches better here than in space.) ]
Hey, man. [ Hi again. ] You like videogames?
[ Could this have been a task? Yes. Is Gorgug assuming that? No, his voice curious, only a little surprised, but not in any outstanding manner. ]
no subject
Gorgug does look more at home in a high school than he did on a space station. Especially this high school. The girl whose dual wielding fighter he just beat had tiny golden scales peeking out of her sleeves and above the collar of her bright pink sweater. ]
Hey. Grab a seat if you're sticking around. I'm not waiting on anyone. [ He has a hunch Gorgug is probably more comfortable with open invitations than implicit ones. ] And I do like videogames. Lucky for me, or this whole project would be excruciating.
What about you? I know yours run on crystals, but I got the impression they're not that different. I tried finding some magical consoles for this, actually, but no joy on that front.
no subject
No, there's no recognition here, except in the guy spoken to, an offer that's taken as Gorgug, with a 'sure' as he carefully--slower than necessarily, but not comedically so--places himself into a seat. ]
As long as there's still good games. [ Right?, is implied, that neither their system really matters more than that; but probably speaks of familiarity before Gorgug continues. ] But, not really-- I play games on my crystal, and I used to go to the arcades, but-- but not in a long time.
[ Which does make him pause, figure to share, since there's an interst there for the other: ]
A lot of the game cases at the arcade-- it looks a lot like the arcade in Elmville. It doesn't look that different. [ His lips pinch, a flash of something awkward--or just entirely Gorgug--as he adds, ] But I didn't hang around.
[ An aversion, almost sheepish, but acting like nothing. ]
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
3.
Before his nervous shaking can be interrupted, he finally breaks the (relative) silence:]
How long does this usually last?
[Somebody isn't as accustomed to the delinquent life.]
no subject
Half an hour to an hour, generally. They don't want to be here any longer than they have to be either. [ He half-smiles. ] Keep that up, and maybe they'll kick you out early. Or give you another one for tomorrow.
On the other hand, this is a fake school run by a mysterious AI, so who knows? Maybe they'll lock us in overnight chained to the desks, or march us down to the basement to use us as human batteries for the janitors.
[ He's aware he's being a little bit of a dick, but he does mean that as a joke. ]
1.
So here he is on the upper school campus to fulfill his "parental" obligation without Rosie, looking both incredibly lost and desperately nervous. He's even wearing a nice new blazer instead of his usual worn red SEES jacket, fidgeting uncomfortably with the brand new shiny clothing tag rubbing against the back of his neck.
Incredibly, he is also three hours early, having copied down the time wrong as 6 when it was asked of him, but he hasn't noticed that yet. The sight of a person seems to hearten Vash all the same, however, and he raises a hand to try to flag down Krouse's attention.]
Excuse me, sorry to bother you, ah--do you know where I can find the main office? I'm here for the PTA meeting, but I'm a little lost ahaha. My um. My...--
[cough, cough. he clears his throat, trying to salvage this before his voice gets high and squeaky from embarrassment]
R-Rosie usually does dropoffs and pickups so she's more familiar with the layout here, and all...
no subject
The front door is on the other side of the building, up the steps. Can't miss it. You go in and walk down the hall until you see the sign on the ceiling for the office.
[ There's no reason not to be forthcoming. He gives the guy a slight smile, shifting his shoulders against the strut he's leaning on. Everyone's friends here. ]
Are you helping set up?
2.
Gaming has never been her thing, although she has given it more of a shot since arriving on Etraya than she ever did back in Elmville. Partly because in Elmville she had better, more important, world-saving level things to do, and partly because the people inviting her to play games in Etraya were a lot cooler than Skrank or Shellford.
It would seem the same is true in Moorecroft as well.
Adaine's mostly assisted with the setup of this little event— cable-wrangling, lining up chairs with tables, that sort of thing. But she's pretty much finished with her tasks by the time Krouse extends an invitation to join him in whatever fantasy game he's playing.
She sighs. ] I suppose I might as well. [ Though, as she sits down, picks up a controller, and enters the character selection screen, she adds a caveat. ] As long as you don't mind me critiquing the inaccuracies of their magic systems the whole time.
no subject
So he's not relieved to have a fellow Etrayan he's familiar with around, because that would imply he has anything to be relieved about. Maybe it's just nice to not be the only new kid in a group. That doesn't quite make them a team, but it does give them a common interest. He keeps track of things like that the same way he keeps track of all the other moving parts of this predictable, normal scenario.
None of these not-exactly-calculations are relevant to this invitation. This is just being friendly. ]
Mind? [ And friendliness is already paying dividends, Krouse brightening as he nods. ] Absolutely not. Critique away. I want to hear everything.
[ The character selection screen shows each avatar next to a block of stats, their stylized, cartoonish model, and a corner camera series of clips of their signature moves. If it's magic users Adaine wants, there's plenty to choose from. ]
How about we take some digital wizards toe to toe? See how they measure up?
no subject
Sure... I'll start with the clothing options. I know that most magic users don't wear armor, but a bikini... dress... thing...? That's just impractical!
(no subject)